TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Awesomenauts 

 

Developer

 Ronimo Games 

 

Publisher

 Ronimo Games 

 

Tags

 Action 

 Indie 

 Strategy 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2012-08-01 

 

Steam

 € £ $ / % 

 

News

 254 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 74 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/204300 

 

How long to Beat

Main Story

 9 Hours 

 

Main Story + Extras

 41 Hours 

 

Completionist

 275 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1697  

Average playtime (last 2 weeks)

 139 

Median playtime (forever)

 432 

Median playtime (last 2 weeks)

 139 

Public Linux depots

 Awesomenauts LINUX [2.68 G] 


 Awesomenauts - Linux Dual-load Beta (387987) Depot [2.69 G] 


DLC

 Awesomenauts Soundtrack DLC 


 Awesomenauts - Coco Hawaii Skin 


 Awesomenauts - Mousquetaire Leon Skin 


 Awesomenauts - Officer Lonestar Skin 


 Awesomenauts - Grandmaster Splash Skin 


 Awesomenauts - Hot Rod Derpl Skin 


 Awesomenauts - Kosmonaut Yuri Skin 


 Awesomenauts - Bumble Gnaw Skin 


 Awesomenauts - Disco Voltar Skin 


 Awesomenauts - Expendable Clunk Skin  


 Awesomenauts - Ravishing Raelynn 


 Awesomenauts - Private Mels 


 Awesomenauts - Cap'n Vinnie & Seadog Spike 


 Awesomenauts - Pimpy G Skin 


 Awesomenauts - Double-O Yuri Skin 


 Awesomenauts - Coco McFly 


 Awesomenauts - Kage Genji 


 Awesomenauts - Bionic Raelynn 


 Awesomenauts - Genji the Grey Skin 


 Awesomenauts - Demon Skølldir skin 


 Awesomenauts - Cluck 


 Awesomenauts - Leon Pirate 


 Awesomenauts - Pirate Derpl 


 Awesomenauts - Cynical Vinnie 


 Awesomenauts - Gnabot 


 Awesomenauts - Shaolin Ayla 


 Awesomenauts - Teddy Ayla 


 Awesomenauts - Abyssal Swiggins Skin 


 Awesomenauts - Admiral Swiggins, PHD Skin 


 Awesomenauts - Titanium Ted 


 Awesomenauts - Party Boy McPain 


 Awesomenauts - Skreeletor Skin 


 Awesomenauts - Sun Wukong Skree Skin 


 Awesomenauts - Giga Sentorii Skin 


 Awesomenauts - Specimen X-58 Skin 


 Awesomenauts - Digital G Skin 


 Awesomenauts - SUSI Announcer 


 Awesomenauts - Desperado Penny 


 Awesomenauts - Cheerleader Penny 


 Awesomenauts - Grim Genji 


 Awesomenauts - Leon Legionnaire 


 Awesomenauts - Jotunn Skølldir 


 Awesomenauts - Wraithlord Scoop 


 Awesomenauts - Wildlife Announcer 


 Awesomenauts - Coco Nebulon Announcer 


 Awesomenauts - Loninator Skin 


 Awesomenauts - Battle Nibbs Skin 


 Awesomenauts - Wraithlord Scoop Announcer 


 Awesomenauts - Gnariachi Skin 


 Awesomenauts - Voltar Bonaparte Skin 


 Awesomenauts - Shinobi Rocco Skin 


 Awesomenauts - The Scrolls of XiPang Announcer 


 Awesomenauts - Electronic Supersonic Cybertronic Rocco Skin 


 Awesomenauts - Dragon Huntress Ksenia Skin 




LINUX STREAMERS (13)
jarco5000chetfakerrshexdslnusuey
funislivecyberusukblucion001capthempbeard
catfuushszaturnuszhypertestomrshroomies
eddesign




Nutty Nauts 6 Tournament!



Nutty Nauts has returned with its 6th Awesomenauts Tournament! Hosted by ryan2ms and nopete.

Two NEW maps will make their debut! The original three competitive maps will be integrated with reworked versions of AI Station 205 and Starstorm, made by ryan2ms. It will also use the new four-ban drafting format. Group stage is on August 26th and the Bracket will play on the weekend of September 2nd. Hope to see you all there.

Join the discord here.


[ 2023-08-08 09:43:40 CET ] [ Original post ]

New Season! Leaderboards Reset on Thursday 22nd December!



Hope everyone has had a good year and enjoying the holiday period! A new Nauts season will begin at around 15:00 CET on Thursday 22nd December.

Expect to be matched with mixed skill levels in the first few days. Newer players who have played fewer than 100 games will automatically get a reduced rating so higher-ranked players are avoided. All other players will be reset to a rating of 10,000.

This reset only influences your leaderboard ranking. Youll keep any character and account progress youve made.

Good luck in your games and happy holidays!


[ 2022-12-21 14:57:55 CET ] [ Original post ]

Awesomenauts Arena League 3



The Awesomenauts Arena League is returning for a 3rd iteration! The tournament will consist of group stage qualifiers taking place on the weekend of November 5th and 6th. Teams that advance to the playoffs will play in a double elimination format on the weekend of November 12th and 13th.

Every participant will receive an Awesomenauts skin or announcer of their choice, with the options pool increasing the deeper your team makes it in the tournament. Players in teams that place 1st, 2nd, and 3rd will be rewarded the appropriate in-game Rumble Medal, while the 1st place team can choose between the Lens Flare Cat Medal or the Gold Rumble Medal.

[h3]To find out more, and to sign-up, check out the Awesomenauts Arena League Discord! [/h3]


[ 2022-10-21 15:44:42 CET ] [ Original post ]

Claim & Keep BOZO GUNK

In light of recent issues in Nauts that took a week to be fixed, we have decided to make the Bozo Gunk skin free to claim and keep from 10am PT Wednesday 19th October to 10am PT Monday 24th October.

https://store.steampowered.com/app/634016/Awesomenauts__Bozo_Gunk_Skin/



Enjoy the free skin, and best of luck in-game! If you already have it, we really appreciate your support


[ 2022-10-18 16:26:17 CET ] [ Original post ]

(Fixed) Issues in Nauts since 19th Sept 2022

Hi everyone, the issues in the previous post seem to be fixed! We still don't really know what caused the issues (or what fixed them) so we will keep a close eye on them.

Please do let us know if you are still experiencing these issues. If you would still like a refund on any recently purchased DLC, please create a ticket with Steam Support.

Once again, we are sorry for the inconvenience. We are going to try to do something as an apology for these issues (depending on what we can do and what is allowed by Steam), so keep an eye out on this space!


[ 2022-09-28 21:14:44 CET ] [ Original post ]

Issues in Nauts since 19th Sept 2022

Hi everyone, we have some unfortunate news. Since Monday 19th September, a host of issues popped up in Nauts and we have very little idea as to what caused them. We have contacted Steam and are also looking into this ourselves. But considering that this seemed to have happened out of the blue, we do not yet know how to approach solving the issues, so do not have an estimate when these issues will be fixed. We will keep you updated if we have any new information.

Problems experienced:


  • Free Nauts rotations differ for different players.
  • Nauts do not unlock using in-game currency. Error message Purchase failed: Could not grant Steam DLC!.
  • Redeemed Nauts, skins, and other items do not show up in-game for players.
  • Purchased Nauts, skins, and other items do not show up in-game for players.
  • Prices of Nauts, skins, bundles, and other items show up as $0,00, even though they are correctly priced in the Steam store.
  • Players are only able to choose the default skin option for each Naut.

If you have recently purchased Nauts DLC and wish to get a refund, please contact Steam Support and create a ticket for the item(s) in question.
One comparatively fortunate factor is that matchmaking is not affected, so players can still play the game with Nauts that have already been unlocked, or are currently on the free rotation.
We apologise for this inconvenience and will keep you updated once we find out more.


[ 2022-09-21 15:49:22 CET ] [ Original post ]

Awesomenauts 10-Year Anniversary Celebrations + Present



Awesomenauts turns 10-years old on 1st August 2022! We would like to thank everyone who has been a part of this incredible journey with us!


[h3]Anniversary Stream[/h3]
On Thursday 4th August, we will be celebrating with our community on our Twitch channel at 7pm CET, 1pm ET, 10am PT.

6 devs will be playing in an internal tournament live on stream where we will once-and-for-all crown who is the best dev at Awesomenauts! We will play 3 games of Nauts with an individualised scoring system where teams are reshuffled after every game. The winners of each game receive 3 points each, while each player who receives a crown will get an extra point, regardless of being on the winning or losing team. After each game, teams are shuffled so the point totals per team are as equal as possible. Winners of game 3 will get 4 points for the win, and each crown earned in game 3 is worth 1.5 points.
As part of the stream, we will also be assembling a 3D printed Clunk figurine (see below) as well as painting one. A 3D-printable Clunk figurine is our present to this awesome community, for more details, see the Anniversary Present section below.

We will also be raffling out 3 original Clunk figurines during the stream. As usual, shipping is on us!


[h3]Anniversary Tournament[/h3]
The Nutty Nauts tournament series has returned for a 5th iteration! Matches will be of a standard 3v3 format and will take place on the weekends of 13th August and 20th August.

For more details, check out this Steam post, or join the Nutty Nauts Discord.


[h3]Anniversary Present[/h3]
We know the Clunk figurine is a very sought-after collectible and it has not been available since the initial pre-order many years ago. For the 10-year anniversary of Awesomenauts, we decided to make the Clunk figurine 3D printable and accessible to everyone who has a 3D printer, has access to a 3D printer, or wants to use a 3D printing service to acquire a Clunk figurine. You can find all the relevant files, instructions, and recommendations in the #announcement channel in the Ronimo Games Community Discord.

To add a little caveat, there are a few of us at the studio who are 3D printing hobbyists, but by no means do we consider these to be professional quality. To make the Clunk figurine 3D-printable, we separated the figurine into 10 individual parts, slightly tweaked them to optimise them for 3D printing, and also added pegs for easier assembly. We also test printed and assembled the Clunk figurine using a resin (Photon S) 3D printer and a filament (Ultimaker 2 Extended) 3D printer. We will also be assembling and painting 3D printed Clunk figurines on the 10-year anniversary stream on 4th August.



In the picture above, the original Clunk figurine is the one that was available for pre-order years ago. The one on the right was printed using a Photon S resin 3D printer with the same part sizes as in the raw files. The one on the left was printed using a Ultimaker 2 Extended filament 3D printer.

In our Discord, we have provided the raw files of all the parts, a template for resin 3D printers, as well as recommendations and instructions for filament 3D printers.

For resin printers, we have also created a 120mm by 68mm (4.7 by 2.6) template including print supports tips of 0.5mm (0.019) thickness. This template allows all the parts to be printed at once for resin printers. This template can also be scaled larger, if the printer you are using allows it. This is the template that was used for the Clunk figurine in the picture above. This file can be opened and modified with Chitubox Basic, which is the free software we used to create this template. Other softwares are of course available. The Clunk figurine printed with the resin 3D printer is printed at the unaltered size of each part in the raw files. Assembling this Clunk was relatively easy. Once the parts dried and the supports removed, it took no longer than 45 minutes.



For filament printers, we included print orientation recommendations and print instructions for each individual part. The Clunk figurine printed with the filament 3D printer is printed at 150% of the size of each part in the raw 3D files. Theoretically, the raw files can be scalable to be either larger or smaller.



We found the assembling process more finicky with the Clunk printed with the filament printer. The pegs that connect the different parts together are designed to fit perfectly, but there will always be a margin of error in the printing process. So once all the parts are printed, there is a chance that they will not connect perfectly with each other, so we recommend to do some level of sanding and drilling, as well as applying glue to each connection point for extra structural integrity. We will be going through this process on stream on 4th August so there is a good reference point for people who would like to undergo the process of 3D printing and assembling a Clunk figurine of their own.

Please keep in mind that removing supports, assembling figurines, and generally handling 3D printed objects and potentially sharp plastics can be dangerous and cause injury if not done properly and carefully. Ronimo Games is not responsible for any injuries or loss of life that may occur.

If you decide to print off your own Clunk figurine, be sure to share it with us on Discord, Steam, reddit, Twitter, and/or Instagram! We are very excited to see all the different Clunk figurines!


[ 2022-07-30 00:53:15 CET ] [ Original post ]

Nutty Nauts 5 Tournament!



The Nutty Nauts tournament series has returned for a 5th iteration! Matches will be of a standard 3v3 format and will take place on the weekends of 13th August and 20th August.

All participants will receive a skin or announcer of their choice, the better you do in the tournament, the more of a selection you have to choose from! The top 3 teams will receive in-game medals, the winning team will receive the Lens Flare Cat Medal. 1st and 2nd placed teams will also receive cash prizes!

For more information, head to the Nutty Nauts Discord!

Sign-up and prove you are the best Awesomenauts player in the past decade!!!


[ 2022-07-22 12:48:54 CET ] [ Original post ]

Awesomenauts Summer Art Contest!



Rexic is bringing back the Awesomenauts Summer Art Contest!

The contest for this summer's theme will be "Stylish Coco" where Coco is drawn in the styles of other video games. Here are some examples from a previous iteration of this contest.

[h3]Dates[/h3]
The contest has already begun and will run until 23:59 on August 13th, so be sure to send in your submissions before then! For more details about the contest or to submit your entry, go the the #art-contest channel in the Ronimo Community Discord. To submit your art, you can:
- Post it in the #art-contest Discord channel
- Post it on the Awesomenauts subreddit
- Post it on Twitter and tag @RexicTheKing

[h3]Prizes![/h3]
1st place will receive $50 + An exclusive custom Awesomenauts poker deck.
2nd place will receive $30.
3rd place will receive $20.
All entrants will receive a game of their choice from this list.

Good luck and we look forward to seeing your wonderful creations!


[ 2022-07-08 14:50:14 CET ] [ Original post ]

Awesomenauts 10th Anniversary



Awesomenauts will be turning 10 years old in August! We would like to thank everyone who has been part of this incredible journey!

Leading up to the 10th anniversary of Nauts, we will be taking a stroll down memory lane. Every week leading up to 1st August, we will be taking a look at a tournament match of Awesomenauts from each of the 10 years the game has been out, starting from this Wednesday 18th May, we will be live on the Official Ronimo Twitch Channel at 10am PT 1pm ET 7pm CET where I will be joined by Lead Animator Koen, who has been working at Ronimo since early 2012. We will review and break down a tournament match that took place in March 2013.

[h3]Celebration Plans[/h3]
Every week, we will be watching, reviewing, and breaking down a different match of Nauts from a different year. You may see guest appearances of some new faces, some old faces, and also some community favourites too! We will be talking about how Nauts has changed over the years, reminiscing the highs and lows, our favourite updates, metas, Nauts, maps, as well as our least favourite, of course. You can also expect some development insights and interesting stories we have had since we started Awesomenauts development in late 2008.

[h3]Rewards [/h3]
Although we stopped development for Awesomenauts since 2018 and have no plans to revisit the IP in the foreseeable future, we still plan on giving a "present" back to this amazing community to mark such a momentous occasion for the game. But we are not quite ready to reveal more details on this mystery gift yet.

Since we will be doing weekly reviews on our Twitch channel, you can also redeem rewards with Roni Points by just tuning in to the streams. Check out the latest rewards rotation here.


[ 2022-05-16 15:20:02 CET ] [ Original post ]

Rotation 8



[h3]Rotation 8[/h3]
It has been a while since the last rotation, but rotation 8 is finally here! You can redeem the skins and announcer below with Roni Points which you earn by simply watching Dev streams every Wednesday on the Official Ronimo Games Twitch Channel!

[h3]How to redeem these rewards?[/h3]
You earn Roni Points just by tuning in, the more engaged you are, the more points you earn. We are live every Wednesday from 7pm CET 1pm ET 10am PT! Once you have sufficient points for the reward you desire, click on the little Ronimo Monkey icon below the chat box and redeem the reward you desire!

All redeemed rewards will be sent out after each stream as they need to be manually sent.

[h3]Common: 5,000 Roni Points[/h3]
Bionic Raelynn


[h3]Medium Rare: 10,000 Roni Points[/h3]
Desperado Penny


Hotrod Derpl



[h3]Thats EPIC: 15,000 Roni Points[/h3]
Loninator


Skreeletor



[h3]Legendary: 20,000 Roni Points[/h3]
Scourge Captain McPain



[h3]RoboScoop: 30,000 Roni Points[/h3]



[h3]Soothing Sounds: 7,500 Roni Points[/h3]
Renegade Command Announcer


[ 2022-05-11 17:25:26 CET ] [ Original post ]

New Season! Leaderboards Reset on Monday 4th April!



Squeeze in a few more games over the weekend to hit that season high since the leaderboards are about to reset! A new season will commence on Monday 4th April 2022.

Expect to be matched with mixed skill levels in the first few days. Newer players who have played fewer than 100 games will automatically get a reduced rating so higher-ranked players are avoided. All other players will be reset to a rating of 10,000.

This reset only influences your leaderboard ranking. Youll keep any character and account progress youve made.

If you are looking for a new challenge this season, sign up to the Awesomenauts Clone Wars Tournament, where you and your teammates all plays the same Naut! Join the Tournament Discord for more information. Sign-up by just clicking on the Naut(s) you would like to play in the #choose-teams channel, and you will automatically be grouped with other players who also chose the same Naut(s). The tournament starts on 16th April, so be sure to sign up before then!


[ 2022-04-01 13:48:39 CET ] [ Original post ]

Awesomenauts Clone Wars Tournament



There's a new tournament incoming! The Awesomenauts Clone Wars Tournament will have an interesting twist! Here are a few quick to-knows:


  • Everyone on a team will play as the same Naut
  • Players can choose to play on multiple teams
  • Matches start on April 16th

Join the Tournament Discord for more info and sign up!


[ 2022-03-25 12:06:51 CET ] [ Original post ]

The Ultimate Official Ronimo Definitive Awesomenauts Skins Tier List



As part of Ronimo's 15-year celebrations, we decided to make a tier list of all 111 skins in Awesomenauts.

Make yours, share it in the #general-nauts channel on Discord, or let us know why we're right in the comments
Click here to make your own.
Catch the VOD and watch it literally take us almost 4 hours of collective malding to make this.


[ 2022-03-02 23:15:38 CET ] [ Original post ]

Rotation 7



[h3]Rotation 7[/h3]
New year new rotation of rewards consisting of skins and an announcer. You can acquire these rewards by watching Dev Streams on the Official Ronimo Games Twitch Channel!

[h3]How to redeem these rewards?[/h3]
Automatically earn Roni Points by watching Dev Streams while we are live every Monday and Thursday from 7pm CET 1pm ET 10am PT! The more you engage with the stream and with chat, the more points you can earn. Once you have sufficient points for the reward you desire, click on the little Ronimo Monkey icon below the chat box and redeem the reward you desire!

All redeemed rewards will be sent out after the stream as they need to be manually sent (the system is not automated).

[h3]Commoner: 5,000 Roni Points[/h3]
Officer Lonestar


[h3]Medium Rare: 10,000 Roni Points[/h3]
Pimpy G


Cluck



[h3]Thats EPIC: 15,000 Roni Points[/h3]
Wicked Coco


Clockwork Yoolip



[h3]Legendary: 20,000 Roni Points[/h3]
Jotunn Sklldir



[h3]RoboScoop: 30,000 Roni Points[/h3]



[h3]Soothing Sounds: 7,500 Roni Points[/h3]
Ghosthouse Announcer


[ 2022-01-17 17:46:17 CET ] [ Original post ]

Ronimo Holiday Streamisho



It's time for our annual Holiday Streamisho! Filled with Nauts themed food and drinks, holiday cheer, incredibly ugly Christmas sweaters, amazing giveaways, "quality" Nauts gameplay, and much more! Come tune in tomorrow at 8pm CET, 2pm ET, 11am PT on the Official Ronimo Games Twitch Channel!

[h3]Giveaways[/h3]
We'll be giving away 3 unpainted Clunk Figurines, a few All Nauts Packs, and a bunch of droppods, skins, and announcers! So be sure to tune in for a chance to win these awesome prizes! Shipping is on us for physical items, of course

There will also be a new rotation of channel point rewards for the coming period, as well as one-time available channel point rewards during the stream tomorrow, so swing by and check those out too!


[ 2021-12-15 14:05:35 CET ] [ Original post ]

(Postponed) Halloween Giveaways



Join us tomorrow for a (postponed) Halloween special stream where you will have a chance to win the Clunk Figurine, Awesomenauts T-Shirts, and the Collector's Edition of Awesomenauts! (And a bunch of codes!)

We'll be hosting 2 rounds of quizzes where the participants who finish top 3 will receive the awesome prizes listed above! (We'll cover shipping, of course )

10am PT1pm ET7pm CET on the Official Ronimo Games Twitch Channel

( Might want to brush up on some Nauts lore)


[ 2021-11-03 22:56:05 CET ] [ Original post ]

New Season! Leaderboards Reset On Monday 25th October!



The current season is almost over. The leaderboards will be reset after the weekend. Grab your teammates or solo queue to hit your season high, or even career high, before the new season begins on Monday.

Expect to be matched with mixed skill levels in the first few days. Newer players who have played fewer than 100 games will automatically get a reduced rating so higher-ranked players are avoided. All other players will be reset to a rating of 10,000.

This reset only influences your leaderboard ranking. Youll keep any character and account progress youve made.

If you would like to watch some incredibly mediocre gameplay while earning some in-game rewards, tune in to dev streams every Monday and Thursday at 19:30 CET on the Official Ronimo Games Twitch Channel!

GLHF in the new season!


[ 2021-10-22 16:56:15 CET ] [ Original post ]

FREE SKINS! 6th Rotation



[h3]Rotation 6 [/h3]
It's autumn and time for a new rotation of rewards, consisting of skins and an announcer! You can get these in-game items for FREE by just watching Streamisho on the Official Ronimo Games Twitch Channel!

[h3]How can you acquire these in-game items?[/h3]

Earn Roni Points by watching Ronimo Dev Streams on Twitch every Monday and Thursday at 7pm CET 1pm ET 10am PT! You automatically earn Roni Points by just tuning in, and you earn more points the more engaged you are with the stream and with chat! Use the Roni Points you earn to redeem the rewards you want through the channel points shop on the Ronimo Games Twitch Page :)


[h3]Commoner: 5,000 Roni Points[/h3]
Grandmaster Splash



[h3]Medium Rare: 10,000 Roni Points[/h3]
Private Mels


Shaolin Ayla



[h3]Thats EPIC: 15,000 Roni Points[/h3]
Pirate Leon


Voltar Bonaparte



[h3]Legendary: 20,000 Roni Points[/h3]
Soulhuntress Raelynn



[h3]RoboScoop: 30,000 Roni Points[/h3]



[h3]Soothing Sounds: 7,500 Roni Points[/h3]
Wildlife Announcer


[ 2021-09-27 18:46:40 CET ] [ Original post ]

Survivornauts Tournament Sign-Ups LIVE!



The Survivornauts Tournament is nearing and sign-ups will end in 1 week on Sunday 29th August! Were mixing it up this tournament and will be introducing a more casual-friendly ruleset where meta Nauts might be banned if they are picked too often

Heres a simple rundown of the rules:
- The tournament will take place over 4 weekends. Weekends 1,2, and 3 will be group stages. Weekend 4 will be playoffs.
- In week 1, all Nauts are available for selection for competition.
- After each week, 8 of the most played Nauts will go through a raffle system and 4 will be banned for the rest of the tournament. So there will be 12 Nauts banned over 3 weeks, and a final 22 Nauts available for selection for the playoffs in week 4.

To find out more about the tournament and to sign up, join the Tournament Discord.

If you dont have a team yet but would like to participate, jump in the Discord and post a message in the #looking-for-team channel.

The winners will be rewarded with in-game medals, but EVERY participant will receive a skin or announcer reward (the better you do, the better the reward)!


[ 2021-08-23 18:23:15 CET ] [ Original post ]

Help Us Decide The Next Tournament!



The next Awesomenauts tournament is coming up at the end of this month! We would like you to help us decide the tournament format! We have 2 proposals, Randomnauts and Survivornauts. Here are brief summaries of the rulesets of each format.

Randomnauts
- The Nauts played by each team is selected at random.
- The original gamemode Randomnauts will be used with medium ai bots selected (the middle option).

Survivornauts
- The tournament will take place over 4 weekends. Weekends 1,2, and 3 will be group stages. Weekend 4 will be playoffs.
- In week 1, all Nauts are available for selection for competition.
- After each week, 8 of the most played Nauts will go through a raffle system and 4 will be banned for the rest of the tournament. So there will be 12 Nauts banned over 3 weeks, and a final 22 Nauts available for selection for the playoffs in week 4.

All Nauts will be on free rotation for ALL PLAYERS during the duration of the tournament!

For more details, join the Naut Even Trying Discord.

CAST YOUR VOTE HERE!


[ 2021-08-07 12:50:51 CET ] [ Original post ]

FREE SKINS! 5th Rotation



[h3]Rotation 5 [/h3]

Along with summer, a new rotation of skins and announcer have arrived! You can get these in-game items for FREE by just watching Streamisho on the Official Ronimo Games Twitch Channel!

[h3]How do you get these items?[/h3]

Simply by watching Streamishos on Twitch every Monday and Thursday at 7pm CET 1pm ET 10am PT! You automatically earn Roni Points by watching Streamishos and you can use the Roni Points you earn to redeem the following skins!


[h3]Commoner: 5,000 Roni Points[/h3]
Double-O Yuri



[h3]Medium Rare: 10,000 Roni Points[/h3]
Coco Hawaii


Cheerleader Penny



[h3]Thats EPIC: 15,000 Roni Points[/h3]
Party Boy McPain


Summertime Chucho



[h3]Legendary: 20,000 Roni Points[/h3]
Bullbarian Deadlift



[h3]RoboScoop: 30,000 Roni Points[/h3]



[h3]Soothing Sounds: 7,500 Roni Points[/h3]
The Scrolls of XiPang


[ 2021-07-05 18:24:12 CET ] [ Original post ]

All Nauts Unlocked! + Steam Summer Sale



[h3]For the coming 2 weeks, every Awesomenaut will be made available to play for everyone, even if you dont own or havent unlocked them! [/h3]

Jump in to the game whether you would like to just try out a new Naut, or youd like to try a new team composition for the upcoming Nutty Nauts Tournament, or its finally time for you to be the flex god you were always meant to be!

If you like to own a Naut you tried, you can purchase them with in-game currency that you earn through playing games, completing tasks, and levelling up. But you can also purchase them from Steam and this is a great chance to score anything Nauts related, whether it's an announcer, a cool skin, or a new Naut, since almost everything is marked 60% off! If you would like all of the Awesomenauts, why not go for the All Nauts Pack, which is also on (a smaller 25%) offer during the Steam Summer Sale. The All Nauts Pack also comes with an exclusive Lonestar skin Goldstar, thats only obtainable through owning the All Nauts Pack.



Like a new character but dont feel like paying for the skins? You can also earn free skins by watching the Ronimo Streamisho on our Twitch Channel. Were live every Monday and Thursday at 7pm CET. You get Roni Points by just watching, but you can earn more by engaging with chat and participating stream events! Once you have earned sufficient Roni Points, select a skin of your choice from the active rotation, open the Channel Points shop located underneath the chat box, and select the reward you would like to redeem. Some rewards, like the Medium Rare reward, have multiple options, so be sure to tell us which option you would like when you redeem the reward!


[ 2021-06-25 16:57:59 CET ] [ Original post ]

Upcoming Tournament! Nutty Nauts 4!



Nutty Nauts is coming round for a 4th season! Sign-ups are now live, join the Nutty Nauts Discord and follow the instructions provided there! The tournament will take place on July 3rd, 10th, and 11th. All participants will receive a reward and winners will also receive medals!

Questions about the tournament format or schedule? Have a look at the relevant channels in the Nutty Nauts Discord. If you dont have a team or a full team, not to worry, search for players or post a message in the #lfteam channel.

Grab your 3-stacks, stretch your fingers, and dust off your mechanical keyboards. Its time to get nutty and pop off!


[ 2021-06-11 21:14:13 CET ] [ Original post ]

New Season! Leaderboards Reset!



If you are reading this, it means the Nauts leaderboards have been reset and a new season has commenced! Grab your 3 stack, turn your feed drive to hyper speed and run it down mid for that sweet sweet invisible orb on Aiguillon. Stealth you way into the hide areas and surprise your opponents as they think they can peacefully clear a wave of droids. Bait your enemies into getting the health pack on Sorona and feed them to the worm!

Expect to be matched with mixed skill levels in the first few days. Newer players who have played fewer than 100 games will automatically get a reduced rating so higher-ranked players are avoided. All other players will be reset to a rating of 10,000.

This reset only influences your leaderboard ranking. Youll keep any character and account progress youve made.

If you want to watch some very below average Nauts gameplay, come tune into Niel playing some space-denying Sentry at 19:30 CET on the Official Ronimo Games Twitch Channel!

Happy climbing!


[ 2021-05-27 18:42:04 CET ] [ Original post ]

FREE SKINS! 4th Rotation



[h3]Rotation 4 is finally here! [/h3]

Fresh new rotation of skins and announcer coming in hot! Redeem them using Roni Points on our official Twitch Page. Open the Roni Points shop by clicking on the Ronimo Monkey icon below the chat box. Redeemed codes are sent out every Tuesday and Friday

How to earn Roni Points?
Simply by watching Streamishos on Twitch every Monday and Thursday at 7pm CET 1pm ET 10am PT!



[h3]Commoner: 5,000 Roni Points[/h3]
Coco McFly




[h3]Medium Rare: 10,000 Roni Points[/h3]
Disco Voltar


Kage Genji




[h3]Thats EPIC: 15,000 Roni Points[/h3]
Steel Seraph Ix


Pyromancer Smiles




[h3]Legendary: 20,000 Roni Points[/h3]
Malicious Max




[h3]RoboScoop: 30,000 Roni Points[/h3]




[h3]Soothing Sounds: 7,500 Roni Points[/h3]
Rockstar Announcer




[ 2021-04-22 18:02:39 CET ] [ Original post ]

FREE SKINS! 3rd Rotation



[h2]Round 3 is here![/h2]
A new selection of skins and an announcer are now redeemable using Roni points! If you missed out on the skins and announcers in the first two rounds, dont worry, theyll come round again

Earn Roni points by watching Streamishos every Monday and Thursday at 7pm CET 1pm ET 10am PT!


[h3]Commoner: 5,000 Roni Points[/h3]
Bionic Raelynn



[h3]Medium Rare: 10,000 Roni Points[/h3]
Expendable Clunk


Cynical Vinnie & Total Spike



[h3]Thats EPIC: 15,000 Roni Points[/h3]
Dragon Huntress Ksenia


Kunoichi Dizzy



[h3]Legendary: 20,000 Roni Points[/h3]
8-Bit Yoolip



[h3]And the one and only, the ultimate prize RoboScoop: 30,000 Roni Points[/h3]


[h3]Soothing Sounds: 7,500 Roni Points[/h3]
SUSI Announcer


[ 2021-02-17 17:40:24 CET ] [ Original post ]

All Nauts Unlocked This Week!



Hey everyone, we hope you are enjoying 2021 so far! In the week leading up to Lunar New Year, we would like to celebrate with you by unlocking all Nauts this week!

Ever wanted to try a Naut but didnt want to spend real life money?
Ever wanted to recommend Nauts to a friend but the free Nauts on rotation that week were too 5Head?
Ever wanted the feeling of temporarily owning every Naut?

If you answered yes to any of these, then fire up Nauts now and fulfil these very specific desires

(Also tournament announcement soon )


[ 2021-02-09 17:45:28 CET ] [ Original post ]

FREE SKINS! 2nd Rotation



[h2]Round 2. Redeem!

The 2nd round of free skins and announcers are now redeemable using Twitch Channel Points! If you missed out on skins in the first round, don't worry, they'll swing back round [/h2]

[h2]Catch us live on Mondays and Thursdays at 7pm CET 1pm ET 10am PT on[/h2]
[h2]Twitch.tv/ronimogames[/h2]

Commoner: 5,000 Roni Points



Medium Rare: 10,000 Roni Points



That's EPIC: 15,000 Roni Points



LEGENDARY: 20,000 Roni Points



And the one and only, the ultimate prize RoboScoop: 30,000 Roni Points



Soothing Sounds: 7,500 Roni Points


[ 2021-01-11 17:28:49 CET ] [ Original post ]

Leaderboard Reset



[h3]Nauts leaderboards have been reset! [/h3]

Dig out your headband, wrist support, and shoulder pads and venture into the depths of the Nauts ladder!


[ 2021-01-04 18:07:11 CET ] [ Original post ]

ALL Nauts Unlocked For The Next Week!




[h2]It is the season of giving and all Nauts are unlocked and playable this week![/h2]


[ 2020-12-30 16:52:43 CET ] [ Original post ]

Christmas Streamisho Special



[h3]Christmas Streamisho Special is back TOMORROW 23rd December[/h3]

[h3]7pm CET 1pm ET 10am PT[/h3]

[h3]https://www.twitch.tv/ronimogames [/h3]

There are many FREE game codes for you to win, including:


  • The All Nauts Pack
  • Fall Guys (Thanks Devolver )
  • Blightbound
  • And many more!


You can also keep earning Twitch Channel Points to redeem FREE Nauts skins and other rewards!


[ 2020-12-22 18:01:55 CET ] [ Original post ]

FREE SKINS! 1st Rotation



[h2]The 1st rotation for the free skins and announcers redeemable by Twitch Channel Points have come into effect! There are 4 tiers of skin rewards, scaling up in rarity and channel points cost.[/h2]


[h3]Commoner: 5,000 Roni Points[/h3]



[h3]Medium Rare: 10,000 Roni Points[/h3]



[h3]Thats EPIC: 15,000 Roni Points[/h3]



[h3]LEGENDARY: 20,000 Roni Points[/h3]



[h3]And the one and only, the ultimate prize RoboScoop: 30,000 Roni Points [/h3]



[h3]Soothing Sounds: 7,500 Roni Points[/h3]


[ 2020-12-17 17:54:20 CET ] [ Original post ]

Free Twitch Skins!



Hey everyone, we have some exciting news to share! Although Awesomenauts is in maintenance mode and there are no updates planned for the foreseeable future, we, Ronimo Games, would like to give back to the most amazing community who has stood by our side and supported us over the past 8.5 years!

[h3]Channel Points (Roni Points)[/h3]

Our Twitch channel has recently achieved Affiliate Status, which means viewers can now earn Roni Points by watching our streams, and use these points to redeem rewards! Heres how you do it:

1. Watch streams on The Official Ronimo Twitch Channel
2. Earn points through watching
3. Redeem points on in-game items and other rewards

Redeemable in-game items will be on a rotation so keep an eye out for the announcement of the first rotation soon (tomorrow)!

Roboscoop (HintHintNudgeNudge)!

[h3]Mystery Item[/h3]

Every stream, there will also be a mystery item that will be VERY cheap for viewers to redeem (but worth a good amount of real life money). However, this reward can only be redeemed once per stream and you MUST be fast to redeem the item since it will be secretly activated some time during the stream. This item will only cost 100 Roni Points which is around 10 minutes of viewing. Dark Masquerade QiTara was the mystery item that was on offer during the stream on December 10th.

Catch our streams on https://www.twitch.tv/ronimogames every Monday and Thursday (unless stated otherwise) at
7pm CET
1pm ET
10am PT

Start earning Roni Points this Thursday December 17th!


[ 2020-12-15 20:05:19 CET ] [ Original post ]

Introducing... the Ronimo Collection

You lucky ducks! We've given you something pretty awesome.

What's that? Well, we'd like to introduce you to the Ronimo Collection.



https://store.steampowered.com/app/1263070/Blightbound/

In celebration of our upcoming game Blightbound, we've put together a bundle covering our complete history - from the Viking lands of Swords & Soldiers HD to the Persian deserts of Swords & Soldiers 2 Shawarmageddon and Awesomenauts' Startstorm Station!

If you want to play everything we've ever made, or maybe just complete your collection, you've come to the right place! And... you have impeccable taste!

This bundle contains:

http://store.steampowered.com/app/561527/

The Awesomenauts All Nauts Pack is back, temporarily! This bundle will give you access to all existing characters in Awesomenauts, as well as unlock the exclusive Golden Lonestar skin! If you're looking for the full Awesomenauts experience - this is it!

Never played Awesomenauts? Don't fret! This pack will set you up with absolutely everything you need. It's a side-scrolling MOBA that pits you and two allies up against three opponents, wielding characters like a jetpacking monkey, a robot with anger-management issues, and a sawblade-throwing techno-shaman, and lots lots more. Interested? The game is free to play, so go and give it a spin!

Once this promotion ends, the Awesomenauts All Nauts Pack will be retired once again.

https://store.steampowered.com/app/703880/Swords_and_Soldiers_2_Shawarmageddon/

Swords & Soldiers 2 Shawarmageddon is the sequel that sees our beloved Chief Redbeard travel the globe in search of a mysterious artifact, only to uncover a sinister plot to take over the world! Still, it's a lighthearted strategy affair that throws different challenges and puzzles your way.

https://store.steampowered.com/app/63500/Swords_and_Soldiers_HD/

The game that started it all for us! Swords and Soldiers HD is a sidescrolling strategy game where you take control of the Viking, Chinese, and Aztec armies while they exchange food-based puns and fight over a mind-controlling chili.


[ 2020-06-22 21:28:28 CET ] [ Original post ]

Ronimo Devolver Digital Unveil Blightbound!!

In partnership with Devolver Digital, Ronimo Games has been hard at work developing Blightbound, a new co-op action RPG set in a blight cursed land filled with monsters and gribblies.

Players will take the role of adventurers living in the Refuge, one of the few (if maybe the last!) vestige of good and light in the land. From their plateau, they strike out at the evil that has consumed the world around them, earning not just experience, loot, and glory, but finding survivors and fellow playable heroes; many of these heroes also have a great deal of history with each other and the places they inhabit.

It's easily Ronimo's most ambitious project so far!

If you want to keep up to date with Blightbound while it is in development, then we highly suggest taking a look at the store page, adding the game to your wish-list, and following the game:
https://store.steampowered.com/app/1263070/Blightbound/

For one, we're excited to announce that Blightbound will be available for Early Access around mid-summer!

Blightedly yours,
-SlowWolf.


[ 2020-05-18 16:52:26 CET ] [ Original post ]

Awesomenauts Conquest



A new tournament is on the horizon! Awesomenauts Conquest has a new super SPICY lock-out draft system! Get the gang back together to kick names and take butts!
Sign up here: https://discord.gg/wnkyp28



Awesomenauts Conquest will feature a series of one-off tournaments with a BRAND NEW drafting method unlike any other implemented in previous tournaments.

You and your team must create powerful combinations and prove your might by winning with a variety of different strategies!

Basic overview:
Teams must submit 3 team compositions before each bracket. These 3 compositions will then be used for the remainder of the bracket.
Instead of a standard drafting phase, each team will ban one team composition drawn up by their oppositions. Teams must win with both of the remaining compositions to proceed to the next stage of the competition.

Good luck to all competitors! Time to dominate!


[ 2019-10-23 17:36:08 CET ] [ Original post ]

Anniversary Trivia and AWESOME PRIZES!

As many of you may know, were quickly approaching the 7-year anniversary of Awesomenauts! This only means 1 thing, its time for our 2nd Awesomenauts Anniversary Trivia Quiz! Better brush up on your Nauts lore (especially upgrades info HINT HINT) because there are many amazing prizes to be won! Mark down Wednesday July 31st 5pm CEST when well be live on The Official Ronimo Twitch Channel and hosting 3 rounds of trivia with 25 questions in each round.

There will be 3 prizes to be won in each round. The 1st placed winner of each round will win the almighty Clunk statue!


The 2nd placed winner will win an Awesomenauts T-Shirt of your choosing!


The 3rd placed winner will win an original boxed version of Awesomenauts! Whether its the real OG boxed version of Awesomenauts or the new more exclusive steel box version of Nauts that came out with the Overdrive expansion.


BE THERE OR BE LEAGUE 9!


[ 2019-07-25 18:07:43 CET ] [ Original post ]

All Nauts Unlocked and Summer Sale!

Its that time of year again! Steam Summer Sale is upon us and we have decided to put EVERYTHING Nauts related on at least a 60% discount! Nauts? Skins? Announcers? Bundles? Packs? You name it, its on discount! Not sure if you want to splash down on that Naut youve been wanting? Not to worry, weve got your back! All Nauts are unlocked for everyone, yes you read that right, EVERYONE! Dont miss out on the sweet deals and unlocked Nauts as regular rotations will kick in again after the Steam Summer Sale.

Looking for a partner to queue with? Why not introduce a friend to Nauts? Youll be able to freely select the 34 Nauts for the next 2 weeks! Who knows, you might earn enough Awesome Points to unlock your favourite Nauts by the end of the Steam Summer Sale, if not, all Nauts are 60% off anyway! And if you fancy getting ahead, the Starter Pack is also 60% off!

https://store.steampowered.com/app/425541/Awesomenauts__Starter_Pack/

Need a few tips and tricks because you or your friend(s) are just starting off? Hop over to the Official Ronimo Games Twitch Channel every Wednesday at 5pm CEST and learn new Nauts together with Niel in our weekly Noob to League 1 series featuring coaches from the community!


[ 2019-06-25 19:03:31 CET ] [ Original post ]

New Season Incoming!

A new season is about to commence in Awesomenauts on Steam! Get your last few matches in because the leaderboards will be reset on Thursday 20th June! Are you satisfied with your rank this season? Happy with your season high? If yes, congratulations! If not, dont worry, youll get another crack in less than a week!

Expect to be matched with mixed skill levels in the first few days. Newer players who have played fewer than 100 games will automatically get a reduced rating so higher-ranked players are avoided. Everyone else will be reset to a rating of 10,000.

This reset only influences your leaderboard ranking. Youll keep any character and account progress youve made.

If you're interested in picking up a few tips and tricks or want to offer your expertise as a coach, tune in to Noob to League 1 every Wednesday! This is a series where different coaches from the community teach Niel how to play different Nauts as Niel attempts to climb the leaderboard.

Tune in to the live streams on the Official Ronimo Games Twitch Channel and watch the VODs on our Official YouTube Channel.
Message Niel to about coaching on stream in the Official Ronimo Discord.

Good hunting in the new season!


[ 2019-06-13 16:52:46 CET ] [ Original post ]

Awesomenauts Anniversary Sale - FINAL WEEK!!!

Were in our final week of our anniversary sales but celebrations have only just commenced. If you missed out on the sales this time round, not to worry, we have plenty more planned in the coming weeks/months. Stay tuned to our channels for more info!

The deals this week will last until June 17th, so be sure to score 60% off the following skins, characters and announcers! You can find all the skins and announcers on sale below.

And of course, Nauts associated with these skins and announcers are also on-sale, as well as unlocked in-game this week! So be sure to try them out!

Skins
https://store.steampowered.com/app/387984/Awesomenauts__8Bit_Yoolip_Skin/
https://store.steampowered.com/app/557003/Awesomenauts__Bullbarian_Deadlift_Skin/
https://store.steampowered.com/app/497620/Awesomenauts__Bravely_Scoop_IV_Eternal_Fantasy_Skin/
https://store.steampowered.com/app/634012/Awesomenauts__Commander_CookIt_Skin/
https://store.steampowered.com/app/256503/Awesomenauts__Skreeletor_Skin/
https://store.steampowered.com/app/387982/Awesomenauts__Cosmic_Captain_Ksenia_Skin/
https://store.steampowered.com/app/230884/Awesomenauts__Genji_the_Grey_Skin/
https://store.steampowered.com/app/230886/Awesomenauts__Cluck_Skin/
Private Mels


Announcers
https://store.steampowered.com/app/351461/Awesomenauts__Wraithlord_Scoop_Announcer/
https://store.steampowered.com/app/399837/Awesomenauts__The_Ringmaster_Announcer/


[ 2019-06-10 19:26:08 CET ] [ Original post ]

Awesomenauts Anniversary Sale - Week 7

Hey everyone! Welcome to week 7 of the Awesomenauts Anniversary sale! It's been 7 years since Awesomenauts launched on the original platforms, and we're nearing the end of our biggest sale event yet!

This week, we have the following skins, characters, and announcer available for you at 60% off. All these deals will be available until June 10th, when we'll cycle into the final week of the event!

As always, all characters related the the skins below will be included in the weekly rotation of characters in Awesomenauts!

Skins
https://store.steampowered.com/app/387980/Awesomenauts__Electronic_Supersonic_Cybertronic_Rocco_Skin/
https://store.steampowered.com/app/557001/Awesomenauts__Malicious_Max_Skin/
https://store.steampowered.com/app/557000/Awesomenauts__Scourge_Captain_McPain_Skin/
https://store.steampowered.com/app/497621/Awesomenauts__Pyromancer_Smiles_Skin/
https://store.steampowered.com/app/256504/Awesomenauts__Sun_Wukong_Skree_Skin/
https://store.steampowered.com/app/376372/Awesomenauts__Shinobi_Rocco_Skin/
https://store.steampowered.com/app/327530/Awesomenauts__Wraithlord_Scoop_Skin/
https://store.steampowered.com/app/230889/Awesomenauts__Cynical_Vinnie__Total_Spike_Skin/
https://store.steampowered.com/app/204312/Awesomenauts__Expendable_Clunk_Skin/
https://store.steampowered.com/app/204318/Awesomenauts__Pimpy_G_Skin/

Announcer
Skree Announcer

Characters
Clunk
Vinnie & Spike
Skree
Smiles
Max Focus


[ 2019-06-03 19:17:35 CET ] [ Original post ]

Awesomenauts Anniversary Sale - Back next week!

Hey everyone! We're in the middle of Spring Cleaning so we've decided to keep the next stage of the Anniversary Sale on the shelf for another week. We'll be back with discounts on Awesomenauts skins, announcers, and characters next week!


[ 2019-05-27 18:38:04 CET ] [ Original post ]

Anniversary Sale - Week 6



Welcome to week 6 of the Anniversary Sale! A new set of skins, 'Nauts, and an announcer at 60% off! These discounts are available until May 27th, so get 'em while they're hot!

Those with a keen eye might have noticed the set of skins is a little more limited than you might be used to. That's because I made a mistake while registering these sales... so you'll have an even bigger set available next week!

For now though, these are the skins, 'Nauts, and announcer available to you! As always, the 'Nauts related to these skins are available for free in the weekly rotation!

Skinshttps://store.steampowered.com/app/256507/Awesomenauts__Digital_G_Skin/
https://store.steampowered.com/app/230892/Awesomenauts__Teddy_Ayla_Skin/
https://store.steampowered.com/app/204317/Awesomenauts__Capn_Vinnie__Seadog_Spike_Skin/
https://store.steampowered.com/app/230887/Awesomenauts__Pirate_Leon_Skin/
https://store.steampowered.com/app/251080/Awesomenauts__Abyssal_Swiggins_Skin/
https://store.steampowered.com/app/256505/Awesomenauts__Giga_Sentorii_Skin/
https://store.steampowered.com/app/634010/Awesomenauts__Kunoichi_Dizzy_Skin/
https://store.steampowered.com/app/399831/Awesomenauts__Skull_Chopper_Chucho/
Announcerhttps://store.steampowered.com/app/399834/Awesomenauts__Rockstar_Announcer/
CharactersFroggy G
Leon Chameleon
Admiral Swiggins
Dizzy
Rocco


[ 2019-05-21 10:17:19 CET ] [ Original post ]

Anniversary Sale - Week 5

We're into week 5 of our Awesomenauts Anniversary celebrations, and that means a whole new set of skins and characters are 60% off! Get a great deal on some classic skins and recent fan-favorites until May 20th, when we'll cycle in a new set of discounts!

Check out the full list below!

To celebrate, we have made all characters related to the skins below available in the weekly rotation!

Skins
https://store.steampowered.com/app/204319/Awesomenauts__DoubleO_Yuri_Skin/
https://store.steampowered.com/app/230891/Awesomenauts__Shaolin_Ayla_Skin/
https://store.steampowered.com/app/204308/Awesomenauts__Hotrod_Derpl_Skin/
https://store.steampowered.com/app/333170/Awesomenauts__Loninator_Skin/
https://store.steampowered.com/app/306890/Awesomenauts__Grim_Genji_Skin/
https://store.steampowered.com/app/256506/Awesomenauts__Specimen_X58_Skin/
https://store.steampowered.com/app/425544/Awesomenauts__Sir_Jimmy_Lionheart/
https://store.steampowered.com/app/319821/Awesomenauts__Jotunn_Sklldir_Skin/

Announcers
https://store.steampowered.com/app/399833/Awesomenauts__Ghosthouse_Announcer/

Characters(also available in the weekly rotation)
Yuri
Ayla
Genji the Pollen Prophet
Sentry X-58
Jimmy and the LUX5000


[ 2019-05-13 19:12:47 CET ] [ Original post ]

Anniversary Sale - Week 4

Awesomenauts originally launched in May 2012 on last-generation consoles, and we're into week four of our celebrations!

We have a new set of awesome skins and announcers lined up at a massive discount. Check out the full list below!

This sale will run until Monday May 13th, at which point we'll unveil a new new set of discounted skins, characters, and announcers!

To celebrate, we also have all related characters available in the weekly rotation!

Skins
https://store.steampowered.com/app/204306/Awesomenauts__Officer_Lonestar_Skin/
https://store.steampowered.com/app/319820/Awesomenauts__Leon_Legionnaire_Skin/
https://store.steampowered.com/app/204304/Awesomenauts__Coco_Hawaii_Skin/
https://store.steampowered.com/app/251081/Awesomenauts__Admiral_Swiggins_PHD_Skin/
https://store.steampowered.com/app/376371/Awesomenauts__Voltar_Bonaparte_Skin/
https://store.steampowered.com/app/425542/Awesomenauts__Steel_Seraph_Ix_Skin/
https://store.steampowered.com/app/351460/Awesomenauts__Battle_Nibbs_Skin/
https://store.steampowered.com/app/634016/Awesomenauts__Bozo_Gunk_Skin/
Announcers
https://store.steampowered.com/app/333150/Awesomenauts__Wildlife_Announcer/
https://store.steampowered.com/app/399835/Awesomenauts__Renegade_Command_Announcer/
Characters(also available in the weekly rotation)
Sheriff Lonestar
Voltar the Omniscient
Ix the Interloper
Nibbs
Snork Gunk


[ 2019-05-06 19:13:20 CET ] [ Original post ]

Anniversary Party Week 2!

This week's sweet deals are live! All the skins, Nauts and announcers that are featured are 60% off! That's our biggest discount ever! These Nauts are also unlocked in-game this week for everyone to play, on top of our regular unlock rotation!

Score the sweet deals here: https://store.steampowered.com/search/?term=awesomenauts

Skins:
Coco McFly Ravishing Raelynn Demon Skolldir Cheerleader Penny Ahrpl Party Boy McPain Summertime Chucho Soulhuntress Raelynn





Nauts:
Skolldir Penny Fox Derpl Zork Chucho Krokk Qi'Tara





Announcers:
SUSI Announcer The Mind Collection Announcer


[ 2019-04-25 17:58:06 CET ] [ Original post ]

Awesomenauts 7 Year Anniversary Celebrations

Awesomenauts will soon be celebrating its 7th birthday! To spice up the party, we will be having the biggest and longest sale weve EVER had! Starting from Monday April 22nd, selected characters, skins and announcers will be 60% off, these corresponding characters will also be unlocked and playable for everyone (on top of the random weekly rotation)! Sales and characters are renewed every Monday and this cycle will go on for at least the next 2 months (and most likely longer)! More details of Nauts birthday celebrations will follow in due course

This is a great time to introduce a friend who you think might like Nauts, they'll get to play the complete roster over the coming weeks and also score some sweet deals!

We've recently also started a series on our weekly stream (https://www.twitch.tv/ronimogames) where community members teach Niel how to play their favourite Nauts and try to get him to League 1. If you're interested in becoming Niel's coach and joining us on stream, send Niel a message on discord (https://discordapp.com/invite/ronimo). It's a lot of fun but be prepared to get frustrated

P.S: Also keep an eye out for weeks where we unlock all characters for everyone!

For a taster, get these skins 60% off now! https://store.steampowered.com/search/?term=awesomenauts
Grandmaster Splash Mousquetaire Leon Disco Voltar Kage Genji Gnabot Dragon Huntress Ksenia Unicorn Nibbs Dark Masquerade QiTara


[ 2019-04-19 18:11:42 CET ] [ Original post ]

Leaderboards Have Been Reset!

A new season has commenced in Awesomenauts on Steam! If you are reading this, the leaderboards have been reset. Could this be the season you finally get your crack at League 1? Expect being matched with players of mixed skill levels in the first few days.

If you have played fewer than 100 games, you will automatically get a reduced rating so youre not playing against a high-ranked player. Everyone else will be reset to a rating of 10,000.

This reset only influences your leaderboard rating. Youll keep any character and account progress youve made.

Were also planning to reset leaderboards more regularly from this point onward, so stay on your toes!

Good luck in the new season!


[ 2019-03-01 16:06:11 CET ] [ Original post ]

Surprise! All Nauts Unlocked For This Week!

Hey guys, we would like to wish a happy Lunar New Year to those who celebrate it and hope everyone else is also having a jolly time!

We would also like to contribute to the festive period by unlocking ALL 34 NAUTS for all players until February 12th 2019! Thats right, all 34 Nauts will be free-to-play for a limited time, even if you dont own them!

If theres ever a time to introduce a friend to Awesomenauts or find a new duo partner, now is the time!

Ever wondered what Nauts would be like as a wildlife documentary? Awesomenauts DLC is also up to 65% off, time to get a new announcer on the bargain during the Steam Lunar New Year Sale?

You can find all the Awesomenauts content on Steam here: https://store.steampowered.com/search/?term=awesomenauts


[ 2019-02-06 20:02:41 CET ] [ Original post ]

Valentine's Day Art Contest!

Hey everyone, we hope you all had a good start to the new year! We would like to announce that Rexic is hosting another art contest! The theme for this contest is Valentines Day celebrations and you can submit any Naut you want, but of course, Coco submissions are encouraged because the radical purple surfer is Rexics favourite. The setting is of your choosing, your Naut(s) could be giving/receiving presents, going on a date or just being generally in love Entries must be submitted before midnight on Valentines Day, so 23:59 on February 14th (Pacific Time). If you happen to be one of the winners, you will receive:
-$75 for first place
-$50 for second place
-$25 for third place

But wait, theres more! Everyone who enters by submitting a piece of art will also receive a free game code from Rexics list of game codes.

All submissions should be labelled Rexic Valentines Day Art Contest and be posted on this forum thread https://www.awesomenauts.com/forum/viewtopic.php?f=12&t=53672 . Feel free to share your works of art on other platforms as well but be sure to submit it in the forum thread for it to be entered into the contest. We look forward to all the amazing art that will be submitted!

In the meantime, check out Luckytimes creation which took first place in the Halloween Art Contest!


[ 2019-01-17 20:32:42 CET ] [ Original post ]

Happy Holidays!

Hey guys!

Hope you are all enjoying the festive period! We would like to take this opportunity to thank you for your support over the past year!

If you would like to start 2019 with a bang, consider signing up to the Awesome Brawl tournament (link below). The tournament will start on January 5th and run for 4 weeks with the finals taking place on the weekend of January 26th. The winners will receive in-game and cash prizes! Interested? Better grab your teammates and start practicing!

If you want to look flashy during the tournament, why not pick up a skin or 2 for your favourite Nauts during the Steam Winter Sale? All Nauts DLC is 50% off!

We will have more news regarding Awesomenauts development in the coming months so join the Official Ronimo Discord (link below) to stay up-to-date with the latest development news or just hangout with the developers and the community.
Happy Holidays!


Awesome Brawl Tournament Discord: https://discordapp.com/invite/4YtgNRR

Official Ronimo Games Discord: https://discordapp.com/invite/ronimo


[ 2018-12-27 18:18:24 CET ] [ Original post ]

Update 4.7: Slam Dunk is LIVE!

Update 4.7 and Snork Gunk are now live! Here is the back story to our conchballing, butt-whooping hero:

Although Snork Gunk is considered one of the better conchballers in Scargi space he never reached first league with his team the Pearl Sluggers. He always criticized that the sport had become too slow and blamed the slugs at management for trying to slow the pace of the game (which was already drawn out over the span of 14 Earth months).

“With an average of only one or two goals a game, you have more fun watching paint dry,” he complained. After many times of being disqualified for scoring too quickly, the team benched him for good.

Fed up with his failed career in sports he decided to join the Scargi military police hoping for some more action by tracking and hunting down enemies of the Empire. After a good run of swift catches, he was assigned on a mission to hunt down the fugitive Rocket Renegades. Realising the Renegades had joined the ranks of the Awesomenauts, a team of 'big league' mercenaries, he applied for the transfer of a lifetime...

For the complete patch notes, click here: https://www.awesomenauts.com/forum/viewtopic.php?f=6&t=2440

We hope you enjoy Snork and Update 4.7 as much as we do and hope to see you in-game soon!


[ 2018-07-17 14:13:53 CET ] [ Original post ]

Slam Dunk launching on July 17th

Snork is the man, he’s swifter than a fan!
Snork is the slug, he’s whipping every thug!

Snork and the Sluggers have just finished their pre-season tour on Ribbit IV and are pumped for their first game next Tuesday! Update 4.7: Slam Dunk will go live on 17th July! Want to try out Snork? Update your game to the beta build and frag out with the Pearl Slugger legend!

This may be your last chance to give us feedback before the new update goes live next Tuesday so if you have any suggestions, please feel free to post them on the forums! https://www.awesomenauts.com/forum/viewforum.php?f=19

If you’d like to see a bit more of our Conchball MVP in action, check out our stream VOD where we showed off Snork’s premium skin – Bozo Gunk and his movement, skillset, unique animations and special voice lines!
https://youtu.be/xjRgxN8PhMA


[ 2018-07-12 21:05:33 CET ] [ Original post ]

UMA Map Festival!

It’s time for the UMA Map Festival! Join the UMA Discord, play Awesomenauts on community made maps and be part of the festivities! The event starts on Saturday 7th July at 8pm CEST. Check out the original forum post for more details.
https://www.awesomenauts.com/forum/viewtopic.php?f=6&t=52873


[ 2018-07-06 17:08:10 CET ] [ Original post ]

Awesomenauts 4.7 Beta Updated!

During the Streamisho today, we released an update for the 4.7 Open Beta! This update contains extensive rebalancing to Snork Gunk, as well as some fixes and changes to other characters.

Catch the full patch notes below, and don't forget to check out the Beta if you haven't already! Here's a guide on how to access it: https://www.awesomenauts.com/forum/viewtopic.php?f=19&t=22487. Discuss the Beta on the forums (https://www.awesomenauts.com/forum/viewforum.php?f=19) or join us on the official Ronimo Games Discord over at https://discord.gg/ronimo

Update 4.7 - Beta 2
General

  • Fixed that skills could be triggered when getting stunned or silenced by holding down the skill button when the Skill aiming visual option is enabled.

Turrets
  • Fixed an issue where players who stuck close to the top of Sentry’s totem while it was close to a turret would distract the turret, but not get hit.

Commander Rocket
  • Rocket Launch, minimum damage increased from 150 to 200, maximum damage increased from 350 to 400.

Ix
  • Tree Hugger, fixed that the second stage of the upgrade did nothing.

Nibbs
  • Demon animal necklace, fixed that the upgrade affects the actual cooldown, and not just in the HUD.
  • Eternal Flame, fixed that this upgrade created 4 flames instead of the intended 3.
  • Fire breath, fixed that there were still some occasions where she could be moved during the ability.

Penny Fox
  • Energy Pulse, fixed that it now correctly does 90 damage, as stated in the previous patch notes.

Sentry
  • Black hole sun, outer/minimum gravity force reduced by 5%.
  • Ejection seat, fixed that the heal could be triggered when the teleport was still on cooldown due to Sentry taking damage.
  • Interrogation answering machine, fixed that it gives a 33% attack speed boost as described in the tooltip.
  • Interrogation answering machine, fixed that it now correctly stacks with Dog tags.
  • Photon mine launcher, fixed attack speed tooltip.
  • Photon mine launcher, reduced direct damage from 90 to 85.
  • Drive-over skulls, now increases explosion range of Photon mines by 60% (as it was in 4.5)

Smiles
  • Base health reduced from 1650 to 1600.
  • Trapper’s Hook, now checks with obstacles before enemies, making Smiles unable to connect the hook though walls and turrets.

Snork Gunk
  • Shell bombs, fixed that the tooltip would say the skill spawns 4 shells when Cockle multiball was bought.
  • Shell bombs, explosion damage reduced from 200 to 160.
  • Shell bombs, now breaks stealth upon activation and makes Snork unable to go into stealth until the skill is over.
  • Disco clamball, now attaches a single-use heal to every shell bomb which heals allied Awesomenauts upon contact for 50 per stage.
  • Sticky snail, no longer does damage at base.
  • Sticky snail, increased the snail forward speed by 100%.
  • Sticky snail, decreased the retraction speed by 20%, both speeds are now equal.
  • Sticky snail, Snork is no longer damage immune during the ability.
  • Sticky snail, range increased by 20%.
  • Conchball broom, range increase reduced from 50% to 25%.
  • Nasty sweat band, now adds 100 damage per stage to the impact of sticky snail.
  • Tear gas, now leaves a gas cloud when using conch dunk every 5 seconds. The gas deals 45 damage per second and hangs around for 3 seconds.
  • Action gloves, now adds 50% base damage to the next conch dunk when hitting an enemy Awesomenaut with a shell bomb or sticky snail.
  • Snail slime container, shield now disappears when all shells have hit.
  • Snail slime container, price increased from 165 to 210.

Yuri
  • Base health reduced from 1400 to 1350.


[ 2018-06-27 19:33:53 CET ] [ Original post ]

Art Contest Time!

It's time for another Rexic Art Contest!

If there’s one Naut Rexic loves, it’s a certain purple alien named Coco who joined The Awesomenauts on 23rd July, which also happens to be her birthday! The contest has already commenced and will end on 23rd July at 11:59pm.

Check out Rexic's original forum post here: https://www.awesomenauts.com/forum/viewtopic.php?f=12&t=52843

You can submit art of any Naut for the competition, but the primary focus should be on the rad surfer babe herself! It can be art of whoever you want doing whatever you want, fighting, playing, chillin', or just shootin' some hoops with her new pal Snork. Entries can be posted the day you finish or any time before the end of the contest.

Put 'Art Contest' in the title and post your entries on the Awesomenauts Steam page, Tumblr or Reddit! Forum submissions should go to the official thread (see above)!

Now come the prizes!
- 1st place: $100 gift card for Steam, Amazon or PayPal
- 2nd place: $50 gift card for Steam, Amazon or PayPal
- 3rd place: $25 gift card for Steam, Amazon or PayPal

But wait, there’s more! ALL entries get a prize and the prizes get better as more entries are submitted! Starting with:
- Tier 1: Random game or skin code
- Tier 2: You get to choose a game or skin code
- Tier 3: You get a game code AND a skin code
- Tier 4: $5 gift card for Steam, Amazon or PayPal

But wait, there’s EVEN more! If you use Rexic’s recruitment code (ZUM8-QCVC-VJLH), you get an additional free code! So tell your friends, tell your family, even tell your neighbour! And we hope to see many amazing entries from many talented artists!


[ 2018-06-22 10:56:28 CET ] [ Original post ]

Awesomenauts 4.7: Slam Dunk - Beta now available!

Ladies aaaaaannnnnnd gentlemen! Standing at 5’11 and 400 pounds, the (not so) lean, mean scoring machine, 5 time MVP, conchball hall-of-famer, Pearl Slugger legend and Awesomenauts’ latest recruit… Put your hands together for Snoooooorrrk Gunnnnnnnnnnk!

We are very excited to announce that Snork Gunk is now playable in open beta for everyone. Update your game and check him out (more on how to get the Beta is here: https://www.awesomenauts.com/forum/viewtopic.php?f=19&t=22487)! If you have any feedback, we would love to hear it on the Awesomenauts forums! https://www.awesomenauts.com/forum/viewforum.php?f=19

We hope you enjoy playing as Snork Gunk and we would love to see you in-game soon! If you'd like to watch the reveal for Snork Gunk, and catch the conversation between Jasper (designer) and Dawid (animator) about this character, you should check out the latest Streamisho VOD: https://www.youtube.com/watch?v=4qT2SEpWdl8


[ 2018-06-13 18:57:32 CET ] [ Original post ]

Streamisho is back!

The Streamisho is back, and we had a lot of fun streaming yesterday! Join us every week for a new show.

This week, played some Nauts on Kethkars Court, caught up on community news, teased the new Naut and fired up some Swords & Soldiers II. If you missed the stream, catch the VOD on YouTube or Twitch. Well see you next Wednesday for some more Streamisho-shenanigans

https://youtu.be/f_un8WuZTCc
https://www.twitch.tv/videos/267372577


[ 2018-05-31 11:36:25 CET ] [ Original post ]

Awesomenauts and the GDPR

Hey everyone, as you have probably heard in recent news, the EU General Data Protection Regulation (GDPR) will go into full effect this week. As we process and store some data relating to your Awesomenauts account, we’d like to take a moment to let you know what this means for you and Awesomenauts.

In order to provide you with some of the essential components of the Awesomenauts service, we have to store data relating to your account. This allows us to provide you with matchmaking services, a player profile, progression, in-game unlocks, customer and technical support, and much more. The bottom line is that we don’t store or use any data except as needed to provide you with the full Awesomenauts experience, so we won’t use any of the data we store for these purposes for marketing or anything else.

We have updated the EULA that pops up the first time you launch Awesomenauts to provide a little more information on the data we collect and what we use this data for. As the document has updated you’ll be asked to accept it again, but all the changes are just to further clarify what was already there.

The processing, storage, and use of personal data is a hot topic and we take it very seriously. If you have any questions or concerns about it, please let us know in the comments below or get in touch on robin@ronimo-games.com.


[ 2018-05-23 22:45:12 CET ] [ Original post ]

Leaderboards Have Been Reset!

If you’re reading this right now, the leaderboards have been reset! Get the band back together, grab your partner(s), stock up on energy drinks and jump on Awesomenauts to get your new rank! Expect encounters with mixed skill levels for the first few days since everyone will be reset to a rating of 10,000.

If you’re a newer player who has played fewer than 100 games, you will automatically get a reduced rating to avoid being matched against higher level players. It’s also important to note that this reset only influences your leaderboard rating. You’ll keep any character and account progression you’ve made.

Good luck!


[ 2018-05-17 09:54:54 CET ] [ Original post ]

New Season Incoming

A new season is about to commence in Awesomenauts on Steam! Time to see how you’ve (hopefully) leveled up since the last season! A new season means the leaderboards will reset so everyone gets another crack at getting their career high rank. Expect being matched with players of mixed skill levels in the first few days but once the dust settles, we’ll see if you’ve stayed in the kitchen or if you couldn’t handle the heat!

If you have played fewer than 100 games, you will automatically get a reduced rating so you’re not playing against a high-ranked player. Everyone else will be reset to a rating of 10,000.

This reset only influences your leaderboard rating. You’ll keep any character and account progress you’ve made.

Good luck and see you on May 17th!


[ 2018-05-14 16:36:52 CET ] [ Original post ]

Rumble Doubles signups available!

Have you ever wanted to become an iconic video game duo like Mario and Luigi, Garrus and Shepard, Vinnie and Spike, Atlas and P-Body, Marcus and Dom, Kane and Lynch, and umm, the 2 guys from Army of Two?

Anyway, the point is: the 3rd annual Awesomenauts Doubles tournament is back! Participants will battle through qualifiers starting from May 5th and compete to be in the live finals on May 26th to have a chance to be immortalized in competitive Awesomenauts history. Grab your partner and sign up at https://t.co/lVSxfTyZfu and find more information regarding, dates, participants and rules on the Awesomenauts Rumble website.

The tournament schedule is shown below in EDT:

  • May 5th - Qualifier 1 11AM Checkin/1130AM matches start
  • May 6th - Qualifier 2 11AM Checkin/1130AM matches start
  • May 19th - Winner's Bracket Playoffs 11AM Checkin/1130AM matches start
  • May 20th - Loser's Bracket Playoffs 11AM Checkin/1130AM matches start
  • May 26th - Grand Finals 2PM (casted live)

Tourney stream schedule:
  • May 12th - Qualifiers 3PM
  • May 19th - Winner's Bracket Playoffs 3PM
  • May 20th - Loser's Bracket Playoffs 3PM
  • May 26th - Grand Finals 2PM (casted live)

Good luck to all contenders!


[ 2018-05-01 16:42:36 CET ] [ Original post ]

Awesomenauts 4.6: Tinker Time OUT NOW!

Awesomenauts 4.6: Tinker Time has launched on Steam, including a wide array of balance tweaks and gameplay improvements! A big thanks to everyone who participated in the open beta for this update and shared their thoughts on some of the planned changes.

Please share your thoughts on the update below or on our official forums. We're already working on a hotfix to address some unintended changes and bugs that crept into the release, so please stay tuned on that! This hotfix is slated to release on Friday 20th April, and we'll have patch notes on that when we get closer to its release.

The full patch notes for Awesomenauts 4.6: Tinker Time are included below.

Update 4.6: Tinker Time

Commander Rocket
Currently too safe and very hard to catch, Rocket needs to be easier to punish


  • Rocket Launch, no longer knocks back enemies.
  • Base Health, reduced from 1150 to 1100

Laser Trap is too unreliable, doing either too much damage or none at all. These changes should make its effect more reliable while also making placement a little bit more skillful.

  • Laser Trap, time between damage ticks increased from 0.2 to 0.3.
  • Laser Trap, damage per tick increased from 60 to 90.
  • Laser Trap, rotation speed increased by 50%.
  • Laser Trap, laser length reduced by 10%.
  • Laser Trap, no longer has deployment time.
  • Laser Trap, duration reduced from 4 to 3 seconds.

Some upgrade adjustments based on the above changes. These are intended to keep Rocket brawling closer to his Laser Trap.

  • Profanity filters, now increases trap duration by 2 seconds for 160 solar.
  • Borgo Cigar cutter, CMDR Rocket gets a shield which reduces 30% of the incoming damage as long as he is nearby a deployed laser trap.

This upgrade is still too strong and mandatory
  • Box of Cirean cigars, damage per particle per stage reduced from 20 to 16.
    His Rocket Launch no longer deals damage to turrets, but his turret push is still too intense. Adjusting the numbers and making them more consistent.

    • Charged Salvo, damage modifier against droids increased from 75% to 80%
    • Charged Salvo, damage modifier against turrets reduced from 100% to 80%.

    This upgrade was a holdover from a time where Rocket’s Laser Trap had a lot more uptime. The intention for this replacement is to enable Rocket to be a bit better at brawling and allowing him to stay a bit closer to the fight

    • Head in Jar, now adds 16% damage to Charged Salvo when firing a single rocket, two stages for 175 solar each.

    Part of his safety comes from his relatively high ranged base attack.

    • Charged Salvo, range reduced by 20%.
    • Medal Booster Pack, range increase reduced from 25% to 20%.

    Combining Rocket Launch and a full Charged Salvo at melee range provides too much damage, too easily. At the same time we want to stimulate him to get more into the thick of the fight.

    • Rocket Launch, now deals between 150 and 350 damage, depending on how long the rocket has been flying.
    • Mother of Bombs, after using Rocket Launch without hitting an enemy, your next Charged Salvo shot will deal 100 more damage for 170 solar.


    Derpl
    We consider Derpl a bit too strongly affected by map choice and enemy team choices. Our intention is to weaken him a bit on the maps where he does too well, while also strengthening him against his counters.

    • Siege mode, Derpl is no longer immune to CC during the transformation out of siege mode.
    • Siege mode, Derpl's CC immunity now also works against timeslow effects and cocoons.
    • Combustion lava lamp, size increase reduced from 22% to 18%.
    • Falling acceleration reduced by 20%.

    Traps can be very oppressive, maxing out at full 2.4 seconds of no gameplay for the receiving party. Their long lifetime also stimulates camping gameplay.

    • Trap, snare duration reduced from 1.6 to 1.2 seconds
    • Trap, now also slows for 30% for 2.4 seconds. (extenting 1.2 seconds beyond the snare)
    • Trap, base lifetime reduced from 11 to 9 seconds.
    • Empowered Grid, snare increase per stage reduced from 0.4 to 0.3 seconds.
    • Lead casing, the silence now has a fixed duration of 2 seconds.
    • Trap, now charges in the middle of Derpl instead of having an arming time when placed.
    • Trap, deployment time reduced from 0.6 to 0.4 seconds.

    Some base attack adjustments to better balance the row and take the above changes into account.

    • Fat Cat, cooldown increased from 4 to 5 seconds, price increased from 185 to 195.
    • Kitty Catsuit, price decreased from 175 to 150 solar per stage.
    • CAT package, price decreased from 175 to 150 solar per stage.
    • Bat Catsuit, now deals 100% increased damage against Nauts who are snared or slowed, no longer works with Fat Cat.
    • Long Cat, now works with Fat Cat.


    Dizzy
    Dizzy is currently a bit too strong. But she's also very finicky, and has a lot of weak upgrades.

    • Multi Dash, time between dashes increased from 0.3 to 0.4 seconds.
    • Multi Dash, damage per dash increased from 150 to 160.
    • Walkbot Pro, speed up dash reload time by 30% when you are near to enemies.
    • Explosive Clone, cooldown increased from 6 to 7 seconds.
    • Backstage pass, increase the range of your Multi Dash by 50% when you have the maximum amount of dashes charged.
    • Matching Glittery Dungarees, now reduces the cooldown for the next Explosive Clone by 3 seconds when it hits an enemy Awesomenaut.
    • "Purple Prince" lipstick, now also slows enemies when they leave the bubble as well as when they are hit by the explosion.
    • Bubble shot, size increased by 50%.
    • Graffiti artist, price increased from 165 to 190.
    • Tipi teal, merged to one stage of 30% range and speed increase for 140 solar.


    Ix
    Ix generally still brings too much to the table overall, great displace move, solid heals, invincibility frames, excellent mobility and strong brawling. In order to nudge him more towards his role his brawling should be reduced.

    • Refract, cooldown increased from 9 to 10.
    • Radiate, damage per Scatter reduced from 15 to 12.
    • Mammoth hair scarf, ally speed bonus increased from 12% to 15% per stage.
    • Tree hugger, ally damage boost increased from 12% to 15% per stage.
    • Personality Crystal, range increase reduced from 35% to 30%.


    Lonestar
    • Ribbit snail slime, fixed that the healthpack would time out if it fell for too long.

    Since these aren’t that much better than regular boots, they also don’t have to cost much more.

    • Rocket boots, solar price reduced from 160 to 140.
    • Base speed, increased by 4%.


    Max Focus
    This item has its use, but it's too weak and expensive.

    • From pond to podium, merged into one stage which adds 30% range and speed for 200 solar.

    The homing upgrade looks cool, but doesn't do much. Here is a replacement proposal.

    • UFO spotted, now gives +50% speed during Scene Illumination for 160 solar.

    This upgrade is just a bit too expensive, especially given the next change.

    • Sadak mysteries, price reduced from 195 to 175 solar.

    Removing the stacking will reduce the need to combo with Sadak.

    • Brutalities of the Kraken, damage increased from 120 to 135 per stage, no longer stacks with Sadak mysteries.

    This item is just a bit too expensive.
  • Rob Bourgogne, price reduced from 180 to 160 per stage.
    This item was overnerfed shortly after launch, because the skill was too strong to begin with at the time.

    • Hairy King, size increase increased from 10% to 15%, price increased from 175 to 200 solar.

    Some overpriced items.

    • Don Steward, price per stage reduced from 175 to 140 solar.
    • Pete Jennirks, price reduced from 240 to 200 solar.
    • Incriminating dirt, price reduced from 180 to 150 solar.
    • Flying camera, price reduced from 210 to 150 solar.

    Meanwhile, this one's underpriced.

    • Hidden microphone, price increased from 170 to 200 solar.

    This item is the strongest on the row, it doesn't need to stack further.

    • Galactic police scanner, no longer stacks with incriminating dirt, price increased from 180 to 220 solar.


    Nibbs
    • Firebreath, fixed that after being Cocooned by Genji during Firebreath she wouldn't resume after the Cocoon wears off.

    Some price adjustments.

    • Skull dunduns, price reduced from 200 to 180.
    • Eye of Coba, price reduced from from 215 to 190.
    • Dragon Speaker Idol, now has two stages of +10% attack speed each, at 125 solar per stage.


    Professor Yoolip
    Some adjustments to improve the item balance for the gaze row.

    • Beard Trimming Fork, price reduced from 165 to 130 solar.
    • Syrup Pouring Robot, maximum lifesteal increased from 120 to 150 per stage.

    Some changes to make Dinos more reliable at base.

    • Summon Robo Dinos, now jump at enemies at base.
    • Summon Robo Dinos, damage per bite reduced from 80 to 75.

    Now this upgrade has become useless.

    • Holo Pet Food, now reduces the damage dealt by Nauts who have been bitten by 15% for 1.5 seconds.


    Qi'Tara
    • Made Qi'Taras seven star strike visual only in front of Qi'Tara to represent the area where damage was being applied better.
    • Fixed that she couldn’t use Chakram Shift to teleport while using Seven Star Strike when the Salty Seal upgrade was bought.
    • Made Qi'Taras seven star strike visual only in front of Qi'Tara to represent the area where damage was being applied better.
    • Fixed that the Lily of the Isle projectiles would spawn at her feet during Seven Star Strike.

    Qi’Tara deals too much damage during Seven Star Strike, and too little outside of it.

    • Seven star strike, attack speed increase reduced from 40% to 30%.
    • Poisonous blade, direct damage increased from 45 to 50.

    Her relationship with speed feels disjointed, where attacking slows her down but Seven Star Strike speed her up etc. These changes also tie in with the issue above.

    • Poisonous Blade, removed movement penalty when attacking.
    • Seven Star Strike, removed speed bonus during the ability.

    With the changes above, this upgrade has now become useless. This change will make Qi’Tara’s damage output more reliable.

    • Chilasi Chakram, now speeds up the damage over time of Poisonous blade by 20% for 160 solar.

    Since the bug was fixed where this upgrade doubled your damage, this upgrade has become too weak

    • Lily of the Isle, projectile speed and range increased by 30%.

    Salty Seal makes Qi’Tara almost unstoppable, this change should make counterplay possible again

    • Salty Seal, now activates a shield that blocks 100 damage and provides immunity against slows, stuns, snares, chains, gravity and time warps as long as it’s active.

    Other tweaks and adjustments.

    • Seven star strike, now also gives a 10% lifesteal effect.
    • Baby plumbin oil, additional lifesteal reduced from 30% to 15% for 175 solar.
    • Rakki Comb, merged to one stage which adds 200% damage vs. droids for 155 solar.


    Raelynn
    • Iron Rifle, fixed that the shield didn’t last long enough to protect the entire charge duration.


    Rocco
    • Birdseed donuts, cooldown reduction when hit increased from 2 to 4 seconds, duration increase increased from 1 to 2 seconds.


    Scoop
    His base attack is a bit too weak in general

    • Sword Strike, Slash damage increased from 100 to 105, Cleave lifesteal increased from 20% to 30%.
    • Banner of the Triple Scoop, price per stage reduced from 130 to 100.
    • Halberd of Justice, bonus damage reduced from 25% to 22%.
    • Titanium Coneshield, price increased from 130 to 150 solar per stage.

    Other tweaks and adjustments

    • Brutally Whipped Cream, price reduced from 200 to 180 per stage.


    Sentry
    • Fixed that Sentry’s Beacon no longer emitted a phone interference sound.
    • Fixed that Starstorm statue didn't affect Bug detector.

    Reducing his efficiency of laying down mines in choke-points which has little to no counter-play.

    • Mines, damage while stationary reduced from 80 to 70.

    With this change in mind, a counter-buff to help him land reliable damage output in close ranged scenarios.

    • Mines, damage on direct hit increased from 80 to 90.
    • Projectile speed of mines increased by 15%.

    Camouflage tent is currently emphasizing passive play. This change will reward aggressive use of his AA by increasing his chase potency and reliability.

    • Camouflage tent, now increases projectile speed and range by 18%, one stage for 175 solar.

    Drive-over skulls is also providing a lot of easy chip damage and can be replaced with a more active timing based auto-attack.

    • Drive-over skulls, now deals +75% direct damage when not firing for 1.5s.

    Currently Black Hole Sun feels inconsistent and very hard to avoid, and if avoided it lingers for a whole 1.5s. This is an attempt at making BHS a more reliable ability and feel more fair on both ends. Starting with rewarding precision and aim on Sentry's end while allowing enemies to dodge the skill easier.

    • Black Hole Sun, projectile distance increased by 10%.
    • Black Hole Sun, projectile speed increased by 10%.
    • Black Hole Sun, size of black hole reduced by 18%.

    The next set of changes are both aimed at compensating for the size reduction but also to reduce the duration of BHS.

    • Black Hole Sun, minimum gravity increased by 8%.
    • Black Hole Sun, maximum gravity increased by 5%.
    • Black Hole Sun, duration of black hole reduced from 1.5s to 1.2s.

    With these changes aside, his shield charging up also adds up a lot of time where he's difficult to punish. Reducing his shield duration both allows him for using his black hole quicker, while also being vulnerable faster.

    • Shield duration reduced from 2s to 1.5s.

    With less up-time of his shields, his base shield scaling could be increased to fulfill his tanky role. This allows him to tank a little extra in fights and reward aggressive play.

    • Black Hole Sun, Base shield increased from 20% to 25%.
    • Microfilm, shielding reduced from 10% to 8%, price reduced to 140 solar per stage.

    Some Sentry's just leave their beacon sitting somewhere in order to reveal or permanently put pressure on an area.

    • Teleport Beacon, times out after 45 seconds.


    Skree
    • Made separate spawnpoints for Sawblade and Spare blade, and moved them apart a little.
    • Sawblade, now deals direct damage instead of damage over time.


    Smiles
    Smiles has been overnerfed in the last few updates.

    • Base health, increased from 1550 to 1650.
    • Trapper’s hook, cooldown reduced from 10 to 8 seconds.
    • Bush fire, range increased by 25%.


    Swiggins
    • Poolboy, price reduced from 240 to 210 solar.


    Yuri
    • Chrono Rift, cooldown reduction per stage reduced from 2.5 to 2 seconds.
    • Uranium spikes, price increased from 125 to 150 per stage.



  • [ 2018-04-19 14:21:46 CET ] [ Original post ]

    Awesomenauts 4.6 to Launch April 18th!

    Get ready! Awesomenauts 4.6: Tinker Time will release on Steam this Wednesday!

    The upcoming update includes a lot of balance tweaks to Derpl Zork, Qi'Tara, Commander Rocket, Dizzy, Sentry X-58, and others, as well as a number of quality of life changes.

    Thanks to everyone who helped out during the Beta and shared feedback. For launch celebrations, a discussion of the changes included in the update, and some games, tune in to the Streamisho this Wednesday at 17:00 EU / 16:00 UK / 11AM ET / 8AM PT over at Twitch.TV/RonimoGames!


    [ 2018-04-16 15:07:58 CET ] [ Original post ]

    Tinker Time beta updated!


    Hey everyone, we just released an update for the Awesomenauts 4.6: Tinker Time beta! Catch the full patch notes for this Beta compared to the current live version below.

    Some of the important changes in this Beta compared to the previous Beta is that Commander Rocket no longer resets the charges on his Salvo when using Rocket Launch, some additional tweaks to Derpl and Sentry, and further changes to Professor M. Yoolip!

    Please share your feedback on our forums!


    Commander Rocket
    Currently too safe and very hard to catch, Rocket needs to be easier to punish

    • Rocket Launch, no longer knocks back enemies.
    • Base Health, reduced from 1150 to 1100

    Laser Trap is too unreliable, doing either too much damage or none at all. These changes should make its effect more reliable while also making placement a little bit more skillful.
    • Laser Trap, time between damage ticks increased from 0.2 to 0.3.
    • Laser Trap, damage per tick increased from 60 to 90.
    • Laser Trap, rotation speed increased by 50%.
    • Laser Trap, laser length reduced by 10%.
    • Laser Trap, no longer has deployment time.
    • Laser Trap, duration reduced from 4 to 3 seconds.

    Some upgrade adjustments based on the above changes. These are intended to keep Rocket brawling closer to his Laser Trap.
    • Profanity filters, now increases trap duration by 2 seconds for 160 solar.

  • Borgo Cigar cutter, CMDR Rocket gets a shield which reduces 30% of the incoming damage as long as he is nearby a deployed laser trap.
    This upgrade is still too strong and mandatory
    • Box of Cirean cigars, damage per particle per stage reduced from 20 to 16.

    His Rocket Launch no longer deals damage to turrets, but his turret push is still too intense. Adjusting the numbers and making them more consistent.
    • Charged Salvo, damage modifier against droids increased from 75% to 80%
    • Charged Salvo, damage modifier against turrets reduced from 100% to 80%.

    This upgrade was a holdover from a time where Rocket’s Laser Trap had a lot more uptime. The intention for this replacement is to enable Rocket to be a bit better at brawling and allowing him to stay a bit closer to the fight
    • Head in Jar, now adds 16% damage to Charged Salvo when firing a single rocket, two stages for 175 solar each.

    Part of his safety comes from his relatively high ranged base attack.
    • Charged Salvo, range reduced by 20%.
    • Medal Booster Pack, range increase reduced from 25% to 20%.

    Combining Rocket Launch and a full Charged Salvo at melee range provides too much damage, too easily. At the same time we want to stimulate him to get more into the thick of the fight.
    • Rocket Launch, now deals between 150 and 350 damage, depending on how long the rocket has been flying.
    • Mother of Bombs, after using Rocket Launch without hitting an enemy, your next Charged Salvo shot will deal 100 more damage for 170 solar.



    Derpl
    Considered too strong specifically on Ribbit and Starstorm, these tweaks attempt to adjust him without affecting his general performance.
    • Siege mode, Derpl is no longer immune to CC during the transformation out of siege mode.
    • Combustion lava lamp, size increase reduced from 22% to 18%.
    • Falling acceleration reduced by 20%.

    Traps can be very oppressive, maxing out at full 2.4 seconds of no gameplay for the receiving party. Their long lifetime also stimulates camping gameplay.
    • Trap, snare duration reduced from 1.6 to 1.2 seconds
    • Trap, now also slows for 25% for 2.4 seconds. (extenting 1.2 seconds beyond the snare)
    • Trap, base lifetime reduced from 11 to 9 seconds.
    • Empowered Grid, snare increase per stage reduced from 0.4 to 0.3 seconds.
    • Lead casing, the silence now has a fixed duration of 2.4 seconds.
    • Trap, now charges in the middle of Derpl instead of having an arming time when placed.

    Some base attack adjustments to better balance the row and take the above changes into account.
    • Fat Cat, cooldown increased from 4 to 5 seconds, price increased from 185 to 195.
    • Kitty Catsuit, price decreased from 175 to 150 solar per stage.
    • CAT package, price decreased from 175 to 150 solar per stage.
    • Bat Catsuit, now deals 100% increased damage against Nauts who are snared or slowed, no longer works with Fat Cat.
    • Long Cat, now works with Fat Cat.



    Dizzy
    Dizzy is currently a bit too strong. But she's also very finicky, and has a lot of weak upgrades.
    • Multi Dash, time between dashes increased from 0.3 to 0.4 seconds.
    • Multi Dash, damage per dash increased from 150 to 160.
    • Walkbot Pro, speed up dash reload time by 30% when you are near to enemies.
    • Explosive Clone, cooldown increased from 6 to 7 seconds.
    • Backstage pass, increase the range of your Multi Dash by 25% when you have the maximum amount of dashes charged.
    • Matching Glittery Dungarees, now reduces the cooldown for the next Explosive Clone by 3 seconds when it hits an enemy Awesomenaut.
    • "Purple Prince" lipstick, now also slows enemies when they leave the bubble as well as when they are hit by the explosion.
    • Bubble shot, size increased by 50%.
    • Graffiti artist, price increased from 165 to 190.
    • Tipi teal, merged to one stage of 30% range and speed increase for 140 solar.


    Ix
    Ix generally still brings too much to the table overall, great displace move, solid heals, invincibility frames, excellent mobility and strong brawling. In order to nudge him more towards his role his brawling should be reduced.
    • Refract, cooldown increased from 9 to 10.
    • Radiate, damage per Scatter reduced from 15 to 12.
    • Mammoth hair scarf, ally speed bonus increased from 12% to 15% per stage.
    • Tree hugger, ally damage boost increased from 12% to 15% per stage.
    • Personality Crystal, range increase reduced from 35% to 30%.



    Lonestar
    • Ribbit snail slime, fixed that the healthpack would time out if it fell for too long.

    Since these aren’t that much better than regular boots, they also don’t have to cost much more.
    • Rocket boots, solar price reduced from 160 to 140.
    • Base speed, increased by 4%.



    Max Focus
    This item has its use, but it's too weak and expensive.
    • From pond to podium, merged into one stage which adds 30% range and speed for 200 solar.

    The homing upgrade looks cool, but doesn't do much. Here is a replacement proposal.
    • UFO spotted, now gives +50% speed during Scene Illumination for 160 solar.

    This upgrade is just a bit too expensive, especially given the next change.
    • Sadak mysteries, price reduced from 195 to 175 solar.

    Removing the stacking will reduce the need to combo with Sadak.
    • Brutalities of the Kraken, damage increased from 120 to 135 per stage, no longer stacks with Sadak mysteries.

    This item is just a bit too expensive.
    • Rob Bourgogne, price reduced from 180 to 160 per stage.

    This item was overnerfed shortly after launch, because the skill was too strong to begin with at the time.
    • Hairy King, size increase increased from 10% to 15%, price increased from 175 to 200 solar.

    Some overpriced items.
    • Don Steward, price per stage reduced from 175 to 140 solar.
    • Pete Jennirks, price reduced from 240 to 200 solar.
    • Incriminating dirt, price reduced from 180 to 150 solar.
    • Flying camera, price reduced from 210 to 150 solar.

    Meanwhile, this one's underpriced.
    • Hidden microphone, price increased from 170 to 200 solar.

    This item is the strongest on the row, it doesn't need to stack further.
    • Galactic police scanner, no longer stacks with incriminating dirt, price increased from 180 to 220 solar.



    Nibbs
    • Firebreath, fixed that after being Cocooned by Genji during Firebreath she wouldn't resume after the Cocoon wears off.

    Some price adjustments.
    • Skull dunduns, price reduced from 200 to 180.
    • Eye of Coba, price reduced from from 215 to 190.
    • Dragon Speaker Idol, now has two stages of +10% attack speed each, at 150 solar per stage.



    Professor Milton Yoolip
    Some adjustments to improve the item balance for the gaze row.
    • Beard Trimming Fork, price reduced from 165 to 130 solar.
    • Syrup Pouring Robot, maximum lifesteal increased from 120 to 150 per stage.

    Some changes to make Dinos more reliable at base.
    • Summon Robo Dinos, now jump at enemies at base.
    • Summon Robo Dinos, damage per bite reduced from 80 to 75.

    Now this upgrade has become useless.
    • Holo Pet Food, now reduces the damage dealt by Nauts who have been bitten by 15% for 1.5 seconds.


    Qi’Tara
    • Made Qi'Taras seven star strike visual only in front of Qi'Tara to represent the area where damage was being applied better.
    • Fixed that she couldn’t use Chakram Shift to teleport while using Seven Star Strike when the Salty Seal upgrade was bought.
    • Made Qi'Taras seven star strike visual only in front of Qi'Tara to represent the area where damage was being applied better.
    • Fixed that the Lily of the Isle projectiles would spawn at her feet during Seven Star Strike.

    Qi’Tara deals too much damage during Seven Star Strike, and too little outside of it.
    • Seven star strike, attack speed increase reduced from 40% to 30%.
    • Poisonous blade, direct damage increased from 45 to 50.

    Her relationship with speed feels disjointed, where attacking slows her down but Seven Star Strike speed her up etc. These changes also tie in with the issue above.
    • Poisonous Blade, removed movement penalty when attacking.
    • Seven Star Strike, removed speed bonus during the ability.

    With the changes above, this upgrade has now become useless. This change will make Qi’Tara’s damage output more reliable.
    • Chilasi Chakram, now speeds up the damage over time of Poisonous blade by 20% for 160 solar.

    Since the bug was fixed where this upgrade doubled your damage, this upgrade has become too weak
    • Lily of the Isle, projectile speed and range increased by 30%.

    Salty Seal makes Qi’Tara almost unstoppable, this change should make counterplay possible again
    • Salty Seal, now cleanses all slows, snares and chains at the start of Seven Star Strike.
    • Salty Seal, now activates a shield that blocks 100 damage and provides immunity against slows, stuns, snares, chains, gravity and time warps as long as it’s active.

    Other tweaks and adjustments.
    • Seven star strike, now also gives a 10% lifesteal effect.
    • Baby plumbin oil, additional lifesteal reduced from 30% to 15% for 175 solar.
    • Rakki Comb, merged to one stage which adds 200% damage vs. droids for 155 solar.



    Raelynn
    • Iron Rifle, fixed that the shield didn’t last long enough to protect the entire charge duration.

    This weak upgrade has some heavy competition on the row.
    • Monkey hand, range increase increased from 25% to 40%.



    Rocco
    • Birdseed donuts, cooldown reduction when hit increased from 2 to 4 seconds, duration increase increased from 1 to 2 seconds.



    Scoop
    His base attack is a bit too weak in general
    • Sword Strike, Slash damage increased from 100 to 105, Cleave lifesteal increased from 20% to 30%.
    • Banner of the Triple Scoop, price per stage reduced from 130 to 100.
    • Halberd of Justice, bonus damage reduced from 25% to 22%.
    • Titanium Coneshield, price increased from 130 to 150 solar per stage.

    Other tweaks and adjustments
    • Brutally Whipped Cream, price reduced from 200 to 180 per stage.



    Sentry
    • Fixed that Sentry’s Beacon no longer emitted a phone interference sound.
    • Fixed that Starstorm statue didn't affect Bug detector.

    Reducing his efficiency of laying down mines in choke-points which has little to no counter-play.
    • Mines, damage while stationary reduced from 80 to 70.

    With this change in mind, a counter-buff to help him land reliable damage output in close ranged scenarios.
    • Mines, damage on direct hit increased from 80 to 90.
    • Projectile speed of mines increased by 15%.

    Camouflage tent is currently emphasizing passive play. This change will reward aggressive use of his AA by increasing his chase potency and reliability.
    • Camouflage tent, now increases projectile speed and range by 15%, one stage for 175 solar.

    Drive-over skulls is also providing a lot of easy chip damage and can be replaced with a more active timing based auto-attack.
    • Drive-over skulls, now deals +75% direct damage when not firing for 1.5s.

    Currently Black Hole Sun feels inconsistent and very hard to avoid, and if avoided it lingers for a whole 1.5s. This is an attempt at making BHS a more reliable ability and feel more fair on both ends. Starting with rewarding precision and aim on Sentry's end while allowing enemies to dodge the skill easier.
    • Black Hole Sun, projectile distance increased by 10%.
    • Black Hole Sun, projectile speed increased by 10%.
    • Black Hole Sun, size of black hole reduced by 15%.

    The next set of changes are both aimed at compensating for the size reduction but also to reduce the duration of BHS.
    • Black Hole Sun, minimum gravity increased by 8%.
    • Black Hole Sun, maximum gravity increased by 5%.
    • Black Hole Sun, duration of black hole reduced from 1.5s to 1.2s.

    With these changes aside, his shield charging up also adds up a lot of time where he's difficult to punish. Reducing his shield duration both allows him for using his black hole quicker, while also being vulnerable faster.
    • Shield duration reduced from 2s to 1.5s.

    With less up-time of his shields, his base shield scaling could be increased to fulfill his tanky role. This allows him to tank a little extra in fights and reward aggressive play.
    • Black Hole Sun, Base shield increased from 20% to 25%.
    • Microfilm, shielding reduced from 10% to 8%, price reduced to 140 solar per stage.

    Some Sentry's just leave their beacon sitting somewhere in order to reveal or permanently put pressure on an area.
    • Teleport Beacon, times out after 45 seconds.



    Skree
    • Made separate spawnpoints for Sawblade and Spare blade, and moved them apart a little.
    • Sawblade, now deals direct damage instead of damage over time.



    Smiles
    Smiles has been overnerfed in the last few updates.
    • Base health, increased from 1550 to 1650.
    • Trapper’s hook, cooldown reduced from 10 to 8 seconds.
    • Bush fire, range increased by 25%.



    Swiggins
    • Poolboy, price reduced from 240 to 210 solar.



    Yuri
    • Uranium spikes, price increased from 125 to 150 per stage.


  • [ 2018-03-28 17:37:57 CET ] [ Original post ]

    UMA Map Contest Winners Announced


    The votes are in, and the winners of the UMA Map Contest have been announced! The United Mapmakers of Awesomenauts community hosted this contest to celebrate the one-year anniversary of the Map Editor, and their submissions have been stunning! Many thanks to everybody involved in hosting the event, and to all those who submitted their creations!

    The winners will receive an in-game UMA Medal as well as a bunch of skins of their choosing!

    And now, the winners! Download the mods and try them in in-game with your friends - they're definitely worth a look!

    Best looking map
    Vikri with Omicron City V2
    http://steamcommunity.com/sharedfiles/filedetails/?id=1304034975 Best innovative map
    Vmar with Pokernauts
    http://steamcommunity.com/sharedfiles/filedetails/?id=1302357687 User choice award
    Linn with Jungle
    http://steamcommunity.com/sharedfiles/filedetails/?id=1138263664 Most enjoyable map
    Giginss with Bouncy Castle
    http://steamcommunity.com/sharedfiles/filedetails/?id=1232408026 Best map design
    Sty with Escort the Payload
    http://steamcommunity.com/sharedfiles/filedetails/?id=1283939987


    [ 2018-03-16 14:16:08 CET ] [ Original post ]

    Rumble Season 2 Championship Cup finals coming up!

    The field has been whittled down and only the eight best teams in the world remain! The time has come: the Awesomenauts Rumble Season 2 Championship Cup finals are starting soon!

    This weekend, the Awesomenauts Rumble Team will be hosting a livestream to highlight the playoffs stage, and every weekend until mid-April will see anynother stage of the finals casted live. Tune in to twitch.tv/RumbleTournaments to catch the shows with Pyrocheese and Seltzy!
    https://www.youtube.com/watch?v=v8_FwUCJiFQ Show schedule:
    March 18th, 1PM EST - Stream of playoffs bracket
    March 24th, 1PM EST- Winner's Finals, livecasted
    March 31st, 1PM EST - Loser's Semi's, livecasted
    April 7th, 1PM EST - Loser's Finals, Livecasted
    April 14th, 1PM EST - Grand Finals, Livecasted

    Good luck to the contenders: Boys R Us, please LOVE (EASY POINTS), Idiots, Full Monty, YOUDODAMATH, Team Rocket, Akio, and K.O.


    [ 2018-03-13 14:14:19 CET ] [ Original post ]

    Tinker Time Beta now available!

    Last wednesday during the Streamisho, Jasper and Koen unveiled all the changes coming to Awesomenauts in Update 4.6: Tinker Time! Missed the show? Catch the VOD on YouTube!
    https://www.youtube.com/watch?v=wDAfDfXYOC0 This upcoming update focusses on balance improvements, and features extensive changes to Derpl Zork, Professor Milton Yoolip, Commander Rocket, Qi'Tara, and others. Catch the full patch notes for this first Beta here: https://www.awesomenauts.com/forum/viewtopic.php?f=19&t=52159

    All players can try out the Beta, and we appreciate all feedback on these changes. Share your thoughts on the offical Beta forums: https://www.awesomenauts.com/forum/viewforum.php?f=19. Want to know how to access the Beta? Check out this guide: https://www.awesomenauts.com/forum/viewtopic.php?f=19&t=22487


    [ 2018-03-12 11:13:14 CET ] [ Original post ]

    Tentative Balance Changes for Update 4.6

    Hey everyone, as we continue to take community input for the upcoming balance & bug fixing update, our designer Jasper has published a document containing tentative balance changes we're planning to introduce in the upcoming Beta. The document is open to comments, and we'd love to get a little more input on these intended changes before we fully implement them.

    You can find the document here: https://docs.google.com/document/d/1Ntn7YLoROFB11CTb2tBgI9efuWgvaE2p7ZSmC9vKaZQ/

    Please use the comment feature in Google Docs to share your thoughts and provide additional input to the suggestions of other players, but keep it civilized!

    Some of the more exciting changes currently lined up include the transformation of Professor M. Yoolip's Wrench Smack to a ranged Wrench Fling attack, multiple tweaks to upgrades for Qi'Tara and Commander Rocket, and changes to the way Turret Mode and Trap placement work for Derpl.

    Furthermore, you can share thoughts on some proposed changes to different upgrades in a different sheet, over here: https://docs.google.com/spreadsheets/d/1x_v6Ba9DR--XlP4kXZXEyaFdx-T74vJjiHxWOAczwao/. These changes are currently under consideration but have not yet made it into the list for 'planned' changes, so share your input there as well!


    [ 2018-02-22 17:13:41 CET ] [ Original post ]

    Taking input for Update 4.6 Balance Improvements!

    Hey everyone! We're currently working on Awesomenauts 4.6, an update that will bring balance tweaks and a bunch of bug fixes!

    We're currently taking community input on what characters should receive some love and care in this update, and you can share your thoughts on that on our official forums: https://www.awesomenauts.com/forum/viewtopic.php?f=15&t=52068. We've already received a bunch of suggestions about Derpl, so if you want to dive into the conversation about your favorite mech-riding tank, head over here: https://www.awesomenauts.com/forum/viewtopic.php?f=15&t=52077

    Additionally, we'll be hosting a new Streamisho this Wednesday over at Twitch.tv/RonimoGames to celebrate the launch of the long-awaited console update, and discuss some of our plans for 4.6 and beyond as well! Tune in at 17:00 EU / 16:00 UK / 11AM ET / 8AM PT!


    [ 2018-02-12 17:19:22 CET ] [ Original post ]

    Awesomenauts 4.5.2 now LIVE!

    We just released a second hotfix for Awesomenauts 4.5: Revenge of the Renegades., with some additional improvements for Qi'Tara and small fixes for several other characters.

    Catch the patch notes below:

    Hotfix 4.5.2
    18-12-2017


    Genji

    • Storm drum, fixed that second stage was still priced at 160 solar.



    Ix
    • Fixed an issue where Psionic Bond could be shot twice before cooldown.
    • Fixed Psionic Bond skill aiming visuals didn’t line up with the actual skill.



    Max Focus
    • Brutalities of the Kraken unveiled!, fixed that if this upgrade was bought in combination with Intergalactic Police's Dirty secret!, one of the two stronger bullets at the end of the skill would be delayed.



    Professor Yoolip
    • Fixed an issue where Gripping Gaze could be shot twice before cooldown.



    Qi’Tara
    • Qi’Tara now has a set of recommended items.
    • Chakram shift, fixed that it was possible to desync the cooldowns of different aspects of the skill, breaking it in a variety of ways.
    • Chakram shift, the cooldown which locks Qi’Tara out of shifting now only affects the shift backwards.
    • Portuguese Warblade, extra stage added, direct backstab damage increased from 16% to 40% per stage, improved tooltip to better communicate its usage.


    [ 2017-12-18 11:29:57 CET ] [ Original post ]

    A new Brawl: Hyper Speed!

    Log in to Awesomenauts this weekend to try out a brand-new Brawl: Hyper Speed! This latest addition to the Brawl rotation doubles movement speed and damage dealt... ending up with four times as much fun!

    The Hyper Speed Brawl will be available this entire weekend, and as always: your first few games will give you quadruple XP and Awesomepoints.

    Let us know what you think of this latest gametype in the comments or on the forums: http://www.awesomenauts.com/forum/viewforum.php?f=6


    [ 2017-12-14 11:58:40 CET ] [ Original post ]

    Free Deadlift for Newsletter subscribers!

    We regularly send out a newsletter to update players on new content that's available in Awesomenauts, and this week we packed in a little extra surprise for you! 'Tis the season of giving, after all, so we're starting things off by giving all of our Newsletter subscribers a Steam key for Deadlift!

    The powerful Bovinian may seem brutal but he’s actually very caring guy, leaping to his friends’ defense and protecting them with a strong shield.

    Didn't receive a key? Some friendly community members who already owned the character are giving their keys away on the forums: http://steamcommunity.com/app/204300/discussions/0/1500126447407920427/

    If you want to receive the Newsletter, and occassionally get free bonus content, you can sign up here: http://www.awesomenauts.com/newsletter/. If you've already subscribed but didn't see your message come in, make sure to check your Spam folder as it might have ended up there inadvertently.


    [ 2017-12-13 16:25:23 CET ] [ Original post ]

    Yogscast Jingle Jam 2017

    Support great charities, receive five characters for use in Awesomenauts, and gain access to a massive pack of other cool games in the Yogscast Jingle Jam 2017 pack! All proceeds from the bundle are donated to charity.

    The bundle, which is available at $35, will have new content added every single day! It is available here: https://www.humblebundle.com/yogscast-jingle-jam-2017

    The Awesomenauts included in this bundle are:

    • Skølldir
    • Max Focus
    • Ted McPain
    • Coco Nebulon
    • Rocco


    [ 2017-12-08 18:03:51 CET ] [ Original post ]

    Hotfix 4.5.1 now live!

    We just released Awesomenauts 4.5.1 with fixes for some Qi'Tara issues that have been reported since she released on Wednesday, as well as some fixes for problems related to the new bundles. Full patch notes are included below.

    While this update fixes a significant number of issues that have been reported so far, we have additional improvements currently in development and will be releasing them in an additional update next week.

    Please continue to report issues you encounter on our forums, so that we can investigate and address them as soon as possible.

    That said, have a great weekend, and enjoy the latest update and Randomnauts Brawl!

    Hotfix 4.5.1
    General

    • Added a profile portrait for the Dark Masquerade Qi’Tara skin, and made it available to players that own the skin.


    Interface
    • The skin bundle button in the armory now correctly links to the appropriate skin bundle Steam store page.
    • Added a skin bundle button to Chucho Krok’s Armory page.
    • Fixed that the button tooltip for bundle buttons listed the incorrect announcer in some languages.
    • Fixed that the Starter Pack price did not show correctly in the Armory, and in the Starter Pack popup that displays when you unlock a Starter Pack naut.
    • Removed unintended display of the Ksenia skin bundle button in the Announcer Armory.
    • Fixed that some menu tiles had unintentional scrolling functionality.
    • Fixed that some announcer names would not fit inside their button in the Armory Announcer browser.



    Qi’Tara
    • Chakram shift, fixed an issue where the icon for the skill disappeared and the skill became unusable until Qi’Tara died.
    • Chakram shift, fixed that when an enemy Naut would die while carrying a chakram Qi’Tara would still see the arrow as she could shift to that position.
    • Lily of the Isle, fixed that if you activated Lily’s effect by hitting an enemy Naut with a Chakram, and then activated Seven star strike, you’d get both a melee and ranged attack. This effectively allowed you to double your damage output.
    • Lily of the Isle, fixed an issue where Qi'Tara wouldn't show an attack animation during Seven star strike once the Lily of the Ilse upgrade effect wore off.
    • Seven Star Strike, fixed an issue where Qi’Tara would die instantly from chain effects like Swiggin’s Anchor Drop or Smiles Trapper’s Hook while Seven Star Strike was active and after buying the Salty Seal upgrade.
    • Qi’Tara’s standard melee attack now prefers nauts and droids over turrets. Because Qi’Tara’s melee attack is single target this should help her clear enemies inside a turret while pushing.


    Known issue: holding down the Charkram button when the skill comes off cooldown may cause elements of the ability to desync. Waiting for the cooldown to fully reset if this occurs will resolve this issue. This will be addressed in a future update.


    Penny Fox
    • Grey man group badge, fixed that the full bar sound would play on every hit once the bar was filled.



    Ted McPain
    • Weapon switch, fixed an issue where if skill aiming graphics were enabled, stimpack was active, the airstrike button was held, and Ted switches from machine gun to shotgun that the switching time was doubled.


    [ 2017-12-08 14:53:37 CET ] [ Original post ]

    Revenge of the Renegades NOW LIVE

    Awesomenauts 4.5: Revenge of the Renegades is now available on Steam, and that means Qi'Tara is now available! The update also adds five new profile portraits to the mix, a number of additional features and tools for the in-game level editor, and much more.

    Qi'Tara, the thirty-third playable Awesomenaut, is a cloaked assassin that applies a stacking poison effect to her enemies every time she hits them. Her individual hits don’t deal too much damage, but the poison effect can quickly overwhelm her opponents because of her high attack speed.

    Owners of the Awesomenauts All Nauts Pack should have Qi'Tara unlocked right away, while everyone else can unlock her with 10.000 Awesomepoints, or by purchasing her from the Steam store. http://store.steampowered.com/app/561561
    Alongside Qi'Tara, we're releasing an awesome premium skin called Dark Masquerade Qi'Tara as well as a brand-new announcer called Renegade Command. http://store.steampowered.com/app/634014 http://store.steampowered.com/app/399835 Furthermore, we're introducing a new Starter Pack in this update. The Starter Pack contains eight accessible characters that highlight various roles and playstyles, and is sure to contain a great line-up for players looking dive deeper into everything Awesomenauts has to offer.

    For full patch notes, check the bottom of this post.

    Already own some of the 'Nauts contained in the Starter Pack? Don't worry, as the game will automatically refund you the Awesomepoint-value of any duplicate characters you already possess prior to pruchasing the pack. The pack is available at $7.99 and to celebrate the release of Update 4.5 it's temporarily discounted by 20%.
    http://store.steampowered.com/app/425541 Last but not least, we're introducing a number of new 'Complete-the-set' bundles on Steam to allow players to obtain all available content for their favorite characters at a 20% discount. Check out the in-game armory for more information.

    Update 4.5: Revenge of the Renegades
    15-11-2017

    NEW character: Qi’Tara
    Being a Chilasi princess, it surprised everyone when Qi’Tara joined the Scargi military. After all, the Chilasi of Gromdom and the snail-like Scargi had been at war for decades in an attempt to settle an ancient dispute: whether the Splumbs that grow in the many gardens on their planet are a fruit, or whether they’re in fact a vegetable, as the Scargi maintained. Despite all that, she quickly rose through the ranks to become a royal guard in the Order of the Scargi Emperor and attained the title of Femme Fatale Haricot Beurre. Some say she seduced the Scargi emperor to provoke her father, the king, while others say she just did it to access the Scargi Shplumb reserves.

    Abilities:

    • Poisonous Blades: Slash and inflict a stacking poison onto your enemies.
    • Seven Star Strike: Temporarily gain the ability to slash rapidly around you.
    • Chakram Shift: Throw out a Chakram that sticks to your enemies and warp to it with a second press.

    NEW skin: Dark Masquerade Qi’Tara
    Serving as a member of the Order of the Scargi Emperor, Qi'Tara sometimes has to go undercover and blend into the crowd to protect Emperor Piere Feu Darret. Being a Chilasi (and armed to the teeth), that's rarely an easy feat. As a result, these tasks are usually left to other members of her Order when opportunities alow.

    Once a year though, during the national Splumb Carnival, Qi'Tara mingles with the splumb-covered, masked partygoers - marvelling many with what they think is an elaborate Chilasi-costume. The only ones that find out she's not just PRETENDING to be a heavily armed Chilasi warrior are the would-be assassins she encounters.

    For Qi'Tara the Splumb Carnival is the best day of the year as it allows her to indulge into her two favorite things: splumbs and murder.


    The Dark Masquerade Qi’Tara skin comes equipped with a fully customized voice set, and owning the skin will unlock a special portrait for use in-game.

    NEW: Renegade Command Announcer
    You've got the plan.
    You've got the weapons.
    You've got the explosives.
    You might even have an inside man to get you through the front door and into the facility.
    But none of that makes you a Renegade.
    For that, you need style. And a narrator.
    Let the Renegade Command announcer turn every mission you go on into something special.


    NEW: Awesomenauts Starter pack
    To help new players get started with Awesomenauts, we’re introducing a brand new Starter Pack. This bundle contains eight accessible characters that highlight various roles and playstyles, and is sure to contain a great line-up for players looking dive deeper into everything Awesomenauts has to offer.

    Already own one or more of the characters included in this pack? Don't worry! We'll give you the in-game Awesomepoint value for any of the characters you already own, giving you a jumpstart to unlocking other Awesomenauts.

    NEW: Character Bundles
    To help players obtain skins and relevant announcers for their favorite characters, we’re now offering Complete-the-set bundles on Steam that allow players to obtain content at a discount. Check out the armory to learn more about the bundles we have available!

    Profile Portraits
    • Step right up!
    • Look at that!
    • Dobl Dicey
    • Time-lost Slipper
    • Rocket toaster

    NEW: Animation editor
    Added the animation editor to the modding tools!
    • While modding a map you can now open the animation editor with F3.
    • Just like normal animations, modded animations can be used in maps and can be triggered by AI.
    • The animation editor features a timeline, parenting and keyframes to create more complex animations. -Through the animation editor you can also put sounds, text and rumble in your levels.
    • At the moment you can’t add custom sounds so you need to use the sounds that are already in the game.
    • At the moment you can only add newlines and special characters to Text objects by pasting them from Notepad, since the text field won’t accept them directly.
    • Due to memory constraints voices are only played if the character/skin/announcer is actually in the match, so for example you can’t use Lonestar’s voice in a mod if there’s no Lonestar in the match. This only goes for voices: sound effects can always be played.

    Behaviour editor
    • When reloading ai’s it will also respawn the selected character. This makes testing of behaviour changes easier.
    • New behaviour option: isTargetInRangeOfSKill. This will check if the behaviour target is in range of a specific skill.
    • A number of game variables are now directly available inside the behaviour editor. The list is mentioned in the help popup of the behaviour editor. The current variables are: character.width, character.height, character.maxHealth, character.position.x, character.position.y
    • Area search blocks have two extra parameters to align the search area against the character. These settings are: ‘horizontal alignment to character’ and ‘vertical alignment to character’.

    General
    • Skill aiming visuals are now correct when aiming behind you.
    • Added a team-switch area to the Test Map.
    • Commander Rocket is now available at 7500 Awesomepoints.

    Aiguillon
    • Further lowered the platform in the hiding area in front of the turret in order to make jumping onto more consistently possible.


    Commander Rocket
    • Rocket Launch, fixed that the ability could be used to move while snared.
    • Mother of Bombs, fixed that the nuke bug reduction to the long-distance rocket was still 33% instead of 30%.
    • Nuke Bug, fixed that it wouldn't activate until 0.2 seconds after Rocket was alive.


    Dizzy
    • Fake band aid, fixed that it sometimes didn't give a dash.


    Froggy G
    • Fixed that there was one item missing to his recommended build.


    Ix
    • Displace, fixed that displacing a bot before the doors open would lock the bot in place for the rest of the match.


    Nibbs
    • Firebreath, fixed that after being cocooned by Genji during firebreath she wouldn't resume after the cocoon wore off.


    Max Focus
    • Brutalities of the Kraken Unveiled!, fixed that the bullet would still come out even when Max is stunned during Scene Illumination.
    • Brutalities of the Kraken Unveiled!, fixed that the bullet would always face the direction at which the Scene Illumination was started.
    • Walm Krunkbite, fixed that the upgrade didn’t do anything.


    Penny Fox
    • Fixed an issue where the charge meter didn’t display the correct values.


    Ted McPain
    • Airstrike, fixed that the airstrike wouldn't trigger when holding it down while switching to shotgun.
    • Airstrike, fixed that airstrike showed visual pre aim even when the option is disabled.


    Skree
    • Spare blade, fixed that the spare blade would deal 1 damage after Starstorm Statue was bought.
    • Steeldrum, fixed that the damage upgrade was applied separate from the base damage, resulting in two separate damage numbers.


    Vinnie & Spike
    • Dead seahorse head, fixed an issue where it was no longer possible to dash through glass platforms when using this upgrade.


    [ 2017-12-06 17:36:08 CET ] [ Original post ]

    Last chance to get the All Nauts Pack!

    As we previously announced, the Awesomenauts All Nauts Pack is being retired when Awesomenauts 4.5: Revenge of the Renegades launches. In this update, it will be replaced with a brand-new Starter Pack.

    We're currently in final stages of testing the update, and if all goes according to plan the update will hit tomorrow, on December 6th. That means this will be your final chance to obtain the Awesomenauts All Nauts Pack, which grants you immediate access to all characters as well as access to new characters as they are released.

    The All Nauts Pack is currently available at 40% off as a 'going-away sale':
    http://store.steampowered.com/app/561527/Awesomenauts_All_Nauts_pack/
    The Starter Pack, which will launch alongside Update 4.5, contains eight accessible characters that each highlight a different playstyle. This allows newer players to get a headstart as they dive into all the content that Awesomenauts has to offer, and grants them an Awesomepoint-refund for any characters they already own.

    The eight characters included in the Starter Pack are:

    • Rocco - the arrow-slinging assassin
    • Coco Nebulon - the waveboard-riding harasser
    • Sheriff Lonestar - the gunslinger that excels at pushing lanes
    • Professor M. Yoolip - the wrench-wielding, dinosaur-summoning support
    • Leon Chameleon - the backstabbing assassin
    • Max Focus - the flying Awesomenaut that harasses enemies from a distance
    • Genji the Pollen Prophet - the shielding support 'Naut that can cocoon his enemies
    • The Scoop of Justice - the versatile warrior with incredible sustain



    [ 2017-12-05 12:28:51 CET ] [ Original post ]

    Qi'Tara Theme Revealed!

    Get ready for the weekend and the launch of Awesomenauts 4.5: Revenge of the Renegades with the Qi'Tara theme! https://www.youtube.com/watch?v=WQY_qZABmFc
    We're currently putting finishing touches on the update and aim to release it on December 6th. Get hype, and stay tuned for more secrets to be revealed early next week!


    [ 2017-12-01 16:33:47 CET ] [ Original post ]

    Dark Masquerade Qi'Tara is coming in Update 4.5!

    Get ready for Dark Masquerade Qi'Tara! She'll dance the Dance of Death and Wailing Waltz when Awesomenauts 4.5: Revenge of the Renegades releases! This awesome skin will come equiped with unique voicelines and a whole bunch of unique special effects.

    We're aiming to release Awesomenauts 4.5: Revenge of the Renegades on December 6th, so stay tuned for more reveals over the coming week as we approach launch of this new update!


    [ 2017-11-29 17:55:03 CET ] [ Original post ]

    Super Awesomenauts Dojo VODs now available!

    Team Boys 'R' Us recently won the Super Awesomenauts Dojo tournament, topping Serious Decisions in the Grand Finals. Congratulations to Niki, Ubi, DaveW, and Eddster on their victory, and many thanks to the team that helped make this tournament happen.

    If you missed the recent livestream, which featured the best game from the tournament, you can now catch the VODs on YouTube. Thanks to Uberransy, Fawx, SlowWolf, Pyrocheese, and MrPillow for casting!


    [ 2017-11-27 11:59:46 CET ] [ Original post ]

    Awesomenauts 4.5 Beta Updated!

    We just released the first Beta update for Awesomenauts 4.5: Revenge of the Renegades! Log into the beta to test out the brand new character, Qi'Tara, and some of the other changes we're working on for Update 4.5. The Beta update is currently only available to Windows and Mac users. A Linux version of the update will be released tomorrow.

    For info on how to access the Open Beta, please head over to our official forums.

    At this time, Awesomenauts 4.5: Revenge of the Renegades is scheduled for a release on December 6th.

    The patch notes for Beta Update 1 are included below.

    Update 4.5 Beta 2

    Aiguillon

    • Further lowered the platform in the hiding area in front of the turret in order to make jumping onto more consistently possible.


    Commander Rocket
    • Rocket Launch, fixed that the ability could be used to move while snared.


    Dizzy
    • Fake band aid, fixed that it sometimes didn't give a dash.


    Froggy G
    • Fixed that there was one item missing to his recommended build.


    Ix
    • Displace, fixed that displacing a bot before the doors open would lock the bot in place for the rest of the match.


    Nibbs
    • Firebreath, fixed that after being Cocoon by Genji during Firebreath she wouldn't resume after the Cocoon wears off.


    Qi’Tara
    • Chakram shift, fixed that it was possible to teleport behind enemy turrets.
    • Chakram shift, now also leaves a chakram upon shifting, which can be used to shift back.
    • Chakram shift, chakram lifetime reduced from 5 to 3.5 seconds.
    • Chakram shift, impact and shift damage reduced from 200 to 180.
    • Chakram shift, shift damage area increased by 30%.
    • Chakram shift, cooldown increased from 8 to 9.
    • Gunpowder box, damage amplification reduced from 9% to 7% per stage, duration reduced from 3.5 to 2 seconds.
    • Peel off face mask, now reduces the damage dealt by enemies who have been hit by a shift by 15% for 2 seconds.
    • Rakki comb, now also increases damage against droids when shifting.
    • Seven Star Strike, fixed tooltip to display the correct attack speed increase.
    • Seven Star Strike, actual attack speed increase increased from 33% to 40%.
    • Seven Star Strike, no longer deals damage behind Qi’Tara.
    • Hairdresser fries, fixed tooltip to display the correct damage increase.
    • Salty Seal, fixed an issue where sometimes the cooldown wouldn’t reset upon picking up a healthpack.
    • Salty Seal, fixed that the cooldown for Seven star strike would also reset when picking healthpacks spawned by other 'Nauts.
    • Salty Seal, fixed that it also healed while the Seven star strike is active.
    • Baby plumbin oil, replaced by lifesteal effect which heals for 30% of the damage dealt.
    • Poisonous Blade, damage over time increased from 65 to 85, duration from 6 to 6.5 seconds.
    • Poisonous Blade, when hitting multiple enemies it will now switch between non-Naut targets if their healthbar is filled with damage-over-time.
    • Poisonous Blade, direct damage against turrets increased by 100%.
    • Portugese warblade, fixed that no attack animation would show when attacking enemies from behind.
    • Coba Serpent, fixed that the effect would last the entire duration of Seven Star Strike.
    • Silent killer, now works on enemies who are stunned, slowed, silenced, blinded and/or snared.
    • Silent killer, damage increase reduced from 50% to 40%.
    • Lily of the Isle, updated the description to clarify its use.
    • Lily of the Isle, fixed that it didn't work during Seven Star Strike.


    Ted McPain
    • Fixed that airstrike showed visual pre aim even when the option is disabled.


    Vinnie & Spike
    • Dead seahorse head, fixed an issue where it was no longer possible to dash through glass platforms when using this upgrade.

    Modding
    • Fixed that it was possible to use the animation editor to mirror animations from the core game.
    • Fixed that the “secondaryTexture” property of Text objects didn’t open the texture browser.
    • Fixed that the button to show link visualisers (for parenting) didn’t have a proper icon and tooltip.


    [ 2017-11-23 15:47:40 CET ] [ Original post ]

    The Autumn Sale is here!

    Happy Thanksgiving! Enjoy the extra-long weekend! To celebrate, we're offering a whole bunch of awesome discounts on Awesomenauts skins, droppods, announcers, characters and, for the first time ever: the All Nauts Pack!

    The following discounts are available until November 28th, 10AM PT:

    • 40% off all skins
    • 30% off 'Nauts from the Steam Store
    • 50% off all announcers
    • 50% off all droppods
    • 40% off the All Nauts Pack

    http://store.steampowered.com/app/561527/Awesomenauts_All_Nauts_pack
    Grab the All Nauts Pack at 40% off during the sale while you can, as it will be retired from the store once Awesomenauts 4.5: Revenge of the Renegades releases on Steam. The All Nauts Pack will immediately unlock all playable characters in the game, and you'll also unlock any new 'Nauts immediately as they are released.

    At this time, the Update 4.5 is scheduled to release on December 6th, so that means you have two more weeks to get the pack. After that, you'll no longer be able to obtain it. We'll let you know about the definitive release date as we get closer to release.

    The Autumn Sale marks the first time a couple of new skins are on sale, like the Soulhuntress Raelynn skin, the Commander Cook-it and Pyromancer Smiles skins, and the Kunoichi Dizzy skin. Just like the other skins, they're 40% for the duration of the Autumn Sale!

    [Url=http://store.steampowered.com/app/399837/Awesomenauts__The_Ringmaster_Announcer/]The Ringmaster Announcer, which was added in Update 4.4: Cirque du Brawlee, is also on sale for the first time... at a whopping 50% off! Get it while you can, and play some 'Nauts this weekend with some new skins!


    [ 2017-11-23 09:56:07 CET ] [ Original post ]

    Update 4.5: Revenge of the Renegades - Now in OPEN BETA

    Qi'Tara has been preparing her blades for a little while now, and is now one step closer to joining the Awesomenauts! Try her out in the open beta right now and share your feedback on the official Awesomenauts forums!

    In Update 4.5: Revenge of the Renegades we'll finally have all the members of Rocket's Renegades reunited as members of the Awesomenauts. Qi'Tara complements the team as an incredibly agile assassin that excels at chasing down her victims.

    This update also brings a cool new feature to the Level Editor: the animation editor! This new tools gives players the ability to create elaborate animations, and it's the same tool the developers use for many of the in-game effects.

    For a complete list of what's new, please check out the patch notes for this first beta. For a guide on how to access the open beta, please visit our official forums.

    In addition to bringing a new character and this upgrade for the level editor, Update 4.5 will also bring a couple of changes to the different types of content-bundles we have available right now.

    Based on a lot of data and user feedback we will be replacing the All Nauts Pack when Update 4.5 launches! In it's place will be a new Starter Pack that's cheaper and more player-friendly, while also keeping the sense of progression intact.

    Of course, players who already own the All Nauts Pack will continue to receive new characters as they release - so this change won't impact existing owners in any way.

    Furthermore, we'll also be replacing the Costume Parties with a new type of bundle when the update launches. Since the game has gone free to play, not all players have access to the same characters anymore and having a fixed pack of skins for various characters no longer makes as much sense. In the weeks ahead, we'll detail the new Starter Pack and the new skin bundles.

    We'll let you know at least two weeks in advance before the All Nauts Pack and Costume Party packs actually retired, so stay tuned for more news. If you've been holding out on the All Nauts Pack you'll probably want to pick it up in the coming weeks before it's too late!

    http://store.steampowered.com/app/561527/Awesomenauts_All_Nauts_pack/


    [ 2017-11-15 18:27:56 CET ] [ Original post ]

    Unlimited Power is back!

    Unlimited Power is back! Play this awesome game mode in the Weekly Brawl and experience true power with your favorite 'Nauts!

    In Unlimited Power, there are no restrictions on how many upgrades you can own and all upgrades are a lot cheaper than they usually are. As with all other Weekly Brawls, you'll receive a massive Awesomepoint and XP bonus for your first couple of games.

    Log in, play some games, blow stuff up, have a blast... have a great weekend!


    [ 2017-11-10 12:07:01 CET ] [ Original post ]

    Play Randomnauts in the Weekly Brawl!

    The weekend is coming up, and that means a new Brawl of the Week is now live! This week, you'll be facing off against other players in Randomnauts - which means you're assigned a random character every time you die, and receive randomized upgrades every time you've earned a fixed amount of Solar! Log in and play a couple of games before the weekend is out!

    Get ready for hectic battles and ever-shifting team compositions, have a great time, and earn a massive Awesomepoint and XP boost for your first couple of games.


    [ 2017-11-03 14:21:56 CET ] [ Original post ]

    First look at Qi'Tara!

    https://www.youtube.com/watch?v=79p9dm9oS3A On the latest Streamisho, Joost and Olivier showed off the first gameplay footage of Qi'Tara! Catch the VOD above for a full rundown of her skills and her current pre-beta upgrades. We've still got some work to do on Qi'Tara and will be doing tests at Ronimo HQ over the next few weeks, so please note that many of these items are still subject to changes.

    We expect to be able to make the open beta for Update 4.5, containing Qi'Tara, available in two weeks time, so make sure to tune in to the the next Streamisho on November 15th!


    [ 2017-11-02 15:10:22 CET ] [ Original post ]

    Qi'Tara gameplay reveal today!

    Hey everyone, Qi'Tara is slated to become the next character to join the Awesomenauts and we'll be showing off gameplay later today on the Streamisho! Tune in to twitch.tv/RonimoGames at 17:00 EU time, noon ET, 9AM PT.

    On top of a whole lot of info about Qi'Tara and our raffles, we'll also be showcasing some new stuff that will be added in Update 4.5, so make sure to tune in!


    [ 2017-11-01 12:34:24 CET ] [ Original post ]

    Spooky skins and announcers discounted for Halloween!

    Halloween is coming up soon, and that means it's time to don a costume and scare some people! Luckily, the Steam Halloween Sale is here, and that means we're discounting lots of spooky Awesomenauts costumes by 40%. Lots of items are discounted, so make sure to browse the Armory in-game to see what's on offer!

    Some highlights are linked below - click on the images to go to the
















    [ 2017-10-27 11:38:09 CET ] [ Original post ]

    'What is 'Nauts' by Slow Wolf!

    https://www.youtube.com/watch?v=Eak3OKRoCk8 We've teamed up with Slow Wolf to bring new players a video-introduction to Awesomenauts! This video helps new players learn everything they need to know about the game, and should help them prepare for their first matches.

    Over the coming weeks, we'll be releasing a couple of additional videos in which Slow Wolf covers the basics of Froggy G, Sheriff Lonestar, and the Scoop of Justice!


    [ 2017-10-20 13:11:31 CET ] [ Original post ]

    First Qi'Tara teaser images!

    With Awesomenauts 4.4: Cirque du Brawlee live for two weeks, we're slowly turning our attention to the next update for Awesomenauts. We're hard at work to finish Qi'Tara, the fourth Renegade to join the Awesomenauts, and will be giving you all a gameplay demo during the next Streamisho on November 2nd.

    For now, we do have a couple of teaser images that highlight some of the new skills for this mysterious 'Naut!



    Qi'Tara is shaping up to a great new addition to the cast, and we can't wait to show you more. Stay tuned for more teases over the coming weeks, and a full reveal on November 2nd!


    In the meantime, don't forget to log in this weekend for a new Brawl! This week we're playing Team Deathmatch, which pits your team against three players on a small map with very few opportunities to escape or heal!


    [ 2017-10-19 14:23:51 CET ] [ Original post ]

    Awesomenauts 4.4.2 NOW LIVE

    Hey everyone, we just released Update 4.4.2, which addresses several of the remaining bugs from our last update and makes improvements to the stability of Brawls. As always, please let us know about issues by reporting them in the Support section of our forums: http://www.awesomenauts.com/forum/viewforum.php?f=13

    Thanks for helping us iron out the last couple of issues over the last week, and we hope you have a blast with the latest update :)

    Update 4.4.2
    17-10-2017

    General

    • Fixed that 2 missions would be granted after a day rather than 1
    • Fixed a crash that occurred when quitting the game
    • Fixed incorrect display of ‘M_PartySlot_DownloadingMods’ when locked out of matchmaking
    • Unlocked Raelynn for recruits who didn’t unlock her when they were first recruited
    • Added some UI elements and effects to Daily Mission UI to better clarify that only 1 Daily Mission will appear per day.
    • Fixed that the brawl timer tooltip that appears when hovering over the Brawl button in the Play menu sometimes showed incorrect brawl ETA.
    • Fixed that quitting the game sometimes took very long
    • Fixed that it was possible to play with other nauts than Rocco in the Tip Top Brawl, and prevented the same from happening in similar Brawls.
    • Fixed that players could make custom changes to Brawls



    Commander Rocket
    • Box of cirean cigars, fixed that the second stage did nothing.



    Derpl
    • Derpl should no longer fire his Nuke from his feet.
    • Nuke, fixed an issue where it was possible to desync the charging and firing of the Nuke.
    • Tweaked Derpl’s visual indicator to show the area in which Derpl’s nuke deals damage.
    • Deployment Pads, fixed that the knockback pulse sometimes wouldn't trigger.



    Genji
    • Gettin’ Out of Da Hood, no longer applies to allied droids.
    • Spiritual Cooking, no longer applies to allied droids.
    • The last pieridae transformae, fixed that it didn’t kill enemy droids when playing as team blue.
    • The last pieridae transformae, fixed that the gold from the killed droid wouldn’t fly to Genji.
    • The last pieridae transformae, fixed that a droid would spawn and despawn whenever a floor or ceiling was hit by cocoon.



    Ix
    • Overexposed nature photo, fixed that the upgrade would still extend the duration bar shown during bond.



    Jimmy and the LUX5000

    • Micey the Mech-pilot, fixed that the knockback pulse wouldn't trigger correctly when the skill isn't cancelled.



    Max Focus
    • -Galactic police scanner, fixed that it didn’t stack correctly with Incriminating dirt and Addresses of the Stars!



    Nibbs
    • Orb of Omicron, fixed that the orb sometimes wouldn't spawn.



    Penny Fox
    • Tweaked Penny Fox’s visual indicator to show the area and trajectory in which Pulse deals damage.



    Professor Yoolip
    • Badly washed lab coat, fixed that the cooldown effect was also triggered by hitting turrets.
    • Laboratory Centrifuge, affected droids now drop healthpacks again.



    Raelynn
    • Fixed that Soulhuntress’ Raelynn’s trail would show up when invisible.



    Sentry
    • Circuits of Time, fixed that the upgrade wouldn't create a clone.



    Skree
    • Steeldrum, fixed tooltip stat.



    Skølldir
    • Bash with Fistbump upgrade can now deflect projectiles again.



    Ted McPain
    • Shotgun, fixed that it was possible to shoot at the same time as activating stimpack. This resulted in a shotgun blast from Ted’s feet.
    • Angel wing toilet paper, fixed that activating stimpack and teleporting at the same time while in possession of this upgrade would keep your shotgun filled up during the stimpack’s effect.



    Vinnie & Spike
    • Tweaked Vinnie & Spike’s visual indicator to show the area in which Spike Dive deals damage.


    Known Issues
    • Purchasing Dead Seahorse Head causes the skill visualization of Spike Dive to remain fixed in the level until cast again or casting Smoke Screen.
    • Not all skill visualizations accurately predict the range of an ability when targetting behind you.


    [ 2017-10-17 15:13:46 CET ] [ Original post ]

    Brawl of the Week: Tip-Top!

    It's time for the beakening! The new Brawl of the Week is now available and it's time to get your bow out with Rocco. Tip-Top is here, and you should be playing it right now!

    This brawl pits both teams, with every player as Rocco, against each other in a Team Deathmatch-style encounter... with damage boosted up to 300%! You'll have to dodge, duck, dip, dive, and dodge as many arrows as you can to survive while taking out the opposition.

    Log in to Awesomenauts and play a couple of Tip-Top matches to earn a massive XP and Awesomepoint bonus!


    [ 2017-10-12 16:16:07 CET ] [ Original post ]

    Free Naut Rotation for Week 41

    A new week, a new set of 'Nauts available for free in our weekly rotation. This week, sneak around and get the jump on your enemies with Leon Chameleon, or spike-dive into battle with Vinnie & Spike. Use Sentry X-58, one of the original Starstorm 'Nauts, to dominate the battlefield with his versatile teleport ability and Black Hole Sun attack.

    The final character available in this rotation, Rocco, also has a special role to play in the next Weekly Brawl... so if you're not familiar with him yet you might want to play a couple practice games with him to get ready for the weekend!

    All these characters are available to all players with account level 6 or higher, and can be played in all game modes until the end of the week. Enjoy, and let us know whether any of these are your new favorites!


    [ 2017-10-11 14:36:04 CET ] [ Original post ]

    Patch notes for Update 4.4 Hotfix 1



    Hotfix 1 for Awesomenauts 4.4: Cirque du Brawlee is now available! The patch notes for this update are included below.

    Click here to get a quick overview of all that is new in Cirque du Brawlee!

    Update 4.4.1
    6-10-2017

    General
    -Fixed that the ‘Gain 4 naut levels’ mission didn’t track properly
    -Fixed droppod tiles playing continuous sound.
    -Fixed that it was possible to trigger skills twice in the ‘try’ map.
    -Added the proper Ringmaster announcer icon in the in-game pause menu.


    Coco
    -Ball lightning, fixed that Coco couldn't autoattack while aiming.


    Commander Rocket
    -Laser Trap, the trap does now fly through glass platforms from above.


    Froggy G
    -Tornado, fixed that the skill could be triggered without effect during Splash Dash.
    -Bio Fuel Cells, fixed that Twister Tweeters damage wasn’t applied when canceling Tornado.


    Genji
    -The last pieridae transformae, hitting neutral creeps with cocoon now also produces flying droids.
    -The last pieridae transformae, resulting flying droids rewards such as Solar now go to Genji.
    -Auto attack, removed delay caused by skills.


    Gnaw
    -Acid spit, fixed that Gnaw couldn't autoattack while aiming.


    Jimmy and the LUX5000
    -Missile Barrage, fixed that the skill fired 3 rockets, instead of 4.


    Leon
    -Suprise party mask, fixed description which implied a second stage.


    Max Focus
    -Scene Illumination, fixed that it shows the right cooldown in the tooltip.


    Professor Yoolip
    -Gripping Gaze, fixed that Yoolip couldn't autoattack while aiming.
    -Remote controlled whisk, fixed that the effect would only briefly show up at the end of Gripping Gaze.


    Raelynn
    Fixing a holdover bug from the beta.
    -Receding Ponytail, solar cost increased from 220 to 270.


    Sentry
    -Circuits of time, fixed that no clone was produced upon teleporting.


    Skree
    -Sawblade, fixed that Skree couldn't autoattack while aiming.


    Swiggins
    -Drop Anchor, fixed that turning off the skill aiming visual had no effect.
    -Drop Anchor, fixed that the Admiral couldn't autoattack while aiming.


    Ted McPain
    -Added a visual indicator for airstrike showing the width of the airstrike ability.


    Voltar
    -Increased jump height by 2.5% to make Voltar more reliably reach the platforms in front of the lower turrets in Aiguillon.

    Known issues
    -Yoolip’s Laboratory centrifuge upgrade doesn’t work currently.


    [ 2017-10-06 17:22:33 CET ] [ Original post ]

    Patch notes for Update 4.4

    Awesomenauts 4.4: Cirque du Brawlee is now available! The patch notes for this update are included below, but we've posted a more reader-friendly summary of what's included in this update in another announcement.

    Thanks for playing, and we hope you enjoy the latest Awesomenauts update!

    Update 4.4
    Released on 5-10-2017

    NEW: Brawls
    Patch 4.4 introduces a brand new matchmaking game mode: Brawls!

    Brawls will present limited time opportunities to play with and against other players in special matchmade bouts with unique rulesets. From regular Awesomenauts matches on weird new maps to triple damage team deathmatch with only Rocco’s, Brawl is set up to spice up and diversify your Awesomenauts experience.

    We’ve seen a lot of players enjoying many wacky and weird game modes in custom games. There’s even been some very fun to watch tournaments (King of the Frogs comes to mind). Brawl will make that experience accessible by adding matchmaking, and rewards. Brawl will be a highly accessible purefun™ gamemode. Some characters might be grossly overpowered in some of these game modes, but in brawls that’s part of the fun!

    Brawls will award Awesomepoints and experience, just like regular matches. The first 3 brawl matches, though, will award 4 times as much!
    NEW: Daily Missions
    Daily missions are random objectives that will award you with Awesomepoints when you complete them. You can have up to 3 Daily Missions available to you and a brand new mission will appear each day.
    Daily Missions will appear in the main menu and will have various different types of objectives and reward amounts. Some missions might require you to play a random character, while others will ask you to deal a specified amount of damage to enemy turrets. You will be able to complete these objectives in both the Co-op versus Bots and Online Match game modes.

    To keep overall Awesomepoints gain the same now that Daily Missions are introduced, Awesomepoints gain for matches has been reduced.

    NEW: Main Menu Tiles
    Main Menu Tiles are banners in the main menu that point you to various aspects of the game. The game will try to figure out what kind of information is appropriate for you and will then show a tile for it. For example, tiles will alert you when a character is close to leveling up, or advise a certain game mode.

    NEW: Skill aiming visuals
    In order to help players see where their skills will end up, we’ve added aiming visuals for almost all of them. Some characters already had these visuals, like the Lunge for Deadlift or skills which require charging such as Lonestar’s Dynamite. Now when you hold down the action button to trigger a skill, you’ll see it’s effect visualized in the game. Letting go will then trigger the skill. Of course if you feel you don’t need it and want skills to trigger just that bit faster, you can turn it off in the settings.

    Known issues:
    • Penny dash distance prediction not accurate
    • Clunk bite aim shown on wrong side of character when aiming backwards
    • Froggy dash icon is not shown as disabled while tornado is active


    NEW premium skin: Soulhuntress Raelynn
    Whoever said 'The enemy of my enemy is my friend' sure never met Soulhuntress Raelynn. Though she spends her days hunting demons, cultists, and other evil scum (which lots of folk appreciate), she's not particularly nice company at parties and friendly get-togethers. One time she attended a feast some villagers organized in her honor and she used her laser rifle to 'cleanse' the demon-shaped chocolate cake the villagers had spent days to prepare for her in secret. In the end, she's just not a people person, and most people have learned to leave her alone and not invite her to their parties.

    She is GREAT friends with Cuddles though. Together they've cleansed more demons and other evildoers from this world than you'd feel comfortable knowing. And a chocolate cake.


    This is a paid DLC and comes with a fully customized voice set and a portrait! http://store.steampowered.com/app/605940/Awesomenauts__Soulhuntress_Raelynn_Skin/

    NEW announcer: Ringmaster Announcer
    Ladies and Gentlenauts, welcome to Cirque du Brawlee! It's a brand new show in the greatest big top of the galaxy. Step right up, step right up!

    The Zork family is proud to present you tonight's entertainment: a feast of slaughter, daring adventures, and violence! We'll keep you on the edge of your seat as the intrepid heroes perform for you in our Circus. Witness the marvel of twenty Nauts plunging through the air - sans safety net! Gasp when you see our throng of clowns plummet to their seeming deaths, all to make you laugh, dear paying audience! But don't worry, all of it is completely safe... for you!
    http://store.steampowered.com/app/399837/Awesomenauts__The_Ringmaster_Announcer/

    NEW portraits
    Several new portraits have been added in this update. These can be unlocked with AwesomePoints:
    • Borble Birk
    • Little Johny
    • Hawk bomb
    • Katy Kork
    • Rob Bourgogne
    • Don Steward


    General
    • Reduced startup time in case of certain rather rare router settings
    • Fixed a rare crash in replays if the chatlog was corrupted.
    • Baby Kuri Mammoth, now also affects the duration of chains.


    Aiguillon
    • Lowered the glass platform in front of the front bottom turrets to make sure all ‘Nauts can jump up into that hide area.



    Ayla
    Toning down some of the recent changes which turned Ayla players into Evil Eye + DoT cannons, and make Rage a bit more viable again.
    • Rage, base shielding values changed from 7%>14%>21%>28%>35% to 10%>16%>22%>28%>34%.
    • Jail Food, damage over time reduced from 120 to 105 per stage.



    Commander Rocket
    • Base speed reduced by 7%.
    • Rocket launch, projectile collision vs. obstacles reduced by 25%.
    • Rocket Launch, no longer knocks back enemies.
    • Mad Bomb, now increases self-knockback by 30%.
    • Scorched cigar pouch, slow reduction from 12.5% to 10% per stage.
    • Nuke bug, now reduces the self-knockback as well as the damage of Rocket launch by 30%.
    • Liquid MRE, loading speed increase reduced from +50% to +30%, price reduced from 280 to 220.
    • Liquid MRE, no longer framerate dependent.
    • Box of Cirean Cigars, split into two stages, adding 20 damage each for 145 per stage.



    Deadlift
    Triple Cowbells of Honor (-shield decay rate) stimulates trying to keep the Protective Pose shield active, while players are better off activating it when needed and starting the cooldown when it’s not needed. This replacement better fits this playstyle and adds to the skill ceiling by giving players further control over their shield.
    • Triple Cowbells of Honor, now reduces the cooldown of Protective Pose by 30% if the shield is cancelled manually.

    Cowboy Boogeyman Storybook is underwhelming compared to his other options
    • Cowboy Boogeyman Storybook, Movement speed increase buffed from 20% to 25%, duration increased from 2 to 3 seconds.



    Dizzy
    Slight reduction of Dizzy’s powerful clearing during midgame.
    -”Dizzy’s greatest hits”, damage increase now only affects Awesomenauts.
    Dizzy’s auto-attack base DPS is really weak. She’s supposed to be low-damage/low-risk, but it was a bit too much
    • Bubble Shot, damage increased from 65 to 70.
    • Blowfish Nozzle, static bubble duration increased from 1.5s to 2s, price increased to 175.
    • Slimy Markers, price reduced from 155 to 125 per stage.



    Froggy G
    Since Twister Tweeters (explosion at end of Tornado) is very popular, the Tornado duration upgrade is considered very weak. This is because it postpones the Tweeters effect. If duration also allows for cancellation, it would allow players to trigger the Tweeters effect themselves. Additionally it would improve the ability against teams who have stuns to interrupt Tornado.
    • Bio Fuel cells, now also allows for cancelling the tornado after 1.6 second into the ability.



    Genji
    While The last Pieridae Transformae is reasonably popular, it is one of the weakest options in the row as it makes Genji waste his most powerful skill on droids. Since it is unique and thematic we would like to keep it in some form though.
    • The last Pieridae Transformae, now always produces a flying droid. Also makes Cocoon kill all types of droids.

    Attempt to rebalance the Blessing row.
    • Blessing, base duration reverted from 2.5s to 3s.
    • The Cat Pillar, healing reduced to 100 per stage, price reduced to 175 per stage.
    • Spiritual Cooking, now increases damage of affected allies by +8%.
    • Kremzon Calendar, cooldown reduction increased from 1.5 to 2 seconds per stage.
    • Gettin’ Out of Da Hood, speed-up reduced to 20%.
    • Hidden Leaves, price reduced to 175 solar per stage.

    Popular but on the weak side, Storm Drum could use a buff.
    • Storm Drum, price reduced from 160 to 130 per stage.



    Gnaw
    Reduce price of DPS weedling items significantly, as they are outclassed by more burst-oriented and more efficient items.
    • Corrosive spores, price reduced from 180 to 150 per stage.
    • Flex neck, price reduced from 150 to 120 per stage.

    Some tweaks to improve the item balance on his base attack row
    • Bite, damage duration reduced from 5s to 4s.
    • Rotten teeth, damage duration decrease removed, price reduced from 225 to 195 solar.



    Ix
    Adjustments to make bond a little less overbearing.
    • Psionic Bond, maximum enemy tether length reduced by 20%.
    • Displace, swap time reduced from 0.4 to 0.3 seconds.

    A slight buff to an underwhelming upgrade
    • Time Travelled diamond, damage increased from +12% to +15% per stage.
    • Root tea, effect duration increased to 3 seconds.
    • Overexposed nature photo, now also gives Ix 50% of the healing done to allies when bonded.



    Jimmy and the LUX5000
    This upgrade is a downgrade in many cases, because of how the damage is spread.
    • Micey and the Missile factory, base missile is no longer reduced in damage by this upgrade.



    Leon
    Surprise Party Mask (+damage out of stealth) is too expensive for what it does
    • Surprise Party Mask, merged to one stage of +110 damage for 200 Solar.



    Lonestar
    • Dynamite throw, collision size vs. characters increased by 15%.
    • Missile, projectile collision vs. obstacles reduced by 15%.
    • Another missile, projectile collision vs. obstacles reduced by 15%.
    • Height per jump increased by 8%.



    Rocco
    Drawing speed is hardly a problem for Rocco, so the Birdseed Donuts (reduced draw speed) upgrade is very unpopular. It also makes lob-shots harder to pull off, which are a popular way of making arrow shots harder to dodge.
    • Birdseed Donuts, now reduces the cooldown of vengeance by 2s for hitting a precision shot, and extends vengeance by 1s if it is active.



    Scoop
    The Holy Cup has become the way to go in high level play as the benefits are huge for a close-knit team.
    • The Holy Cup, ally healing reduced from 75% to 65% of self healing.

    This upgrade gives too little compared to other upgrades in the same row, also too expensive.
    • Chain mail Tunic, attack speed increase increased from +8% to 10% per stage.

    A slight tweak to make this upgrade trigger a little less often
    • Titanium Coneshield, reduced health Scoop needs to be below from 80% to 75%.



    Sentry
    • Teleport Beacon, explosion radius increased by 25%.

    This upgrade used to be useful for unintended extra burst damage for the Teleport Beacon ability, until it received a significant arming time in a recent update. This modification should make it more viable again
    • Circuits of Time, decoy arming time reduced from 2 to 1 second, fixed collision detection.



    Skølldir
    • Bash 3rd punch, replaced ceiling detection hack with actual smaller collision vs. obstacles.
    • Stolen couch, range reduced from +5 to +4, price reduced from 190 to 170 solar
    • Small Volcano, price reduced from 225 to 205 solar.
    • Electric hammer, snare duration reduced from 0.5s to 0.35s, price reduced from 220 to 200 solar.
    • Bash, base damage increased by 10%
    • Chunk of salted meat, damage reduced from +13% to +10% per stage, price reduced from 215 to 195 per stage.
    • Pale Mead, now increases damage of third punch, +70 damage for 280 solar.



    Skree
    • Magic Sunballs, price reduced from 220 to 195 solar.
    • Sawblade, damage is now dealt through a fast 0.1 second DoT to prevent it from stacking with Spare Blade damage.
    • Fixed that on the minimap Totem showed a glass platform above it.



    Smiles
    • Fixed Pyromancer Smiles’ splash art not being large enough in the end of game screen.
    • Fixed that flamethrower sound kept playing if Smiles started teleporting while shooting.
    • Pocket Dog, damage over time per stage reduced from 100 to 90.
    • Bush Fire, damage per flame reduced from 31 to 28.
    • Tail Whip, damage reduced from 300 to 280.
    • Tail Whip, stun duration reduced from 0.2 to 0.1 seconds.
    • Unicornian Butt, stun duration increase reduced from 0.3 to 0.2 seconds, price increased from 200 to 240.
    • Trapper's Hook, duration is now affected by Baby Kuri Mammoth.
    • Base health, reduced from 1650 to 1550.



    Yuri
    • Titanium spikes damage increase increased from +10% to +12% per stage.
    • Chrono rift, cooldown reduction increased from 2 to 2.5 seconds, for 165 solar per stage.
    • Flash forward, no longer decreases bubble duration.
    • Giant Monocle, range increase decreased from 27% to 22%.
    • Instant charge battery, price reduced from 210 to 150 solar per stage.
    • Flyswatter, now adds a non-stacking DoT to laser which deals 80 damage over 4 seconds.
    • Base Health, increased from 1350 to 1400.
    • Wraith Stone, replaced by Barrier Magazine.


    Modding new features
    • Particles can now be modded. You can edit them in the Particle Editor and include them in your mods. To access the Particle Editor you must be in a map editing session on a map that is part of a mod. Press F2 to open it. Press “New” to create a new particle template. Modded particles can be used in levels through the Particle object.
    • Can now override default turret health through the new setting healthOverride.
    • Can now override turret shoot cooldown through the new setting shootCooldownOverride. Note that turret shooting speed is limited to 10 bullets per second for stability reasons.
    • Can now add additional damage to turret bullets through the new setting additionalDamage. By setting negative numbers here you can even create healing turrets now.
    • Can now override what bullets a turret shoots through the new setting overrideBulletSettings. Note that not all bullet types actually work with turrets, but most do. (Holy cow, turrets shooting Derpl Nukes are scary!)
    • Can now override at what distance a turrets starts aiming and shooting at characters through the new setting targetingRangeOverride.
    • Can now swap the default orientation of turrets through the new setting swapDefaultOrientation.
    • Can now hide turrets from the minimap through the new setting showOnMiniMap.
    • Can now let Buttons turn Turrets on/off through the new setting activationInfluencedBy.
    • Buttons can now turn Particle objects on/off.
    • Tutorial textures and animations can now be used in modded maps.


    Modding fixes
    • Fixed that the hideByButton option in Texture objects didn’t work if anything in the Texture was animated, and didn’t combine correctly with setting a colour on the Texture.
    • Fixed that if opacity and colour were both set on an Animation object, then particles inside the animation would not update their colour correctly anymore.
    • Fixed that automatically reloading textures while editing a modded map didn’t work. (Works both in DirectX and OpenGL, but not on Linux and Mac.)
    • Fixed that when browsing Animations or Particles they were positioned too high, half over the button above.
    • Fixed mod preset not being selected by default when editing a map.


    [ 2017-10-05 15:19:15 CET ] [ Original post ]

    Cirque du Brawlee - OUT NOW!


    Step right up, step right up! Cirque du Brawlee has rolled into town!

    It’s a true festival of carnage with the addition of a weekly Brawl that provides bonus XP and Awesomepoints rewards to participants, and every weekend players will be able to enjoy a new gameplay mode with different rules, powers, and modifiers. For instance, this week we’re starting with the Unlimited Power Brawl - a game mode where all upgrades have a fixed price and there are no restrictions on how many upgrades you can have. Which ‘Naut will reign supreme when all there’s nothing to hold them back?
    This latest update also introduces Daily Missions. These missions challenge players to complete matches with a specific type of character, to claim victory in a certain number of matches, or to fulfill another objective. The reward for completing these missions? Sweet, sweet Awesomepoints that players can use to purchase additional characters or unlock other cosmetic upgrades.
    In addition to these new gameplay features, we’ve also further refined the experience for players who are new to Awesomenauts. To welcome these new players into our community, we’re providing them with new features that help them predict the effective range of their abilities, and are providing them with a set of daily missions that help them explore the various features Awesomenauts has to offer. We're sure many of these changes will also benefit veteran players who are experimenting with newer characters or returning to the community.

    On top of all these new features, we're also adding a batch of new profile portraits to the mix, and releasing the Soulhuntress Raelynn skin, as well as the Ringmaster announcer! http://store.steampowered.com/app/399837/Awesomenauts__The_Ringmaster_Announcer/ http://store.steampowered.com/app/605940/Awesomenauts__Soulhuntress_Raelynn_Skin/ We’ve got more content lined up for the last couple of months in 2017. Qi’Tara, the character lined up to become the 33rd Awesomenaut, will be revealed in full soon. She is expected to make her public debut in an open beta within the next couple of weeks.


    [ 2017-10-05 14:56:11 CET ] [ Original post ]

    Update 4.4 Delayed :(


    Update: We have resolved the issue on our end and will publish the update tomorrow, October 5th.

    Hey everyone! While doing the final preparations for the update, we encountered a pretty nasty gameplay bug. We're currently doing what we can to address the issue, but it does mean the update will not be launching at the time we originally intended.

    We'll do what we can to keep you updated on our social channels, so follow us at twitter.com/RonimoGames to get the latest news on this. Join us on Twitch.tv/RonimoGames in a few minutes for a full reveal of what's included in the update, and a showcase of the new Soulhuntress Raelynn and Ringmaster announcer skins.

    Apologies about the delays, but thank you for bearing with us!

    Ronimo Robin


    [ 2017-10-04 18:12:32 CET ] [ Original post ]

    The Ringmaster - a new announcer in 4.4!

    Get ready for the launch of Awesomenauts 4.4: Cirque du Brawlee! Not only will you be able to enjoy a new Brawl every weekend, you're also able to bring the Ringmaster announcer into every game you want with a brand-new announcer.

    The Ringmaster announcer turns every match you play into a Carnival of Violence, a Circus of Murder, and a Spectacle of Slaughter! Step right up, step right up!

    Awesomenauts 4.4: Cirque du Brawlee launches tomorrow, on October 4th.


    [ 2017-10-03 17:19:21 CET ] [ Original post ]

    Soulhuntress Raelynn is coming!

    On top of all the cool features we've already got lined up for Awesomenauts 4.4, we're adding a brand-new skin for Raelynn! Soulhuntress Raelynn is here, and she's ready to hunt down all the demons, cultists, and other evil-doers you can throw at her!

    Whoever said 'The enemy of my enemy is my friend' sure never met Soulhuntress Raelynn. Though she spends her days hunting demons, cultists, and other evil scum (which lots of folk appreciate), she's not particularly nice company at parties and friendly get-togethers. One time she attended a feast some villagers organized in her honor and she used her laser rifle to 'cleanse' the demon-shaped chocolate cake the villagers had spent days to prepare for her in secret. In the end, she's just not a people person, and most people have learned to leave her alone and not invite her to their parties.

    She is GREAT friends with Cuddles though. Together they've cleansed more demons and other evildoers from this world than you'd feel comfortable knowing. And a chocolate cake.


    [ 2017-10-03 11:56:39 CET ] [ Original post ]

    Cirque du Brawlee rolls into town October 4th!

    Get ready! Awesomenauts 4.4: Cirque du Brawlee is launching on October 4th!

    One week from now, we're launching a massive update with plenty of cool stuff to look forward to. Get hype for the addition of Daily Missions, the arrival of a weekly Brawl that grants you lots of bonus XP and Awesomepoints, and an overhauled menu. And that's not all! We still have some announcements lined up for the rest of the week. So stay tuned.

    If you want to know more about what's currently in the Open Beta for Awesomenauts 4.4: Cirque du Brawlee, read up on our recent blogpost about that. If you're interested in the list of tentative balance changes that will be included in this update, you can catch the full patch notes of the current Beta version on our official forums. Want to know how to gain access to the Open Beta? You can learn more about that on our official forums as well.
    We've been testing various Brawls in the Open Beta over the last week, and have been listening to your feedback on that. We're likely making some changes to some of these when the update goes live, but we'll detail those changes at a later point.

    Once Awesomenauts 4.4 goes live, a new Brawl will be available every weekend. Some of the Brawls that we've been testing in the Beta so far include:

    • Girl Power - A regular Awesomenauts game, but only female 'Nauts are allowed!
    • Unlimited Power - All upgrades cost 75 Solar and you can buy all 6 items in a row. Nothing can hold you back!
    • Team Deathmatch - The Classic. Kill more 'Nauts than the enemy team.
    • Randomnauts - A regular game of Awesomenauts, but every time you die you respawn as a different character, with random upgrades.
    • Tip top - Everyone plays as Rocco. Damage is cranked up to 300%. First team to 50 Kills wins.
    Get ready for Daily Missions, and start earning bonus Awesomepoints for completing them. You can already try out Daily Missions in the Open Beta, and any points you earn there will carry over to the live version!

    We've got more surprises lined up for the next few days to stay tuned. See you in Cirque du Brawlee!


    [ 2017-09-27 16:32:43 CET ] [ Original post ]

    New Free Rotation now live!

    A new week, a new Free Rotation! This week you're able to enjoy Froggy G, one of the classic 'Nauts, for free alongside Admiral Swiggins, Gnaw, and the arrow-slinging Rocco.

    These four 'Nauts are available for free to all players with account level 6 and higher for the entire week.


    [ 2017-09-25 17:25:03 CET ] [ Original post ]

    Update 4.4 Open Beta Now Live!

    Welcome to Cirque du Brawlee! Awesomenauts 4.4 brings a massive batch of cool new features, and the Open Beta is available to all players right now for to try them out.

    On the Streamisho today, we unveiled the biggest feature coming in Update 4.4: Weekly Brawls! Every week we'll have a new event for you to play, and during the Open Beta we'll be testing a whole bunch of them. Once Update 4.4: Cirque du Brawlee launches, these Weekly Brawls will be live from every Thursday until late Sunday... and you're getting a new Brawl every weekend.

    To kick things off, the Beta currently has the Girl Power Brawl active. This boils down to a regular match of 'Nauts, but you only have access to female 'Nauts. That means your selection is limited to Coco, Raelynn, Penny, Nibbs, Dizzy, Ayla, and Ksenia!

    The Brawl available in the Beta will change in a few days, allowing you to try out some of the other Brawls we've got lined up for you. We'll keep them a surprise for now... but how does an All-Rocco Deathmatch sound, for starters?

    On top of these Brawls, the Open Beta also includes the features we revealed last week. Try out some of the new Daily Missions and the new Livetiles in the main menu, and give us your feedback on the extensive balance changes that are included in this update.
    To access the Open Beta, all you have to do is follow these steps:

  • Right-click Awesomenauts in your library and select "Properties"
  • In the DLC tab, make sure the "Awesomenauts - Beta dual-load PC" is checked. If you're playing or Mac or Linux, tab the DLC for that OS instead.
  • Head to the "Beta" tab and switch to "beta - public channel".
  • Wait until the beta is downloaded (this can take a while).
  • Start the game
  • Select "Play Awesomenauts Beta" and hit "PLAY".
    If you want to discuss these balance tweaks or want to share your thoughts on other features in the Beta, please head over to the Official Awesomenauts forum. While we try to gather feedback from all our different channels, it's easier for us to keep track of the different opinions and arguments if the discussions are centralized!


  • [ 2017-09-20 18:24:47 CET ] [ Original post ]

    Daily missions coming in Update 4.4!

    Awesomenauts 4.4 is right around the corner! This action-packed update will go into Beta next week, on September 20th, and we've already revealed the first couple of features that are included on the Streamisho!

    • Daily Missions - Starting in Update 4.4, you'll receive a new mission every day. These missions challenge you to play or win a certain number of games, play certain game modes, try out different characters from a specific roster, and more. Completing a mission will earn you a sweet Awesomepoint bonus. For new players, these missions will be aimed at helping them understand and explore what Awesomenauts has to offer, while more experienced players will receive missions that focus on winning matches!
    • Overhauled main menu - We're giving the main menu a new lick of paint! Once you log in after Awesomenauts 4.4 has gone live, you'll notice that the main menu not only lists your currently active missions, but a bunch of additional tiles also highlight your recent accomplishments, milestones you're close to completing, and various other aspects of the game worth highlighting!
    • New modding features! - The modding community continues to create awesome new mods (like this awesome Ghostbusters mod by EgyptFalcon) and we want to provide them with the tools to make their mods even better! In Update 4.4, we're adding the ability to add custom particles to your mods, as well as change turret settings. Want to create a turret that shoots Derpl nukes? Now you can! Want to create a cool mod where a turret shoots at players to heal them? Say no more! We've got you covered!


    Interested in how all of this looks in practice? Catch the VOD for the Streamisho! https://www.youtube.com/watch?v=G4DQSMoPIGc And that's not all! The biggest feature we're adding in the update is still a secret! Come back next week to learn all about the update and try it out in the Open Beta for yourself!


    [ 2017-09-14 11:55:54 CET ] [ Original post ]

    A new Season has started!

    A new season has started! Enjoy!

    This means everyone gets a fresh start at climbing the leaderboards. Since a new season is essentially a leaderboard reset it also means that the matchmaker won't know player skills for a while, so expect matchups to be all over the place for a few days.

    Everyone has been reset to the default ranking of 10,000. Note that new players will still have a lower rating because anyone with less than 100 matches automatically gets reduced rating. So new players won't notice the reset as much as more experienced players.

    This reset only influences your leaderboard rating. You'll keep any character and account progress you've made.


    [ 2017-09-04 11:16:52 CET ] [ Original post ]

    Get a Shinobi Rocco skin for FREE this weekend!


    The final celebration weekend gives the last free skin, and it's another sweet one! Log in to Awesomenauts on Steam this weekend and you'll automatically receive the Shinobi Rocco skin for free!

    On top of that, the quadruple 'First Win of the Day' bonus is active yet again! So be sure to play to win this weekend!

    See you online!


    [ 2017-09-01 17:49:10 CET ] [ Original post ]

    Get a Leon Legionnaire skin for FREE this weekend!

    Another weekend in the month of August means that we've got another free skin lined up for you! Log in to Awesomenauts on Steam this weekend and automatically receive the Leon Legionnaire skin for free!

    On top of that, you're also able to grab a quadruple 'First Win of the Day' bonus from today until Monday morning! Get in there and start racking up those points!

    See you online!


    [ 2017-08-24 18:46:20 CET ] [ Original post ]

    Try out ALL Nauts for free this week!

    As we continue to celebrate the fifth anniversary of Awesomenauts on Steam this month, this week is probably the most awesome of them all! All players are able to try out every single 'Naut in the game, including the recently released Commander Rocket, this entire week!

    Awesomenauts has a roster of 32 diverse characters and this is your chance to take all of them for a spin. Try out a new character in online matches or try out cool character-specific mods that you were never able to try before!

    We hope to see you online!

    If you're attending Gamescom this week, make sure to visit the Awesomenauts booth in Hall 10.1, booth A41, register for a free Roboscoop key, meet the devs, and win cool prizes. See you there!


    [ 2017-08-23 15:41:02 CET ] [ Original post ]

    Log in to receive Digital G for FREE!

    Step up your game with a Digital G skin, which you'll get for free just for logging in to Awesomenauts this weekend! That's right - log in and receive a free skin. Yours to keep. Forever.

    On top of that, you're able to enjoy a quadruple XP and Awesomepoint bonus for your first win of the day all weekend, so get in some games between now and Sunday and gain some additional levels!

    The free Digital G skin and quadruple First win of the Day bonus are available until Sunday night!


    [ 2017-08-17 17:39:48 CET ] [ Original post ]

    Awesomenauts 4.3 - NOW LIVE

    Awesomenauts 4.3: Ready to Rock it! is now live on Steam, so log in and try out the latest Awesomenaut to join the cast: Commander Rocket!

    What this character lacks in burst damage and size, he more than makes up in the ability to relentlessly harass his opponents in a lane. His auto attack stores up several missiles over time that you all fire at once, allowing Rocket to deal tremendous damage when harassing enemies in a lane with hit & run tactics. His first ability, Rocket Launcher, fires off a huge rocket that travels a fair distance and deals significant damage, while also knocking away enemies. Rocket himself will also be launched backwards by recoil, which experienced players will be able to use to deftly move themselves around the map with!

    His final ability, Laser Trap, launches a small device that (after a little charge-up time) starts spinning around and blast enemies within range with lasers. It deals a lot of damage to enemies unable to escape, and is therefore especially powerful when deployed in chokepoints on the map or when teammates help CC enemies!

    Want to know more? SlowWolf has released a great character showcase video that covers everything you need to know! https://www.youtube.com/watch?v=kW--cFM8vHw
    Commander Rocket is now available to every player who owns the All Nauts Pack and can be unlocked with Awesomepoints in-game for everyone else! If you don't have enough Awesomepoints available you can purchase the new character directly from the store. http://store.steampowered.com/app/561567
    Commander Rocket launches alongside an awesome Commander Cook-It skin that transforms the grizzled veteran into a chef loaded to the brim with food-puns and vegetables in his launcher! Check him out in-game! http://store.steampowered.com/app/634012
    We've got more awesome stuff lined up for you throughout the month, and you'll want to return tomorrow to redeem a free Digital G skin (which you get just for logging in) and start enjoying a quadruple XP and Awesomepoint bonus for your first win of the day! This all ties in to the events we've got lined up to celebrate the five year Anniversary of Awesomenauts on Steam, and we hope you'll join us!

    If you're visiting Gamescom next week, make sure to drop by our booth in Hall 10.1 - booth A41, and play some games with us, say hi, and win cool prizes!


    [ 2017-08-16 18:42:35 CET ] [ Original post ]

    New Weekly Rotation has started!

    It's Monday, so a brand new weekly rotation has started! Try out Gnaw, Coco Nebulon, Skree, and Admiral Swiggins for free all week!

    Dominate the battlefield with Weedlings and poison your enemies as Gnaw, or use Lightning Ball to ambush and push around your opponents with Coco. Admiral Swiggins, a character designed by the community in the original Design A Naut contest, allows you to lunge at opponents with your anchor and them lock them down. Doing so means you temporarily trade your powerful melee attack for a tricky ranged attack though, so make sure to adjust your playstyle accordingly after initiating.

    Finally, rounding out the weekly roster is Skree - a technoshaman that made his home on the Starstorm Station. His chain lightning is especially dangerous against bunched-up enemies, and his sawblades give him a powerful zoning ability. His second ability, which summons a totem, doesn't deal any damage but allows Skree to block off escapes or lines of fire... so don't underestimate it!

    The weekly rotation is available to all players with account level 6 or higher!


    [ 2017-08-14 17:17:11 CET ] [ Original post ]

    Get Officer Lonestar skin for free for logging in!

    As we celebrate the fifth anniversary of Awesomenauts on Steam this month, we've got another great weekend event lined up for you!

    Log in to Awesomenauts this weekend and you'll immediately get the Officer Lonestar skin for free - yours to keep forever! On top of that, you're getting a quadruple XP bonus for your first win of the day thoughout the weekend.

    So log in, play some games, and lay down the law with your new Lonestar skin!


    [ 2017-08-11 16:40:08 CET ] [ Original post ]

    Anniversary Celebration Schedule

    As we announced last week, we'll be celebrating the fifth anniversary of Awesomenauts on Steam throughout the month of August. We launched the first weekend event last Thursday, but that was just first step! Every weekend throughout the month you'll be able to enjoy a quadruple First win of the Day bonus!

    Additionally, log in during the remaining weekends this month and you'll get a different free skin every week. It's yours to keep, forever!

    Finally, as we head to Cologne ourselves to participate in Gamescom with our biggest booth ever, you'll be able to access every 'Naut in the game for a full week to experience the full Awesomenauts cast for free! This event will start on Augusts 21st, and last all the way through August 27th!

    Thanks again for all your support over the last couple of years, and we hope you'll join us for these celebrations throughout the month!

    Need reminders about these events? Keep an eye on our social channels to stay up to date!

    August 1st, 2017

    • Fifth anniversary of Awesomenauts on Steam

    August 3rd, 2017 - August 6th, 2017
    • Quadruple XP bonus for first win of the day

    August 10th, 2017 - August 13th, 2017
    • Quadruple XP bonus for first win of the day
    • Log in to during this time to receive the Officer Lonestar skin for free!

    August 16th, 2017
    • Awesomenauts 4.3: Ready to Rock it! will launch on Steam, including Cmdr. Rocket!

    August 17th, 2017 - August 20th, 2017
    • Quadruple XP bonus for first win of the day
    • Log in to during this time to receive the Digital G skin for free!

    August 21st, 2017 - August 27th, 2017
    • ALL Nauts are accessible for free for players above account level 6!

    August 23rd, 2017 - August 26th, 2017
    • Visit us at booth A41 in Hall 10.1 at Gamescom to meet us in person,
      play some games, win cool prizes, and get a free Roboscoop skin!

    August 24th 2017 - August 27th, 2017
    • Quadruple XP bonus for first win of the day
    • Log in to during this time to receive the Legionnaire Leon skin for free!

    August 31st 2017 - September 3rd, 2017
    • Quadruple XP bonus for first win of the day
    • Log in to during this time to receive the Shinobi Rocco skin for free!


    [ 2017-08-08 14:35:22 CET ] [ Original post ]

    Quadruple XP and Awesomepoints for first daily win!

    To celebrate the fifth anniversary of Awesomenauts on Steam, all players will get quadruple XP and Awesomepoints for their first win of the day this weekend!

    Log in and play some matches to claim your bonus!


    [ 2017-08-04 17:37:25 CET ] [ Original post ]

    Celebrating Five Years on Steam

    Hey everyone! Today marks the fifth anniversary of Awesomenauts on Steam! A lot has happened since we launched back in 2012, but we'd like that thank all of you for your support, feedback, and inspiration since then!

    We'll be celebrating this milestone throughout August, with great bonus events in several weekends, the launch of Commander Rocket, raffles on our social channels, as well as a bunch of giveaways and additional surprises! We'll also be at Gamescom in Cologne from August 22nd until August 26th with our biggest booth ever, so make sure to high-five us at booth A41 in Hall 10.1 if you're attending!

    There's lots of cool stuff to look forward to, and we'll detail that with a full schedule soon. For now, you can look forward to a special Streamisho tomorrow (Wednesday August 2nd, twitch.tv/RonimoGames, 17:00 EU Time) as well as the first Weekend Event starting this Thursday (August 3rd).

    Over the last five years Awesomenauts has grown from a small indie MOBA to a free-to-play title with an incredible community! We couldn't have done that without your support, so thank YOU for being part of the Awesomenauts!


    [ 2017-08-01 17:16:48 CET ] [ Original post ]

    Join the Map Festival this Weekend!


    The United Mapmakers of Awesomenauts are hosting a new Map Festival, where community members come together to play awesome custom games and great Awesomenauts mods from the Steam Workshop!

    Join the event this Saturday at 20:00 EU / 19:00 UK / 2PM ET / 11AM PT by heading over to the United Mapmakers Discord over at https://discord.gg/GsE29w7. For additional information about the event, please visit the official Awesomenauts forums: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=50794


    [ 2017-07-28 10:32:38 CET ] [ Original post ]

    Awesomenauts 4.2.1 - Hotfix live!


    We just released Awesomenauts 4.2.1, a hotfix for the recently-released 4.2 update! This update adresses some bugs related character skills, upgrades, and other issues!

    Thanks to everyone who reported issues and provided feedback on the recent changes. Please continue to let us know what you think of Smiles Catch the patch notes below:

    Update 4.2.1 hotfix

    General


    • Using a controller no longer results in selecting five different buttons in the dropdown from the main menu screen.
    • Fixed that you couldn’t select the announcer dropdown in the in-game pause screen with a controller.



    Skølldir

    • Fixed that 3rd punch was unable to damage structures.



    Smiles
    Released in a slightly too powerful state, some changes to tone down his problematic Trapper’s Hook skill

    • Fixed the levelling unlock order for Piggybank and Barrier magazine upgrades.
    • Trapper’s Hook, range reduced by 20%.
    • Hook, reel in time increased from 0.7s to 2s, now scales with Bush Telly.
    • Trapper’s Hook, projectile speed reduced by 20%.
    • Trapper’s Hook, minimum rope length increased by 25%.
    • Trapper’s Hook, will no longer pull a Nibbs performing fire breath.
    • -Electric Magnetic Winch upgrade, range increase reduced from 25% to 20%.
    • -Sandworm Tail upgrade, bonus damage reduced from 50% to 40%.



    Genji

    • Fixed that Stormdrum would always show a healing effect, even without buying Caterpillar King statue.
    • Fixed that the butterfly shot would not return after buying the Wool Shawl and Glow Bracelets upgrades.
    • Fixed that the cocoon would immediately kill an enemy droid when The last pieridae transformae upgrade was bought


    [ 2017-07-14 15:22:24 CET ] [ Original post ]

    AWESOMENAUTS 4.2 - OUT NOW

    Awesomenauts 4.2: Fired Up! is available NOW on Steam! A new character, new portraits, and a huge amount of improvements! Play now and take out Smiles for a spin! If you already own the All Nauts Pack, Smiles will be automatically unlocked for you!

    Don't have the All Nauts pack yet? No worries! You can also unlock him with Awesomepoints if you've been saving up!

    The latest update is the second one we're releasing this summer and there's a lot more coming up! Stay tuned for more news about awesome content launching beyond Update 4.2!

    In addition to Smiles joining the Awesomenauts, we're also releasing a pretty awesome skin for him. Check out Pyromancer Smiles! http://store.steampowered.com/app/497621
    Catch the full patch notes below!

    Update 4.2
    12-7-2017

    NEW Naut: Smiles
    Skills:

    • Trappers Hook: Throw out a hook that will drag enemy Awesomenauts towards you for a short duration.
    • Tail Whip: Smack your enemies with your steel stail, knocking them away.
    • Bush Fire: Use your flamethrower to burn everyone in a line.


    Short backstory:
    After he and the other renegades escaped from prison, Smiles hid in the swamps on Ribbit II. With a background of tracking and capturing targets, he put his skills to good use. The unorthodox method of poaching swamp rodents with his flame thrower, resulted in heavily burned pelts and hides, but it turned out a great business success as the dark charred bags were an instant hit on the amphibian black market. One day an old friend knocked on his door with a plan of vengeance. Step 1: join the Awesomenauts!

    NEW skin: Pyromancer Smiles
    Some crocodiles just want to watch the world burn. Pyromancer Smiles won't settle for that. He has peered into the flames and had visions of him setting all of creation ablaze! He's left the (now scorched) swamps of Ribbit II on a quest to fulfill this dark destiny, and stowed away on the Awesomenauts vessel to visit distant worlds. What's left standing after a battle is incinerated by the Pyromancer, until only ash remains.

    He's dark, he's angry, and he's armed with a flamethrower. Don't cross Pyromancer Smiles as he'll burn you to a crisp! The Flames command it!

    NEW: added portraits
    • Fire commander
    • Ice commander
    • Love commander
    • Team power
    • The collection
    • Hairy King


    General
    • The scoreboard now tracks damage done to the base together with the damage done to turrets.
    • Opening the shop while having the scoreboard open will now open the shop and close the scoreboard, just as it was before 4.0.
    • Fixed that sometimes after closing the Steam overlay and pressing enter to chat, it would register as a shift+enter instead, opening all chat instead of team chat.
    • Fixed that if you moved the mouse very close to the centre of Coco and used her AA, her arms would extend in a different direction than her attack.
    • There is a new, more streamlined tutorial flow for new players.
    • Fixed that running on 1280x1024 or using the Screen Adjustment feature would cut off parts of the in-game HUD.
    • Steam IDs are no longer logged while in character select, fixing that players could figure out who they were going to play against before the match actually started.
    • Fixed that practice games could be joined via chat, for a short period.
    • Fixed that banned players wouldn’t get a ‘cancelled’ notification when trying to queue


    Achievements
    • Fixed that (some) counters for achievements would not update for some players.
    • Fixed that the Slowwolf announcer would not be granted to a player that got the “Welcome back!” achievement in a beta.


    Menus
    • Fixed that League 1 didn't exist for some older seasons in the leaderboad history.
    • Depth issue fix for character icons in menus on Mac.
    • Fixed that it was possible to get stuck in a state where all buttons in the Play menu are locked after trying to join a custom game of which the last slot was just taken by another player.
    • Fixed an issue where clicking multiple times on a character profile picture in a lobby would result in an endless growing tooltip.
    • The tooltip about the items that you can buy now correctly states level 3 instead of level 4 at which you have unlocked all items.


    Sound
    • Optimised all sounds to use less space on disk and in memory and to load a bit quicker.
    • The “test voice” button in the Armory now correctly plays voice lines of premium skins.
    • Announcer voices and player-triggered character voices are now better audible.


    Bots
    • Updated Veanko’s Leon, Lonestar, Raelynn, Gnaw, Skree, Clunk and Ayla bots


    Modding
    • Added a new option to AffectAreas to change a player’s team. This can for example be used to make mods where six players are in a single team or where you need to switch team during the mod. It is also possible to play local versus this way if only one of the local players switches team. This is an experimental feature that probably has a lot of issues, use at your own risk. For example, the deathtimers are disabled once this is used and switching to a team that doesn’t have graphics for the current class produces broken graphics (like a neutral team Lonestar). This feature might even be removed in the final release of 4.2 if we deem it too risky for final release.
    • Added an option to Button to only react to a specific character class.
    • Added automatic backup to the map editor (once every two minutes and when exiting the editing session).
    • Added an option to the AIDebugger (the F4 editor) to view detailed events about character gameplay. There is also an option to filter these events and to show them only for the selected character.
    • Fixed a crash when using the WriteToTextbox AI block in combination with zero respawn time or switchClass/switchTeam.
    • Fixed that actions and conditions weren’t sorted alphabetically in the BehaviourCreator tool.
    • Fixed that AffectAreas, JumpPads and Shops didn’t become invisible in the editor when the “Gameplay objects” group was hidden.


    Thanks
    For almost all of our updates since launch we’ve received extensive help from the community to discuss and point out balance issues and bugs. As always, we’re grateful for your input and we would hereby like to start highlighting community members for their efforts.

    For this update in particular we say thanks to community members Gameinsky, Doppelganger, Sam! And Wakkabanana for their input, active Discord presence and willingness to provide input upon a wide range of balance topics.


    Ayla
    Make it harder for Ayla to endlessly chase a single enemy in Rage mode, while keeping her teamfighting ability about the same. Also, fix a bug where 0 and 1 enemy target added the same amount of shielding.
    • Rage, base shielding values changed from 15%>15%>20%>25%>30% to 7%>14%>21%>28%>35%
    • Rage, self damage increased from 33 to 40.
    • Base Health, increased from 1350 to 1400.
    • Rip-Apart Bear upgrade, self damage reduction increased from 18% to 25%per stage.

    Bring an overbuffed upgrade back down a little
    • Jail Food upgrade, reduced damage over time from 135 to 120 per stage.

    Boost Ayla’s earlygame, and reduce her reliance on Angry Drawings
    • Rage, base DPS increased from 252 to 276.
    • Angry Drawings upgrade, damage increase reduced from 17% to 11%.



    Chucho Krokk
    • One Armed Chameleon upgrade, bonus damage reduced from 90 to 85.
    • Nitro Muffler upgrade, damage over time reduced from 180 to 170 per stage.



    Deadlift
    • Iron Slam, the hud icon now indicates which punch will be next.
    • Tweaked Bullbarian shield sounds.



    Derpl
    • Cat shot, base damage increased from 85 to 90.
    • Fatcat upgrade, no longer affected by Longcat.
    • Gave Derpl’s cats a moving tail for a better visual effect and feel.



    Dizzy
    • Explosive Clone, arming time reduced from 1s to 0.9s.
    • Torn D-Shirt upgrade, now only affects Awesomenauts.
    • Golden G Necklace upgrade, after arming the Explosive Clone it stays in place for 1s until an enemy touches it.
    • Removed a voiceline in which Dizzy said Froggy is her nephew, while he is her cousin.



    Froggy G
    Changes to make Frog a bit more safe while also reducing all or nothing potency with landing his whirlwind.
    • Base health increased from 1150 to 1200.
    • Dash, base damage increased from 250 to 280.
    • Ice Cubes upgrade, slow per stage reduced from 15% to 12%, price reduced from 150 to 140.
    • Clock Necklace upgrade, heal over time reduced from 140 to 120.
    • Boombox upgrade, damage increase reduced from 16% to 13% per stage.



    Genji
    • Baby Kuri Mammoth now affects cocoon.
    • Butterfly shot, fixed that returning projectile now also does 65 at base.
    • Wool Shawl upgrade, range increase reduced from 40% to 30%.

    Slightly reduce the AA heal, but make stack with Praying Beads, Stormdrum and Space Hippo
    • Caterpillar King statue upgrade, now adds ally heal to all Butterfly Shot damage output, 20% per stage.
    • The Cat Pillar upgrade, heal amount reduced from 125 to 115 per stage.



    Gnaw
    • Feather Ball upgrade, now adds a 3rd spit projectile.
    • Fertilizer upgrade, now increases Weedling health by 20% and health regeneration by 50%.



    Ix
    • Salt Miner upgrade, damage per tick reduced from 18 to 16 per stage.



    Jimmy and the LUX5000
    • Micey the Mech Pilot upgrade, price increased from 125 to 150 solar.
    • Micey and the Missile Factory upgrade, price reduced from 215 to 200 solar.
    • Flip Arm Add-on, damage reduced from 13% to 11% per stage.



    Leon
    • Steel False Teeth upgrade, now gives Leon a shield that reduces 20% of incoming damage for 2 seconds when successfully landing tongue.



    Max Focus
    • Galactic Police Scanner upgrade, damage increase reduced from 30% to 27%, price increased from 155 to 180.
    • Brutalities of the Kraken unveiled! upgrade, fixed the issue where the last bullet would sometimes not spawn.
    • Brutalities of the Kraken unveiled! upgrade, damage decreased from 150 to 120.
    • Hairy King upgrade, size increased reduced from +15% to +10%



    Nibbs
    • Eternal Flame upgrade, fixed issue that Starstorm Statue had no effect upon the fireballs.
    • Red Sneakers upgrade, price reduced from 155 to 140, speed increase increased from 5% to 8%.
    • Sunscreen Mouthwash upgrade, speed increase reduced from 100% to 75%.



    Penny Fox
    • Sentient Rock upgrade, silence duration reduced from 0.3s to 0.25s per charge.
    • Chicken in a Lunch Box upgrade, amplified damage increase reduced from 15% to 12%.



    Raelynn
    • Base attack, speed penalty for shooting reduced by 25%.



    Rocco
    • Vengeance, cooldown reduced from 20 to 16 seconds.
    • Cockfight Spurs upgrade, price reduced from 200 to 180 solar per stage.
    • Chicken Grill upgrade, price reduced from 185 to 175 solar.



    Sentry
    • Base movement, speed and acceleration increase by 5%.
    • Black Hole Sun, cooldown increased from 10s to 11s.
    • Bug Detector upgrade, now deals 200 damage over 4s when the shield hits an enemy.
    • Night Vision Spywatch upgrade, movement speed increase reduced from 50% to 30%.
    • Circuits of time upgrade, now requires 2s arming time before the clone explodes.
    • Circuits of time upgrade, damage increased from 125 to 150.
    • Circuits of time upgrade, clone health increased from 100 to 250.
    • Not-So-Serious Tank upgrade, damage increase increased from 12% to 14%.
    • Hacking Satellite upgrade, merged into single stage upgrade, reduces cooldown by 3s for 200 solar.
    • Cyanide Cigarettes upgrade, price reduced from 185 to 170 solar per stage.
    • Yellow King Pages upgrade, price reduced from 205 to 190 solar per stage.



    Skølldir
    • Homeless Gnome upgrade, fixed an issue where the Gnome would just dissipate if thrown too far.



    Skree
    • Fixed the issue where the second stage of Voodoo Doll unintentionally added another second of slow.
    • Magic Sunballs upgrade, extra targets reduced from 3 to 2, price reduced from 250 to 220.



    Swiggins
    • Ancient Octants upgrade, stun no longer applies to the whole area.
    • Pneumatic Spoon upgrade, break damage increase reduced from 100 to 90 per stage.
    • Bovinian Skimmed Milk upgrade, damage amplification reduced from 15% to 12%.



    Ted McPain
    Slight nerf to an upgrade which pushes Ted a little over the top.
    • Commando Ted Figurine upgrade, damage increase reduced from 17 to 15% per stage for Machine gun, 13% to 11% for shotgun.



    Vinnie & Spike
    • Antique Machinegun upgrade, silence duration reduced from 1.5s to 1s.
    • Yakoiza upgrade, extra damage reduced from 71% to 62%.



    Voltar
    • Bombshell upgrade, damage reduced from 300 to 280, price increased from 130 to 150 per stage.
    • Warpgate Overdrive upgrade, cooldown reduction increased from -1.5s to -1s.



    Yuri
    Some quality of life mobility improvements to help Yuri, as over time some other characters have become faster as well.
    • Air acceleration increased by 10%.
    • Ground acceleration increased by 25%.
    • Flight, initial jump increased by 15%.
    • Falling, allow Yuri to keep falling through glass platforms when Jetpack is off, by pressing down.


    [ 2017-07-12 18:18:43 CET ] [ Original post ]

    Smiles' Killing Spree is here!

    With Awesomenauts 4.2: Fired Up! launching on July 12th, we're all just a few days off from setting the battlefield aflame with Smiles!

    To help you get to push you hype all the way into overdrive: here's the killing spree theme for Smiles! https://www.youtube.com/watch?v=oNOXYPOtyZY


    [ 2017-07-09 19:52:25 CET ] [ Original post ]

    Awesomenauts 4.2: Fired Up! Launches July 12th!

    If you didn't catch the Streamisho yesterday, you might have missed the news that Awesomenauts 4.2: Fired Up! will launch on July 12th! Rejoice!

    The new update will contain Smiles, the flamethrower-wielding Renegade, an awesome Pyromancer Smiles skin, and some sweet new portraits! If you want to catch all the details, you can rewatch the full Streamisho on YouTube: https://www.youtube.com/watch?v=82GSJHJUXqIPYROMANCER SMILES
    Some crocodiles just want to watch the world burn. Pyromancer Smiles won't settle for that. He won't stop until all of creation is set ablaze! He's dark, he's angry, and he's armed with a flamethrower. Don't cross Pyromancer Smiles as he'll burn you to a crisp!

    The Pyromancer Smiles skin will come with unique voicelines and gives an ever darker twist to the angriest Renegade of the bunch! The skin will be available when Awesomenauts 4.2: Fired Up! launches next week!
    NEW MEDALS

    With so many community events recently, we're adding in-game medals for accomplishments in these events in Update 4.2! How you earn them is up to the tournament hosts (with some limitations), so keep your eyes peeled for new community events in the coming weeks to learn more about how to earn these!

    Are you hosting an event and want to give these away to particants? Get in touch with us through robin@ronimo-games.com!
    NEW PROFILE PORTRAITS
    We're also adding a couple of sweet new portraits to the game with this update. We'll be revealing them in the week ahead, but you can already get a sneak peak at a new Giga Sentorii portrait above!
    ROOKIE ROYALE
    The Rookie Royale came to a close last weekend, and it's been a great event overall. Thanks to all players who participated, were involved in coaching new players, made the event happen, and helped out with the on the shows! You guys are the best!

    The Rookie Royale was an accessible tournament for players with little to no experience in the competitive community, where experienced players could coach them. We've seen a lot of new players compete, as well as many familiar faces from the community, and it's a blast overall!

    Specifically, thanks to Alexeus, Slevens, Erabosu, Devmon, Uberransy, Body_Hunter, Skner, Pixelhat, Pasha, all the coaches, and everyone else who helped out behind the scenes!

    Stay tuned for more events from the Awesomenauts League Project in the coming weeks.
    KING OF THE FROGS
    Bets hosted a drop-in/drop-out King of the Frogs event right after the Streamisho, as a follow-up to the previous round of KotF two weeks back. Rather than go head-to-head as Froggy G, players faced off as Dizzy this week.

    ART CONTEST BY REXIC
    Community member Rexic hosted an art contest on the forums this week, challenging community artists to make summer-themed artwork based on Awesomenauts, with cash money as the prize! Thanks to Rexic for hosting this, because the submissions are AWESOME!

    Lowgrasswhite won with an adorable piece of artwork featuring Coco and Nibbs, and it's just fantastic. Catch it below!
    If you want to check out all submissions, head over to the official Awesomenauts forums: http://www.awesomenauts.com/forum/viewtopic.php?f=12&t=50518


    [ 2017-07-06 15:22:51 CET ] [ Original post ]

    King of the Frogs is BACK!

    It's time to prove your worth in a new edition of King of the Frogs! Head over to ALWB.ca/Discord to join the tournament.

    King of the Frogs is an accessible 1v1 tournament with drop-in/drop-out rules, with a new round taking place about once every twenty minutes. Face off on the special King of the Frogs map, made specifically for this event, with Dizzy and prove you're the best frog of the week!

    Earn points by competing and climb the leaderboards with every edition of the event, with each competition alternating between showdowns of Froggy G and Dizzy.

    For more information on the event, head over to ALWB.ca!


    [ 2017-07-05 18:28:25 CET ] [ Original post ]

    Sign up for final round of Rookie Royale!

    The Rookie Royale has entered its final week, and there's still time to sign up for the final round! The Rookie Royale is a tournament designed specifically to help new players get their feet wet in the competitive community, and features experienced players coaching new players to help them step up their game!

    Head over to the Awesomenauts forums for more information on the tournament and how to sign up for it.

    If you just want to catach the livestream for this event, tune in on Sunday around 18:00 EU / 17:00 UK / noon ET / 9AM PT to http://www.twitch.tv/awesomenautsleagueproject


    [ 2017-06-30 14:12:09 CET ] [ Original post ]

    4.2 Beta update, Smiles theme, and community news!

    The second update for the Open Beta of Awesomenauts 4.2 went live yesterday, and there was a lot to discuss about the changes on the Streamisho. We’ll run you through all the news below but if you prefer, you can watch it on Youtube: https://www.youtube.com/watch?v=2OsUyiLLGSM
    Summer sale

    The Summer Sale has arrived! This year, the All Nauts Pack Summer Bundle is available on Steam. It contains the All Nauts Pack and all the three costume party DLCs. There are also discounts for skins, announcers, and costume parties. Be sure to check it out in the Armory!

    4.2 Beta news
    New changes were made to Awesomenauts and there were fixes for the level editor. Some balance changes are not final and might be reverted. The patch notes can be found here: http://steamcommunity.com/games/204300/announcements/detail/2533687504397152680
    Smiles theme
    Smiles, the newest addition to the Awesomenauts could be played in the Beta and his character theme had been unveiled in the Streamisho. Missed it? Listen to it on Youtube here: https://www.youtube.com/watch?v=WIqpTWyJw-k&t=0s
    Rookie Royale
    The third qualifier of the Rookie Royale starts on the 1st of July. It’s an accessible tournament for new players. Sign-ups are still open until the 30th of June! More info here: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=50264

    ALWB: King of the Frog
    The King of the Frog is a casual drop-in/drop-out tournament that’s held over a longer time span. It is a custom 1v1 tournament with either Froggy G or Dizzy. Last week, it was possible to show your Froggy G skills and Dizzy battles can be fought out next week! Check out their discord more info: ALWB.ca/discord

    Community highlight
    Are you up for a challenge with Nibbs? This custom map is designed to parkour around certain areas and complete the challenge!
    Check out the Magic Dragon (Nibbs Parkour) by EgyptFalcon on the Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=948499054


    [ 2017-06-29 16:12:23 CET ] [ Original post ]

    Awesomenauts 4.2 - Fired Up! Open Beta Updated

    We just updated the Open Beta for Awesomenauts 4.2: Fired Up! on Steam! Jump into the open beta to try out a whole bunch of tweaks to the new character, Smiles, as well as further experimental changes to Derpl, Yuri, and Ted McPain!

    Full patch notes are below!
    As always, please be aware that all changes in this open beta are subject to change, and your feedback plays an important role in helping to decide what makes it into the game and what needs further tuning.

    Specifically the changes to Yuri, Derpl, and Ted McPain are currently subject to change and will likely return for further tweaks in betas for later updates.

    For info on how to access the open beta, please visit our official forums.

    Update 4.2 Beta 2
    28-6-2017

    General


    • Fixed that (some) counters for achievements would not update for some players.
    • Fixed that the Slowwolf announcer would not be granted to a player that got the “Welcome back!” achievement in a beta.
    • Fixed that the “Dinosaurs don’t like brain boxes” achievement would be granted if a player makes a kill after rejoining.
    • Made the sound ducking on announcer voices and player-triggered character voices more subtle.
    • Fixed that if you moved the mouse very close to the centre of Coco and used her AA, her arms would extend in a different direction than her attack.
    • Optimised all sounds to use less space on disk and in memory and to load a bit quicker.


    Modding

    • Added an option to Button objects to only react to a specific character class.
    • Added an option to the AIDebugger (the F4 editor) to view detailed events about character gameplay. There is also an option to filter these events and to show them only for the selected character.
    • Fixed a crash when using the WriteToTextbox AI block in combination with zero respawn time or switchClass/switchTeam.
    • Fixed that actions and conditions weren’t sorted alphabetically in the BehaviourCreator tool.
    • Fixed that AffectAreas, JumpPads and Shops didn’t become invisible in the editor when the “Gameplay objects” group was hidden.



    Ayla

    • Rip-Apart Bear upgrade, self damage reduction increased from 18% to 25%.
    • Base Health, increased from 1350 to 1400.



    Derpl

    • Gave Derpl’s cats a moving tail for a better visual effect and feel.



    Ix

    • Prismatic Moonstone Dust upgrade, damage over time reduced from 110 to 90 per stage.



    Smiles

    • Bush Fire, damage against turrets reduced from 32 to 25 per flame.
    • Bush Fire, damage against droids increased from 21 to 25 per flame.
    • Trapper’s Hook, duration increased from 0.8s to 1.1s.
    • Trapper’s Hook, reeling in now takes 0.5s instead of 0.1s.
    • Tail Whip, added 0.2s of stun.
    • Unicornian Butt upgrade, stun increase reduced from 0.5s to 0.3s.
    • Warbot Heart upgrade, now also heals for 90.
    • Snapper Trap upgrade, price reduced from 215 to 175.
    • Snapper Trap upgrade, now heals for 250 upon landing Trapper’s Hook.
    • Candy Rope upgrade, now weakens affected enemies during the Hook for 20% for 160 solar.
    • My First Machete upgrade, slow increased from 10% to 12% per stage, duration increased from 1s to 2s, price increased from 145 to 160 per stage.
    • Inscribed Lighter upgrade, lifetime of flames increased from 1.3s to 2s, time between damage reduced to 0.4s.
    • Renegade walky talky upgrade, now shortens teleport to 1.5s when allies are near.


    Highly Experimental, long term iterations

    The changes listed below are experiments for you all to play around with and tell us what you think. Unless there’s a majority or proponents reached, these changes won’t make it into the upcoming update. The idea is for us to iterate upon these ideas until they might one day make it into the game.


    Derpl
    Did some tweaks since last beta, trying to make tapping the trap button stick closer to the original behaviour. The trap now only flies out when fully charged

    • Grid Trap, if the skill isn’t fully charged, the Trap will be place at Derpl’s position.
    • Grid Trap, reduced the distance covered by fully charged Trap by 50%.
    • Fatcat upgrade, no longer affected by Longcat.



    Ted McPain
    A lot of players shun shotgun because it’s a bit clunky and the high-cooldown, high-damage aspect is easier to mess op than the continuous stream from machinegun. This experiment tries to make him play a bit smoother, stimulating more players to switch weapons more frequently. Last beta the damage wasn’t actually nerfed to compensate, these changes should bring the values more toward the original Ted.

    • Shotgun attack speed decreased from last beta by 20%.
    • Shotgun damage reduced by 20%.

    Changed Stimpack and upgrades to fit with the changes above.

    • Stim pack attack speed increase replaced with a damage boost of 40%.
    • Ammo weekly attack speed increase replaced with a damage boost of 12% per stage.
    • Ted McPain Unicorn Dance Karting upgrade, damage per stage increased from 47 to 67.
    • Ted’s Power Briefs upgrade, shotgun knockback increase increased from 240% to 340%.



    Yuri
    Iterating upon the ideas from the last beta, trying to remove old restrictions to make Yuri play a bit smoother while making it possible for veterans to keep their style. Additionally trying to add more depth through the charges mechanic of his laser.

    • Flight, initial jump increased by 30%.
    • Falling, allow Yuri to keep falling through glass platforms when Jetpack is off, by pressing down.
    • Ground acceleration and speed increased by 30%.
    • Laser, time between damage stages reduced from 1.2 to 0.7 seconds.
    • Laser, 3rd stage added to base, each stage adds 8 damage per tick.
    • Mine deploying, now limited to 2 mines. Creating a 3rd make the oldest explode.
    • Mine deploying, lifetime increased from 8 to 12 seconds.
    • Mine deploying, a hit indicator lets the Yuri player know if someone was hit by a mine.
    • Giant Monocle upgrade, range increase now starts at 10%, every damage stage adds 10%.
    • Resonance Amplifier upgrade, now adds 1 charge level, adding 8 damage.
    • Hubble’s Lens upgrade, now locks Yuri in place while firing and reduces time between charges from 0.7s to 0.3s.


    [ 2017-06-28 16:20:11 CET ] [ Original post ]

    Summer Sale: it's time for great deals!

    Yeaaaah! The Summer Sale is here! It's time for awesome deals on optional content for Awesomenauts, including discounts on skins, announcers, skin bundles... and :



    The All Nauts Pack - Summer Pack includes the currently available characters and will unlock all future ones as soon as they release, and on top of that it also includes 27 awesome skins for various characters. The list of skins includes awesome costumes like
    The
    is a great deal if you've been looking to unlock all available characters, get access to new characters as soon as they become available, and sport some shiny new skins to boot! The offer will only be available during the Steam Summer Sale, so don't wait too long!

    For a full list off what's on sale, check out the in-game armory! Enjoy the summer!


    [ 2017-06-22 22:49:41 CET ] [ Original post ]

    Awesomenauts 4.2 Open Beta launch - VOD



    The open beta for Awesomenauts 4.2: Fired Up! launched yesterday and Smiles joins the heat of the battle! We covered the beta on the Streamisho and discussed many of the new changes there. You can watch the VOD on Youtube here: https://www.youtube.com/watch?v=upwcsI3tPmQ&t=0s
    Smiles
    The poaching crocodile ran a successful business, but he felt it was time for revenge. Smiles is equipped with a steel tail, trappers hook, and a flamethrower for when things get heated!

    If you want to read more about Smiles and the new features in the Beta, check out the Beta launch announcement here: http://steamcommunity.com/games/204300/announcements/detail/1349240635820392726


    [ 2017-06-22 15:41:35 CET ] [ Original post ]

    Awesomenauts 4.2: Fired up! - Out in Beta now!

    Awesomenauts 4.2: Fired up! is now live in the Open Beta for Awesomenauts! This update contains a lot of character updates, a new feature for the level editor, and a brand new playable character!

    Meet Smiles, a crocodile with his trapping hook and a tail to run away from! Are you ready for something extra crispy? Then you definitely want to try out his flamethrower!To access the Beta for Update 4.2: Fired up! follow the steps below:


    • Right-click Awesomenauts in your Steam Library and select "Properties"
    • Select the "DLC" tab and make sure "Awesomenauts - Beta access DLC" is checked.
    • Select the "Beta" tab and switch to "beta - public channel".
    • Wait until the beta is downloaded (this can take a while).
    • Start the game
    • Select "Play Awesomenauts Beta" and hit "PLAY"
    This update also contains balance updates for several characters. Catch the full patch notes below, but please note that these are subject to change ahead of the official release of Update 4.2.

    Please share your feedback on the Beta forum here: http://www.awesomenauts.com/forum/viewforum.php?f=19

    Update 4.2 Beta 1
    21-6-2017

    General

    • The scoreboard now tracks damage done to the base together with the damage done to turrets.
    • Opening the shop while having the scoreboard open will now open the shop and close the scoreboard, just as it was before 4.0.
    • Fixed that sometimes when you had the steam overlay open and pressing enter, it would register as a shift+enter instead.


    Bots

    • Updated Veanko’s Leon, Lonestar, Raelynn, Gnaw, Skree, Clunk and Ayla bots.


    Modding

    • Added a new option to AffectAreas to change a player’s team. This can for example be used to make mods where six players are in a single team or where you need to switch team during the mod. It is also possible to play local versus this way if only one of the local players switches team. This is an experimental feature that probably has a lot of issues, use at your own risk. For example, the deathtimers are disabled once this is used and switching to a team that doesn’t have graphics for the current class produces broken graphics (like a neutral team Lonestar). This feature might even be removed in the final release of 4.2 if we deem it too risky for final release.



    Ayla
    Make it harder for Ayla to endlessly chase a single enemy in Rage mode, while keeping her teamfighting ability about the same.

    • Rage, base shielding values changed from 15%>20%>25%>30% to 9%>18%>27%>36%
    • Rage, self damage increased from 33 to 40.
    • Base Health, increased from 1350 to 1400.

    Boost Ayla’s earlygame, and reduce her reliance on Angry Drawings

    • Rage, base DPS increased from 252 to 276.
    • Angry Drawings upgrade, damage increase reduced from 17% to 11%.



    Chucho Krokk

    • One Armed Chameleon upgrade, bonus damage reduced from 90 to 85.
    • Nitro Muffler upgrade, damage over time reduced from 180 to 170 per stage.



    Deadlift

    • Iron Slam, the hud icon now indicates which punch will be next.



    Dizzy

    • Torn D-Shirt upgrade, now only affects Awesomenauts.
    • Golden G Necklace upgrade, targets hit by Explosive Clone take 15% increased damage for 3 seconds.



    Froggy G

      Changes to make Frog a bit more safe while also reducing all or nothing potency with landing his whirlwind.
    • Base health increased from 1150 to 1200.
    • Dash, base damage increased from 250 to 280.
    • Ice Cubes upgrade, slow per stage reduced from 15% to 12%, price reduced from 150 to 140.
    • Clock Necklace upgrade, heal over time reduced from 140 to 120.
    • Boombox upgrade, damage increase reduced from 16% to 13% per stage.



    Genji

    • Baby Kuri Mammoth now affects cocoon.
    • Butterfly shot, fixed that returning projectile now also does 65 at base.
    • Wool Shawl upgrade, range increase reduced from 40% to 30%.
    • Caterpillar King statue upgrade, heal reduced from 20 to 18.



    Genji

    • Baby Kuri Mammoth now affects cocoon.
    • Butterfly shot, fixed that returning projectile now also does 65 at base.
    • Wool Shawl upgrade, range increase reduced from 40% to 30%.
    • Caterpillar King statue upgrade, heal reduced from 20 to 18.



    Gnaw

    • Feather Ball upgrade, now adds a 3rd spit projectile.
    • Fertilizer upgrade, now increases Weedling health by 20% and health regeneration by 50%.



    Ix the Interloper

    • Salt Miner upgrade, damage per tick reduced from 18 to 16 per stage.



    Jimmy and the LUX5000

    • Micey the Mech Pilot upgrade, price increased from 125 to 150 solar.
    • Micey and the Missile Factory upgrade, price reduced from 215 to 200 solar.
    • Flip Arm Add-on, damage reduced from 13% to 11% per stage.



    Leon

    • Steel False Teeth upgrade, now gives Leon a shield that reduces 20% of incoming damage for 2 seconds when successfully landing tongue.



    Max Focus

    • Galactic Police Scanner upgrade, damage increase reduced from 30% to 27%, price increased from 155 to 180.
    • Brutalities of the Kraken unveiled! Upgrade, damage decreased from 150 to 120.
    • Hairy King upgrade, size increased reduced from +15% to +10%.



    Nibbs

    • Red Sneakers upgrade, price reduced from 155 to 140, speed increase increased from 5% to 8%.
    • Sunscreen Mouthwash upgrade, speed increase reduced from 100% to 75%.



    Penny Fox

    • Sentient Rock upgrade, silence duration reduced from 0.3s to 0.25s per charge.
    • Chicken in a Lunch Box upgrade, amplified damage increase reduced from 15% to 12%.



    Raelynn

    • Base attack, speed penalty for shooting reduced by 25%.



    Rocco

    • Cockfight Spurs upgrade, price reduced from 200 to 180 solar per stage.
    • Chicken Grill upgrade, price reduced from 185 to 175 solar.



    Skree

    • Magic Sunballs upgrade, extra targets reduced from 3 to 2, price reduced from 250 to 220.



    Swiggins

    • Ancient Octants upgrade, stun no longer applies to the whole area.
    • Pneumatic Spoon upgrade, break damage increase reduced from 100 to 90 per stage.
    • Bovinian Skimmed Milk upgrade, damage amplification reduced from 15% to 12%.



    Ted McPain

    • Shotgun attack speed increased by 42%.
    • Shotgun damage reduced by 42%.
    • Removed the slowdown penalty on shooting with shotgun.
    • Stim pack attack speed increase replaced with a damage boost of 40%.
    • Ammo weekly attack speed increase replaced with a damage boost of 12% per stage.
    • Commando Ted Figurine upgrade, damage increase reduced from 17 to 13% per stage for Machine gun, 13% to 11% for shotgun.
    • Ted McPain Unicorn Dance Karting upgrade, damage per stage reduced from 80 to 47.
    • Ted’s Power Briefs upgrade, shotgun knockback increase reduced from 400% to 240%.




    Vinnie & Spike

    • Antique Machinegun upgrade, silence duration reduced from 1.5s to 1s.
    • Yakoiza upgrade, extra damage reduced from 71% to 62%.



    Voltar

    • Bombshell upgrade, damage reduced from 300 to 280, price increased from 130 to 150 per stage.
    • Warpgate Overdrive upgrade, cooldown reduction increased from -1.5s to -1s.



    Yuri
    Iterating upon the ideas from the last beta, to Yuri play more smoothly and reworking his laser row, while this time maintaining the possibility of playing him in the same way current players are used to.

    • Flight, acceleration increased by 33%.
    • Flight, maximum vertical speed increased by 10%.
    • Laser, time between damage stages increased from 0.5 to 1.2 seconds.
    • Laser, firing it now reduces movement speed by 60%, instead of locking Yuri in place.
    • Mine deploying, lifetime reduced from 10 to 8 seconds.
    • Baby Yeti upgrade, slow now starts at 10%, every damage stage adds 5%.
    • Resonance Amplifier upgrade, now adds 1 charge level per stage, each adding +10 damage.
    • Hubble’s Lens upgrade, now locks Yuri in place while firing and reduces time between charges from 1.5s to 0.3s.
    • Toaster Timer upgrade, now makes Mines detonate on second press, also increases explosion size by 25%.
    • Aerial Spring upgrade, now lets Yuri throw his mines instead of dropping them.
    • Chrono Rift, price reduced from 190 to 140 solar.


    [ 2017-06-21 18:32:24 CET ] [ Original post ]

    Awesomenauts 4.1 is OUT NOW!


    While everyone at E3 is focused on games shipping later this year or even in 2018, we're bringing you great new content TODAY! Awesomenauts 4.1: Dawn of the Renegades is available on Steam now! The best part is: everyone can enjoy Awesomenauts completely for free! This patch introduces a new character, brings additional gameplay improvements, adds additional level editor functionality, and much more!

    Rocket’s Renegades are a group of mercenaries on the run from injustice, but they’re out for revenge! Dizzy is the first of them to join the Awesomenauts in this update. Commander Rocket, Smiles, and Qi’Tara will be joining in updates later this summer! Here is the trailer introducing all four of the Renegades: https://www.youtube.com/watch?v=d5p5DFP40Fw
    Dizzy is a swift character that has the ability to dash multiple times. She can also leave a water-clone that explodes and hits all foes in the vicinity! Dizzy can be bought with Awesomepoints or will be available instantly for All Nauts Pack-owners.

    Two new skins!

    Bullbarian Deadlift
    The long awaited skin for this Bovinion is now here! Meet the brutal Bullbarian Deadlift! Show off your greatsword when playing on the red team and an astonishing axe when playing on the blue team!
    http://store.steampowered.com/app/557003Kunoichi Dizzy
    After three gruelling years in the Waxxon Spiral, Dizzy completed her Aqua-Fu training. She had become Kunoichi Dizzy, Master of the Aqua-Fu!
    http://store.steampowered.com/app/634010/Awesomenauts__Kunoichi_Dizzy_Skin/
    Switching classes
    Mod creators are now able to use mechanics that switch you to other‘Nauts and skins in custom maps. It is even possible to play as a creep or droid, if you want! This gives new options for creative game modes, and we can’t wait to see what crazy stuff our community members will make! Check out this small video about the feature. https://www.youtube.com/watch?v=xigvHbNIy7M
    New medals
    We’re also adding a new series of in-game medals for players who manage to attain over 250 wins with a character! These are meant to show off the accomplishments of some our most dedicated players, who have been part of our community for years.

    Looking ahead
    Awesomenauts 4.1: Dawn of the Renegades is just the first update that we’ve got lined up for the summer, and players can look forward to more characters, more unlockables, and more improvements over the coming months! In fact, the next character to join the Awesomenauts will be made available in Open Beta next week already!

    Get ready to take Smiles to the battlefield soon!

    Patch notes
    For the full patch notes on Awesomenauts 4.1, head over to our official forums: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=2440


    [ 2017-06-14 18:47:12 CET ] [ Original post ]

    Get ready, Dizzy's Killing Spree is here!

    The release for Awesomenauts 4.1: Dawn of the Renegades is just one day away! Tune in to the Streamisho tomorrow at twitch.tv/RonimoGames around 17:00 CET, 16:00 GMT, 11AM Eastern, and 8AM Pacific, for an extended look at the new update, more reveals, and announcements!

    Get ready to tear up the stage when Dizzy becomes available tomorrow by listening to Dizzy's Killing Spree! https://www.youtube.com/watch?v=vJlP4V6WU0o


    [ 2017-06-13 17:09:03 CET ] [ Original post ]

    Dizzy theme revealed!


    We revealed Dizzy’s character theme on the Streamisho and you can now groove to it on Youtube!

    Dizzy will join Awesomenauts when Awesomenauts 4.1: Dawn of the Renegades hits Steam on the 14th of June! Dizzy will be available instantly for owners of the Awesomenauts All Nauts Pack and available to buy with Awesomepoints for other players!
    https://www.youtube.com/watch?v=AdbCNr_mL3c Are you excited about the theme and want to know what the killing spree sounds like? We'll be unveiling that one early next week, so stay tuned!


    [ 2017-06-09 16:52:05 CET ] [ Original post ]

    Reveals, winners, and launch dates!

    We revealed the new Deadlift skin, the launch date of Update 4.1, and announced the honorable mentions for the guide contest on the Streamisho yesterday. You can read all the news below, or check it out on Youtube: https://www.youtube.com/watch?v=h6DOKvgZpi4
    Awesomenauts 4.1: Dawn of the Renegades launch date
    After we launched the Beta version for Update 4.1 and Dizzy last week, we 'll be ready to launch Awesomenauts 4.1: Dawn of the Renegades one week from now - on the 14th of June! Be sure to tune in to the Streamisho at 17:00 EU, 16:00 UK, 11 AM Easter, 8 AM Pacific over at www.twitch.tv/RonimoGames

    Dazzling Dizzy character theme!
    We listened to the great rapping skills of Dizzy on her character theme reveal. Did you miss it? Check it out here and let us know what you think! https://www.youtube.com/watch?v=AdbCNr_mL3c
    Brutal Bullbarian!
    The Bullbarian Deadlift skin was revealed during the Streamisho. Show off your mighty sword when playing on the Red team and an astonishing axe when playing on the Blue team!

    Guide contest winners
    A lot of great guides were written for the guide contest and we want to thank all participants for their efforts! The winners were announced live, and you can find all the guides in the announcement below.
    http://steamcommunity.com/games/204300/announcements/detail/1271551821052096819
    Community news

    Awesomenauts Rumble: June Gathers
    The signups for the June Gathers tournament will close on the 8th of June, 8PM Eastern. The accesible tournament for all players will kick-off on the weekend of the 10th and 11th of June with livestreams starting at 12PM EST on www.twitch.tv/awesomenautsrumble

    ALP: Rookie Royale
    The Rookie Royale invites new players to join an Awesomenauts tournament. The team will be under supervision of a veteran, who will coach the players during the tournament. Sign-ups are still open. Still on the fence about signing up? Check out their forum topic to help you further: https://www.awesomenauts.com/forum/viewtopic.php?f=6&t=50264

    Community highlight
    Elimination Deathmatch by Firr
    When a team member dies they spawn in a room that requires 2 other members to open the door to the arena. This makes each fight a 3v3 battle with 3-stack respawns at a time! Check out this custom map in the Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=937266024


    [ 2017-06-08 16:59:47 CET ] [ Original post ]

    The guide contest winners!


    The guide contest ran for over a month and a lot of great guides were written during that time. Thank you all for participating and helping the community by writing these helpful guides for both existing and new players!

    The 1st prize winner was already announced and we want to congratulate Diz Hydron with the "Welcome to Awesomenauts! Everything you need to know to get started!" guide!
    http://steamcommunity.com/sharedfiles/filedetails/?id=918204085
    Honorable mentions
    It’s now time to announce the honorable mention winners! There were 101 entries in total and 16 honorable mention winners. Thank you all for participating in this contest and congratulations to the winners!

    Find all the honorable mentions below:

    niki's in-depth guide to Awesomenauts
    I'm new and I like to be Awesome by M4dMuff1n
    The complete guide to Awesomenauts by Holy Joost
    Jurassic Gaming ft. Professor Yoolip by Sam!
    Derpl Zork Guide - Snare Regen Tank by Jellyfish Slums
    Raelynn 101 by Topzeos
    Sentry X-58: In-depth Mechanics by Marukyu
    Ayla: In-Depth Guide by mimiroru92
    MrPillow's guide to Jimmy mechanics, builds, and hidden techniques
    Quick view of all Nauts by Canardma
    Awesomenauts - Flanking, Minimap Awareness, and How to React to it by Blue - The Queen
    A guide to help new and old players get into competitive! by Slevens
    Teamwork Makes the Dream Work by Luckytime!
    Awesomenauts all free skins by Bubby0304
    Coming from League/DOTA 2 - Hero Comparisons by Chotgor "Chogi" Unen
    A guide on dealing with Frustration, Toxicity and Ranked Anxiety by alanklm


    [ 2017-06-07 17:39:43 CET ] [ Original post ]

    Awesomenauts 4.07 - Now Live!


    Today we've released another quick hotfix! It addresses some rare but serious issues.

    Catch the patch notes below for the full details on the issues that have been addressed. Please continue to let us know if you happen to run into problems over on the official tech support forums: http://www.awesomenauts.com/forum/viewforum.php?f=13

    Update 4.0.7
    3-6-2017

    General

    • Fixed a crash in the main menu.
    • Fixed a crash on startup if the game isn’t connected to Steam (or takes too long connecting to Steam).
    • Temporarily reverted the change that invite suggestions would only show players who are also in global chat, since this caused the crash. This will come back in update 4.1 once the crash has been properly fixed.


    [ 2017-06-03 15:51:29 CET ] [ Original post ]

    Awesomenauts 4.0.6 - Now Live!

    We just released a hotfix for Awesomenauts that addresses a couple of issues players have encountered over the last week. This includes fixes for the issue where players would be stuck in the queue at 0:00, the SlowWolf announcer not unlocking as intended, and other connectivity issues.

    Catch the patch notes below for the full details on the issues that have been addressed. Please continue to let us know if you happen to run into problems over on the official tech support forums: http://www.awesomenauts.com/forum/viewforum.php?f=13

    Update 4.0.6
    1-6-2017

    General

    • Fixed a bug that caused players to get stuck in the matchmaker queue at time 0:00
    • Fixed a bug that caused players get stuck in a party that didn’t allow them to play at all.
    • Fixed a bug that caused the matchmaker to go down altogether in very rare cases.
    • Fixed that sometimes the Slowwolf announcer would not unlock.
    • Fixed that for some people, not all prestige medals would be unlocked.
    • Fixed that sometimes random announcer would result in no announcer at all.
    • Invite suggestions will only show players who are in global chat.
    • Fixed that the "Attack of the botanic Army!" achievement often didn't count the Weedlings you placed, and sometimes counted Weedlings you didn't place.
    • Fixed that the game would reset last selected skins on startup.
    • On first startup, the game language will now be determined by the language used in steam, instead of always defaulting to English for new users.
    • To fix the massive recruitment code spam in global chat users can no longer post their recruitment code in global chat. Recruitment codes can still be shared via party or team chat or outside of the game.
    • Global chat will block users from sending the same message within a short time period.
    • Fixed the win streak statistic on the stats screen.



    Penny Fox
    • Fixed Penny bullets not bouncing off the ceiling


    [ 2017-06-02 16:08:03 CET ] [ Original post ]

    4.1 Beta, Rocket's Renegades, and tournaments!


    4.0 has been out for just over a week and we already announced Update 4.1: Dawn of the Renegades on the Streamisho! You can read all the news covered below, or check it out on Youtube: https://www.youtube.com/watch?v=4zXrubPH8MQ
    Update 4.1: Dawn of the Renegades went live in the Beta version of the game. Meet Commander Rocket, Qi’Tara, Dizzy, and Smiles! You can check the Beta out now and rock with the brand new character: Dizzy!

    Check out the full announcement and the patch notes here:
    http://steamcommunity.com/games/204300/announcements/detail/1271551639292937239
    Community news

    Guide contest
    We announced the winner of the Guide Contest on the Streamisho, and it's Diz Hydron with the "Welcome to Awesomenauts! Everything you need to know to get started!" guide!

    Find the guide here and read about all the useful tips and everything you need to know when you are trying out Awesomenauts for the first time. It might also have a lot of useful tips for players who've already got a bunch of matches under their belt though, so it's basically a great read for everyone! http://steamcommunity.com/sharedfiles/filedetails/?id=918204085
    The honorable mentions will be announced later this week or during next week's Streamisho. Thank you all for participating! Having this information available on Steam helps new and existing players enormously!

    New Level editor features
    The level editor comes with new features in Update 4.1! You can now switch classes and skins in custom maps. It is even possible to play as a creep or droid, if you want! Check out the short video here: https://www.youtube.com/watch?v=xigvHbNIy7M
    Awesomenauts Rumble: June Gathers
    The June Gathers tournament is now open for sign-ups. This casual tournament encourages players of every kind to join and get familiar with the competitive scene of Awesomenauts. More info on their website!

    ALP: Rookie Royale
    The Rookie Royale invites new players to join an Awesomenauts tournament. The team will be under supervision of a veteran, who will coach the players during the tournament. The sign-ups will start on the 3rd of June!

    ALP: Awesomenauts Console Clash 3
    The tournament will start this weekend on the 3rd of June and continue on the 4th of June with the finals. There is still time to sign up and join the clash here

    Community highlight
    Wabtfan made a new custom map called Galactron Construct 127. Team iris doors shut when enemies are near; no droids nor Awesomenauts may pass through during this. The iris door remains open at all times after destruction of corresponding turret.
    http://steamcommunity.com/sharedfiles/filedetails/?id=932299677&utm_content=bufferf07a6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer


    [ 2017-06-01 16:51:49 CET ] [ Original post ]

    Meet Rocket's Renegades - Dizzy now in Beta!

    Meet: Rocket's Renegades! Commander Rocket, Qi'Tara, Smiles, and Dizzy have been on the run for years and are finally ready to face the ghosts that haunt their past... and they're doing that by joining the Awesomenauts!

    Learn more about this crew in the trailer below: https://www.youtube.com/watch?v=d5p5DFP40Fw Dizzy is the first Renegade to enlist with the Awesomenauts, and she is now available in the open beta for Awesomenauts 4.1: Rise of the Renegades! Her fellow Renegades will join the Awesomenauts in future updates, so stay tuned for more news on that!

    To access the Beta for Update 4.1: Rise of the Renegades, follow the steps below:

    • Right-click Awesomenauts in your Steam Library and select "Properties"
    • Select the "DLC" tab and make sure "Awesomenauts - Beta dual-load" is checked.
    • Wait until the beta is downloaded (this can take a while).
    • Start the game
    • Select "Play Awesomenauts Beta" and hit "PLAY"


    On top of this brand new character, Update 4.1: Rise of the Renegades also contains significant reworks for Derpl Zork and Yuri, as well as a huge array of balance changes. Catch the full patch notes below, but please note that these are subject to change ahead of the official release of Update 4.1

    Please share your feedback on the Beta forum over on Awesomenauts.com: http://www.awesomenauts.com/forum/viewforum.php?f=19

    Update 4.1 Beta 1
    31-5-2017

    NEW Naut: Dizzy
    Skills:

    • Multi Dash: Save up to 3 dashes to unleash unto your enemies.
    • Explosive Clone: Leave a water clone at your location that explodes and deals damage in an area.
    • Bubble Shot: Fire a fast-moving bubble that deals damage.


    Short backstory:

    • Using her mastery in Aqua-fu, Dizzy fooled the Scarg prison guards with her water clones and escaped along with her team. After being separated, she went back to her home planet to revitalize her singing career. There she formed a girl band called “the Dizzies” together with her water clones and conquered the Universal Music Charts in no time. A popularity poll showed that one of her clones was more popular than her, causing her to go on a graffiti spraying rampage. After being calmed by her old friends, she joins them into joining the Awesomenauts!


    General

    • You can now try out skins in the armory
    • Added sound to the Solar shower in the testmap (the map where you can try out Nauts).
    • Tweaked when announcers will count down. For instance, it won’t count down in the test level in the armory anymore.


    Map editor

    • Added two new options to AffectAreas: switchToClass and switchToSkinIndex. These allow you to swap which character and skin the player uses. This can even be used to switch to characters that are normally not playable, like droids and creeps. Note that a player can only be switched to a class or skin he or she owns. When switching to a class you don’t own, nothing happens. When switching to a skin you don’t own while you do own the class, you instead switch to the default looks of that Naut.



    Ayla
    Quality of life change and changing/buffing unpopular upgrades.

    • Evil eye can now be shot when using rage. Rage will automatically turn off when using evil eye.
    • Angry Drawings, reduced price from 250 to 220 solar per stage.
    • Jail Food, increased damage over time from 105 to 135 per stage.
    • Jail Food, reduced price from 215 to 200 solar per stage.
    • Rubberband Ball, changed to a damage over time on the blood trail for 140 damage over 2 seconds.
    • Rubberband Ball, increased price from 150 to 200 solar.



    Clunk
    Slight movement speed increase to make it harder to punish him.

    • Base movement speed increased by 8%.



    Coco
    Damage increased of slightly too weak upgrade.

    • Superconductor, increased damage per homing particle from 13 to 15 damage per stage.



    Deadlift
    Self knockback removed to allow him to stay in fights after lunging.

    • Power Lunge, removed self knockback on the impact.
    • Power Lunge, increased consistency by increasing the collision size by 10% while flying.
    • Power Lunge, now only ends on collision instead of stopping mid-way when flying for a long time.



    Derpl
    Made placing traps less risky and less frustrating to deal with.

    • Grid trap, can now be thrown for a short distance. They deploy in place after flying for 0.75 seconds.
    • Grid trap, lifetime reduced from 11 to 6 seconds.
    • Strengthened Trap, lifetime increase reduced from 8 to 4 seconds.
    • Empowered Grid, now speeds up Grid trap flight and deployment time by 50% for 180 Solar.
    • Deployment Pads, knockback size reduced by 25%.
    • Deployment Pads, made the knockback visual faster.
    • Long Cat, now also increases the speed of Cat shot.
    • Long Cat, reduced range and speed increase from 33% to 28% per stage.



    Genji
    Power reduced as he was quite strong. Problematic upgrade replaced.

    • Butterfly Shot, base damage reduced from 70 to 65 damage.
    • Monarch Blessing, base duration reduced from 3 to 2.5 seconds.
    • Spiritual Cooking, changed to a 1 second duration increase.
    • Spiritual Cooking, price reduced from 195 to 155 solar.



    Gnaw
    Reduced potency of a strong upgrade.

    • Overcharged Metabolism, amplified damage duration reduced from 4 to 3 seconds.



    Ix
    Reduction of potential survivability.

    • Crystal Crunch, reduced healing per target from 8 to 6 health per stage.



    Jimmy and the LUX50
    Changes intended to make the character a bit more accessible and solid.

    • Missile barrage can no longer be canceled
    • Movement during Missile Barrage is no longer blocked, but reduced by 40% instead.
    • Charge, tick rate increased by 50%, knockback and damage reduced by 50%.
    • Charge, movement speed reduced by 10%.



    Lonestar
    Increased damage of some weaker upgrades.

    • Missile, increased damage from 100 to 125.
    • Another Missile, increased damage from 100 to 125.



    Max Focus
    Droid damage reduction both for consistency and reducing pushing power.

    • Brutalities of the Kraken unveiled!, the last projectile now deals 50% less damage VS droids like the rest of Scene Illumination.



    Nibbs
    A bunch of price reductions to help her early game.

    • Eternal Flame, price reduced from 200 to 180 solar per stage.
    • Autographed picture of Voran, price reduced from 180 to 160 solar per stage.
    • Misery Tarot Cards, price reduced from 170 to 160 solar per stage.
    • Blue&Orange Berries, price reduced from 185 to 165 solar.



    Penny Fox
    Reduction of pushing power and auto-charge makes her a bit easier to play.

    • Penny will now automatically generate one charge every 10s.
    • Cookie Monster Badge, the increased damage now only applies against nauts.



    Raelynn
    Reduction of stalling potential.

    • Timerift, increased cooldown from 9 to 11 seconds.
    • Laserpointer, now only applies blind on hit.



    Rocco
    Increase of pushing power.

    • Rapid Arrows, added a small area of effect on hit (does not apply to SWCA Coin split arrows).



    Scoop
    Increase in potency of some weaker upgrades.

    • Banner of the Triple Scoop, increase dps from 40 to 50 per stage.
    • Spoonman, increased damage when allies are near from 6% to 8% per stage.



    Sentry
    Reducing hitbox size as it turned out to be too large and changing a frustrating upgrade.

    • Teleport Beacon, reduced teleportation pulse size by 20%.
    • Glass Case of Emotion, changed to a 5 second cooldown reduction.
    • Glass Case of Emotion, increased price from 115 to to 145 solar.



    Skølldir
    Making it a bit easier to land the 3rd punch.

    • 3rd punch will no longer collide with the ceiling.



    Skree
    Reducing strength in teamfights with this upgrade.

    • Ceremonial Mask, increased proc cooldown from 2s to 2.5s.



    Ted McPain
    Making stun-pack a bit trickier to apply to compensate for its strength.

    • Grénaide pour homme, reduced stun area size by 25%.



    Yuri
    A bunch of changes that make Yuri more active and less frustrating, both to play and to play against.

    • Flight, acceleration increased by 33%.
    • Flight, maximum speed reduced by 10%.
    • Flight, maximum vertical speed increased by 20%.
    • Laser, firing it now reduces movement speed by 60%, instead of locking Yuri in place.
    • Laser, no longer bounces off walls.
    • Laser, range reduced by 15%.
    • Laser, time between damage stages increased from 0.5 to 1 seconds.
    • Hubble’s lens, now increases movement speed while firing laser by 30%.
    • Mine deploying, can now be thrown in an arc. Hold the button to throw further.
    • Mine deploying, damage reduced from 410 to 300.
    • Mine deploying, lifetime reduced from 10 to 4 seconds.
    • Toaster timer, added mine lifetime reduced from 2 to 1.5 seconds per stage.
    • Uranium Spikes, now reduces hit enemy damage by 10% per stage for 3 seconds, for 135 Solar.



    Vinnie & Spike
    Reducing potency of a strong upgrade.

    • Antique Machinegun, reduced silence duration from 1.5 to 1.2 seconds.



    Voltar
    Making knockback drone a bit trickier to apply to compensate for its strength.

    • Cortex Tank, knockback size reduced by 25%.
    • Cortex Tank, made the knockback visual faster.


    Known Issues:

    • Buying One-time-only Exclusive Retro Edition Sneakers as Dizzy causes the Speedup effect to appear when dropping down with the drop pod (this does not increase the drop pod speed).


    [ 2017-05-31 22:12:41 CET ] [ Original post ]

    Who are these Nauts?

    Tune in to the Streamisho later today for a whole bunch of awesome reveals. Get ready to meet all of these new characters as we go hands-on with the new 'Naut that will join the Awesomenauts in Update 4.1!

    The weekly Streamisho starts at 17:00 EU / 16:00 UK / 11AM ET / 8AM PT! over on https://www.twitch.tv/ronimogames. It's shaping up to be a show that you don't want to miss!


    [ 2017-05-31 12:22:02 CET ] [ Original post ]

    Final Tease ahead of 4.1 Reveal


    We're revealing a brand new 'Naut on the Streamisho tomorrow! Do you have any idea who or what it'll be?

    Tune in to the Streamisho this Wednesday over at Twitch.tv/RonimoGames at 17:00 EU / 16:00 UK / 11AM ET / 8AM PT!


    [ 2017-05-30 11:04:10 CET ] [ Original post ]

    Fizzy Leaves 'The Dizzies'


    Fizzy has left 'The Dizzies' to embark on a solo career, leaving frontwoman Dizzy outraged. Dizzy has gone on a vandalizing spree in downtown Ribbit IV and is currently wanted by authorities.

    Awesomenauts went free-to-play yesterday and we're already hard at work on update 4.1! Tune in to the Streamisho om May 31st for the full reveal of the next Awesomenaut to join the cast!

    In addition, we just released Update 4.0.5. This is an update that addresses some issues that have been reported recently. For the patch notes please visit our official forums.


    [ 2017-05-25 15:59:26 CET ] [ Original post ]

    Now Free to Play on Steam - Awesomenauts

    Awesomenauts is Now Free to Play on Steam!

    Conflict spans the stars as huge robot armies are locked in an enduring battle. Head out to the battlefields with your friends in this 3-on-3 action platformer. Best of all: it's completely free to play!


    [ 2017-05-24 20:57:00 CET ] [ Original post ]

    AWESOMENAUTS NOW FREE-TO-PLAY


    Great news everyone! Awesomenauts is now free to play on Steam!

    This transition has been in the works for years and we’re incredibly excited about making the game available to many more players around the world!

    A big thank you goes out to our community for helping us make this happen and for all the efforts you have taken to welcome new players! From writing guides in the guide contest and setting up tournaments specifically aimed at newcomers, to hosting shows about the competitive scene and organizing community events to highlight awesome custom maps… you guys are the best!


    Over the next week, we’ll be hosting regular shows on Twitch.tv/RonimoGames where you can ask us questions, win prizes, and simply hang out. We’ve teamed up with community-favorite SlowWolf and will be bringing you regular shows to help new players get started. Feel free to join in on the fun! Here’s a schedule for when you can expect these shows to run (we’ll update the schedule throughout the week): http://steamcommunity.com/games/204300/announcements/detail/1271550628459751501
    Looking beyond the coming weeks, I can tell you we already have lots of new content lined up as well. We’ve recently been teasing a new character that will join the Awesomenauts in Update 4.1 and you can look forward to the full reveal on May 31st! Missed the last teaser image we did for the new 'Naut? You can find it below!


    Join us on the Streamisho at 17:00 EU / 16:00 UK / 11AM ET / 8AM PT today as we celebrate the free-to-play launch of Awesomenauts and have a shot at winning cool skins!

    For now, thanks again for all your support. You inspired us to make Awesomenauts into the game it is today, we are incredibly proud of what we’ve built together with our community over the years.

    Rock on, and go play some ‘Nauts!

    Much love,

    Ronimo


    [ 2017-05-24 17:45:01 CET ] [ Original post ]

    Awesomenauts Community Stream / Event Schedule


    With the free-to-play launch of Awesomenauts, we will be showcasing a lot of content on our channels or on community channels. Below is a schedule of Streams and ongoing events that we'll update regularly, so that you always know when to tune in!

    All times will be in CEST. To know what that means in relation to your own timezone, please visit https://www.timeanddate.com/time/zones/cest

    May 24th
    Ronimo - Awesomenauts Free-to-Play launch show!
    When: 17:00
    Where: www.twitch.tv/RonimoGames

    May 25th
    Awesomenauts Rumble - Scrim Show episode 14
    When: 18:00
    Where: www.twitch.tv/RonimoGames

    SlowWolf, FourCourtJester, and Ronimo - Awesome Union
    When: 22:00
    Where: www.twitch.tv/RonimoGames
    www.twitch.tv/fourcourtjester

    May 27th
    Getting into the competitive scene!
    When: 17:00
    Where: www.twitch.tv/RonimoGames

    Best of Awesomenauts Rumble! Highlights from previous tournaments.
    When: 19:00
    Where: www.twitch.tv/RonimoGames

    UMA - Maptesting community night festival
    When: 20:00
    Where: www.twitch.tv/blatoy
    Info

    May 31st
    Ronimo - Streamisho (Guide contest winners and 4.1 info)
    When: 17:00
    Where: www.twitch.tv/RonimoGames


    [ 2017-05-24 17:44:44 CET ] [ Original post ]

    Local Rapper Questioned


    A little while after the mercenaries escaped Caraco, the investigation led authorities to a familiar face in the Ribbit IV slums.

    A new 'Naut will join Awesomenauts in Update 4.1. Stay tuned for more teases over the coming week!


    [ 2017-05-23 17:20:51 CET ] [ Original post ]

    Wanted Mercenaries Evade Justice

    Another old newspaper?


    [ 2017-05-20 16:54:11 CET ] [ Original post ]

    Addressing some issues for Chinese players

    Hey everyone, over the last couple of months we've seen the Awesomenauts community grow significantly. Ever since we added a Simplified Chinese localization to Awesomenauts, many new players from the Chinese community have become avid Awesomenauts fans.

    Unfortunately, with the growing number of players in the Chinese community it has become apparent that there are some issues affecting a significant number of players, making it impossible for them to connect to our matchmaking server. As a result, we've decided to temporarily restrict access for new players to the game by disabling the Play / Purchase button on the storefront. This change will go into effect shortly. This will not affect players that already own the game, but ensures new players (who are likely to have problems connecting to our server) can't get in until we've succesfully adressed the issue.

    The move also shouldn't affect players located outside China, so if you're reading this it probably won't affect you.

    The game will be made available again once we've adressed these issues, and the game will become free-to-play in China just like it will be in the rest of the world starting May 24th.

    We're very sorry about this, as the Chinese community has quickly become one of our largest groups of players, but I hope you understand why we're doing this and will continue to support us. We want all players to have a great time playing Awesomenauts, and this is the best way for us to guarantee that happens!

    We'll update the Chinese community regularly on our progress!

    Thanks,

    Ronimo


    [ 2017-05-19 12:17:27 CET ] [ Original post ]

    Teasers, updates, and new tournaments!


    Yesterday marked the last Streamisho before Awesomenauts goes Free-to-Play! The launch of Awesomenauts 4.0 will be on May 24th and a lot of news was announced before the big release. We will cover the news below, but you can watch the VOD here: https://www.youtube.com/watch?v=uwhZSp7-_G8
    Update 4.0.3
    In this update, which launched earlier this week, we improved the scoreboard based on community feedback and we will continue to iterate further to make it even more awesome!

    Ammo bars were added for characters that use ammo-mechanics and the new visual help notifications for skills can be enabled/disabled in the settings. Check out the full patch notes here: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=49979

    Reddit AMA
    We will be doing a Reddit AMA today (May 18th) at 17:00 EU (the same time as the start of the Streamisho). Here is the countdown timer, if you're not sure about when to tune in: http://buff.ly/2qrgaHC

    The AMA can be found on: https://www.reddit.com/r/IAmA/
    Have your burning questions ready!

    New ‘Naut
    An old newspaper was flying around in space and the readers discovered that a group of space mercenaries escaped from prison on Carcaco back in 3584! The new ‘Naut joining the game in Update 4.1 might have something to do with their breakout!
    Community news

    ALP
    The Awesomenauts League Project announced that there will be 3 events coming soon! Rookie Royale, Console Clash, and The Showcase were all announced during the stream. The sign-ups for the Console Clash and the Rookie Royale will start May 20th and May 24th respectively.

    Check out this forum post for updated information on the announced tourrnaments:
    http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=47140&start=20

    Awesomenauts Rumble
    The Awesomenauts Rumble: Gathers May edition will kick-off on the 20th of May with the Qualifiers and the Playoffs are live on May 21st! Both streams will start 12PM EDT on www.twitch.tv/awesomenautsrumble

    Workshop highlight
    In Squadnauts! by CationF, every player will spawn with the same ‘Nauts following them (Lonestars spawn Lonestars, Clunks spawn Clunks, etc).
    They have a special custom AI and will follow you wherever you go, meaning you can have huge battles with lots of characters on screen!
    http://steamcommunity.com/sharedfiles/filedetails/?id=921941322


    [ 2017-05-18 16:25:18 CET ] [ Original post ]

    Update 4.0.4 - Now Live!


    We just released update 4.0.4, an important update that helps us prepare our servers for the free-to-play launch on May 24th! This update contains some complex new features for our matchmaking system, though if everything works as intended you likely won't notice anything has changed.

    We'll continue to monitor the performance of these systems over the coming days!

    Full patch notes for this update are included below:

    Update 4.0.4
    18-5-2017

    • Made changes so that our servers can handle much larger numbers of simultaneous players once we go free to play. This contains some rather complicated tech so we expect we’ll be doing further fixes to this in the coming days.
    • Slightly increased the in-game scoreboard size.
    • Items bought icons are now always shown in the scoreboard when your account level is 6 or higher.
    • Fixed that you would sometimes still get invite suggestions when your party was already full.
    • Fixed that poor connection popup would appear partially behind other menus.
    • Fixed a rare crash while waiting for matchmaking.



    Coco
    • -Fixed that Coco’s Ball Lightning visual was upside down when aiming to the left.



    Derpl
    • -Fixed that Derpl’s Nuke visual was upside down when aiming to the left.


    [ 2017-05-18 13:32:50 CET ] [ Original post ]

    A new 'Naut Approaches!


    What's this old newspaper doing here?


    [ 2017-05-17 18:12:17 CET ] [ Original post ]

    Awesomenauts 4.0.3 - Out Now!

    We just released update Awesomenauts 4.0.3, containing a brand-new droppod, tweaks to the in-game scoreboard, and tweaked match rewards!

    Additionally, the launcher has been overhauled and should now only show once for all users on Mac and Windows! There are a lot of small tweaks that all polish up the experience, so check out the full patch notes below!

    Update 4.0.3
    16-5-2017

    NEW: Zork Industries Mark II “Falling Closet” Droppod

    • This new droppod has been added to the Armory and is automatically unlocked for free for anyone that has played Awesomenauts before the free to play announcement (april 26th, 2017).

    http://store.steampowered.com/app/605951
    Scoreboard
    • The scoreboard layout has been overhauled. The new layout is more similar to the pre 4 iteration of the scoreboard.
    • Profile portraits are no longer displayed next to each entry, but on the medal tooltip.
    • Medals in the scoreboard now display the profile tooltip when hovered over
    • The end of game scoreboard now includes XP contribution.

    NEW: ‘Skill Help’ option

    • Added the “Skill Help” setting in General Settings, which enables helpful visual indicators during gameplay for the following skills: Raelynn’s Snipe, Coco’s Ball Lighting, Derpl’s Nuke, Swiggins’ Anchor Drop, Sentry’s Teleport Beacon, Nibbs’ Orb of Omnicron, Ix’s Psionic Bond and Skree’s Saw Blade. This is enabled by default.

    Launcher

    • The launcher has been visually overhauled (Windows and Mac only).
    • The launcher is now only shown the first time you start the game, or if you didn’t get into gameplay (since this may indicate a screen issue that requires the launcher to fix).

    Tweaked XP and Awesomepoints rewards

    • XP and Awesomepoints rewards have been tweaked. Any previously received rewards have not been changed. The average Awesomepoints and XP gain per minute played has not changed for Online Match but has been significantly lowered for very short Co-op vs Bots matches.
    • The minimum length for a match to yield rewards has been lowered from 3 to 1 minute.
    • Awesomepoints and XP are now always gained per minute, with the first 4 minutes accumulating more points (even more if you win). This replaces the old large fixed amount + an amount that would accumulate over time beyond the 11 minute mark.
    • This new way of accumulating points now makes winning very short matches of Co-op vs Bots way less effective as it used to be and winning short Online Matches slightly less effective. Co-op vs Bots should now always be on par or slightly behind Online Match in terms of XP and Awesomepoints gain.
    • Depending on the duration of the match some matches might now yield more or less points than they used to. Generally, point accumulation has been smoothened out. Short matches (below 8 minutes) typically yield less to slightly less points. Average matches yield slightly more, and very long matches (30+ minutes) yield very slightly less.
    • The first win of the day bonus now always yields the same amount of points, when achieved.

    Tutorial

    • Fixed an issue where in the training match a big stack of droids could be formed, if players stayed at the shop for too long.
    • Fixed that sometimes in the training match the other lane would be pushed entirely while the player wasn’t there.

    General

    • Shielded damage is now hidden by default (there is a setting in General Settings to re-enable it). For example, 40 damage being reduced to 32 would previously show as “32


    [ 2017-05-16 15:50:40 CET ] [ Original post ]

    Beta keys, Founder Rewards, and community news!


    We're getting closer to the release of Awesomenauts 4.0 and there is a lot of news to cover prior to the Free-to-Play release!

    We’ll give you a full rundown of this week's news covered on the Streamisho below. If you prefer to watch the Streamisho on Youtube, you can do so here: https://www.youtube.com/watch?v=Ved3xjMZ0jQ&
    Beta keys
    With the free-to-play launch of Awesomenauts 4.0 getting closer, we are giving out Beta keys in several ways. For now you can get Beta keys by signing up on our website, or on the MMO-Play website. Be sure to check out our social media channels for more Beta acces information!

    New Founder Reward
    We announced last week that we wanted to add another Founder Reward for the people that supported us for such a long time. Today we revealed that all founders will get the Mark II ‘Falling Closet’ droppod for free when it launches in 4.0.3 early next week! This droppod will also be available for purchase by non-founders.



    Reddit AMA
    We will be doing a Reddit AMA on the 18th of May. AMA stands for Ask Me Anything, and a delegation of Ronimo Games will be online on Reddit to answer all your questions related to game development, Awesomenauts, or what color socks we are wearing! Details to be announced soon.

    Community news

    Guide contest
    The guide contest started on the 2nd of May and anyone who owns a copy of Awesomenauts is eligible to participate in the contest. The contest runs until Wednesday, May 31st, 17:00 EU / 16:00 UK / 11 AM Eastern / 8 AM PT. Check out the announcement for extended information on the Guide Contest:
    http://steamcommunity.com/games/204300/announcements/detail/1299695964251491198
    Awesomenauts Rumble
    The Awesomenauts Rumble team has opened sign-ups for the Gathers tournament in May. The Rumble team encourages everyone, experienced or new, to join the casual 3v3 tournament. More information on the Gathers tournament here: https://sites.google.com/awesomenautsrumble.com/home/gathers?authuser=0

    Be sure to check out the Awesomenauts Rumble: Scrim Show for competitive scrims and updates about their tournaments. Find them on: twitch.tv/awesomenautsrumble on the 11th of May, 18:00 CET, 17:00 UK, 12AM EDT, 9AM PT.

    Workshop highlight
    If you like custom maps, check out Ribbit V by Gnarlyman. It's a huge map with a lot of hide-areas, 12 turrets, and hidden shops!
    http://steamcommunity.com/sharedfiles/filedetails/?id=921632195
    SlowWolf
    Congratulations to Slow Wolf on hitting 200 episodes in your Let's Play series! Thanks for making so many Awesomenauts videos on Youtube. We've seen a lot of new people create videos on Youtube as well recently, and we love that. Thanks for helping us spread the word!

    Check out SlowWolf’s channel for helpful Awesomenauts videos: https://www.youtube.com/slowwolfgaming


    [ 2017-05-11 16:44:54 CET ] [ Original post ]

    4.0 news, Founder Rewards, and offline mode!


    Awesomenauts 4.0 has been out on Steam for over a week and we are happy to read about all the feedback you gave us. We’re using this feedback to make 4.0 even better, so please share your thoughts here on Steam or on the official forums!

    We’ll give you a full rundown of all the news covered on the Streamisho this week below. If you prefer to watch the Streamisho on Youtube, you can do so here: https://www.youtube.com/watch?v=6s73jBDe_bQ
    Offline mode
    We’ve received quite a lot of feedback about the offline features of Awesomenauts over the last week. Some people think we've removed botmatches and splitscreen with the latest update, but that's not the case: you can still play with and against bots in Update 4.0, and you can still play local splitscreen multiplayer. The only change here is that you need to have an internet connection to start the game, since your unlocks are now stored in the cloud.

    Based on feedback of players who want to play Awesomenauts when they don’t have any internet available at all, we've decided to permanently leave an offline-only version of Update 3.5 available on Steam. And the nice thing is: it's available already!

    For the full announcement on offline mode, click here: http://steamcommunity.com/games/204300/announcements/detail/1307577930857326934
    New Founder Reward
    You are a founder of Awesomenauts if you owned a copy of the base game on Steam before April 26th. We decided that we will add another Founder Reward for the people that supported us for such a long time. We have not announced what this reward will be, but this will be done on our social media channels in the near future. Be sure to keep an eye out!

    Awesomenauts Rumble: Gathers
    Cute Men, consisting of Niki, Ubi, and DaveW, won the April Gathers tournament! Cute Men took away the Grand Prize in an intense final against the Xipang Disciples. Congratulations on winning this edition of the Gathers tournament!

    Be sure to check out the Awesomenauts Rumble: Scrim Show for competitive scrims and updates about their tournaments. Find them on: twitch.tv/awesomenautsrumble on the 4th of May, 18:00 CET, 17:00 UK, 12AM EST, 9AM PT.

    Guide Contest
    The guide contest started on the 2nd of May and anyone who owns a copy of Awesomenauts is eligible to participate in the contest. The contest runs until the Wednesday, May 31st, 17:00 EU / 16:00 UK / 11 AM Eastern / 8 AM PT. Check out the announcement for extended information on the Guide Contest:
    http://steamcommunity.com/games/204300/announcements/detail/1299695964251491198


    [ 2017-05-04 17:41:23 CET ] [ Original post ]

    A note on Offline Play


    Hey everyone! We'd like to make a quick announcement regarding some of the discussions on offline play that we've seen in the community!

    There seems to be a lot of misunderstanding regarding the ability to play offline in Awesomenauts. Some people think we've removed botmatches and splitscreen with the latest update, but that's not the case: you can still play with and against bots in Update 4.0, and you can still play local splitscreen multiplayer. The only change here is that you need to have an internet connection to start the game, since your unlocks are now stored in the cloud.

    In addition, some players have told us they want to be able to play when they don't have access to the internet at all. To make sure those players won't lose any features that they previously had access to, we've decided to permanently leave an offline-only version of Update 3.5 available on Steam. And the nice thing is: it's available already!

    You can get the offline version like this:

    • Right click Awesomenauts in your Steam library and go to Properties.
    • Go to the DLC tab.
    • Enable the DLC called "Awesomenauts - Beta dual-load PC" (or Mac or Linux depending on your platform).
    • When you now start the game you can play offline by selecting "Play Awesomenauts Beta".

    We'll replace this with a permanent solution in a few weeks, since future betas will overwrite your ability to access this particular version of the game. Once the way to access the offline version of Awesomenauts changes and we have the permanent solution ready for you, we'll let you know!

    For now, enjoy!


    [ 2017-05-03 18:30:31 CET ] [ Original post ]

    The Awesomenauts Guide Contest has started!


    Hey there, as we hope you’ve heard: Awesomenauts will be going free to play on May 24th. Lots of new players will be playing Awesomenauts for the first time after the transition, and we look forward to welcoming them to our community and hearing from them.

    In order to help them learn more about Awesomenauts, we'd like to invite all existing players, our grizzled veterans, to participate in our brand new Guide Contest!

    Write great guides, help new players, win awesome prizes! It’s that easy! Your contribution will not only make it a little easier for new players to join the community, but it’ll also earn you more skilled teammates to fight alongside on the battlefield!

    We’ve opened the window for guide submissions on Steam as of today! Everyone who owns a copy of Awesomenauts and abides by the rules is allowed to participate in the contest, which will run until Wednesday, May 31st, 17:00 EU / 16:00 UK / 11 AM Eastern / 8 AM PT.

    Be sure to support guides you like by giving them an upvote, as the Grand Winner of this contest will be decided based on the number of upvotes a guide gets. You can check out all submissions here: https://steamcommunity.com/app/204300/guides/

    We encourage everyone to submit a cool Awesomenauts game guide to help new players learn more about Awesomenauts. The topic of your guide is up to you, and everyone is welcome to join the contest as long as they follow the rules below!

    Rules:

    • There are no restrictions on creating guide for specific game modes, Awesomenauts, maps, or any other features
    • All the guides must be uploaded under the Awesomenauts guide section on Steam, and have [CONTEST] in their name. This tag may be removed after the contest ends
    • While there's no restriction on language for this contest, creating a guide in English (or translating to multiple languages) might help gain yourself more upvotes, as it potentially reaches a bigger audience.
    • The guide content must be created by yourself
    • Only 1 creator is allowed per guide
    • Several guides of one creator are allowed
    • All the guides must include relevant thumbnails, adding additional images to support the guide is encouraged
    • Only guides that are created after April 26th are eligible for the contest
    • Content in the guide has to be relevant for the current version of Awesomenauts
    • The guide with the most upvotes in the end wins the contest
    • There are other prizes for honorable mentions
    • Ronimo holds the right to disqualify a guide from the competition, if they conflict with any rule of the contest or the EULA


    Winners will be announced on our Streamisho on May 31st, right after the window for submissions closes.

    Prizes
    Now, it’s time to announce the contest rewards! Go check the information below to see what you can win!


    The Grand Winner
    The creator of the guide with the highest number of upvotes wins a limited edition Clunk statue, all three Awesomenauts costume party DLC bundles, as well as an exclusive Roboscoop skin. On top of that, you receive the in-game Golden Gearlyfish medal.

    Honorable mention
    An honorable mention will be rewarded if we think a guide deserves a mention due to creativity, originality, overall value to the community, etc. All the honorable mention winners will get the exclusive Roboscoop skin and a Silver Gearlyfish badge!

    Good luck with the competition, and may the best guide win!


    [ 2017-05-02 17:04:23 CET ] [ Original post ]

    Awesomenauts 4.0.1 Now Live!

    We just released the first hotfix to Awesomenauts 4.0, including fixes for several gameplay issues and plenty of other improvements.

    For more info on all the new features included in the 4.0 launch that released earlier this week, please check out the announcement we made on that.

    Update 4.0.1

    General


    • Fixed that turret health had been decreased by 20%. Turrets now have their correct health values back.
    • Fixed that you couldn’t chat during the victory/defeat screen.
    • Fixed that sometimes the Creeper Clunk Skin was incorrectly locked.
    • Reworked Slowwolf Announcer to hopefully fix that he sometimes didn’t unlock. If you had this problem then please let us know if it is fixed now.
    • Fixed that queue times for co-op vs bots were way too long. It’s now the intended 2 minutes. Note that co-op vs bots might have few players until we actually go free to play on May 24th.
    • Fixed that co-op vs bots matches used only one map (Ribbit IV).
    • Visually improved the droppod backgrounds for players with a Low background quality setting.
    • Fixed team colour and the neutral colour for the custom game bomb when using the ‘explode on death’ setting.
    • Improved visual clarity of the profile level 50 medal.
    • In the player status dock, the health of the blue team is now blue when colourblind mode is on.
    • When the game has trouble receiving end of game progress information, the game now waits for a maximum of 2 minutes after the game to retrieve that info and show you your rewards.


    Progression

    • The XP needed to level your account from level 0 to 1 has been decreased from 480 to 315
    • The XP needed to level your account from level 1 to 2 has been increased from 495 to 550
    • The XP needed to level a character from level 0 to 1 has been decreased from 400 to 315


    Menus

    • Fixed that featured matches didn’t show in the Watch menu.
    • Fixed some cases where global chat sometimes randomly disappeared (seems like it still happens sometimes, let us know if this happens to you and in what situation).
    • Recruitment code now correctly displays on Linux.
    • Fixed an issue where pressing back on controller in character select while matchmaking would cause the leave game popup to not be controllable for 5s.
    • Safe to leave message moved up so it isn’t blocked anymore by the exit menu button in the ingame menu.
    • When a naut is already unlocked it will not show the discount label anymore.
    • When you have selected a character that has less than a minute of total play time, the profile stats screen now shows “0” instead of displaying incorrect values for the “per minute” stat in each stat category.
    • Fixed that in some occasions the progression bar in the armory kept counting up and resetting.
    • Fixed that the tutorial character GG7 kept talking during popups that should silence him.
    • Fixed a typo in the prestige medal descriptions.



    Chucho Krokk

    • Teamcolour is now being displayed properly on Chucho's sticky bomb.
    • The tiny sticky bomb, from the Trick-Up-Your-Sleeve upgrade, should now play it's entire animation instead of resetting after starting.



    Gnaw

    • Fixed that fertilizing Weedlings would play the heal sound rapidly.



    Jimmy and the LUX5000

    • Fixed that the Nano Repair Bots lifesteal would proc multiple times for multiple hit targets.



    Sentry

    • Activating Black Hole Sun will now always use the skin’s appropriate voice.


    [ 2017-04-28 15:57:12 CET ] [ Original post ]

    Awesomenauts going free to play on May 24th!


    It's really happening! Awesomenauts is going free to play on May 24th! Soon everyone can be an awesome space mercenary!
    https://youtu.be/g4EV6KmsW58
    Going free-to-play has always made sense for Awesomenauts, as more players simply means it’s a better game for everyone. It greatly improves the matchmaking and networking experience, and brings more people to community events and the amazing community-made mods.

    We couldn't have done this without your support! Your continued feedback inspires us to dream big, and many of the changes we’re introducing with 4.0 are a direct result of that. Thanks to your support, Awesomenauts has grown from a scrappy indie title to one of the few enduring online games. And with your help we're going to launch Awesomenauts into the stratosphere!

    Before we get down to talk about all the cool new stuff, we need to mention two very important things that will stay the same amidst all of these big changes:

    • Awesomenauts is still the platforming MOBA you know and love. Nothing changes to the gameplay.
    • We won’t sell power. You can’t pay to win. Players won’t be able to spend real money to get an advantage during matches.
    So, with that out of the way: let's get down to all the cool new stuff in this update!


    Existing Player rewards!
    We couldn’t possibly have made this massive update without the support of all our awesome existing players! That’s why everyone who played Awesomenauts before April 26th will automatically be rewarded ‘Founder’ status, granting an exclusive portrait and medal! Of course, you'll also have a huge head start over all newcomers, as you will already have lots of characters unlocked!

    Even better, if you own the base game plus both expansions before May 24th, you'll automatically be upgraded to the 'All Nauts Pack'! This grants you every 'Naut, forever.

    And as always, your feedback remains essential! So don't hesitate to tell us what you think of all these changes.


    Portraits, Medals and Droppods
    Custom Portraits, Droppods and Medals have been added to make sure there is plenty of cool stuff to unlock! To help show off these sweet new unlockables we've also taken the opportunity to completely overhaul the match intro and scoreboard. Not only does the new intro show off your Droppod, Medals and Portrait, it also gets everyone pumped to get started!
    Portraits can be gained through normal progress, while Medals are rewarded for achieving special feats. Droppods on the other hand, are bought with the new currency: Awesomepoints!


    Level up your Profile and Nauts!
    When playing matchmade games, both your Profile and played Naut will gain experience! And both of them can go up in level separately, granting you unique rewards. Items are now the first thing a 'Naut unlocks, which makes completing your build much faster. Levels will also get you Portraits, Awesomepoints and other goodies!

    The Profile screen has also be revamped to hold all everything progress related. Here you'll find your stats, 'Naut progress, Medals and Portraits.


    Awesomepoints are here!
    On top of experience, playing will also get you Awesomepoints! These can be spent on unlocking any 'Nauts you don't own yet, or the new Droppods and Portraits. Every Awesomenaut can be unlocked this way, even if they were previously part of an expansion. There's also a new testing environment for 'Nauts you don't currently own yet, so you can try before you buy!

    Real money is still the only way to buy the 'Naut skins, but can now also be used to buy individual 'Nauts and Droppods.


    Introducing the 'All Nauts Pack'
    If you just want to have all 'Nauts available to you at all times, this Pack is for you. It not only gets you all current 'Nauts, but also all the new ones as they come out! The Pack will also grant 'Collector' status, giving you an exclusive Medal and Lonestar skin.

    And as mentioned before, if you own the game plus both expansions before May 24th you will automatically be upgraded to the 'All Nauts Pack'! To help all our existing players upgrade to this Pack, we'll be discounting the expansions until the free-to-play launch.


    New game mode: Co-op vs. Bots!
    Not feeling very competitive today? Team up with your fellow man and take down a team entirely comprised of Bots! When firing up this new mode you can pick you own difficulty, and Galactron will go look for allies with similar wishes and a low ping. Beating up the Bots will net you rewards just like the regular vs. Player mode, so no worries about missing out.


    New menu: Armory!
    Want to pick up some new Awesomenauts or Droppods? You need to be in the Armory! Here you can easily browse all the content you’ve unlocked so far. Every item can be digged into for more details, including backstories and splash art. In case of the characters there’s lots of info on their gameplay too, including their Shop items and skills. You can even take characters for a quick testdrive!


    Recruit all the friends!
    Reaching level 5 will grant you a special recruitment code, which you can give to any other players!

    New players will be able to enter your key and unlock Raelynn, for free! Any player can only be recruited once!

    Whenever a player that you have recruited reaches level 8, you will gain 1000 Awesomepoints! You may recruit up to 50 players this way.


    Completely new tutorial!
    To help all those new players get their bearings in Awesomenauts, we've completely overhauled the tutorial. It features a lot less player downtime and also explains every aspect of the game a lot more thoroughly. The first mission still features Sheriff Lonestar, but in the second players can give Scoop a whirl to learn all about pushing and staying alive.

    All in all, there's a lot of awesome stuff in the new update, and there's even more to look forward to in the coming months.

    Exciting times are coming, and we'd once again like to thank you for all the support you've given us over the years. We're excited about the future, and hope you'll join us on this next step in our adventure!

    Thank you!

    - Ronimo Games


    [ 2017-04-26 18:49:26 CET ] [ Original post ]

    Level editor contest winners!


    The level editor contest ran for almost a month and the winners were announced on the last Streamisho! There were 28 entries to the contest and only one could win the grand prize, so congratulations to Blatoy for winning with Super Awesome Nauts!

    There are two maps under this name. One of the maps has a great combination of custom textures and adventure map gameplay, while the other map is a custom-textured 3v3 Awesomenauts map. Blatoy received most upvotes with these maps. Therefore, he wins the Golden Gearlyfish icon to show-off ingame, an exclusive Clunk figure, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

    Check Super Awesome Nauts out:
    http://steamcommunity.com/sharedfiles/filedetails/?id=891470202&searchtext=contest
    To show our appreciation to other custom map creators, we introduced honorable mentions which were chosen by the Ronimo team. We picked our winners by looking at textures, layouts, gamemodes, and in particular the creativity of the map idea. There are 11 honorable mentions winners and they all win the Silver Gearlyfish icon, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

    Thank you all for those who participated in the level editor contest. It was amazing to see all the great ideas come to life and see a lot of players try out these great submissions on the Steam workshop! We encourage everyone to continue creating and uploading maps and we will try to share the great work from the community on our social media channels.

    The honorable mentions can be found below, if you like to check them out:
    Slot Machine Madness 2.0 by VMAR
    Beach Party by Irdl Dinsfirefly
    Vault Heist - Coop Puzzles by BurkusCat
    Luxor by BaconBomb, conorbebe, and Kidasmuln
    Sorona Dunes Deathmatch by VikriTheGamer
    The flying seas of Okeanos v2 by Nikey9
    Mists of Tundraria by BeLozey
    Control Point Gamemode by Stu
    Underground by CationF
    Castle Siege by CationF
    Gnaw Story Mode by Paraakie Editor!
    Ezaelia Forest by Luckytime!
    Moonrush V2 by BurkusCat


    [ 2017-04-20 17:27:30 CET ] [ Original post ]

    Awesomenauts 4.0 - New Scoreboard and status dock!

    Awesomenauts 4.0 is just a week away! Tune in to the Streamisho on April 26th for the full reveal! For now, on top of all the stuff we've teased over the last week, we revealed a brand-new scoreboard and a player-status dock for the new update!

    The new player-status dock will give you all the info you need during a pitched battle! Health of your team mates and respawn status of all players are only a glance away in 4.0!


    [ 2017-04-19 18:51:01 CET ] [ Original post ]

    Awesomenauts 4.0 - Meet a new friend!

    https://www.youtube.com/watch?v=Uv8Gkc3OvBw Awesomenauts 4.0 is launching on April 26th, and we've got lots of new stuff lined up for you to get excited about. For now, it's time to meet a new friend!


    [ 2017-04-15 17:47:12 CET ] [ Original post ]

    Awesomenauts 4.0 date and contest maps!


    This week’s Streamisho covered teaser images, community news, and level editor contest maps! We will cover everything you need to know here. If you want to watch the VOD, you can do so on Youtube here:
    https://www.youtube.com/watch?v=A9nwrZKMF2Y
    Kickstarter
    Crowdfunding pledges closed on the 12th of April and this marks the end of the crowdfunding campaign that spanned over three and a half years. This campaign made Starstorm a reality, lead to the level editor, the custom game browser, and many other features! We would like to thank everybody who supported our campaign!

    Prestige
    The current prestige system will be removed from the game on the 26th of April, so grab new levels while you can!
    The icons you get now from prestiging will remain available to you when this system is gone, so don’t worry about any of your accomplishments going to waste. Whatever we’re replacing the system with will allow you to flaunt the icons you’ve already unlocked!

    Awesomenauts 4.0
    The 26th of April will mark the reveal of a new Awesomenauts update! This will not be labelled as update 3.6 but 4.0! We have a lot of awesome stuff in store and will be revealing bits of the update on our social media channels in the coming weeks! The first thing we showed was something that looks like a Droppod! Be sure to keep an eye out on our social media channels this week and you might catch another sneak peak!



    Contest maps
    Almost all level editor contest maps have been showcased and discussed during the stream. There are 21 contest maps so far and the contest ends on the 19th of April at 17:00 EU time. The countdown timer can help you with submission deadlines

    We made a list with contest map submissions and will be updating the list, if people decide to submit maps in the final week! You can find the list here: https://steamcommunity.com/games/204300/announcements/detail/646671482195404464


    [ 2017-04-13 13:46:42 CET ] [ Original post ]

    Awesomenauts 4.0 Launching April 26th!

    Big news today! The next update for Awesomenauts will be labelled 4.0 and I can promise there is plenty of cool stuff to look forward to in that update!

    This new update will go live on April 26th, and we'll be unveiling new stuff that will be included in that update over the next two weeks. Check out the image above for a sneak peak of some of the changes. That looks like a droppod... right? Looks nice, doesn't it? Well, that's just the start...


    [ 2017-04-12 18:56:19 CET ] [ Original post ]

    Level editor contest maps!


    The level editor contest has been underway for a few weeks now, and you still have a few more days to submit your own contest map! Contestants have a chance at winning the Grand Prize or one of the honorable mentions, and we'll reveal these during the Streamisho next week! We gathered all the maps that have been submitted so far and will add new contest maps to the list here if people decide to upload them later! You can find all the contest maps below with an accessible link to check them out, and remember to upvote the map(s) you like the most!

    Contest map submissions

    Zork Ind. Convenience Store
    http://steamcommunity.com/sharedfiles/filedetails/?id=893314493&searchtext=contest
    Shrine of Vitax
    http://steamcommunity.com/sharedfiles/filedetails/?id=874992635&searchtext=contest
    Slot Machine Madness 2.0
    http://steamcommunity.com/sharedfiles/filedetails/?id=889407397&searchtext=contest
    Luxor
    http://steamcommunity.com/sharedfiles/filedetails/?id=879214900&searchtext=contest
    Pirate Wars!
    http://steamcommunity.com/sharedfiles/filedetails/?id=889180050&searchtext=contest
    Beach Party
    http://steamcommunity.com/sharedfiles/filedetails/?id=878135743&searchtext=contest
    Super Awesome Nauts
    The Awesomenauts discovered an old game device brought from the past by Yoolip! They started to play together on a really famous game. Join them and try to destroy the castle of your enemy on a retro-styled map or play alone and beat monsters to rescue the princess*!
    *princess not included, may be in another castle.
    http://steamcommunity.com/sharedfiles/filedetails/?id=891470202&searchtext=contest
    Vault Heist - Coop Puzzles
    You and your team have been contracted to rob one of the galaxy's largest vaults that exists in an undisclosed location. No one is around, but the vault has some of the most advanced security systems you have ever seen!
    http://steamcommunity.com/sharedfiles/filedetails/?id=891250072&searchtext=contest
    Moonrush V2
    Admiral Swiggins, who found himself highly affected by the crisis, has pinpointed a promising candidate for mining, Sorona's own moon! Swiggins has deployed a transponder and signalled the other Awesomenauts. It's time for the Moonrush!
    http://steamcommunity.com/sharedfiles/filedetails/?id=859983433&searchtext=contest
    Ezaelia Forest
    A mid-sized map with plenty of unique features like scorching fire that you can control with a button, poisonous gas vents, and all the bouncers you've ever wanted.
    http://steamcommunity.com/sharedfiles/filedetails/?id=891167265&searchtext=contest
    Sorona Dunes Deathmatch
    A deathmatch map situated on the dunes of Sorona with a new hazard, quicksand!
    There are 2 worms under the quicksand on each side of the map with solar right above them, be careful not to fall in!

    Maps for Modders
    Both maps are meant to be accessed through the level-editor, simply create a map and use "Play Room" or "All Orignal Maps" as template and get inspired for your new map! Just play around with all these different mechanics and see what cool thing you can come up with!

    Scrapyard
    Scrapyard is an attack and defend map which only lets you proceed to the core once you destroyed both turrets in the first area. This will allow the blue team to push towards the red core, but beware of the red team who can now defend this area!

    Mists of Tundraria
    Ice, snow, more ice... welcome to Tundraria! Zork Industries has long sought after this planet, it's rumored to have the most desirable solar in all the Galaxy. It is also known for its undesirable low temperatures and the creatures who call it home.

    Battle of New Sedna
    Brace yourself, this map is quite a challenge! Very similar to defaults apart from 2 diferent jungles and a huge elevator in the middle. Don't get caught underneath it or you are in for a big suprise!

    Omicron City
    A 3v3 Awesomenauts map in the middle of Omicron City! Take advantage of the jump pads and quickly go from the jungle to the top lane. Fight out battles in an open bottom lane and go head to head with your opponents!

    HideNSeek Portal Edition
    This map was made for intense chasing, hiding and of course seeking.
    Additionally, the map comes with 12 rooms, each having a hiding area
    and portals to 2 other rooms.

    Control Point Gamemode
    The One's and Zero's must fight for a foothold in order to sabotage the rival solar drill. An intense and close-quarters battle commences...
    This game mode takes the fast-paced play of team deathmatch and adds objective play to the formula.

    AI Station 127
    AI Station 127 is a classic 3v3 map based on AI Station 205. However, portals are added together with a solar boss, different jump pads, places to hide from the enemy, and team only accessible areas to make it more exciting and giving players new escape strategies!

    Countdown Timer
    The deadline for the submissions will be before the start of the Streamisho on the 19th of April, 17:00 EU time. We will look at all the submissions before the start of the stream and will announce the winner and honorable mentions. If you are not sure about the times, check out the countdown timer


    [ 2017-04-12 12:16:47 CET ] [ Original post ]

    Community news and gameplay!


    During the Streamisho we covered some Awesomenauts news and played custom games with viewers. You can read the stream recap here! If you want to watch the whole stream, you can do so here: https://www.youtube.com/watch?v=9mzjIqEERy0
    Community news
    The Skolldir Showdown was played last weekend and the 1st place was taken by niki! Paulo! and Starsan finished 2nd and 3rd respectively. Congratulations to niki, who proved to be the best Skolldir in this tournament! We would like to thank the Awesomenauts Rumble team for hosting the first ever custom map Awesomenauts tournament.

    You can watch the final match between Paulo! and niki on Youtube:
    https://www.youtube.com/watch?v=Cg0EUFHBvsA
    The Awesomenauts Rumble completely overhauled their website. Check it out for VODs, tournaments, and updates: https://sites.google.com/awesomenautsrumble.com/

    In addition, their Scrim Show will be live on Twitch at 18:00 EU, 17:00 UK, 12:00AM EST, 9AM PT over at twitch.tv/awesomenautsrumble

    Custom maps
    Two dev-made custom maps were played during the Streamisho. Both of them are team deathmatch maps that show the possibilities of the level editor!

    Sorona Express
    This dangerous Deathmatch map is set on a run-away train crossing the deadly Sorona deserts!
    Only venture away from the train's relative safety at your own risk, as strong crosswinds might turn you into premature wormfood!

    Try it out here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=862525652
    Skull Station
    An enclosed deathmatch map where you cannot hide from the enemy. Go in and show off your skills!

    Try it out here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=859602768
    Level Editor
    We want to remind you on the level editor contest which runs until the 19th of April. The level editor maps need to have (contest) in their title, have a thumbnail, and show in-game screenshots on their Workshop page. There have been great submissions so far and we encourage everyone to upvote the maps they like the most!

    Find all the contest maps here:
    http://steamcommunity.com/workshop/browse/?appid=204300&searchtext=contest


    [ 2017-04-06 17:36:39 CET ] [ Original post ]

    Wave defending, news, and tournaments!


    This week’s Streamisho focussed on the level editor and AI modding in particular. In case you missed it, the community news and the level editor info will be discussed in this update. If you prefer to watch the VOD on Youtube, you can do so here:
    https://www.youtube.com/watch?v=CSNnca0qq2oCommunity news:
    The ALWB: Galactic Warfare tournament played their Grand Final last weekend and came to a close! The main event was won by the Killer Koalas after playing 5 matches against the Mind Collection. The Mind Collection won the first two matches but a great comeback and three consecutive wins ensured the win for the Killer Koalas. The last match was played on Sorona and you can watch it back in game by entering this matchID in the ‘Watch’ menu in-game: 2H8V5Y80.

    The open competition finals also took place last weekend. The tournament was won by Is this Minecraft? Congratulations on winning!

    Both the main event and the open competition were a great success and we want to thank the ALWB for organizing Galactic Warfare: The first Wave! We’re already looking forward to the sequel!

    Skølldir showdown
    Awesomenauts Rumble will start the Skølldir Showdown tournament this weekend. The tournament will have open qualifiers on Saturday, the 1st of April and the playoffs on the 2nd of April. Signing up is still possible until 8PM EST, 30th of March or the 31st of March, 03:00 EU time. Find all necessary information here and show off your Skølldir skills: http://steamcommunity.com/groups/AwesomenautsRumble#announcements/detail/483414726873167932

    Prestige
    Only three more weeks remain to get prestige levels! The current prestige system will be replaced soon with a new system, so grab new levels while you can! We haven’t yet put a final date on when this ability to get new levels will be removed, but for now please assume you have three weeks left.

    The icons you get now from prestiging will remain available to you when this system is gone, so don’t worry about any of your accomplishments going to waste. Whatever we’re replacing the system with will allow you to flaunt the icons you’ve already unlocked!

    Crowdfunding
    Now that all the kickstarter features have been released, we are closing the crowdfunding after the 12th of April. Crowdfunding pledges will still be possible before this date, if you really want to get Ghost Leon, Cyber Coco, the Voltar announcer and the Papa Gnaw announcer. All donations will still be going into the development of Awesomenauts.

    Level editor contest
    The level editor contest has started and is running until the 19th of April. Putting (contest) in the title of your existing or new map will make it eligible to win. For all the rules and the prizes, click here:
    http://steamcommunity.com/games/204300/announcements/detail/646670849582308741 Check out all current submissions over here: http://steamcommunity.com/workshop/browse/?appid=204300&searchtext=contest&childpublishedfileid=0&browsesort=textsearch§ion=home

    Wave defence map
    Davey & Joost demonstrated how to work with the AI and set up a wave defence map during the stream. They played with two others and tried to hold back waves of Scoops and Clunks trying to destroy the core. You can download the map here: http://steamcommunity.com/sharedfiles/filedetails/?id=893966161


    [ 2017-03-30 17:08:29 CET ] [ Original post ]

    News, announcements, contests!


    There were several announcements during the last Streamisho and we will give you a rundown of what happened in the universe of Awesomenauts!

    If you rather watch the VOD, you can do so here:
    https://www.youtube.com/watch?v=myzGNMdw6XU&feature=youtu.be
    Community news
    The Arena League Grand Finals were played last weekend and the Little Boys played against Team Brunch. Team Brunch came on top during the finals and took away the grand prize! We would like to thank the Arena League for hosting the event and all the participants for joining it. If you want to check out the matches, you can do so here:
    https://www.youtube.com/watch?v=PZp2cPEnrqY
    The open competition and the main event of the ALWB: Galactic Warfare were also played this weekend. The Killer Koalas and the Mind Collection will play the finals Sunday, March 26th at 08:00 AM PST/11:00 AM EST/16:00 UK/17:00 EU. Last weekend's matches can be found here:
    https://www.twitch.tv/videos/129783182 / https://www.twitch.tv/videos/129821847

    Announcements
    There are many good things to come in the future of Awesomenauts and in order to make this change, we have to adapt or even remove some of the existing features of the game.

    Prestige
    Only four more weeks to get prestige levels! The current system will be replaced but the icons you get now, will stay when this system is gone. You can also choose which of the gained icons you want to show off ingame!

    Crowdfunding
    After all the kickstarter features have been released, we are closing the crowdfunding in three weeks from now. Crowdfunding pledges will still be possible if you really want to get Ghost Leon, Cyber Coco, the Voltar announcer and the Gnaw announcer. All donations will still be going into the development of Awesomenauts

    Level editor contest
    The level editor contest was announced during the Streamisho and submissions are possible as of now! Everyone who owns a copy of Awesomenauts and abides by the rules is allowed to participate in the contest. The competition runs from the moment of announcing the level editor contest until the Wednesday 19th of April, 17:00 EU, 16:00 UK, 11 AM Eastern, 8 AM PT. The winner will be decided by amounts of upvotes at the ending time of the contest. Upvotes will be counted at this moment and the winners will be announced on our Streamisho. Check out the exact rules and prizes here: http://steamcommunity.com/games/204300/announcements/detail/646670849582308741


    [ 2017-03-23 15:01:32 CET ] [ Original post ]

    The Level Editor contest started!


    The level editor contest was announced during the Streamisho and submissions are possible as of now! Everyone who owns a copy of Awesomenauts and abides by the rules is allowed to participate in the contest. The competition runs from the moment of announcing the level editor contest until the Wednesday 19th of April, 17:00 EU, 16:00 UK, 11 AM Eastern, 8 AM PT. The winner will be decided by amounts of upvotes at the ending time of the contest. Upvotes will be counted at this moment and the winners will be announced on our Streamisho. Be sure to support the map you like the most!

    We encourage everyone to upload the craziest map you can think of, as long as you follow the rules!

    Rules:


    • There are no restrictions on gamemodes
    • Existing and new maps are welcome, but they must have (contest) in their title
    • Maximum of 3 creators per map
    • Several maps of one creator are allowed
    • All maps must have a thumbnail and ingame screenshots
    • The map with the most upvotes in the end wins the contest
    • There are other prizes for honorable mentions
    • Ronimo holds the right to ban maps from the competition if they are not in line with the Awesomenauts EULA

    Prizes
    Now, the thing everybody is waiting for! The no. 1 most upvotes wins a limited edition Clunk statue, the Awesomenauts costume party DLC bundle, an exclusive Roboscoop skin and on top of that the Golden Gearlyfish badge which can be shown off ingame!

    The honorable mentions will be decided by amount of upvotes or if we think these maps deserve a mention due to creativity, originality, backstory, new gamemode etc. They will win the exclusive Roboscoop skin and the Silver Gearlyfish badge!


    Good luck with the competition and may the best map win!


    [ 2017-03-22 17:16:29 CET ] [ Original post ]

    Deadlift hotfixes, events, news!


    Awesomenauts 3.5: Unleash your Power has been out for over a week and during the Streamisho last Wednesday we discussed hotfixes, community news and a great community map!

    We'll give you a rundown of all the news from the Streamisho here, but if you rather watch it on Youtube, you can do so here:
    https://www.youtube.com/watch?v=agXUM2g2yKI Community news

    Sk∅lldir Showdown!
    Awesomenauts Rumble revealed their new event during the Streamisho! They are proud to announce the second annual Sk∅lldir Showdown tournament. Dare to show-off your Skolldir skills in a 1v1 face-off? Find out about it on the Awesomenauts Rumble Steam group here: http://steamcommunity.com/groups/AwesomenautsRumble

    Joining the competitive scene
    One of the competitive community members, eddster27 talked about how interested players can join the competitive scene. The best way to start is by getting some friends interested in playing in a premade team. It will be a blast to play with them and you’ll grow into an experienced team quite soon!
    You don’t have to participate in all tournaments right from the start, and the increased synergy you get from playing with the same people regularly will make a team successful even when the skills of a team are not the best.

    The Scrim Portal Discord server is there to hop in and play matches on a competitive level but you don’t even need a team to play! Just join the server and ask around if there are people interested in playing with you. You can get tournaments information and play with the competitive community on this Discord server: https://discord.gg/G7cKBXU

    Lagura Beach/Beach Party!
    It's that time of year again, when all the nauts receive their mandatory vacations, and what better way to spend all this free time, than going to the famous resort Lagura beach? Unfortunately, another company had the exact same idea, and the beach isn't big enough for all of us. Clear ‘em out, trash their hotel lobby, and claim your spot in the sun!

    Beach Party! was played on stream yesterday and if you are interested in trying it out yourself, you can do so here: https://steamcommunity.com/sharedfiles/filedetails/?id=878135743 Hotfixes
    The last two hotfixes were both released within a week of the Awesomenauts 3.5 launch. The first patch addressed several crashes and disconnects while browsing or playing custom games. The second patch addressed crashes while playing Deadlift on Mac or Linux. If you want to read up on the patch notes, find them here: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=49317&sid=76071c39ce687a6314cc6bcd361ae998


    [ 2017-03-16 14:50:03 CET ] [ Original post ]

    Awesomenauts 3.5 - Out Now!


    Awesomenauts 3.5: Unleash your Power just launched! The Level Editor, Steam Workshop features, and the new character Deadlift are available to everyone for FREE!

    This young Bovinion has spent his life in exile, training every day in the hopes of taking revenge on the cowboy that wrangled his entire race: Sheriff Lonestar! He's a tanky support character that excels at absorbing damage dealt to both himself and his allies... but can also pack a pretty mean punch. He's just not too great at dealing incredible amounts of damage in a short period of time.

    On encountering his archenemy, Lonestar, on the battlefield Deadlift has a couple of unique voicelines to taunt him!

    On top of all this, we’re also releasing a new skin for Chucho Krokk: Summertime Chucho! This summer-themed skin equips Chucho with two water pistols and replaces his sticky bomb with an equally-deadly beach ball! His trusty motorcycle has been traded in for an inflatable dolphin when he’s fighting on the red team, and an inflatable killer whale on the blue team. Ki-ki-ki-ki-kill!
    You'll also be able to experiment with the Level Editor and try out creations uploaded to the Steam Workshop by other players. Just visit the Workshop page, subscribe to a couple of mods, and access them in the Custom Games screen in-game! It's that easy!
    If you want to find out about all the possibilities of the level editor and feel like you need some help, the Awesomenauts Wiki has a whole guide ready for modding purposes here: http://awesomenauts.gamepedia.com/Modding

    Mods allow you to upload your own maps, your favorite settings, special game modes, and even your own custom textures, and share them with others. We've already seen a couple of great community creations, and you can check out all of the on the Awesomenauts Workshop page: http://steamcommunity.com/app/204300/workshop/

    For the full patchnotes on Update 3.5, visit our forums: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=49317


    [ 2017-03-08 20:48:27 CET ] [ Original post ]

    Update 3.5 Launches this Wednesday!


    It's time to get your hype on! Awesomenauts 3.5: Unleash your Power will go live on Steam this Wednesday! Deadlift, the new tanky / support 'Naut, and the level editor will be available to all players for free.

    We've already seen over 75 great mods on the Workshop so far and all of these will immediately be available in the live game once the updates launches. If you're interested in working on your own multiplayer map, single-player trial, custom AI, or sharing your favorite custom game settings, head over to the Wiki for more information on how to get started! You can find everything you need over here: http://awesomenauts.gamepedia.com/Modding

    Want to take a look at all the mods that have been uploaded so far? You can check them out over here: http://steamcommunity.com/workshop/browse/?appid=204300

    If you're interested in learning more about the new 'Naut, Deadlift, make sure to tune in to the Streamisho next Wednesday at twitch.tv/RonimoGames around 17:00 EU, 16:00 UK, 11AM ET, 8AM PT. If you want to know more about him right now, you can still try him out in the Beta by enabling the Dual-Load Beta DLC or by watching on of the Beta impression videos on Youtube, like this one by Slow Wolf: https://www.youtube.com/watch?v=j8NY9_Rj4VE


    [ 2017-03-06 15:47:13 CET ] [ Original post ]

    Deadlift Killing Spree Unveiled!

    Just a few more days until Deadlift joins the Awesomenauts! He'll be available for free to all players when Awesomenauts 3.5: Unleash your Power goes live on March 8th.

    For now, enjoy the new Killing Spree theme for Deadlift! https://www.youtube.com/watch?v=mZt59QuBoew


    [ 2017-03-04 13:39:06 CET ] [ Original post ]

    Deadlift Theme Revealed!

    We revealed Deadlifts character theme on the Streamisho yesterday, and now it's ready for your listening pleasure on Youtube!

    Deadlift will be available for free to all Awesomenauts players when Awesomenauts 3.5: Unleash your Power hits on March 8th! In addition to this update bringing you a new character, it'll also include the long-awaited level editor and Steam Workshop integration!

    Grab those dumbbells, break a sweat, and crank up those speakers!
    https://youtu.be/ypHSprBCnB8 Are you excited about the theme and want to know what the killing spree sounsd like? We'll be unveiling that one in the weekend, so stay tuned!


    [ 2017-03-02 13:54:52 CET ] [ Original post ]

    Awesomenauts 3.5 Launching March 8th

    Awesomenauts 3.5: Unleash your Power is launching next week, on March 8th! When this update hits, you’ll be able to try out the many community creations that have been made by players during the Beta in the live game! Additionally, you’ll be able to leap into battle with Deadlift!

    Let’s recap the stuff we discussed during the Streamisho! If you’d rather catch the entire show, you can do so here: https://www.youtube.com/watch?v=R8uA8-u5Sm0Ronimo Anniversary
    Ronimo Games turned 10 today! Thanks for all your support over the years, and here’s to another ten awesome years!

    Deadlift
    Deadlift is joining the Awesomenauts and will be available for free to all players! That’s right - the 29th playable character in the game will be available for free to everyone! We’ve received a lot of feedback on this new character during the Beta, and feel confident that Deadlift is ready for combat in the live version!

    We revealed the Deadlift theme song during the show, but we’ll be uploading it to other channels tomorrow. So if you didn’t catch it live, catch it on Youtube tomorrow!
    Summertime Chucho
    A brand-new skin for Chucho has been revealed and it’s the long-awaited Summertime Chucho! Chucho is taking some of time off from his busy bounty-hunting activities to spend a day at the beach. Or is he actually going undercover to hunt his target at a spa? Who knows! What we do know is that in the red team, Chucho will be riding an inflatable dolphin into battle, while he’ll have an inflatable Orca when he’s on the blue team!
    This new skin for Chucho Krokk will be available when the update launches next week.

    Beta Updates
    The Beta for Awesomenauts 3.5: Unleash your power has been updated earlier this week. This update adds a lot of functionality to the level editor, including the ability to upload custom game settings, your own AIs, and even player-created textures! This will allow you to make even more unique maps. Of course, all these creations you uploaded during the Beta will carry over into the live game when the update hits next week.

    We looked at two very cool player-created maps during the Stream:
    http://steamcommunity.com/sharedfiles/filedetails/?id=870000802 Underground, a map with unique mechanics by CationF. Players fighting beneath the surface will occasionally be blinded when the generator powering the lights shuts down, while players fighting in the upper levels are exposed to an aerial bombardement that the other team can deploy! http://steamcommunity.com/sharedfiles/filedetails/?id=859983433 Moonrush, a very solid ‘Nauts map by BurkusCat, that features cool turret placement and a crusher that’s placed near the front turrets that allows defenders to destroy everything caught underneath it and also shield their turret for a short while!

    Tournament and community news
    The playoffs for Awesomenauts Arena League were played last week and it narrowed the field down from ten contestants to three! Tune in next Monday at 8PM EU time for the finals, as Team Brunch and Little Boys go head-to-head in the Winners semi-finals, and Spade and his incredible team fight to make their way out of the losers bracket and into the Grand Finals!

    And speaking of shows: we've got two community show coming up tomorrow! First up, Reall and Skner are hosting the eSportsProTips show where they discuss patch notes, recent changes, and generally help you to improve your game. This show will start at 4PM EU time and you can catch it at http://twitch.tv/esportsprotips. This show is followed by the Scrim Show at 6PM over at http://twitch.tv/awesomenautstrumble. During the Scrim Show, recent scrims from the competitive community are analysed, and it’s generally a great show.

    Finally, you’re able to sign up for the ALWB: Galactic Warfare tournament by heading over to our official forums: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=49263. The tournament starts off this weekend with four all-star teams going head to head, but a separate bracket for the tournament is open to all players who are interested in joining the competitive community.

    Sign up before March 10th! Matches for the public part of this tournament start on March 11th.


    [ 2017-03-01 19:18:17 CET ] [ Original post ]

    Awesomenauts 3.5 Beta Updated!

    We just released Update 3 for Awesomenauts 3.5: Unleash your Power! This update contains several new features for the map editor, like the ability to upload custom game and map settings, AIs, and even your own textures!

    Additionally, we also released a server-side update earlier in the day that should reduce the odds that you'll encounter the same player multiple times in a row during regular matchmaking!

    Deadlift has also received some tweaks that should again make him a little less overpowered in single combat while keeping him viable in a teamfight. For the full patch notes, head over to our official forums: http://www.awesomenauts.com/forum/viewtopic.php?f=19&t=49255

    Tune in to the Streamisho this Wednesday at 17:00 EU / 16:00 UK / 11AM ET / 8AM PT for more news about Awesomenauts 3.5: Unleash your Power, more reveals, and more community content!


    [ 2017-02-28 15:16:37 CET ] [ Original post ]

    Cross-Team Chat is Staying!


    Hey everyone, we announced our plans to remove the ability to chat with your opponents in matchmade games last Wednesday. Since then, we've received a lot of feedback from players.

    Based on this feedback, we've decided to let this feature be as it was. We'll tell you a little more in the announcement below:
    https://www.youtube.com/watch?v=AFmOp9bdYug


    [ 2017-02-24 15:50:56 CET ] [ Original post ]

    Changes coming to Cross-Team Chat in 3.5


    The Beta for Awesomenauts 3.5: Unleash your Power has been live for two weeks now and we've seen lots of great maps and other creations uploaded to the Workshop already! Take the Flying Seas of Okeanos by Nikey9, a cool Awesomenauts map with an underwater segment, or The Breach of Omicron by Blatoy, which is a single-player map that really blows your mind, for instance! http://steamcommunity.com/sharedfiles/filedetails/?id=864175963
    http://steamcommunity.com/sharedfiles/filedetails/?id=861216583
    We showed off some of these community creations on the Streamisho earlier today. If you missed it, catch the show on Youtube: https://www.youtube.com/watch?v=4laiJ7D6aYA
    We're amazed by the content that has been created so far, and can't wait for the level editor to go live for all users in Update 3.5. We have yet to set a date for this update, but can promise you that more features will be added to the toolset before then!

    Cross-team Chat
    On the Streamisho today, we announced that Awesomenauts 3.5 will also introduce an important change to the way the in-game chat works. When the update goes live, players will no longer be able to use the in-game chat feature to talk to their opponents in matchmade games. We're doing this because we continue to see a large amount of abusive comments and general toxicity in cross-team chat, and very few positive interactions, so feel like this change will make it a more pleasant experience for everyone. Of course, you'll continue to be able to use cross-team chat in custom games.

    We look forward to hearing your feedback on this change.

    ALWB: Intergalactic Warfare
    During the show, we also discussed the upcoming new ALWB Tournament, dubbed the Galactic Warfare! In this tournament, four teams will be drafted by Ronimo team members from the very best Awesomenauts players. These teams will face off against one another, leading up to the eventual playoffs. Players who have not been drafted will be able to compete in the same tournament, in a separate ladder! For the full details, please visit ALWB.ca or catch the interview we did with Bets, the host of ALWB, in the Streamisho VOD.

    Tune in to the Streamisho next week as Kewn, Jasper, Davey, and Robin from the Ronimo Games team draft these four teams!

    Awesomenauts Arena League
    And while we're talking about the competitive scene, don't forget that the Arena League playoffs will take place this weekend. Ten teams have qualified, including Team Keznia, Pushback, HDTV, Dank Wankers, We can do this, Team Brunch, Knockout, AKI, Little Boys, and Spade &his incredible team. The matches will be covered during a stream on Sunday at 20:00 EU / 19:00 UK / 2PM ET / 11AM PT over at https://www.twitch.tv/awesomenautsarenaleague.

    The Scrim Show is back!
    Tomorrow, the Awesomenauts Rumble will bring back the community-favorite Scrim Show over at twitch.tv/AwesomenautsRumble at 18:00 EU / 17:00 UK / noon ET / 9AM PT. During this show, scrim matches between community teams will be covered and discussed, so it'll be a great show to catch if you're interested in getting into the competitive scene!

    For more details, and two showcases of community maps (the Flying Seas of Okeanos by Nikey9 and Omicron City by Vikrithegamer), catch the full Streamisho: https://www.youtube.com/watch?v=4laiJ7D6aYA


    [ 2017-02-22 19:01:28 CET ] [ Original post ]

    The Awesomenauts 3.5: Unleash your Power Beta is live now!


    Deadlift reveal!
    The new ‘Naut, Samuel ‘Deadlift’ Gains has been completely revealed during the Livestreams. His gameplay, skills and voice lines were all shown during several streams. He is now ready to demonstrate his strength!

    Level editor and Steam workshop integration are live!
    The level editor is now available in Beta for anyone who owns a copy of Awesomenauts. The level editor has Steam workshop integration which allows you to play levels made by anyone through the Steam workshop. There are easy-to-use options for simple level designs and more advanced features like AIs to make more advanced levels. Try whatever you like and let your mind be free!

    New custom game browser!
    The custom game browser makes it possible to play with friends and find specific games more easily. This can be combined with the new level editor in order to play different levels and even game modes (for now the Beta only allows you to share maps though). Just make sure the maps are uploaded to the Steam workshop!

    Skills unlocked from the start!
    In this Beta patch we are experimenting with unlocking your character’s 2 basic skills right from the start of the game without having to buy them in the store. This is something we want to experiment with and we would like to receive feedback from players on this.

    How to get the Beta version?
    The beta is downloaded next to the main game, so you will have both on your computer at once. This means you won’t have to download updates whenever you switch from beta to standard.
    To access the beta:


    • Right-click Awesomenauts in your Steam Library and select "Properties"
    • Select the "DLC" tab and make sure "Awesomenauts - Beta dual-load" is checked.
    • Wait until the beta is downloaded (this can take a while).
    • Start the game
    • Select "Play Awesomenauts Beta" and hit "PLAY"

    Patch notes
    The full patch notes are uploaded on the Awesomenauts forum. You can find the full details of the patch in the link below:
    http://www.awesomenauts.com/forum/viewtopic.php?f=19&t=49113


    [ 2017-02-08 18:12:22 CET ] [ Original post ]

    Awesomenauts 3.5 Beta Launching during Streamisho!

    The Beta for Awesomenauts 3.5, which includes the level editor, custom games browser, and Deadlift, will go live tomorrow during the Streamisho!

    Don't forget to tune in tomorrow at 17:00 CET, 16:00 UK, 11AM ET, 8AM PT to Twitch.tv/RonimoGames for the reveal of Deadlift's abilities, his in-game visuals, his voice, and lots more, and join us in the Beta for some custom games!


    [ 2017-02-07 12:21:16 CET ] [ Original post ]

    Rumble Doubles Playoffs - This weekend!

    The Awesomenauts Rumble Doubles tournament is going into overdrive with the playoffs this weekend! 17 Teams have qualified and will face off against oneanother in a double-elimination bracket. Who will qualify for the Grand Finals?

    Tune in to the livestream this Sunday from 19:00 CET, 18:00 UK, 1PM ET, 10AM PT onwards over at Twitch.tv/AwesomenautsRumble! The Grand Finals will be aired a week later.

    Good luck to all those participating in the competition, and many thanks to all the casters and officials who're involved in making this event happen!


    [ 2017-02-03 16:16:18 CET ] [ Original post ]

    Deadlift revealed! Going into Beta February 8th!


    During the Streamisho last Wednesday, Jasper and Joost talked about the new features of the Awesomenauts 3.5 Beta, which will go live during the Streamisho next week. The amazing possibilities of the level editor were also shown!

    The newly revealed character goes by the name of Samuel ‘’Deadlift’’ Gains, who was a young calf during "The Great Bovinion Wrangling" and escaped aboard a dairy transport bound for the Flexon, where all inhabitants are incredibly muscular! A Kremzon took him in and put him on a rough training regiment, to prepare for his revenge on Sheriff Lonestar.

    During the stream of February 8th, 17:00 CET, 16:00 UK time, 11AM ET and 8AM PT, we will show gameplay of Deadlift and reveal his voice lines for the first time, and experiment more with the level editor and the custom game browser.

    If you missed yesterday’s stream, you can check it out here: https://youtu.be/UHgcaULJuv0


    [ 2017-02-02 15:06:15 CET ] [ Original post ]

    Awesomenauts Rumble Doubles Qualifier VODs available!

    The two rounds of qualifiers for Awesomenauts Rumble Doubles took place last weekend, and seventeen teams have made it to the playoffs! These playoffs will take place next Saturday, and will be covered live over at Twitch.tv/AwesomenautsRumble from 19:00 CET, 18:00 UK, 1PM ET, 10AM PT onwards! The Grand Finals will be aired a week later.

    Eddster, MrPillow, Uberransy, and Nicklikcinil hosted a great show this weekend, and will return on Saturday. In case you missed any of the games, you can catch the VODs through the links below:

    Pewdiepie Fanclub vs Light of Justice - https://www.twitch.tv/videos/118359858
    Casual Gamers vs Humble Bundle - https://www.twitch.tv/videos/118360852
    American Mojo vs please LOVE - https://www.twitch.tv/videos/118361328
    PlayingToDie vs Endangered Danimals - https://www.twitch.tv/videos/118362621
    Aggro Master Race vs DAVE - https://www.twitch.tv/videos/118364243
    please LOVE vs Meow! - https://www.twitch.tv/videos/118365111

    If you prefer to watch the shows in their entirety, you can catch the full shows here:
    Qualifier 1 - https://www.twitch.tv/videos/118366014
    Qualifier 2 - https://www.twitch.tv/videos/118365320

    American Mojo, the winners of the 2016 Rumble Doubles tournament gave an interview during the show, which is available here: https://www.twitch.tv/videos/118362170

    Thanks to everyone who participated in the tournament so far, and to all community members who helped out behind the scenes to make this happen.


    [ 2017-01-30 12:16:29 CET ] [ Original post ]

    Tune in to the Awesomenauts Rumble Doubles shows this weekend!


    Tune in to the shows covering the Awesomenauts Rumble Doubles qualifiers this weekend! Matches will be covered on both Saturday and Sunday, starting at 19:00 EU / 18:00 UK / 1PM ET / 10AM PT over at Twitch.tv/AwesomenautsRumble.

    In this tournament, teams of two players face off in otherwise-regular Awesomenauts matches! 2v2 matches result in some really surprising gameplay and incredibly powerful pushes, so events like these are a ton of fun to watch and play!

    Big thanks to MrPillow, Uberransy, Nicklikcinil, and Eddster for hosting these shows, and to the entire Awesomenauts Rumble Doubles team for making this event happen.


    [ 2017-01-27 10:06:30 CET ] [ Original post ]

    Get ready to meet the new 'Naut!

    During the Streamisho, we showed players a new teaser image for the next character that will be joining the Awesomenauts!

    We'll be revealing the full image of the new character on the Streamisho next week and give you more info about it then. Gameplay reveal will follow later, as we'll also be diving deeper into the level editor next week!

    For now, we'll leave you with the image above and this extra teaser line: "He thinks 6-packs are for casuals. He's rockin' a 14-pack!'


    [ 2017-01-26 11:42:03 CET ] [ Original post ]

    Level Editor revealed!


    During the Streamisho last Wednesday, we gave an extensive demo of the upcoming level editor! You'll be able to get your hands on these tools when Awesomenauts 3.5 launches later this quarter!

    We'll be showing off more features of the level editor, and the workshop integration and custom games browser that accompany it, in the coming weeks.

    If you missed the most recent show, check out the VOD on Steam:
    https://www.youtube.com/watch?v=gITtmxRAb4M


    [ 2017-01-26 10:48:43 CET ] [ Original post ]

    Level Editor to be Revealed on Streamisho


    We're bringing a Level Editor to Awesomenauts in the next major update! Tune in to the Streamisho tomorrow, January 25th, at 17:00 CET, 16:00 UK time, 11AM ET and 8AM PT over at twitch.tv/RonimoGames for the full reveal!

    We'll show you how you can create you own amazing maps, game modes, and a lot of crazy content for the community! You'll be able to share your creations through Steam Workshop, when the update goes live!


    [ 2017-01-24 17:39:04 CET ] [ Original post ]

    Awesomenauts 3.4.3 - Out now!

    We've just released Awesomenauts 3.4.3 on Steam, and it's one of the biggest 'hotfixes' we've ever released for Awesomenauts. The update brings a Season Reset, Turret healthbars on the minimap, and further refinements to the Matchmaking system!

    Best of luck in the new season! What league will you be aiming for this time?

    For the full patch notes, please visit http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=2440


    [ 2017-01-18 18:10:51 CET ] [ Original post ]

    More of the new 'Naut has been revealed!

    We've revealed a little more of the silhouette for the next 'Naut that's coming to Awesomenauts! That's right - it's not Skolddir that we've been teasing!

    What do you think will be the next character to join the Awesomenauts line-up?

    Stay tuned for the full reveal of this new character in the coming weeks!


    [ 2017-01-17 16:14:57 CET ] [ Original post ]

    Turret Health bars coming to minimap in Update 3.4.3


    We're releasing Awesomenauts update 3.4.3 next Wednesday (January 18th), and on top of a bunch of balance tweaks and the Season Reset, we're also adding turret health bars to the minimap!

    This should allow players to see remaining health on turrets from across the map, and will even show the remaining health on cores!


    [ 2017-01-13 15:56:57 CET ] [ Original post ]

    Season Reset coming on January 18th!


    Get ready for a new Awesomenauts season, as the leaderboards will be reset on January 18th!

    Starting on January 18th, all players will have their rankings reset and the new climb to the top of the leaderboards will being. What league will you reach in the new season?


    [ 2017-01-11 19:12:55 CET ] [ Original post ]

    Who's that Naut?


    Who's that? Who could it be? Awesomenauts Update 3.5 is in the works, and it'll include lots of great content like the Level Editor and much more!


    [ 2017-01-11 16:22:45 CET ] [ Original post ]

    Midweek Madness - Awesomenauts, 50 - 80% Off

    Save 50% to 80% off on Awesomenauts during this week's Midweek Madness*!

    *Offer ends Thursday at 4PM Pacific Time


    [ 2017-01-03 19:04:00 CET ] [ Original post ]

    Massive discounts in the Holiday Sale!


    Hey everyone! The Holiday Sale is upon us, so it's time to enjoy some great discounts on Awesomenauts and additional content!

    On top of the game being 80% off until January 2nd, we've discounted all announcers and almost all skins by 50%, and both the Starstorm and Overdrive expansions by 35!

    If you haven't upgraded to the Starstorm and Overdrive expansions, now would be a great time to do so!

    http://store.steampowered.com/app/256500/
    http://store.steampowered.com/app/425540/
    For all the cool announcers and skins that are included in this sale, please visit the in-game store!


    [ 2016-12-22 19:11:38 CET ] [ Original post ]

    Awesomenauts 3.4.2 is now LIVE!


    We just released Awesomenauts 3.4.2, including some much-needed tweaks to Max Focus and a couple of important improvements to Spectator Mode! Full patch notes are below:

    General
    -Configure Controls menu, when opened from within a match, now correctly handles keyboard/controller navigation.
    -Tutorial, fixed that the blocked turret did not require dynamite to be destroyed.
    -Custom Games now remember your last chosen bot difficulty, instead of always defaulting to the same AI as is used online. This should improve the difficulty curve for beginners, as their bot matches will now stay on low difficulty bots until they change this themselves.

    SlowWolf announcer
    -Fixed that lines for Legendary and Awesome were swapped.
    -Removed the SlowWolf announcer from the Shop menu, since it can’t be bought.
    -Fixed that players who unlocked the SlowWolf announcer during a 3.4 beta did not have it in the live game.
    -Changed Slow Wolf to SlowWolf in achievements and in-game menus

    Spectator mode
    -Fixed that in replays destroyed turrets would not reappear on the minimap when going back in time to before their destruction.
    -Added an option to hide the party interface and invites without hiding the entire replays HUD, making the screen more suitable for casting and commentary videos. To hide the party interface, press F1 once while in a replay. Pressing F1 twice will hide everything, like before.
    -If you’re following a character who teleports a great distance (like on Starstorm), the camera now immediately jumps to the new position.
    -If you’re following a character who dies, the character will now be remembered and the camera will go back to that character once he returns to the match. Also fixed this for replay-to-video.
    -Fixed that camera would twitch when timeskipping while following a character who is at the far edges of the level.
    -Fixed that really old replays always showed Sorona with arena walls (as if it were a Team Deathmatch match).
    -Fixed that the square that shows the camera position on the minimap in replays was pixely and partially disappeared when it became small.
    -Fixed that the cursor was visible in videos made with the replay-to-video function.
    -Fixed that in the killcam, if the killer died shortly after making a kill himself, the camera would jump to the droppod area for a few seconds.
    -Fixed that autocam would sometimes try to follow a character who's respawning or in the droppod

    Froggy G
    -Clock Necklace, fixed that the heal over time would not trigger while FroggyG was affected by damage over time.

    Gnaw
    -Sped up the weedling spawn animation for Gnaw's skins to correspond with the faster weedling spawn mechanic.

    Ix
    -Fixed that Ix did not have recommended builds in the shop.

    Lonestar
    -Hyper Bull, fixed that cocoon would make it drop down instead of stay in the air.

    Max Focus
    Max turned out stronger than expected and so we see some inevitable nerfs coming to him. Mainly Slow-Mo’s potential has been toned down and two problematic upgrades have been tackled. Especially Pete Jennirks is a difficult one to balance and is slated for replacement in the next patch. Scene Illumination was found to be often difficult to land and therefore unreliable damage. To mitigate that issue, the duration has been reduced but the dps has been increased, making sure every bullet that hits is more meaningful and you are not locked in while the enemy often has already fled. Finally, some fixes and a price buff for an underused upgrade.
    -Scene Illumination, base damage increased from 45 to 50 per shot (450 to 500 dps).
    -Scene Illumination, base duration reduced from 2 to 1.5 seconds.
    -Slow-Mo shot, base time slow reduced from 70% to 65%.
    -From pond to podium: Nate Frogg exposed, price reduced from 165 to 135 solar per stage.
    -Hairy King from Hairy King's Life, size increase reduced from 20% to 15%.
    -Hairy King from Hairy King's Life, price increased from 125 to 175 solar.
    -Pete Jennirks from Galactic News, projectile slow down reduced from 30% to 20%.
    -Pete Jennirks from Galactic News, price increased from 190 to 240 solar.
    -Slow-Mo shot, can no longer be reflected.
    -Addresses of the Stars!, fixed that you could deactivate the double damage charge by trying to use Flood Light during a skill.
    -Fixed that pain sounds did not trigger when Max received damage.
    -Fixed that Max Focus did not have recommended builds in the shop.


    [ 2016-12-21 18:31:56 CET ] [ Original post ]

    Awesomenauts 3.4: Prime Time is out now on Steam!


    We just released Awesomenauts 3.4: Prime Time on Steam! This update is another big step forward for Awesomenauts and follows on the heels of the massive Rise of Galactron update that we released last month. Update 3.4 brings the long-awaited Spectator Mode, a new Overdrive ‘Naut, a visual rework for Clunk, and extensive balance changes!

    For the full patch notes, head over to http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=2440

    Max Focus has been covering the war between the Ones and the Zeroes for a long time, and developed a real taste for destruction. After reporting on so much glorious destruction and many explosion, Max decided it was time to start making the news himself and joined the Awesomenauts.

    Max Focus is the latest Awesomenaut to join the Overdrive line-up! This nimble flier is able to deal an impressive amount of damage to opponents straight ahead of him with his Scene Illumination skill and can launch a time-slowing orb with Slow-Mo Shot!

    Max Focus is now available in Awesomenauts on Steam as part of the Overdrive expansion, which is currently 35% off on Steam. If you already own the Overdrive expansion, Max Focus will already be unlocked when you launch the game.
    http://store.steampowered.com/app/425540/
    Alongside Max Focus, we’re also releasing a horrific costume! Malicious Max is now available! This skin comes with a fully customized voice set!
    http://store.steampowered.com/app/557001

    A live spectator mode is now available! Watch your friends play live, catch replays from their best matches, and watch the featured matches throughout the day!

    The new spectator mode gives you a completely new way to enjoy Awesomenauts by giving you access to a whole range of content to enjoy. Want to watch some of best players throw down while you’re waiting for your next round of matchmaking? Now you can!

    To spectate live matches, click ‘Watch’ in the main menu!

    You can’t kill the metal, but you can make it lot shinier! And we did just that! Clunk has received a visual overhaul, and has been completely reworked from the ground up with new art, new animations, and new effects. Our friends at Sonic Picnic have even updated his character theme to be EVEN MORE metal.

    Here’s his new character theme!
    https://www.youtube.com/watch?v=njDeiweabE0
    Can’t get enough? Need more metal? Here’s his reworked killing spree!
    https://youtu.be/GYHQw3t__so
    As a final note, if you backed our Awesomenauts: Starstorm Crowdfunding campaign, you will receive a message in the next few days with a link to where you can download the Art Book! You should receive this message before the weekend starts, so don't fret if you haven't received it yet!


    [ 2016-12-14 18:21:38 CET ] [ Original post ]

    New Clunk Theme in Awesomenauts 3.4!

    Clunk is receiving a visual overhaul in Awesomenauts 3.4: Prime Time this Wednesday, and we couldn't ignore his character theme! Our friends at Sonic Picnic expanded on the original track and made it a much longer, much more metal theme!

    Check out the theme below!
    https://www.youtube.com/watch?v=njDeiweabE0
    This new track will be available in Awesomenauts starting December 14th, when update 3.4: Prime Time goes live! Tune in to the Streamisho on Wednesday (17:00 CET, 11AM ET, 8AM PT) over at Twitch.tv/RonimoGames and join the celebrations!


    [ 2016-12-12 16:29:17 CET ] [ Original post ]

    Buttonpin Collectors win ALWB Winter

    The ALWB Winter came to a close this weekend, and Buttonpin Collectors took down Team Hue in the Grand Finals! Congratulations to Niki, Ubi, and Body Hunter PT on their well-deserved victory!

    Many thanks to all the players who participated in the event, and to the team that made the ALWB happen! The ALWB Winter Season turned into an amazing spectacle with great shows, and we're very proud to have such a great community-created event happen for Awesomenauts.

    Didn't catch the ALWB Winter Extravaganza show last weekend? Catch the VOD on Twitch! https://www.twitch.tv/ronimogames/v/105632721


    [ 2016-12-09 13:52:48 CET ] [ Original post ]

    Awesomenauts 3.4: Prime Time Launching December 14


    Awesomenauts 3.4: Prime Time will launch on December 14th! That means the release of Spectator Mode, the visually reworked Clunk, and the new Overdrive-'Naut Max Focus are less than a week away!

    Over the last couple of weeks we've done a lot of testing on both the new character and Spectator Mode, and made numerous tweaks and improvements! Thanks to everyone who helped out in the Open Beta and provided us with their feedback! There's one more Beta Update coming tomorrow, to test out some of the final tweaks that we made.

    Furthermore, when the update goes live the digital artbook will be made available to eligible players who backed our crowdfunding campaign at the required tier. You'll receive an email about that when the time comes!

    Once Awesomenauts 3.4 is available, Max Focus will join Professor M. Yoolip, Chucho Krokk and Jimmy, Amy, and their LUX5000 mech in the Overdrive Expansion. The Spectator Mode, which is one of the features that was funded through our Awesomenauts: Starstorm crowdfunding campaign, and the visually reworked Clunk will be available to all players for free.


    [ 2016-12-07 18:18:55 CET ] [ Original post ]

    Max Focus theme revealed!


    It's Max Focus reporting live! A new character theme. Fact... or fiction? Get all the news right here on Channel 7 Galactic News!
    https://www.youtube.com/watch?v=78mK70H_25g


    [ 2016-12-01 12:26:43 CET ] [ Original post ]

    Awesomenauts and additional content now on sale!


    Awesomenauts is on sale during the Steam Holiday Sale! Pick up a new skin or announcer at 50% off or grab one of the expansion packs at 35% off!

    Want to give the game to a friend? Now would be an excellent time, with the game currently available at 80% off!


    [ 2016-11-24 14:11:17 CET ] [ Original post ]

    Awesomenauts 3.4: Prime Time in OPEN BETA!

    We just released the Open Beta for Awesomenauts 3.4: Prime Time. Check out the new 'Naut, Max Focus! Armed with a camera and his own custom tools of destruction, he can get the best angle to every story!

    To access the Beta, just enable the 'Awesomenauts - Beta Dual-Load' DLC in in your list of DLC for Awesomenauts, wait for the content to download, and select the Beta version when launching the game. If you need a little more info, head here: http://www.awesomenauts.com/forum/viewtopic.php?f=19&t=22487

    All players are able to access this Beta and try out the new features that will be included in Awesomenauts 3.4, inculding the new character, Spectator Mode, and the visual rework of Clunk. On top of that, we're bringing a whole bunch of balance changes with this update.

    The new Spectator Mode allows you to watch live gameplay from your friends while or browse through recently played games. You can even use this feature while waiting for Galactron to start his next round of glorious matchmaking!

    Your feedback on this feature and all the other changes is important to us, so please share your thoughts on the official Beta forum. You can find that forum over here: http://www.awesomenauts.com/forum/viewforum.php?f=19


    [ 2016-11-23 17:25:28 CET ] [ Original post ]

    New 'Naut to be revealed Wednesday!


    Galactron hasn't even been live yet for a week, but Awesomenauts 3.4: Prime Time will already go into Beta tomorrow, November 23rd! We've got lots of cool content slated for the next couple of months, and we're keeping up the pressure!

    Join the Streamisho tomorrow at 1700CET, 11AM ET, or 8AM PT, as we walk you through the new Beta, including features like the Spectator Mode and the visual overhaul of Clunk.

    The biggest reveal that we have for you is the brand new character that will be added to the Overdrive line-up with this update. We've released some teasers for this character... but all will be revealed tomorrow! Do you have an idea of what it'll be yet?


    [ 2016-11-22 15:49:19 CET ] [ Original post ]

    Awesomenauts 3.3: Rise of Galactron - Out now!


    We just released Awesomenauts Update 3.3: Rise of Galactron on Steam! This update brings a whole new matchmaking system to Awesomenauts, a complete overhaul of the game’s menus, a fully-featured party system, and loads of additional tweaks. On top of that, a rejoin-feature to allow players to reconnect to games they accidentally disconnected from, and harsher leaver penalties for players who abandon their teammates. And of course: Galactron himself, who is a giant robot, in space.

    This update brings a AAA style matchmaking to Awesomenauts, lowering both pings and skill differences in matches across the board. Galactron does this by gathering up players in rounds of about five minutes, and then figuring out how to best group those players across matches.

    An additional feature is the addition of Simplified Chinese localization. We've been bringing Awesomenauts to more languages over the last couple of years, and we're excited to welcome more Chinese players to our community.

    For the full patch notes, head over to: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=2440

    We've tested the system extensively in multiple Betas over the last few months, and would like to thank all players who've helped us test the system. Galactron has become a lot more awesome than we ever anticipated, and a lot of that is thanks to the feedback you've given us.

    The development on Galactron lays the groundwork for many awesome features that will be coming to Awesomenauts over the next year. Including a live spectator mode coming next month, and a level editor with full Steam Workshop integration coming next year!

    Today is all in honor of our giant robot: Galactron. And I, for one, welcome our new robotic overlord. All hail Galactron!


    [ 2016-11-16 18:58:28 CET ] [ Original post ]

    Get a free Slow Wolf announcer in Awesomenauts 3.3


    Awesomenauts 3.3: Rise of Galactron is launching later today, and a alongside the new matchmaking system, the party interface, and many other changes, we're also introducing a new announcer that you can grab for free by recruiting a friend, or bringing a former-Awesomenauts player back into the game!

    All you have to do to unlock this new announcer is follow the steps below:

  • Invite someone who either:
    • Hasn't played Awesomenauts, ever.
      or
    • Hasn't played Awesomenauts in a month or more.

  • Get them into your party, or custom game.
  • Get into some gameplay together.
  • All done!
    You should now be able to select SlowWolf's awesome voice as your announcer!

    SlowWolf has been a prominent member of the Awesomenauts community for years and has been involved in many different Awesomenauts tournaments as a shoutcaster. He commentated the Alienware Awesome Cup tournament, was live on-stage during the BLE Masters, and has shoutcasted community tournaments including the recent ALWB.

    If you're a fan of SlowWolf, don't forget to follow his channel over at https://www.youtube.com/user/slowwolfgaming/featured

    Want to know what else will be included in Awesomenauts 3.3: Rise of Galactron? Check out the upcoming content page: https://www.awesomenauts.com/upcoming-content/


  • [ 2016-11-16 13:48:57 CET ] [ Original post ]

    Awesomenauts 3.4: Prime Time revealed!


    During the Streamisho yesterday, we announced that on top of all the cool things coming in Update 3.3: Rise of Galactron next week, we'll also be launching Update 3.4: Prime Time before Christmas!

    Awesomenauts 3.4: Prime Time will contain a whole bunch of cool content, including the long-awaited spectator mode, the visual rework of Clunk, and an all-new 'Naut. We haven't revealed any new details about this new character, other than that it'll be joining the Overdrive line-up! That means this character will become the fourth character in the Overdrive expansion.

    Prime Time will launch in December, with a Beta scheduled to go live on November 23rd.

    If you missed the Streamisho yesterday, you can now catch it on Youtube. If you're specifically interested in the demo of the Spectator Mode, you should skip to the 27-minute mark: https://www.youtube.com/watch?v=8UouZX_Oh3A
    For a full overview of all the content that's coming to Awesomenauts in the coming months, head over to our 'Upcoming Content' page: https://www.awesomenauts.com/upcoming-content/


    [ 2016-11-10 16:10:34 CET ] [ Original post ]

    Galactron launches November 16th


    All hail Galactron! One week from now, we'll be launching Awesomenauts 3.3: Rise of Galactron. This update contains the long-awaited matchmaking overhaul, a brand-new party system, and overhauled menus.

    Aside from all these technical features, Awesomenauts 3.3 will also bring a new Nibbs skin (Unicorn Nibbs) and a fearsome Ultimate skin for Ted McPain, called Scourge Captain McPain. Haven't heard his theme song yet? Listen to his glorious tunes over here: https://www.youtube.com/watch?v=ipb2vm7cAzk
    We're still hard at work to fix some of the remaining bugs with Galactron and the new systems. These fixes will be included when the update officially goes live next Wednesday. Beyond that, we'll continue to tweak the system to improve the experience even further. If you have any feedback already, please use the buttons in-game to share your input!

    On November 23rd, we'll launch the Beta for Awesomenauts 3.4: Prime Time! That update will include the Spectator Mode, the visually-reworked Clunk, and a new Awesomenaut. This 'Naut will join the line-up in the Overdrive expansion, alongside Professor M. Yoolip, Chucho Krokk, and Jimmy and the LUX5000.

    And best of all... Awesomenauts 3.4: Prime Time will launch before Christmas this year!

    We haven't revealed a lot about this new character yet and will be sharing bits and pieces over the coming weeks. Here's the first teaser image though! For a summary of all the content coming to Awesomenauts in the next few months, check out the Upcoming Content page: https://www.awesomenauts.com/upcoming-content/.


    [ 2016-11-09 18:28:43 CET ] [ Original post ]

    Signups for ALWB Winter open!


    ALWB Winter is coming! Sign up for the new season of the ALWB over at http://alwb.ca/winter and fight for glory! This tournament features a Round Robin season where you'll face off against all other teams in your bracket twice. The best teams will move on to the Playoff Bracket, and eventually the Grand Finale!

    Matches start later this week, and you only need two additional friends to join the fight. For more information about the rules, dates, etc., head over to http://alwb.ca/winter


    [ 2016-11-07 16:01:38 CET ] [ Original post ]

    Live Beta 5 is back online!


    We've solved the issues that affected Galactron yesterday evening. Galactron has been relaunched, so you can once again log in and enjoy the new matchmaking system!

    We'll keep an eye on the performance of the system. For more information on this latest Live Beta, please check out: http://steamcommunity.com/gid/103582791433469485/announcements/detail/912370373274287998


    [ 2016-11-03 17:05:52 CET ] [ Original post ]

    Live Beta 5 is now available.


    Heya! We just released Live Beta 5 for the Rise of Galactron update. This update brings a lot of important changes to the inner workings of Galactron, which should allow him to do a better job at matching players based on their connection quality. Overall, the goal for this iteration has been to significantly reduce the average latency between players in every match.

    If succesful, that will tick off one of the final major issues we've been working on since the start of these Live Betas. Of course, we'll continue to iterate on the system to improve it even further.

    As we've talked about before, Galactron will vastly improve the matchmaking experience in Awesomenauts, by doing a better job at matching players of comparable skill, who share a decent connection to one-another. We'll continue to keep an eye on the data over the next couple of days, and will listen to your feedback to make sure we address relevant issues and polish the experience even further.

    Please share your thoughts on the new system either here or on our official forums. Your feedback is important in helping us improve the system further and identify and resolve any issues ahead of launch.

    Full patch notes, with more details on how this Live Beta differs from the previous ones, check out http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=48016.


    [ 2016-11-02 15:50:10 CET ] [ Original post ]

    The Halloween Sale has started!


    Tombs rumble, the ground moves. The dead rise and walk the earth! Oh nevermind, it's just the Awesomenauts donning their creepiest costumes and their spookiest skins!

    During the Halloween sale, all spooky skins are 60% off, and all other skins and announcers are 40% off. Grab the expansions at 25% off, or give the game to a friend at 60% off.

    The sale lasts until the November 1st, 10AM PT.

    Happy Halloween from the Ronimo Team!


    [ 2016-10-29 12:17:04 CET ] [ Original post ]

    Galactron Live Beta 3: Now Available!


    The third Live Beta for Awesomenauts 3.3: Rise of Galactron is now available on Steam. Log into the game now and experience the new matchmaking system and new menu-suite, while we test the new Galactron system in the live environment.

    We're using this test to identify any issues that might occur ahead of launch. If all goes well during this test, we'll allow the system to remain live overnight. That should give players who don't live in the Ronimo Games HQ timezone a chance to experience the new matchmaking system for themselves before it goes live.

    Once this Live Beta ends, we'll process the feedback and bug reports that we've received, and prepare for a new Live Beta in the near future. Want to know how this Beta went? Tune in to the Streamisho on Wednedsay over at Twitch.tv/RonimoGames, for a full update on our progress!


    [ 2016-10-03 16:39:52 CET ] [ Original post ]

    Live Beta 2 for Galactron now available!

    We just launched Live Beta 2 for Awesomenauts 3.3: Rise of Galactron! Over the next couple of hours we'll be testing some of the improvements we've made in the previous weeks and are once again tracking the overall system performance.

    Log in, play some games, and experience the new matchmaking system in the live environment for the first time! The system will be disabled later today, reverting back to the regular matchmaking system.


    [ 2016-09-21 13:39:49 CET ] [ Original post ]

    Awesomenauts 3.2.6 and 3.3 Live Beta out now!


    We just released Awesomenauts 3.2.6 on Steam, and with it, the very first Live Beta for the new matchmaking system slated for update 3.3! All hail Galactron! Furthermore, cool features included in Awesomenauts 3.2.6 include the all-new Assists system, a slew of balance tweaks, and some bug fixes.

    For the first time ever, the matchmaking system is in the capable hands of Galactron. We'll switch back to the 'regular' matchmaking system in a few hours, but the new balance changes will remain in the game! Over the coming weeks, we'll be using these tests to further improve the Galactron experience and make sure it's bug free when it goes live definitively in a few weeks1

    Want to know more about all the cool new features Galactron brings? Catch all the details over here: http://steamcommunity.com/games/204300/announcements/detail/960773883816805347
    Head to our forums for the full patch notes for Update 3.2.6: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=47363


    [ 2016-09-12 15:09:08 CET ] [ Original post ]

    Live Beta for Update 3.3 Starting This Week!


    After several rounds of Open Beta, we're ready to move onto the next stage of releasing Awesomenauts Update 3.3: Rise of Galactron!

    Later this week, we'll officially launch the first Live Beta for this brand new update. This means that for the first time ever, we'll be putting the official Awesomenauts matchmaking system into the capable hands of Galactron. After several hours of Galactron-matchmaking, we'll disable the system again, revert to the 'regular' matchmaking system, and evaluate how things went.

    We'll release a new Live Beta when we've ironed out any issues that came up during this test. Once we're confident Galactron can handle it, we'll keep increasing the window during which the new system is available. Stay tuned for news on that!

    Additionally, balance changes that are slated to go live as part of Awesomenauts 3.3 content will be available once the first Live Beta starts (as part of Awesomenauts 3.2.6) and will remain available even when we've reverted to the 'regular' matchmaking system. We'll post the official patch notes for that tomorrow!

    We're really excited about this next step the development of Galactron, and can't wait to finally start testing this system in the live environment!


    [ 2016-09-07 19:50:17 CET ] [ Original post ]

    Open Beta 3 Now Available!


    We just released Open Beta 3 for Awesomenauts 3.3: Rise of Galactron on Steam!

    The new Beta includes the all-new Fan Art gallery, improved performance, and resolves a large number of connection issues and other problems players encountered. If you ran into problems with the previous Betas, please test out the new Beta to see if they've been resolved and let us know about it!

    In addition to the improvements, the new Beta also features several new balance changes that we're planning to release in Update 3.3. For the full patch notes and list of balance changes, head over to our official forums: http://www.awesomenauts.com/forum/viewtopic.php?f=19&t=46832

    Thanks for testing! If all goes well, we might be starting to run more tests in the 'live' environment soon, which will mark a new phase in the release of this massive update!


    [ 2016-08-19 16:33:00 CET ] [ Original post ]

    A look back at Awesomenauts in 2011!

    https://www.youtube.com/watch?v=jdy-ZwqPloo
    During the Streamisho this week we looked back at an Awesomenauts build from early 2011. This 5-and-a-half-year old build already contains the original six characters that Awesomenauts launched with in 2012, but there are an incredible number of tweaks that we've done since then. If you want to know what Awesomenauts looked like while it was still in development, be sure to check it out!

    We discuss upcoming content and various aspects of Awesomenauts development during the Streamisho every Wednesday, so make sure to follow our channel over at twitch.tv/RonimoGames.


    [ 2016-08-18 13:51:40 CET ] [ Original post ]

    Update 3.2.3 is out now!

    It's a nice hotfix update that fixes a bunch of stuff while we all wait for Galactron to be finished. Have fun!

    Patch 3.2.3
    12-8-2016

    Replays
    -Fixed healthbars and player names not being visible in replays for enemies that were not visible for you during the game. This fix only affects newly recorded replays.
    -Fixed cooldown timers being visible while the character is respawning.


    Derpl
    -When teleporting Derpl will now place his Grid Trap at the intended location.
    -Derpl can no longer be swapped by Ix while in siege mode.


    Froggy G
    -Fixed that the bonus damage granted by Mutant Worms: Ninja Edition would be canceled by engaging teleport.


    Ix
    -Fixed that Tree Hugger would also increase the self-damage dealt by Ayla and Clunk
    -Fixed that it was possible to engage a bond while refracting.
    -Fixed that it was possible to start teleporting while refracting.
    Maximum range of the bond and displace is currently very obnoxious
    -Overexposed Nature Photo, now only increases the range of the projectile not the bond.
    Ix's damage is considered overbearing for a support character, these changes should tone it down
    -Time-Travelled Diamond, now only affects Bolt.
    -Radiate, scattering crystals base damage reduced from 18 to 15.
    -Salt Miner, damage reduced from 22 to 18 per stage.
    Displacing is another way for Ix to be invincible, giving him too much opportunity to be invincible. These changes will tone down his invincibility time.
    -Displace, swapping duration decreased from 0.5 to 0.4 seconds.
    -Refract, cooldown increased from 8 to 9 seconds.
    This is a little buff for a relatively weak upgrade
    -Prismatic Moonstone Dust, damage-over-time duration reduced from 4 to 3 seconds.


    Jimmy and the LUX5000
    -Flaming Stroller, only applies one first damage tick when touching multiple flames at once.


    Ksenia
    -Fixed an issue where Ksenia would be locked out of her Cut & Trim when using Vanish and Scissors Throw at the same time.
    -Made knockback on scissors upgrade consistent between regular and powered-up scissors.


    Penny Fox
    -Fixed an issue where it was possible to activate skills without charges.
    -Penny now always spawns with full charges, making her a bit more viable in Deathmatch modes.


    Professor Yoolip
    -Yoolip’s Gripping Gaze will now stop immediately when hitting a target that is immune for stun. Examples are a Derpl in siege mode or a Yuri with active Time Warp upgraded with Spacetime Continuity Device or a Vinnie using Smoke Screen with Clown’s Mask. Before only Yoolip would be stunned for the duration of Gripping Gaze while not stunning those targets.


    Scoop
    -Fixed that the Penguin Squire heal over time effect is correctly given to allies when combined with Holy Cup upgrade.


    Skree
    -The cooldown for Saw will now only be visible when it is returned to Skree. Before there was also a cooldown visible when sending out the Saw.


    Swiggins
    -Fixed an issue where you could create multiple anchors when throwing Swiggins anchor down in the Starstorm level


    Voltar
    -Improved in air maneuverability.


    [ 2016-08-12 15:31:13 CET ] [ Original post ]

    Update 3.3 Open Beta 2 available now!


    We just released the second Open Beta for Awesomenauts 3.3: Rise of Galactron. If you want to take an early look at the overhaul of the matchmaking system, party system, and experience the rejoin system for yourself, launch up the Beta!

    The Beta is available to all users who own the base game. To find out how to get it, please visit our official forums. The full patch notes for the Beta are available on our forums as well.

    Since the previous Open Beta, we've fixed a lot of different issues that could prevent players from connecting to one-another as well as several issues that affected Mac and Linux users. Furthermore, we've tweaked a lot of different aspects of the game based on your feedback. This Beta also includes a number of balance tweaks and changes to upgrades that we're planning to implement in Update 3.3.

    If you have any feedback based on the latest Beta, don't forget to let us know through the forms linked in the main menu! Should you encounter any crashes or serious connection problems, please remember to save your logs. Those are a lot of help to us if we're not able to reproduce the issue ourselves, or in case we just need some extra info! This thread describes how to get your logs! If you have trouble launching the Beta please let us know in the comments or on our official beta forum.


    [ 2016-08-03 18:45:06 CET ] [ Original post ]

    HB The Boys win Awesome Brawl!


    After fighting through six qualifiers and being seeded sixth into the Grand Finals, HarryButchers & The Boys have have defeated Mature Dads in the finals of Awesome Brawl last weekend! Congratulations to them on this accomplishment, and big thumbs up to Mature Dads and Get Juked, which came in third during the Grand Finals.

    Forty different teams have participated in Awesome Brawl over the last several weeks, and we're very proud to have a completely community-created event like this achieve such success! Many thanks to all players who participated and to those members of the community who helped make this event happen!

    In particular, many thanks to Tempas for setting up and hosting the entire event. We'd also like to thank community members Eddster, Devmon, MrPillow, Uberransy, SlowWolf, Oz, Leader, and Burrhe for hosting the Streams throughout the entire event! Thanks for setting up such a great show. Finally, big ups to Pasha, Fw, and Maslink for doing a lot of work behind the scenes and making sure everything turned out as well as it did, and to 6E for hosting and maintaining the NautsDrafter tool!


    [ 2016-08-02 15:20:07 CET ] [ Original post ]

    Celebrating four years on Steam!

    Today marks the fourth anniversary of Awesomenauts on Steam, and it's been one hell of a ride! Thanks to all our players, fans, and community members for making this a fantastic time and for inspring us to continue to make the game bigger and better!

    Awesomenauts has grown an incredible amount since August 1st 2012, and to make a long story short: we've got a lot more coming!

    The support we've received from our community inspired us to start the process of overhauling the matchmaking system more than a year ago. Like so many other features we've done over the years, this one has grown into something much cooler than we originally anticipated and has taken a little bit longer to develop than expected. However, we're finally nearing the point where it can go live!

    The first Open Beta that started on July 20th revealed some issues and we're gearing up for a new round of Beta to start this Wednesday. Almost all of the issues that came up during the Open Beta have been addressed, so be sure to check it out! The Beta will be available for several days, just like last time, and once we've had time to look at the issues that came up we'll let you know how we'll proceed.

    Beyond Awesomenauts 3.3: Rise of Galactron we've got a lot more awesome content planned. Work on the Spectator Mode is underway, and there is more cool stuff lined up for the coming months.

    From everyone at Ronimo, thanks for your support and your love for Awesomenauts. Stay tuned, and stay awesome!


    [ 2016-08-01 15:49:54 CET ] [ Original post ]

    Galactron Spotlight: Leaver Punishment and 'Safe to Leave'


    We've already talked about several different aspects of Galactron, and one important aspect of this is the way the game will handle those players who abandon their allies. That's the topic we'll be talking about today, but if you want to know more about the previous topics, you can catch up on all of them here on Steam Announcements.

    Cutting Down on Disconnects
    With Galactron in charge of matchmaking services and all other systems, players should no longer experience disconnects from the game if their connection to Steam stutters for a moment. And even if they do get disconnected from a match for any reason, they'll be able to rejoin the game as soon as their connection has been reestablished. This should significantly reduce, if not eliminate, situations where you would ever disconnect from a game against your will and not be able to return to the same fight within a few minutes.

    While this takes away one frustration that many players have experienced at some point, that does leave another very real problem that the community faces: rage-quitters and people who routinely abandon matches. Because we're eliminating many 'random' disconnects with the changes coming in Update 3.3, we are now much better able to actually identify players who purposefully leave games... and rest assured: we fully intend to punish these players much more effectively for their disruptive behaviour! In addition, we would like to do what we can to minimize the negative impact these players have on other players as well.

    Punishing Leavers
    If a player decides to leave a game, they'll be returned to the main menu of the game. Here, they'll have only two options: rejoin the game they just came from, or exit the game entirely. They won't be able to queue up for a different game or enter a different match.

    Should the player opt not to return to their game, the game they were in will become 'safe to leave' after several minutes. At this point, the player that left will definitively be classified as having 'abandoned' the game and be locked out of the matchmaker for a while. This lockout will increase in duration if a player continues to leave matches on a regular basis.

    Reducing the impact Leavers have on a game
    The remaining players will be able to leave the game without any additional punishment from that point on, but their rating will still be affected by the outcome of the game. If you decide to leave a game that has become 'safe to leave' you can immediately queue up for another game, or rejoin the game you just came from if you change your mind. You won't get an 'abandon' added to your profile in that case, and won't suffer any of the cumulative penalties we just talked about!

    If all players on a team have left a game, the remaining team will automatically win after a short duration, which should speed up their experience as well.

    This system is available in the Open Beta which commences on August 3rd, and will go live in Awesomenauts 3.3: Rise of Galactron. We'll continue to monitor the system and check values as we go along, like the actual duration of the Lockout, the way these punishments stack over time, and the time before a game becomes save to leave. If you have any feedback about this, please let us know!


    [ 2016-07-29 16:43:38 CET ] [ Original post ]

    Assists coming in next update!


    On top of all the cool stuff that we're adding to the game with update 3.3: Rise of Galactron, we'll be adding something extra that you've been asking for for a long time: assists!

    Awesomenauts is a team game, and many takedowns that happen are the result of several members of a team coordinating and timing their attacks. With the new update, players who have been involved in the defeat of an opponent but did not actually land the killing blow will share in the credit!

    The exact rules for being credited with an assist (assuming you're not already receiving a full kill for it) are explained below. We'll be tweaking the exact timings in the upcoming Beta!

      - Any direct damage dealt to an enemy within a short time prior to their death will give an assist to whoever dealt the damage.

      - Any negative effect applied to an enemy within a short time prior to their death will give an assist to whoever applied the effect (this includes damage over time effects, slows, stuns, and any other debuff).

      - Any positive effects (like heals or buffs) applied to an ally who is getting an assist or a kill within a short time prior to the death of their target will give an assist to whoever applied the positive effect.

      - There is no range limit on being credited with an assist.

      - Assists are counted alongside kills and deaths but don't have any direct gameplay impact.

    Additionally:
      - Any damage or negative effects applied to an enemy within a short time prior to their death at their own hands or due gravity, the incinerator, or AI-controlled characters like turrets, droids, the Sorona Worm, or the Solar Boss, will result in a kill being credited to the player instead of an assist.

    Assists will give credit to players involved in killing enemies even though they didn't land the final blow, and we're excited to finally bring this to Awesomenauts!

    This new feature will be included in the second round of Open Beta testing for Awesomenauts 3.3: Rise of Galactron when it launches next week. This Beta will include a whole lot of fixes based on the feedback we've received during the first Beta!


    [ 2016-07-27 19:14:52 CET ] [ Original post ]

    Galactron Spotlight: Custom Game Lobby

    The Open Beta for Awesomenauts 3.3: Rise of Galactron is now available! If you haven't tried it out yet, head over to our Official Forums to find out how you can access the Beta and let us know what you think of all the changes that we've been working on!

    Today we'll be talking about the changes to the Custom Game Lobby. This is the fourth installment in our series of Spotlights, and you can find the other episodes by heading over here.

    Along with many other aspects of the game, the Custom Game lobby has been overhauled to work faster, be easier to use, and share more relevant information.

    At the top of the screen you can now always see what the setting are for that game, and what map you'll be playing on. Figuring out which settings have been changed in a Custom game has also never been easier, as all settings that are not set to the default value for that particular game mode will be highlighted.

    On top of all this, the Settings screen has been overhauled completely, making it much easier to actually find the setting you're looking for, and edit them in a much more comprehensive manner.

    With the overhaul of this menu, we've also added a feature that has been requested for a long time: the ability to 'unready'! We all know that sometimes you've readied up only to have the match composition change at the last second, prompting players to want to switch teams or tweak some additional settings. Well worry no more, just hit unready and you'll once again be able to do everything you want!

    The new Custom Game lobby screen is available in the Open Beta that's available right now. As with any other aspect of the game, we'd love to hear from you! If you have any thoughts to share about this, or encounter any bugs with it, please let us know through the Bug / Feedback form accessible through the main menu in the Beta. If you want to discuss anything in particular, you can also head over to our Official Beta Forums.

    If you want to know about the changes coming in Awesomenauts 3.3: Rise of Galactron, check out the other Spotlights we've released on this topic so far or try out the Beta for yourself!

    The Open Beta will be closed on Monday July 25th and will be reopened when we've addressed the issues that came up during the tests!


    [ 2016-07-22 13:56:31 CET ] [ Original post ]

    Rise of Galactron now in OPEN BETA


    The Beta for Awesomenauts 3.3: Rise of Galactron is now available! Log in and try out all the new features that we'll be adding with this massive update!

    Among others, this update introduces the new Rejoin system, does away with the old Late-Joining functionality, adds a whole new matchmaking system and party system, and a whole lot more. To learn more about the details of these systems, head over to our Galactron Spotlights, which detail everything you need to know about the new update!

    Don't know how to access the Beta? You can find our guide on the official forums. Rest assured: it's pretty easy!

    Please let us know what you think of all these changes! In the main menu of the Beta, you'll find links to a bug report and feedback form. Please use these to let us know about any issues you find, or anything you find unintuitive!

    The Open Beta will be available until Monday July 25th. We will then close the Beta and begin processing the feedback we've received. Once we've addressed these issues, we'll make the Beta available again. Stay tuned for more news on that!


    [ 2016-07-20 18:14:44 CET ] [ Original post ]

    Season Reset: July 25th


    A new Season Reset approaches! Soon the slate will be wiped clean and you'll be given a new chance to prove your worth!

    On Monday July 25th, we'll end Season 21 and start a brand new one. You have until then to improve your rating and climb to the highest league. Good luck!

    Once Season 22 commences all rankings will be reset, giving players a new opportunity to prove they're one of the best.


    [ 2016-07-19 16:57:04 CET ] [ Original post ]

    Galactron Spotlight: Better Matchmaking


    Awesomenauts 3.3: Rise of Galactron will bring many important changes to Awesomenauts, and we've been talking about some features already. Earlier, we talked about the rejoin system and the removal of late-joining as well as the persistent parties that will be added in Update 3.3. Today we'll talk about the most hotly-anticipated feature of all: a complete overhaul of the matchmaking system itself!

    In order to improve the matchmaking experience, we've completely rebuilt the system from the ground up. When Awesomenauts 3.3 launches, the game will no longer require you to maintain a non-stop connection to the Steam servers, which will ensure you don't disconnect from a match if the Steam servers go down for a second or two. Matchmaking is entirely handled by our own tech, and we've fundamentaly changed the matchmaking flow to improve the experience.

    Taking more time to match you
    The current pre-Galactron matchmaking system tries to do the best job it can, given the matches available at that time. The system looks at the available games and picks the one that's the best fit for you. If the match hasn't started yet, you will have to wait until the game fills up before you can start. That means the system handles players one by one, and does the best it can with every single one of those. However, by handling all players at the same time it could probably do a much better job. That's exactly what Galactron will do!

    When Galactron goes live and you hit Battle in the main menu, you'll register yourself with the matchmaking system and begin to test possible connections to other players. At set intervals, or whenever enough players have registered with the matchmaker, your system will give the matchmaker a 'report' on your possible connections to other players. The matchmaker will then use this information, together with your ranking information, to distribute all available players across a multitude of different matches.

    All of these matches will start at the same time, and the matchmaker aims to create the very best combination of players for each game - taking into account your connection quality with those players, the rating of all players in the game, and the rating of all players on each team.

    Freedom while you wait
    While the matchmaking system is preparing all this, you can continue to navigate the menus, use the Global Chat and new party chat features, and use other features in the game. The only thing you can't do is enter a different match or make changes to your party composition. If you Alt-Tab the game while waiting for your game to start, you'll receive an audio-warning that your game has started.

    A big step up!
    The quality of matches will improve substantially, but there is still a chance that the match you end up in might not be perfect. After all, we can't eliminate latency between players entirely and sometimes a player who is a perfect fit with you in terms of experience might actually have a ping that's a little higher than you'd like, or have a great connection with everyone else in the game. There are just so many factors involved in making a perfect match (we can't account for your roommate turning on their torrents mid-way through a match, for instance) but it is important to note that on the whole, your matchmaking experience will improve substantially!

    That said, we'll continue to tweak the system to make sure the matchmaking experience continues to improve from here on out! We'll listen to your feedback to improve this design further, so please let us now what you think when the Open Beta launches on July 20th!


    [ 2016-07-18 16:30:06 CET ] [ Original post ]

    Galactron Spotlight: Persistent Parties


    The Open Beta for Update 3.3: Rise of Galactron is less than a week away! Starting July 20th you'll be able to test out the completely new matchmaking system, including the new rejoin feature we detailed recently. One other important feature that we'll add with this new update is the ability to enter into a persistent party with your friends!

    Team up with your friends!
    Everything gets better when you're playing with friends, and we're making it a lot easier to enjoy Awesomenauts with your BFFs when Awesomenauts 3.3: Rise of Galactron launches.

    We're introducing a persistent party system where you'll team up with your friends even before selecting which game mode to play and stay in a party when a match has concluded. Even if a player disconnects, they'll reconnect to their party immediately when they get back.

    This makes several things a lot easier, including queueing for matchmade games, entering public custom games (or even private ones) together, and simply staying in the groove inbetween matches. And perhaps best of all: you'll be able to chat with players who are in the same party as you are in your own private channel!

    Getting into the fight!
    You can invite players to a party by simply clicking on the empty slots in the top right corner of your screen. A party is limited to three players, and you can even enter local players into these slots if you want. Once you and your friends are ready to go, the party leader can decide to enter matchmaking or join a custom lobby.

    All players will be asked for confirmation whether they're ready to enter matchmaking if this happens, and once everybody has confirmed they're locked and loaded you will all be entered into the matchmaking system together.



    Overhauled invitations
    On top of all this, the way invitations are handled will be overhauled. If you get an invite to a custom game or a party, these will now show up directly in your interface. No need to open up the Steam overlay and locate the correct chat window - you'll now have everything in one place!

    The persistent party will make it easier for you to invite your friends, and greatly improve on the current system that handles invitations.

    The persistent party system will be available in Awesomenauts 3.3: Rise of Galactron, but you'll be able to test it out for yourself in the Open Beta that launches on July 20th. That means it's only few more days until you can see all the improvements this update will bring for yourself!

    Early next week we'll talk about the way the actual matchmaking system is being changed, so if you want to know more about that make sure to check back in!


    [ 2016-07-15 15:27:26 CET ] [ Original post ]

    Galactron Spotlight: Rejoin and the removal of Late-Joining


    Awesomenauts 3.3: Rise of Galactron will bring many important changes to Awesomenauts, and over the coming weeks we'll go a little more in-depth on all of these. Today we'll talk about the removal of the late-joining system, and the rejoin functionality that ties into that.

    Origins of the Late-Join System
    An important feature of Awesomenauts has always been the fact that any unfilled slots in a match would be filled by AI-controlled companions, which could be replaced by players as the game progressed. The original idea was that players would never have to wait to start a match.

    Over the years, player feedback has indicated that many users actually prefered a short wait ahead of matches to try and get all slots filled before the initial droppod ride to the battlefield. As a result of this feedback, we implemented a 4-minute timer ahead of matches after which players can decide to 'force' the game to begin. We continue to see many players wait beyond the required window if matchmaking happens to take a long time, and forcing a match to begin early is generally frowned upon by the community.

    Always start with a full game
    When Galactron goes live in Update 3.3, the new matchmaking system will ALWAYS pair six players together, so matches will always be complete at the moment you transition to the character select menu. This removes many of the reasons for which the Late-join feature was added in the first place, so we have decided to retire this feature when Update 3.3 goes live.

    Rejoin if you DO disconnect
    However, a second important aspect of the late-joining feature is to allow players to take over the spot of someone who has either left the match or disconnected for whatever reason. With the new update we'll start taking more serious steps to combat players who systematically leave games, but we'll also add a feature that allows you to rejoin a game if you happen to have disconnected from it.

    If you reconnect within a reasonable timeframe, you will suffer no penalties at all, so if your WIFI happens to stutter momentarily or your cat knocks out your ethernet cable there is nothing to worry about. You'll be returned to the main menu if you lose your connection to the game, but once it has been reestablished you can just hit Rejoin and get right back into the game!

    Six players start, same six players finish!
    Because it is now possible to reconnect to a game, your slot will never be made available to another player, further removing the need for the late-joining system, though a bot will still take over from you while you're away.

    Our goal is to facilitate fairer matches by making sure they end with the same six players who started out in it. We strongly believe this will make matches fairer and more fun.

    We look forward to making these systems available to you in the Public Beta that will commence on July 20th. Of course, we'll listen to your feedback and improve the system based on that, so please keep in mind that all of this is subject to change. Let us know your thoughts!

    In a future spotlight, we'll go into more details on the punishment that will be applied to players who routinely leave from matches, or repeatedly disconnect from them without rejoining within the alloted timeframe.


    [ 2016-07-12 20:37:04 CET ] [ Original post ]

    Update 3.3: Rise of Galactron Spotlights


    Last weekend we ran a Closed Beta test of the Awesomenauts 3.3: Rise of Galactron update. Only a handful of players were invited, and they tested out all the new features that will be made available in the next update. This test helped us prepare for the Open Beta that will start on July 20th, and we're already working on addressing some of the issues that came up.

    To help you prepare for the Beta, and give you a little insight in all the cool new features you can expect in Awesomenauts 3.3, we'll be posting some updates in the coming week. You can look forward to reading updates on the following topics:

    - The Rejoin feature, and the removal of the Late-Join feature
    - Persistent Party system
    - Improved Matchmaking systems
    - Custom Game Lobby improvements
    - Punishment for leavers and the 'Safe to leave' feature
    - Improved character select screen

    We'll start with the first topic soon, so stay tuned! To get you hyped up a little, here's a shot of the new main menu in Awesomenauts 3.3!


    [ 2016-07-11 15:19:36 CET ] [ Original post ]

    Update 3.2 Live Now! Free Character!


    Awesomenauts 3.2: The Green Guardian has just launched on Steam! Ix the Interloper, a character that has been designed and picked by the community, is now available! And best of all, it's completely free for everybody!

    Ix the Interloper is our latest support 'Naut, and comes with the ability to bond with both allies and enemies. Once bonded, Ix can switch position with his target, allowing him to swap allies to safety and enemies away from their chosen location! Be careful though, because Ix is quite fragile and is easily taken out when hit by stuns or slows. His escape is a skill called Refract, which renders Ix invulnerable for a very brief period of time while being able to move freely in every direction.

    Update 3.2: The Green Guardian also contains a brand-new skin for Scoop, called Bravely Scoop IV: Eternal Fantasy, and a futuristic skin for Ix, called Steel Seraph Ix!

    http://store.steampowered.com/app/497620
    http://store.steampowered.com/app/425542
    For full patch notes on the new update, head over to: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=46569


    [ 2016-07-06 17:45:20 CET ] [ Original post ]

    Steel Seraph Ix Revealed!


    Ix the Interloper is releasing later today, and there's one more thing to reveal: the skin! https://www.youtube.com/watch?v=An7PzoL4vK8
    As angels are usually peaceful and quite focused on their herbal infusions, the Heavens did little more than weep as soulless robots and demonic mercenaries slowly spread across the galaxy. However, one of these angels could no longer stand idly by and decided that the time had come to intervene in the realm of mortals.

    Turning the weapons of the robotic overlords against themselves, this angel became an armored being of high-tech destruction. Now this fusion-powered, nano-enhanced, tungsten-plated angel is feared across the galaxy. In their frightened whispers its adversaries call this mysterious being 'the Steel Seraph'.

    Having made landfall on Luxor, the Steel Seraph strikes fear in the hearts of all droids, robots, and demonic influences in the region of space dominated by the ones and zeros. Its first destination? The Awesomenauts!


    [ 2016-07-06 12:40:06 CET ] [ Original post ]

    Ix the Interloper Killing Spree!


    Ix the Interloper will release this Wednesday, July 6th, in Update 3.2: The Green Guardian. And best of all, this community-designed 'Naut will be completely free!

    For his character theme, we worked together with the talented MrMacke, who has been doing acapella covers of the 'Naut themes for a long time. We felt it was time he got to do his own theme though, so he and Sonic Picnic collaborated on his theme and killing spree track. The time has come to reveal the latter!
    https://www.youtube.com/watch?v=eJJCRWfx63s


    [ 2016-07-04 18:44:08 CET ] [ Original post ]

    Bravely Scoop Skin launching in 3.2!


    A hero's journey is filled with many great challenges. Like saving the townfolks from a mysterious invading army from another dimension, that's headed up by a hooded figure who's actually being manipulated by an otherworldly dragon who'll morph into a demon when close to being defeated. It's all in a day's work for Bravely Scoop in Bravely Scoop IV: Eternal Fantasy!

    Check out the reveal trailer here: https://www.youtube.com/watch?v=wlPk3YluxwY
    Bravely Scoop IV: Eternal Fantasy is a Scoop skin that will launch in Awesomenauts 3.2: The Green Guardian, on Wedneday July 6th.


    [ 2016-07-04 13:29:18 CET ] [ Original post ]

    Beta for New Matchmaking System coming July 20th


    During the Streamisho last Wednesday, we announced that the Beta for Awesomenauts 3.3: Rise of Galactron will commence on July 20th. This Beta will grant you access to the new matchmaking system and overhauled menus, and be the first time we're testing all of these systems publicly!

    This Beta will follow on the release of Awesomenauts 3.2: The Green Guardian. This update will launch on July 6th and contains a brand new character: Ix the Interloper. This character will be available for free to all players.

    Some of the most important features we'll be testing in the Beta for Awesomenauts 3.3 are the following:

    - persistent party: team up with friends and stay together when finishing a game
    - updated character select menu: a complete overhaul of the character select screen
    - improved matchmaking: vastly improved matchmaking experience
    - removal of latejoin: players will now always join a match at the very beginning
    - rejoin functionality: the ability to rejoin a match from which you have disconnected
    - matchmaking lockout: disconnected players will ONLY be able to reconnect
    - increased leaver penalties: players who abandon matches will suffer greater penalties

    For a more thorough explanation of all the changes coming up in the matchmaking system, check out our most recent Streamisho: https://www.youtube.com/watch?v=jxvTrglXwH4
    The Awesomenauts 3.3: Rise of Omicron Beta will be available July 20th to all players.


    [ 2016-07-01 16:41:11 CET ] [ Original post ]

    Free Character Launching on July 6th


    Ix the Interloper, the character that was selected by the community during the Design-A-Naut Contest 2, will be launching free for all players on Wednesday July 6th!

    Ix the Interloper is a new support character that is able to swap position with his friends or enemies, allowing him to quickly change the way a battle is unfolding! He can also turn invulnerable for a very brief period of time, allowing him to negate a lot of burst damage when timed perfectly! Watch out though, because Ix is very vulnerable when caught without his abilities ready.


    [ 2016-06-29 18:09:14 CET ] [ Original post ]

    The Announcer Pack has arrived!


    Want to spice up your voice-overs? Tired of hearing the save guy announce your victories? Then the Announcer Pack is for you!

    Available now at a discount (on top of the 50% off you're getting during the Summer Sale), there has never been a better deal if you want to pick up new announcers for Awesomenauts!

    Get it here: http://store.steampowered.com/bundle/520/


    [ 2016-06-24 15:03:36 CET ] [ Original post ]

    Awesomenauts on Sale!


    The Summer Sale has arrived! Awesomenauts is on sale!

    For the next week and a half, you can pick up a ton of skins and announcers at 50% off, grab the Starstorm expansion at 40% less than usual, upgrade to Overdrive at 20% off, and gift the game to friends with a whopping 80% discount!

    Want to get everything we have on sale? Pick up the Mega Value Pack! http://store.steampowered.com/bundle/250/


    [ 2016-06-23 19:55:13 CET ] [ Original post ]

    3.1.5 is now live!


    We've just released update 3.1.5! It's a quick hotfix update to remedy the issues caused by Wednesday's big changes.

    The full patch notes are available here:
    http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=46338

    Have fun!


    [ 2016-06-17 16:02:50 CET ] [ Original post ]

    Awesomenauts 3.1.4 Now Live!


    We just released Awesomenauts 3.1.4, a massive update that includes new graphical setting, a huge number of balance tweaks, now custom game settings, and some tweaks to the recently-released Starstorm map!

    Fire up the game and check out what's new, or check out the patch notes over on our forums: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=46289


    [ 2016-06-15 18:37:24 CET ] [ Original post ]

    New Streamisho Today!



    Tune in to a brand new Streamisho at 17:00 EU today (16:00 UK, 11AM ET, 8AM PT) over at Twitch.tv/RonimoGames! We've got news, develoment updates, community content, and of course: lots of gameplay!

    Join the chat, hang out with the developers of Awesomenauts, and have a great time!


    [ 2016-06-08 10:51:47 CET ] [ Original post ]

    New Show coming this Wednesday!

    We're overhauling our Streamisho and turning it into a weekly event! Join us over at twitch.tv/RonimoGames at 17:00 EU / 16:00 UK / 11AM ET / 8 AM PT on Wednesday for some news, development updates, and to play some games with us!

    Have questions for us? let us know during the show!


    [ 2016-05-30 10:58:40 CET ] [ Original post ]

    The Beta Brawl is starting now!

    Burrhe's tournament focused around testing out the new character Ix the Interloper in a more competitive setting is starting right now over at www.twitch.tv/burrhe ! Go check it out!


    [ 2016-05-22 19:08:18 CET ] [ Original post ]

    Ix Beta, Live Now!


    Excited about Ix the Interloper? Well, we've got great news! The Beta for Ix is now available! Load it up, grab some friends, and check out the new character!

    Here's how to get the Beta: http://www.awesomenauts.com/forum/viewtopic.php?f=19&t=22487

    Ix the Interloper will join the Awesomenauts in Update 3.3. That means the Update containing the new Matchmaking system will launch first. We're testing Ix this early because it's a very complex character, and the additional feedback would be very useful.


    [ 2016-05-18 20:26:47 CET ] [ Original post ]

    The Leagues have been reset! Update 3.1.2 live now!


    The Leagues have been reset! It's time to jump back into the fight and prove yourself once more, and see if you've got what it takes to be one of the best!

    In addition to resetting the Leagues, we've also release Update 3.1.2, which includes several tweaks, fixes a couple of bugs, and addresses a few exploits. For the full patch notes, head over to http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=2440


    [ 2016-05-16 10:55:19 CET ] [ Original post ]

    PUGRNauts Mumble Server Closing Today. New one open!



    After launching it all the way back in August 2012, Cole is closing down the PUGRNauts Mumble server today. Thanks to all community members who joined the server over the years for discussions, matches, and just general fun. We'd like to thank Cole for having hosted the server for this long, and really appreciate everything he has done for the community over the years! You rock dude!

    Other community members are taking over the service, and are hosting a new PUGRNauts server. Want to join in? Head over to http://www.awesomenauts.com/forum/viewtopic.php?f=18&t=42355 for more info!


    [ 2016-05-14 10:44:40 CET ] [ Original post ]

    Beta for Ix coming on Wednesday!


    Get ready for Ix! We'll be hosting a Beta for Ix the Interloper, the winner from the Design-Your-Naut contest, starting next Wednesday!

    This is an early beta to get the new character into the hands of players and feedback on the mechanics. Please note that Ix the Interloper will NOT release in the next update, but is instead slated for release in Awesomenauts 3.3. Additional Beta rounds will likely follow closer to the release of Ix. The next update will contain the matchmaking overhaul, and we'll be sharing more information on the Beta for that soon.

    Ix is one of the most complex characters we've ever done, so we want to make sure the community gets sufficient time to play around with him, and share their thoughts so we can tweak him further. This Beta is therefore a preview of content releasing a couple of months from now.

    Before we launch the Beta on Wednesday, we'll be giving you an in-depth look at his abilities and upgrades in our Streamisho. Tune in to Twitch.tv/RonimoGames at 19:00 CEST, 18:00BST, 1PM ET, 11AM PT on Wednesday May 18th! Click for a countdown to the show!


    [ 2016-05-12 17:21:50 CET ] [ Original post ]

    A new season reset is approaching!

    After much deliberation we have decided to start again with regularly resetting the leaderboard scores of all players. While we figure out a more permanent and satisfying solution for the lack of long-term player progression, we feel that the added value of giving players something to work towards currently outweighs the cost of finding your place on the leaderboards after each reset.

    The first of these resets will happen on May 16th. Subsequent season resets will not have any predetermined dates for now to ensure that important patches such as the matchmaking server launch don't coincide with them. We will make sure to communicate these dates well in advance on Facebook, Twitter, Steam announcements, Global chat and in the Carousel to ensure nobody will encounter any nasty surprises.

    If you have any further questions, don't hesitate to post them on the official forums or on the steam forums.


    [ 2016-05-10 17:24:18 CET ] [ Original post ]

    Hotfix 3.1.1 is live!

    We just launched the 3.1.1 hotfix for Awesomenauts, fixing some issues players have been experiencing.

    Patchnotes can be found here:
    http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=45463

    If you encounter any issues, please report them here:
    http://www.awesomenauts.com/forum/viewforum.php?f=13


    [ 2016-04-29 14:36:02 CET ] [ Original post ]

    Awesomenauts 3.1: Starstorm Showdown Out Now!


    We just launched Awesomenauts 3.1: Starstorm Showdown! After months of development and countless sneak peaks, the legendary Starstorm vessel is now fully engaged and ready for battle! This new map is available in the regular online map rotation, so jump into Matchmaking and fate might bring you to the Starstorm!

    In addition to this brand-new map, Awesomenauts 3.1 also brings a massive amount of new custom games settings, as well as some cool new skins. 8-Bit Yoolip is the latest Ultimate Skin, which means it comes loaded with a custom theme song, unique killing spree, and loads of extra visual and audio upgrades. It's one of the most elaborate skins we've ever done. There's also a new Skree Announcer, for those who just can't get enough of our favorite technoshaman!

    Furthermore, we're introducing Augmented Ayla, a new Ayla skin that's available for free! All you have to do is Follow Awesomenauts on Steam (https://www.awesomenauts.com/free-ayla-skin/), and it'll unlock straight away in the game!

    We hope you enjoy the new update! For the full patch notes, head over to our official forum thread: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=45463


    [ 2016-04-27 18:54:21 CET ] [ Original post ]

    Skree Announcer to Launch in 3.1

    https://www.youtube.com/watch?v=ABYcBOU2aok
    Da gods of da battle station await ya! Skree, the technoshaman that was marooned on the Starstorm Station until rescued by the Awesomenauts, is back!

    We've teamed up with Weazel to bring you a new announcer! Can't get enough of Skree? Then this one is for you!


    [ 2016-04-26 17:52:45 CET ] [ Original post ]

    New Music Coming in 3.1: One Happy Galaxy

    https://www.youtube.com/watch?v=-y4PX5X2whQ
    To celebrate the impending launch of the Starstorm Showdown update, we're revealing a new track that will be added to the game with Update 3.1! One Happy Galaxy is a track inspired by the Starstorm Station, has a chance to play on every map, and is available for everybody!

    The track is composed by our friends at Sonic Picnic, who did all the sounds and music for the game! As with all other tracks, it'll be added to the digital soundtrack for your listening pleasure, if you own the soundtrack DLC!


    [ 2016-04-25 18:21:34 CET ] [ Original post ]

    8-Bit Yoolip Killing Spree Revealed!

    https://www.youtube.com/watch?v=m-Q47roj00E
    8-Bit Yoolip is coming in Awesomenauts 3.1: Starstorm Showdown! As an Ultimate Skin, this new costume comes loaded with plenty of cool new visuals effects, sounds, and even his own unique character theme and killing spree theme!

    And maybe... maybe there's even a very special cheat code, just for him!


    [ 2016-04-22 10:54:51 CET ] [ Original post ]

    Community Contest: Ix the Interloper Voice!


    Always wanted to be part of Awesomenauts history and voice a 'Naut? This is your chance!

    Over the years lots of fans have sent us their ideas and suggestions for the game. Of course, most these were ideas for new characters, gameplay elements or skins. But there were also many fans who offered to lend their voice to one of the characters. Well, now’s your time to shine!

    This weekend we announced a contest in which you could become the voice of Ix the Interloper! This seemed like a great time for it, since it fits Ix’ community driven design. If you want to give this voice acting thing a go, head over to our website for more information: https://www.awesomenauts.com/2016/04/15/ix-the-interloper-voice-contest/

    We will stop taking submissions by Friday April 29, so make sure you submit your demo in time! The winner will have his or her voice heard ingame as Ix the Interloper, and will also receive a sweet DLC package and an original Soundtrack LP!


    [ 2016-04-18 11:21:23 CET ] [ Original post ]

    Starstorm Showdown Beta Live NOW


    As promised yesterday, we just launched the Beta for Awesomenauts 3.1: Starstorm Showdown. This Beta is available for all players of Awesomenauts. Want to know how to get the Beta? Head over here: http://www.awesomenauts.com/forum/viewtopic.php?f=19&t=22487

    This Beta contains a near-final version of the Starstorm map, a massive new set of custom game settings, and a whole bunch of balance changes. Check out the full patch notes over here: http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=45190

    Be sure to let us know what you think about the new map, new settings, and balance changes. As always, please share your feedback on the Beta forums, or join us on Twitch during our development stream: http://www.awesomenauts.com/forum/viewforum.php?f=19

    The Beta is now available for PC, Mac and Linux!


    [ 2016-04-07 16:48:47 CET ] [ Original post ]

    Starstorm Showdown Beta Launching Tomorrow


    Hey everyone! The beta for Awesomenauts 3.1: Starstorm Showdown will go live tomorrow! In it, you'll be able to play on the new Starstorm map with near-final graphics, mess around with a whole new set of Custom Game settings, and test the new balance changes!

    In case you missed the Streamisho, we just revealed a new Ultimate skin for Yoolip (8-Bit Yoolip) and a free skin for Ayla (Killer Koala Ayla). To get the new Ayla skin, 'Follow' us on Steam! You can do so from the Steam store page!

    We also showed off a lot of the cool stuff you can do with the new Custom Game options. The Streamisho will be up on Youtube tomorrow, in case you want to relive the hype!


    [ 2016-04-06 20:42:41 CET ] [ Original post ]

    Streamisho: Awesomenauts 3.1 - Starstorm Showdown

    Coming up this Wednesday, a brand new Streamisho about all the cool stuff coming in Awesomenauts update 3.1: Starstorm Showdown!

    We'll be showing you the near-final version of the Starstorm map, talk about stuff going on in the community, and have a bunch of additional surprises lined up that are coming in the next update! The public Beta for this updates is slated to go live right after the show.

    Plenty of stuff to get excited about, so tune in to our stream at twitch.tv/RonimoGames this Wednesday at 1900 CET, 1800 CET, 1PM EDT, 10AM PDT!


    [ 2016-04-04 12:33:26 CET ] [ Original post ]

    Surprise Update! Awesomenauts returns to 16-bit roots!


    We just launched Awesomenauts 3.0.2.A1, an update that we've been working on in secret for quite a while! As you all know, Awesomenauts has always been heavily inspired by cartoons and games from the 80s and early 90s. And ever since we launched in 2012, we’ve never stopped releasing updates and kept the game’s spirit close to those classic games and series. Recently, we realised something was missing. Or rather, we had too much of it. Pixels!

    That ends today. The new update we’ve just released brings the game back to the glorious, crisp, and hyper-realistic 180p graphics that blew our minds back in the arcades! The screenshots included below are from the actual live version of Awesomenauts on Steam, and have not been altered in any way. Log on and try it for yourself!





    Furthermore, we’ve added a new 8-bit track to the soundtrack to fit this new vibe. For a limited time, this track will play every time a new match starts, just to make sure everybody can enjoy it!

    Players who’d love a little more pixels with their pixels can increase the resolution to higher levels by hitting the cheat code CTRL + P. We think those people have no love for the classics though!




    [ 2016-04-01 10:24:04 CET ] [ Original post ]