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Starbound 1.3.1 Changelog
[ 2017-06-19 13:31:01 CET ] [ Original post ]
Hey everyone! ːSBmmː We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! ːSBmmː
Minor Changes / Bug Fixes
- Added and improved sound effects for a variety of monsters, weapons and mech components
- Fixed lots of typos
- Fix ‘Parts and Labour’ quest description not matching its requirements
- Fix bookmarks not being sorted alphabetically
- Fix players ‘swimming’ off rail stops using rail hooks
- Fix world.spawnLiquid not functioning on tiles with rails/platforms
- Fix a bug allowing placement of blocks on some outside walls of player stations
- Fix Triplod not registering in monster collection when captured
- Fix final ore type not being listed in navigation interface for some planets
- Fix placement of a boulder trap in a challenge room
- Fix rustick being affected by physics forces/collisions
- Make airless space areas actually airless and require breath protection
- Fix tier 4 mech bodies not protecting against radiation
- Fix penguin weapon shop not unlocking when repeating weapon testing mission
- Fix passive monsters becoming aggressive when player engages hostile monsters
- Fix some systems not zooming out far enough in nav and planets going out of view
- Fix a bug causing a navigation crash when selecting gas giants
- Fix objects with minimum / maximum liquid levels not being broken
- Fix item drops being stuck in force regions at top / bottom of world
- Fix quest indicators being affected by world lighting
- Fix bug preventing some background tiles from being painted
- Disable ‘go to quest’ button in nav when that system isn’t explored (e.g. in another universe)
- Fix some bugs when dual wielding rail hooks
- Prevent activating techs during mech deployment
- Don’t show the ‘E’ hint in dialog sequences that are not skippable
- Fix a bug where navigation could be canceled after consuming fuel but before starting flight
- Rework behavior of hoverbikes in zero gravity
- Boats no longer sail out of water
- Add an icon to Tonauac’s safe fall blessing
- Add a few more mech horns
- Prevent rail trams from driving off the ends of active stops
Modding API Changes
- Add world.setDungeonId binding
[ 2017-06-19 13:31:01 CET ] [ Original post ]
Starbound 1.3.1 Changelog
[ 2017-06-19 13:31:01 CET ] [ Original post ]
Hey everyone! :SBmm: We've just released a Starbound update with some minor changes and bug fixes. Check below for patch notes! :SBmm:
Minor Changes / Bug Fixes
- Added and improved sound effects for a variety of monsters, weapons and mech components
- Fixed lots of typos
- Fix Parts and Labour quest description not matching its requirements
- Fix bookmarks not being sorted alphabetically
- Fix players swimming off rail stops using rail hooks
- Fix world.spawnLiquid not functioning on tiles with rails/platforms
- Fix a bug allowing placement of blocks on some outside walls of player stations
- Fix Triplod not registering in monster collection when captured
- Fix final ore type not being listed in navigation interface for some planets
- Fix placement of a boulder trap in a challenge room
- Fix rustick being affected by physics forces/collisions
- Make airless space areas actually airless and require breath protection
- Fix tier 4 mech bodies not protecting against radiation
- Fix penguin weapon shop not unlocking when repeating weapon testing mission
- Fix passive monsters becoming aggressive when player engages hostile monsters
- Fix some systems not zooming out far enough in nav and planets going out of view
- Fix a bug causing a navigation crash when selecting gas giants
- Fix objects with minimum / maximum liquid levels not being broken
- Fix item drops being stuck in force regions at top / bottom of world
- Fix quest indicators being affected by world lighting
- Fix bug preventing some background tiles from being painted
- Disable go to quest button in nav when that system isnt explored (e.g. in another universe)
- Fix some bugs when dual wielding rail hooks
- Prevent activating techs during mech deployment
- Dont show the E hint in dialog sequences that are not skippable
- Fix a bug where navigation could be canceled after consuming fuel but before starting flight
- Rework behavior of hoverbikes in zero gravity
- Boats no longer sail out of water
- Add an icon to Tonauacs safe fall blessing
- Add a few more mech horns
- Prevent rail trams from driving off the ends of active stops
Modding API Changes
- Add world.setDungeonId binding
[ 2017-06-19 13:31:01 CET ] [ Original post ]
Starbound
Developer
Chucklefish
Publisher
2016-07-22
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
Very Positive
(85779 reviews)
The Game includes VR Support
Public Linux Depots:
- Starbound Linux Depot [200.33 M]
Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…
Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!
With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.
Key Features:
What will you find?
Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!
With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.
Key Features:
- 7 playable races
- A procedurally generated universe with unlimited procedurally generated planets
- All content available in online drop in/drop out co-op
- Generated dungeons full of unique enemies
- Randomly generated monsters
- Thousands of items
- A deep crafting system
- PVP gameplay
- Own and decorate your own Starship
- Develop your own home planet
- Menacing boss battles
- Procedurally generated guns and melee weapons
- Farming, hunting and survival mechanics
- Built from the ground up to support modding
- Ongoing free updates
- Multi-platform multiplayer
What will you find?
MINIMAL SETUP
- OS: Debian Stable or Ubuntu 12.04 LTS or later
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB graphics memory and opengl 2.1 compatible gpuNetwork: Broadband Internet connection
- Storage: 3 GB available space
- OS: Debian Stable or Ubuntu 12.04 LTS or later
- Processor: Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpuNetwork: Broadband Internet connection
- Storage: 4 GB available space
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