Starbound
Developer
Chucklefish Publisher
2016-07-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(86431 reviews)
The Game includes VR Support
Public Linux Depots:- Starbound Linux Depot [200.33 M]
[STABLE] Glad Giraffe is here!Original Post
Watch the trailer here!
The combat update is
finally here! As in, it's out! Right now! Go play it! Or, if you're still waiting for Starbound to update, why not check out the trailer?A few notes:
- Your existing characters and worlds should be more or less intact, but as usual, you will need to start a fresh universe or explore far-off systems in order to experience some of the new content.
- If you are running any Starbound mods, they may be incompatible with the latest version of Starbound. I'd recommend backing up your existing characters before launching the game!
- In fact, backing up your existing characters in an Early Access game is never a bad idea.
ATTN Modders! We've put a comprehensive tutorial up on the wiki describing how to create new missions in
Tiled!
Without further ado, here's the changelog!


- Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
- Yes, some guns now have flashlights
- Change to hammer mechanics: hold left click to wind up, release to fire
- Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
- Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons
- Find blueprints to upgrade these weapons into even more powerful and specialized versions at higher tiers
- Dual wield fist weapons to enable powerful combo finishers
- A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers


- Lots of new unique monsters found throughout the galaxy, each with their own special abilities and behaviors
- Knockback is more powerful and reliable
- Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
- Remade shields and improved blocking mechanics
- Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
- Hostile monsters now damage the player on touch


- New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
- Hoverbikes!
- Great for travelling across planet surfaces quickly!
- They include a passenger seat so you can transport your friends!
- Come in several attractive colors!
- Drive carefully to avoid blowing yourself up!
- Boats!
- Similar to the previous boat tech, useful for crossing large bodies of water
- Your friends can ride on deck or pose dramatically in the bow
- Visit Rob Repairo in the Outpost shipyard area to repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost


- Quest givers’ portraits are shown on quest dialogs and in the log
- Colonists now occasionally give players new procedural quests to help improve their house or social standing
- The abandon button can be used on procedural quests and the same quests can now be declined


- New ‘Midnight’ planets
- New ‘Frozen’ planets (replaces Tundra)
- Prism, Steam Spring, and Hive sub biomes
- Over 300 new microdungeons and other improvements to all underground biomes, including background caves and parallaxes


- Craftable elevator objects, because stairs are so last millennium
- Consumable dyes to change the color of armor and clothing
- Capture pods are (for now) used to capture and relocate critters, with a more complete pet system returning in a future patch
- Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
- Too many new objects, items, costumes, colony tenants, etc. to list
- Too many bug fixes, item tweaks, and balance changes to list
- Improved support for Tiled map and tileset format for modders

- Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch
[ 2015-12-08 13:15:52 CET ] [ Original post ] Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…
Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!
With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.
Key Features:
- 7 playable races
- A procedurally generated universe with unlimited procedurally generated planets
- All content available in online drop in/drop out co-op
- Generated dungeons full of unique enemies
- Randomly generated monsters
- Thousands of items
- A deep crafting system
- PVP gameplay
- Own and decorate your own Starship
- Develop your own home planet
- Menacing boss battles
- Procedurally generated guns and melee weapons
- Farming, hunting and survival mechanics
- Built from the ground up to support modding
- Ongoing free updates
- Multi-platform multiplayer
What will you find?
MINIMAL SETUP- OS: Debian Stable or Ubuntu 12.04 LTS or later
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB graphics memory and opengl 2.1 compatible gpuNetwork: Broadband Internet connection
- Storage: 3 GB available space
RECOMMENDED SETUP- OS: Debian Stable or Ubuntu 12.04 LTS or later
- Processor: Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpuNetwork: Broadband Internet connection
- Storage: 4 GB available space
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