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Patch notes for Update 4.4
Released on 5-10-2017 NEW: Brawls Patch 4.4 introduces a brand new matchmaking game mode: Brawls![quote]Brawls will present limited time opportunities to play with and against other players in special matchmade bouts with unique rulesets. From regular Awesomenauts matches on weird new maps to triple damage team deathmatch with only Rocco’s, Brawl is set up to spice up and diversify your Awesomenauts experience. We’ve seen a lot of players enjoying many wacky and weird game modes in custom games. There’s even been some very fun to watch tournaments (King of the Frogs comes to mind). Brawl will make that experience accessible by adding matchmaking, and rewards. Brawl will be a highly accessible purefun™ gamemode. Some characters might be grossly overpowered in some of these game modes, but in brawls that’s part of the fun! Brawls will award Awesomepoints and experience, just like regular matches. The first 3 brawl matches, though, will award 4 times as much![/quote]NEW: Daily Missions Daily missions are random objectives that will award you with Awesomepoints when you complete them. You can have up to 3 Daily Missions available to you and a brand new mission will appear each day.[quote]Daily Missions will appear in the main menu and will have various different types of objectives and reward amounts. Some missions might require you to play a random character, while others will ask you to deal a specified amount of damage to enemy turrets. You will be able to complete these objectives in both the Co-op versus Bots and Online Match game modes. To keep overall Awesomepoints gain the same now that Daily Missions are introduced, Awesomepoints gain for matches has been reduced.[/quote] NEW: Main Menu Tiles Main Menu Tiles are banners in the main menu that point you to various aspects of the game. The game will try to figure out what kind of information is appropriate for you and will then show a tile for it. For example, tiles will alert you when a character is close to leveling up, or advise a certain game mode. NEW: Skill aiming visuals In order to help players see where their skills will end up, we’ve added aiming visuals for almost all of them. Some characters already had these visuals, like the Lunge for Deadlift or skills which require charging such as Lonestar’s Dynamite. Now when you hold down the action button to trigger a skill, you’ll see it’s effect visualized in the game. Letting go will then trigger the skill. Of course if you feel you don’t need it and want skills to trigger just that bit faster, you can turn it off in the settings. Known issues:
Ayla Toning down some of the recent changes which turned Ayla players into Evil Eye + DoT cannons, and make Rage a bit more viable again.
Commander Rocket
Deadlift Triple Cowbells of Honor (-shield decay rate) stimulates trying to keep the Protective Pose shield active, while players are better off activating it when needed and starting the cooldown when it’s not needed. This replacement better fits this playstyle and adds to the skill ceiling by giving players further control over their shield.
Dizzy Slight reduction of Dizzy’s powerful clearing during midgame. -”Dizzy’s greatest hits”, damage increase now only affects Awesomenauts. Dizzy’s auto-attack base DPS is really weak. She’s supposed to be low-damage/low-risk, but it was a bit too much
Froggy G Since Twister Tweeters (explosion at end of Tornado) is very popular, the Tornado duration upgrade is considered very weak. This is because it postpones the Tweeters effect. If duration also allows for cancellation, it would allow players to trigger the Tweeters effect themselves. Additionally it would improve the ability against teams who have stuns to interrupt Tornado.
Genji While The last Pieridae Transformae is reasonably popular, it is one of the weakest options in the row as it makes Genji waste his most powerful skill on droids. Since it is unique and thematic we would like to keep it in some form though.
Gnaw Reduce price of DPS weedling items significantly, as they are outclassed by more burst-oriented and more efficient items.
Ix Adjustments to make bond a little less overbearing.
Jimmy and the LUX5000 This upgrade is a downgrade in many cases, because of how the damage is spread.
Leon Surprise Party Mask (+damage out of stealth) is too expensive for what it does
Lonestar
Rocco Drawing speed is hardly a problem for Rocco, so the Birdseed Donuts (reduced draw speed) upgrade is very unpopular. It also makes lob-shots harder to pull off, which are a popular way of making arrow shots harder to dodge.
Scoop The Holy Cup has become the way to go in high level play as the benefits are huge for a close-knit team.
Sentry
Skølldir
Skree
Smiles
Yuri
[ 2017-10-05 13:19:15 CET ] [ Original post ]
Awesomenauts 4.4: Cirque du Brawlee is now available! The patch notes for this update are included below, but we've posted a more reader-friendly summary of what's included in this update in another announcement.
Thanks for playing, and we hope you enjoy the latest Awesomenauts update!
Update 4.4
Released on 5-10-2017 NEW: Brawls Patch 4.4 introduces a brand new matchmaking game mode: Brawls![quote]Brawls will present limited time opportunities to play with and against other players in special matchmade bouts with unique rulesets. From regular Awesomenauts matches on weird new maps to triple damage team deathmatch with only Rocco’s, Brawl is set up to spice up and diversify your Awesomenauts experience. We’ve seen a lot of players enjoying many wacky and weird game modes in custom games. There’s even been some very fun to watch tournaments (King of the Frogs comes to mind). Brawl will make that experience accessible by adding matchmaking, and rewards. Brawl will be a highly accessible purefun™ gamemode. Some characters might be grossly overpowered in some of these game modes, but in brawls that’s part of the fun! Brawls will award Awesomepoints and experience, just like regular matches. The first 3 brawl matches, though, will award 4 times as much![/quote]NEW: Daily Missions Daily missions are random objectives that will award you with Awesomepoints when you complete them. You can have up to 3 Daily Missions available to you and a brand new mission will appear each day.[quote]Daily Missions will appear in the main menu and will have various different types of objectives and reward amounts. Some missions might require you to play a random character, while others will ask you to deal a specified amount of damage to enemy turrets. You will be able to complete these objectives in both the Co-op versus Bots and Online Match game modes. To keep overall Awesomepoints gain the same now that Daily Missions are introduced, Awesomepoints gain for matches has been reduced.[/quote] NEW: Main Menu Tiles Main Menu Tiles are banners in the main menu that point you to various aspects of the game. The game will try to figure out what kind of information is appropriate for you and will then show a tile for it. For example, tiles will alert you when a character is close to leveling up, or advise a certain game mode. NEW: Skill aiming visuals In order to help players see where their skills will end up, we’ve added aiming visuals for almost all of them. Some characters already had these visuals, like the Lunge for Deadlift or skills which require charging such as Lonestar’s Dynamite. Now when you hold down the action button to trigger a skill, you’ll see it’s effect visualized in the game. Letting go will then trigger the skill. Of course if you feel you don’t need it and want skills to trigger just that bit faster, you can turn it off in the settings. Known issues:
- Penny dash distance prediction not accurate
- Clunk bite aim shown on wrong side of character when aiming backwards
- Froggy dash icon is not shown as disabled while tornado is active
- Borble Birk
- Little Johny
- Hawk bomb
- Katy Kork
- Rob Bourgogne
- Don Steward
- Reduced startup time in case of certain rather rare router settings
- Fixed a rare crash in replays if the chatlog was corrupted.
- Baby Kuri Mammoth, now also affects the duration of chains.
- Lowered the glass platform in front of the front bottom turrets to make sure all ‘Nauts can jump up into that hide area.
Ayla Toning down some of the recent changes which turned Ayla players into Evil Eye + DoT cannons, and make Rage a bit more viable again.
- Rage, base shielding values changed from 7%>14%>21%>28%>35% to 10%>16%>22%>28%>34%.
- Jail Food, damage over time reduced from 120 to 105 per stage.
Commander Rocket
- Base speed reduced by 7%.
- Rocket launch, projectile collision vs. obstacles reduced by 25%.
- Rocket Launch, no longer knocks back enemies.
- Mad Bomb, now increases self-knockback by 30%.
- Scorched cigar pouch, slow reduction from 12.5% to 10% per stage.
- Nuke bug, now reduces the self-knockback as well as the damage of Rocket launch by 30%.
- Liquid MRE, loading speed increase reduced from +50% to +30%, price reduced from 280 to 220.
- Liquid MRE, no longer framerate dependent.
- Box of Cirean Cigars, split into two stages, adding 20 damage each for 145 per stage.
Deadlift Triple Cowbells of Honor (-shield decay rate) stimulates trying to keep the Protective Pose shield active, while players are better off activating it when needed and starting the cooldown when it’s not needed. This replacement better fits this playstyle and adds to the skill ceiling by giving players further control over their shield.
- Triple Cowbells of Honor, now reduces the cooldown of Protective Pose by 30% if the shield is cancelled manually.
- Cowboy Boogeyman Storybook, Movement speed increase buffed from 20% to 25%, duration increased from 2 to 3 seconds.
Dizzy Slight reduction of Dizzy’s powerful clearing during midgame. -”Dizzy’s greatest hits”, damage increase now only affects Awesomenauts. Dizzy’s auto-attack base DPS is really weak. She’s supposed to be low-damage/low-risk, but it was a bit too much
- Bubble Shot, damage increased from 65 to 70.
- Blowfish Nozzle, static bubble duration increased from 1.5s to 2s, price increased to 175.
- Slimy Markers, price reduced from 155 to 125 per stage.
Froggy G Since Twister Tweeters (explosion at end of Tornado) is very popular, the Tornado duration upgrade is considered very weak. This is because it postpones the Tweeters effect. If duration also allows for cancellation, it would allow players to trigger the Tweeters effect themselves. Additionally it would improve the ability against teams who have stuns to interrupt Tornado.
- Bio Fuel cells, now also allows for cancelling the tornado after 1.6 second into the ability.
Genji While The last Pieridae Transformae is reasonably popular, it is one of the weakest options in the row as it makes Genji waste his most powerful skill on droids. Since it is unique and thematic we would like to keep it in some form though.
- The last Pieridae Transformae, now always produces a flying droid. Also makes Cocoon kill all types of droids.
- Blessing, base duration reverted from 2.5s to 3s.
- The Cat Pillar, healing reduced to 100 per stage, price reduced to 175 per stage.
- Spiritual Cooking, now increases damage of affected allies by +8%.
- Kremzon Calendar, cooldown reduction increased from 1.5 to 2 seconds per stage.
- Gettin’ Out of Da Hood, speed-up reduced to 20%.
- Hidden Leaves, price reduced to 175 solar per stage.
- Storm Drum, price reduced from 160 to 130 per stage.
Gnaw Reduce price of DPS weedling items significantly, as they are outclassed by more burst-oriented and more efficient items.
- Corrosive spores, price reduced from 180 to 150 per stage.
- Flex neck, price reduced from 150 to 120 per stage.
- Bite, damage duration reduced from 5s to 4s.
- Rotten teeth, damage duration decrease removed, price reduced from 225 to 195 solar.
Ix Adjustments to make bond a little less overbearing.
- Psionic Bond, maximum enemy tether length reduced by 20%.
- Displace, swap time reduced from 0.4 to 0.3 seconds.
- Time Travelled diamond, damage increased from +12% to +15% per stage.
- Root tea, effect duration increased to 3 seconds.
- Overexposed nature photo, now also gives Ix 50% of the healing done to allies when bonded.
Jimmy and the LUX5000 This upgrade is a downgrade in many cases, because of how the damage is spread.
- Micey and the Missile factory, base missile is no longer reduced in damage by this upgrade.
Leon Surprise Party Mask (+damage out of stealth) is too expensive for what it does
- Surprise Party Mask, merged to one stage of +110 damage for 200 Solar.
Lonestar
- Dynamite throw, collision size vs. characters increased by 15%.
- Missile, projectile collision vs. obstacles reduced by 15%.
- Another missile, projectile collision vs. obstacles reduced by 15%.
- Height per jump increased by 8%.
Rocco Drawing speed is hardly a problem for Rocco, so the Birdseed Donuts (reduced draw speed) upgrade is very unpopular. It also makes lob-shots harder to pull off, which are a popular way of making arrow shots harder to dodge.
- Birdseed Donuts, now reduces the cooldown of vengeance by 2s for hitting a precision shot, and extends vengeance by 1s if it is active.
Scoop The Holy Cup has become the way to go in high level play as the benefits are huge for a close-knit team.
- The Holy Cup, ally healing reduced from 75% to 65% of self healing.
- Chain mail Tunic, attack speed increase increased from +8% to 10% per stage.
- Titanium Coneshield, reduced health Scoop needs to be below from 80% to 75%.
Sentry
- Teleport Beacon, explosion radius increased by 25%.
- Circuits of Time, decoy arming time reduced from 2 to 1 second, fixed collision detection.
Skølldir
- Bash 3rd punch, replaced ceiling detection hack with actual smaller collision vs. obstacles.
- Stolen couch, range reduced from +5 to +4, price reduced from 190 to 170 solar
- Small Volcano, price reduced from 225 to 205 solar.
- Electric hammer, snare duration reduced from 0.5s to 0.35s, price reduced from 220 to 200 solar.
- Bash, base damage increased by 10%
- Chunk of salted meat, damage reduced from +13% to +10% per stage, price reduced from 215 to 195 per stage.
- Pale Mead, now increases damage of third punch, +70 damage for 280 solar.
Skree
- Magic Sunballs, price reduced from 220 to 195 solar.
- Sawblade, damage is now dealt through a fast 0.1 second DoT to prevent it from stacking with Spare Blade damage.
- Fixed that on the minimap Totem showed a glass platform above it.
Smiles
- Fixed Pyromancer Smiles’ splash art not being large enough in the end of game screen.
- Fixed that flamethrower sound kept playing if Smiles started teleporting while shooting.
- Pocket Dog, damage over time per stage reduced from 100 to 90.
- Bush Fire, damage per flame reduced from 31 to 28.
- Tail Whip, damage reduced from 300 to 280.
- Tail Whip, stun duration reduced from 0.2 to 0.1 seconds.
- Unicornian Butt, stun duration increase reduced from 0.3 to 0.2 seconds, price increased from 200 to 240.
- Trapper's Hook, duration is now affected by Baby Kuri Mammoth.
- Base health, reduced from 1650 to 1550.
Yuri
- Titanium spikes damage increase increased from +10% to +12% per stage.
- Chrono rift, cooldown reduction increased from 2 to 2.5 seconds, for 165 solar per stage.
- Flash forward, no longer decreases bubble duration.
- Giant Monocle, range increase decreased from 27% to 22%.
- Instant charge battery, price reduced from 210 to 150 solar per stage.
- Flyswatter, now adds a non-stacking DoT to laser which deals 80 damage over 4 seconds.
- Base Health, increased from 1350 to 1400.
- Wraith Stone, replaced by Barrier Magazine.
- Particles can now be modded. You can edit them in the Particle Editor and include them in your mods. To access the Particle Editor you must be in a map editing session on a map that is part of a mod. Press F2 to open it. Press “New” to create a new particle template. Modded particles can be used in levels through the Particle object.
- Can now override default turret health through the new setting healthOverride.
- Can now override turret shoot cooldown through the new setting shootCooldownOverride. Note that turret shooting speed is limited to 10 bullets per second for stability reasons.
- Can now add additional damage to turret bullets through the new setting additionalDamage. By setting negative numbers here you can even create healing turrets now.
- Can now override what bullets a turret shoots through the new setting overrideBulletSettings. Note that not all bullet types actually work with turrets, but most do. (Holy cow, turrets shooting Derpl Nukes are scary!)
- Can now override at what distance a turrets starts aiming and shooting at characters through the new setting targetingRangeOverride.
- Can now swap the default orientation of turrets through the new setting swapDefaultOrientation.
- Can now hide turrets from the minimap through the new setting showOnMiniMap.
- Can now let Buttons turn Turrets on/off through the new setting activationInfluencedBy.
- Buttons can now turn Particle objects on/off.
- Tutorial textures and animations can now be used in modded maps.
- Fixed that the hideByButton option in Texture objects didn’t work if anything in the Texture was animated, and didn’t combine correctly with setting a colour on the Texture.
- Fixed that if opacity and colour were both set on an Animation object, then particles inside the animation would not update their colour correctly anymore.
- Fixed that automatically reloading textures while editing a modded map didn’t work. (Works both in DirectX and OpenGL, but not on Linux and Mac.)
- Fixed that when browsing Animations or Particles they were positioned too high, half over the button above.
- Fixed mod preset not being selected by default when editing a map.
[ 2017-10-05 13:19:15 CET ] [ Original post ]
Awesomenauts
Ronimo Games
Developer
Ronimo Games
Publisher
2012-08-01
Release
Game News Posts:
254
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(26649 reviews)
The Game includes VR Support
Public Linux Depots:
- Awesomenauts LINUX [2.68 G]
- Awesomenauts - Linux Dual-load Beta (387987) Depot [2.69 G]
Available DLCs:
- Awesomenauts Soundtrack DLC
- Awesomenauts - Coco Hawaii Skin
- Awesomenauts - Mousquetaire Leon Skin
- Awesomenauts - Officer Lonestar Skin
- Awesomenauts - Grandmaster Splash Skin
- Awesomenauts - Hot Rod Derpl Skin
- Awesomenauts - Kosmonaut Yuri Skin
- Awesomenauts - Bumble Gnaw Skin
- Awesomenauts - Disco Voltar Skin
- Awesomenauts - Expendable Clunk Skin
- Awesomenauts - Ravishing Raelynn
- Awesomenauts - Private Mels
- Awesomenauts - Cap'n Vinnie & Seadog Spike
- Awesomenauts - Pimpy G Skin
- Awesomenauts - Double-O Yuri Skin
- Awesomenauts - Coco McFly
- Awesomenauts - Kage Genji
- Awesomenauts - Bionic Raelynn
- Awesomenauts - Genji the Grey Skin
- Awesomenauts - Demon Skølldir skin
- Awesomenauts - Cluck
- Awesomenauts - Leon Pirate
- Awesomenauts - Pirate Derpl
- Awesomenauts - Cynical Vinnie
- Awesomenauts - Gnabot
- Awesomenauts - Shaolin Ayla
- Awesomenauts - Teddy Ayla
- Awesomenauts - Abyssal Swiggins Skin
- Awesomenauts - Admiral Swiggins, PHD Skin
- Awesomenauts - Titanium Ted
- Awesomenauts - Party Boy McPain
- Awesomenauts - Skreeletor Skin
- Awesomenauts - Sun Wukong Skree Skin
- Awesomenauts - Giga Sentorii Skin
- Awesomenauts - Specimen X-58 Skin
- Awesomenauts - Digital G Skin
- Awesomenauts - SUSI Announcer
- Awesomenauts - Desperado Penny
- Awesomenauts - Cheerleader Penny
- Awesomenauts - Grim Genji
- Awesomenauts - Leon Legionnaire
- Awesomenauts - Jotunn Skølldir
- Awesomenauts - Wraithlord Scoop
- Awesomenauts - Wildlife Announcer
- Awesomenauts - Coco Nebulon Announcer
- Awesomenauts - Loninator Skin
- Awesomenauts - Battle Nibbs Skin
- Awesomenauts - Wraithlord Scoop Announcer
- Awesomenauts - Gnariachi Skin
- Awesomenauts - Voltar Bonaparte Skin
- Awesomenauts - Shinobi Rocco Skin
- Awesomenauts - The Scrolls of XiPang Announcer
- Awesomenauts - Electronic Supersonic Cybertronic Rocco Skin
- Awesomenauts - Dragon Huntress Ksenia Skin
The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!
Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!
Devise strategies as you upgrade and customize each character's skills to suit your playing style. Expect new items, features, DLC and Awesomenauts to be added regularly!
Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!
Devise strategies as you upgrade and customize each character's skills to suit your playing style. Expect new items, features, DLC and Awesomenauts to be added regularly!
- Saturday morning is back – 3 on 3 online platforming shooter action with a bright 80's cartoon style
- It’s a MOBA! – classes, upgrades, creeps, turrets, bases and tactical depth are all present. Awesomenauts adds fast paced platforming gameplay to create a truly unique and accessible MOBA experience
- The Awesomenauts – take control of an extensive cast of highly customizable Awesomenauts, each with their own attacks and skills.
- Team Deathmatch! - Tired of the Classic Awesomenauts matches? Take on your friends in Team Deathmatch or spice things up with many custom game options for the traditional Awesomenauts gamemode.
- Splitscreen action – Online and offline play with up to 3 players in local splitscreen!
- Regular updates - Regular additions of new Awesomenauts, balance updates, DLC and more.
- Don't criticize it, customize it! – hundreds of unique items to beef up your abilities and customize your Awesomenaut to suit your personal playing style!
- Push it to the limit – Face melting battles across multiple exotic planets and alien spaceships!
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Any processor with 2 CoresMemory: 2 GB RAMVideo Card: AMD or NVIDIA videocard with at least 512MB. or Intel HD
- Memory: 2 GB RAMVideo Card: AMD or NVIDIA videocard with at least 512MB. or Intel HD
- OS: Ubuntu 12.04
- Processor: Any processor with 2 CoresMemory: 4 GB RAMVideo Card: AMD or NVIDIA videocard with at least 1024MBHard Disk Space: 3.5 GB HD spaceOther: Broadband Internet connection
- Memory: 4 GB RAMVideo Card: AMD or NVIDIA videocard with at least 1024MBHard Disk Space: 3.5 GB HD spaceOther: Broadband Internet connection
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