We just updated the Open Beta for Awesomenauts 4.2: Fired Up! on Steam! Jump into the open beta to try out a whole bunch of tweaks to the new character, Smiles, as well as further experimental changes to Derpl, Yuri, and Ted McPain!
Full patch notes are below!
As always, please be aware that all changes in this open beta are subject to change, and your feedback plays an important role in helping to decide what makes it into the game and what needs further tuning.
Specifically the changes to Yuri, Derpl, and Ted McPain are currently subject to change and will likely return for further tweaks in betas for later updates.
For info on how to access the open beta, please visit our official forums.
Update 4.2 Beta 2
28-6-2017 General
- Fixed that (some) counters for achievements would not update for some players.
- Fixed that the Slowwolf announcer would not be granted to a player that got the “Welcome back!” achievement in a beta.
- Fixed that the “Dinosaurs don’t like brain boxes” achievement would be granted if a player makes a kill after rejoining.
- Made the sound ducking on announcer voices and player-triggered character voices more subtle.
- Fixed that if you moved the mouse very close to the centre of Coco and used her AA, her arms would extend in a different direction than her attack.
- Optimised all sounds to use less space on disk and in memory and to load a bit quicker.
- Added an option to Button objects to only react to a specific character class.
- Added an option to the AIDebugger (the F4 editor) to view detailed events about character gameplay. There is also an option to filter these events and to show them only for the selected character.
- Fixed a crash when using the WriteToTextbox AI block in combination with zero respawn time or switchClass/switchTeam.
- Fixed that actions and conditions weren’t sorted alphabetically in the BehaviourCreator tool.
- Fixed that AffectAreas, JumpPads and Shops didn’t become invisible in the editor when the “Gameplay objects” group was hidden.
Ayla
- Rip-Apart Bear upgrade, self damage reduction increased from 18% to 25%.
- Base Health, increased from 1350 to 1400.
Derpl
- Gave Derpl’s cats a moving tail for a better visual effect and feel.
Ix
- Prismatic Moonstone Dust upgrade, damage over time reduced from 110 to 90 per stage.
Smiles
- Bush Fire, damage against turrets reduced from 32 to 25 per flame.
- Bush Fire, damage against droids increased from 21 to 25 per flame.
- Trapper’s Hook, duration increased from 0.8s to 1.1s.
- Trapper’s Hook, reeling in now takes 0.5s instead of 0.1s.
- Tail Whip, added 0.2s of stun.
- Unicornian Butt upgrade, stun increase reduced from 0.5s to 0.3s.
- Warbot Heart upgrade, now also heals for 90.
- Snapper Trap upgrade, price reduced from 215 to 175.
- Snapper Trap upgrade, now heals for 250 upon landing Trapper’s Hook.
- Candy Rope upgrade, now weakens affected enemies during the Hook for 20% for 160 solar.
- My First Machete upgrade, slow increased from 10% to 12% per stage, duration increased from 1s to 2s, price increased from 145 to 160 per stage.
- Inscribed Lighter upgrade, lifetime of flames increased from 1.3s to 2s, time between damage reduced to 0.4s.
- Renegade walky talky upgrade, now shortens teleport to 1.5s when allies are near.
Highly Experimental, long term iterations
The changes listed below are experiments for you all to play around with and tell us what you think. Unless there’s a majority or proponents reached, these changes won’t make it into the upcoming update. The idea is for us to iterate upon these ideas until they might one day make it into the game.
Derpl Did some tweaks since last beta, trying to make tapping the trap button stick closer to the original behaviour. The trap now only flies out when fully charged
- Grid Trap, if the skill isn’t fully charged, the Trap will be place at Derpl’s position.
- Grid Trap, reduced the distance covered by fully charged Trap by 50%.
- Fatcat upgrade, no longer affected by Longcat.
Ted McPain A lot of players shun shotgun because it’s a bit clunky and the high-cooldown, high-damage aspect is easier to mess op than the continuous stream from machinegun. This experiment tries to make him play a bit smoother, stimulating more players to switch weapons more frequently. Last beta the damage wasn’t actually nerfed to compensate, these changes should bring the values more toward the original Ted.
- Shotgun attack speed decreased from last beta by 20%.
- Shotgun damage reduced by 20%.
- Stim pack attack speed increase replaced with a damage boost of 40%.
- Ammo weekly attack speed increase replaced with a damage boost of 12% per stage.
- Ted McPain Unicorn Dance Karting upgrade, damage per stage increased from 47 to 67.
- Ted’s Power Briefs upgrade, shotgun knockback increase increased from 240% to 340%.
Yuri Iterating upon the ideas from the last beta, trying to remove old restrictions to make Yuri play a bit smoother while making it possible for veterans to keep their style. Additionally trying to add more depth through the charges mechanic of his laser.
- Flight, initial jump increased by 30%.
- Falling, allow Yuri to keep falling through glass platforms when Jetpack is off, by pressing down.
- Ground acceleration and speed increased by 30%.
- Laser, time between damage stages reduced from 1.2 to 0.7 seconds.
- Laser, 3rd stage added to base, each stage adds 8 damage per tick.
- Mine deploying, now limited to 2 mines. Creating a 3rd make the oldest explode.
- Mine deploying, lifetime increased from 8 to 12 seconds.
- Mine deploying, a hit indicator lets the Yuri player know if someone was hit by a mine.
- Giant Monocle upgrade, range increase now starts at 10%, every damage stage adds 10%.
- Resonance Amplifier upgrade, now adds 1 charge level, adding 8 damage.
- Hubble’s Lens upgrade, now locks Yuri in place while firing and reduces time between charges from 0.7s to 0.3s.
[ 2017-06-28 14:20:11 CET ] [ Original post ]
🎮 Full Controller Support
- Awesomenauts LINUX [2.68 G]
- Awesomenauts - Linux Dual-load Beta (387987) Depot [2.69 G]
- Awesomenauts Soundtrack DLC
- Awesomenauts - Coco Hawaii Skin
- Awesomenauts - Mousquetaire Leon Skin
- Awesomenauts - Officer Lonestar Skin
- Awesomenauts - Grandmaster Splash Skin
- Awesomenauts - Hot Rod Derpl Skin
- Awesomenauts - Kosmonaut Yuri Skin
- Awesomenauts - Bumble Gnaw Skin
- Awesomenauts - Disco Voltar Skin
- Awesomenauts - Expendable Clunk Skin
- Awesomenauts - Ravishing Raelynn
- Awesomenauts - Private Mels
- Awesomenauts - Cap'n Vinnie & Seadog Spike
- Awesomenauts - Pimpy G Skin
- Awesomenauts - Double-O Yuri Skin
- Awesomenauts - Coco McFly
- Awesomenauts - Kage Genji
- Awesomenauts - Bionic Raelynn
- Awesomenauts - Genji the Grey Skin
- Awesomenauts - Demon Skølldir skin
- Awesomenauts - Cluck
- Awesomenauts - Leon Pirate
- Awesomenauts - Pirate Derpl
- Awesomenauts - Cynical Vinnie
- Awesomenauts - Gnabot
- Awesomenauts - Shaolin Ayla
- Awesomenauts - Teddy Ayla
- Awesomenauts - Abyssal Swiggins Skin
- Awesomenauts - Admiral Swiggins, PHD Skin
- Awesomenauts - Titanium Ted
- Awesomenauts - Party Boy McPain
- Awesomenauts - Skreeletor Skin
- Awesomenauts - Sun Wukong Skree Skin
- Awesomenauts - Giga Sentorii Skin
- Awesomenauts - Specimen X-58 Skin
- Awesomenauts - Digital G Skin
- Awesomenauts - SUSI Announcer
- Awesomenauts - Desperado Penny
- Awesomenauts - Cheerleader Penny
- Awesomenauts - Grim Genji
- Awesomenauts - Leon Legionnaire
- Awesomenauts - Jotunn Skølldir
- Awesomenauts - Wraithlord Scoop
- Awesomenauts - Wildlife Announcer
- Awesomenauts - Coco Nebulon Announcer
- Awesomenauts - Loninator Skin
- Awesomenauts - Battle Nibbs Skin
- Awesomenauts - Wraithlord Scoop Announcer
- Awesomenauts - Gnariachi Skin
- Awesomenauts - Voltar Bonaparte Skin
- Awesomenauts - Shinobi Rocco Skin
- Awesomenauts - The Scrolls of XiPang Announcer
- Awesomenauts - Electronic Supersonic Cybertronic Rocco Skin
- Awesomenauts - Dragon Huntress Ksenia Skin
Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!
Devise strategies as you upgrade and customize each character's skills to suit your playing style. Expect new items, features, DLC and Awesomenauts to be added regularly!
- Saturday morning is back – 3 on 3 online platforming shooter action with a bright 80's cartoon style
- It’s a MOBA! – classes, upgrades, creeps, turrets, bases and tactical depth are all present. Awesomenauts adds fast paced platforming gameplay to create a truly unique and accessible MOBA experience
- The Awesomenauts – take control of an extensive cast of highly customizable Awesomenauts, each with their own attacks and skills.
- Team Deathmatch! - Tired of the Classic Awesomenauts matches? Take on your friends in Team Deathmatch or spice things up with many custom game options for the traditional Awesomenauts gamemode.
- Splitscreen action – Online and offline play with up to 3 players in local splitscreen!
- Regular updates - Regular additions of new Awesomenauts, balance updates, DLC and more.
- Don't criticize it, customize it! – hundreds of unique items to beef up your abilities and customize your Awesomenaut to suit your personal playing style!
- Push it to the limit – Face melting battles across multiple exotic planets and alien spaceships!
- OS: Ubuntu 12.04
- Processor: Any processor with 2 CoresMemory: 2 GB RAMVideo Card: AMD or NVIDIA videocard with at least 512MB. or Intel HD
- Memory: 2 GB RAMVideo Card: AMD or NVIDIA videocard with at least 512MB. or Intel HD
- OS: Ubuntu 12.04
- Processor: Any processor with 2 CoresMemory: 4 GB RAMVideo Card: AMD or NVIDIA videocard with at least 1024MBHard Disk Space: 3.5 GB HD spaceOther: Broadband Internet connection
- Memory: 4 GB RAMVideo Card: AMD or NVIDIA videocard with at least 1024MBHard Disk Space: 3.5 GB HD spaceOther: Broadband Internet connection
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