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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Awesomenauts 

 

Developer

 Ronimo Games 

 

Publisher

 Ronimo Games 

 

Tags

 Action 

 Indie 

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2012-08-01 

 

Steam

 € £ $ / % 

 

News

 254 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 74 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/204300 

 

How long to Beat

Main Story

 9 Hours 

 

Main Story + Extras

 41 Hours 

 

Completionist

 275 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1697  

Average playtime (last 2 weeks)

 139 

Median playtime (forever)

 432 

Median playtime (last 2 weeks)

 139 

Public Linux depots

 Awesomenauts LINUX [2.68 G] 


 Awesomenauts - Linux Dual-load Beta (387987) Depot [2.69 G] 


DLC

 Awesomenauts Soundtrack DLC 


 Awesomenauts - Coco Hawaii Skin 


 Awesomenauts - Mousquetaire Leon Skin 


 Awesomenauts - Officer Lonestar Skin 


 Awesomenauts - Grandmaster Splash Skin 


 Awesomenauts - Hot Rod Derpl Skin 


 Awesomenauts - Kosmonaut Yuri Skin 


 Awesomenauts - Bumble Gnaw Skin 


 Awesomenauts - Disco Voltar Skin 


 Awesomenauts - Expendable Clunk Skin  


 Awesomenauts - Ravishing Raelynn 


 Awesomenauts - Private Mels 


 Awesomenauts - Cap'n Vinnie & Seadog Spike 


 Awesomenauts - Pimpy G Skin 


 Awesomenauts - Double-O Yuri Skin 


 Awesomenauts - Coco McFly 


 Awesomenauts - Kage Genji 


 Awesomenauts - Bionic Raelynn 


 Awesomenauts - Genji the Grey Skin 


 Awesomenauts - Demon Skølldir skin 


 Awesomenauts - Cluck 


 Awesomenauts - Leon Pirate 


 Awesomenauts - Pirate Derpl 


 Awesomenauts - Cynical Vinnie 


 Awesomenauts - Gnabot 


 Awesomenauts - Shaolin Ayla 


 Awesomenauts - Teddy Ayla 


 Awesomenauts - Abyssal Swiggins Skin 


 Awesomenauts - Admiral Swiggins, PHD Skin 


 Awesomenauts - Titanium Ted 


 Awesomenauts - Party Boy McPain 


 Awesomenauts - Skreeletor Skin 


 Awesomenauts - Sun Wukong Skree Skin 


 Awesomenauts - Giga Sentorii Skin 


 Awesomenauts - Specimen X-58 Skin 


 Awesomenauts - Digital G Skin 


 Awesomenauts - SUSI Announcer 


 Awesomenauts - Desperado Penny 


 Awesomenauts - Cheerleader Penny 


 Awesomenauts - Grim Genji 


 Awesomenauts - Leon Legionnaire 


 Awesomenauts - Jotunn Skølldir 


 Awesomenauts - Wraithlord Scoop 


 Awesomenauts - Wildlife Announcer 


 Awesomenauts - Coco Nebulon Announcer 


 Awesomenauts - Loninator Skin 


 Awesomenauts - Battle Nibbs Skin 


 Awesomenauts - Wraithlord Scoop Announcer 


 Awesomenauts - Gnariachi Skin 


 Awesomenauts - Voltar Bonaparte Skin 


 Awesomenauts - Shinobi Rocco Skin 


 Awesomenauts - The Scrolls of XiPang Announcer 


 Awesomenauts - Electronic Supersonic Cybertronic Rocco Skin 


 Awesomenauts - Dragon Huntress Ksenia Skin 




LINUX STREAMERS (13)
jarco5000chetfakerrshexdslnusuey
funislivecyberusukblucion001capthempbeard
catfuushszaturnuszhypertestomrshroomies
eddesign




Galactron Spotlight: Better Matchmaking


Awesomenauts 3.3: Rise of Galactron will bring many important changes to Awesomenauts, and we've been talking about some features already. Earlier, we talked about the rejoin system and the removal of late-joining as well as the persistent parties that will be added in Update 3.3. Today we'll talk about the most hotly-anticipated feature of all: a complete overhaul of the matchmaking system itself!

In order to improve the matchmaking experience, we've completely rebuilt the system from the ground up. When Awesomenauts 3.3 launches, the game will no longer require you to maintain a non-stop connection to the Steam servers, which will ensure you don't disconnect from a match if the Steam servers go down for a second or two. Matchmaking is entirely handled by our own tech, and we've fundamentaly changed the matchmaking flow to improve the experience.

Taking more time to match you
The current pre-Galactron matchmaking system tries to do the best job it can, given the matches available at that time. The system looks at the available games and picks the one that's the best fit for you. If the match hasn't started yet, you will have to wait until the game fills up before you can start. That means the system handles players one by one, and does the best it can with every single one of those. However, by handling all players at the same time it could probably do a much better job. That's exactly what Galactron will do!

When Galactron goes live and you hit Battle in the main menu, you'll register yourself with the matchmaking system and begin to test possible connections to other players. At set intervals, or whenever enough players have registered with the matchmaker, your system will give the matchmaker a 'report' on your possible connections to other players. The matchmaker will then use this information, together with your ranking information, to distribute all available players across a multitude of different matches.

All of these matches will start at the same time, and the matchmaker aims to create the very best combination of players for each game - taking into account your connection quality with those players, the rating of all players in the game, and the rating of all players on each team.

Freedom while you wait
While the matchmaking system is preparing all this, you can continue to navigate the menus, use the Global Chat and new party chat features, and use other features in the game. The only thing you can't do is enter a different match or make changes to your party composition. If you Alt-Tab the game while waiting for your game to start, you'll receive an audio-warning that your game has started.

A big step up!
The quality of matches will improve substantially, but there is still a chance that the match you end up in might not be perfect. After all, we can't eliminate latency between players entirely and sometimes a player who is a perfect fit with you in terms of experience might actually have a ping that's a little higher than you'd like, or have a great connection with everyone else in the game. There are just so many factors involved in making a perfect match (we can't account for your roommate turning on their torrents mid-way through a match, for instance) but it is important to note that on the whole, your matchmaking experience will improve substantially!

That said, we'll continue to tweak the system to make sure the matchmaking experience continues to improve from here on out! We'll listen to your feedback to improve this design further, so please let us now what you think when the Open Beta launches on July 20th!


[ 2016-07-18 16:30:06 CET ] [ Original post ]