Awesomenauts 4.6: Tinker Time has launched on Steam, including a wide array of balance tweaks and gameplay improvements! A big thanks to everyone who participated in the open beta for this update and shared their thoughts on some of the planned changes.
Please share your thoughts on the update below or on our official forums. We're already working on a hotfix to address some unintended changes and bugs that crept into the release, so please stay tuned on that! This hotfix is slated to release on Friday 20th April, and we'll have patch notes on that when we get closer to its release.
The full patch notes for Awesomenauts 4.6: Tinker Time are included below.
Update 4.6: Tinker Time
Commander Rocket Currently too safe and very hard to catch, Rocket needs to be easier to punish
- Rocket Launch, no longer knocks back enemies.
- Base Health, reduced from 1150 to 1100
- Laser Trap, time between damage ticks increased from 0.2 to 0.3.
- Laser Trap, damage per tick increased from 60 to 90.
- Laser Trap, rotation speed increased by 50%.
- Laser Trap, laser length reduced by 10%.
- Laser Trap, no longer has deployment time.
- Laser Trap, duration reduced from 4 to 3 seconds.
- Profanity filters, now increases trap duration by 2 seconds for 160 solar.
- Borgo Cigar cutter, CMDR Rocket gets a shield which reduces 30% of the incoming damage as long as he is nearby a deployed laser trap.
- Charged Salvo, damage modifier against droids increased from 75% to 80%
- Charged Salvo, damage modifier against turrets reduced from 100% to 80%.
- Head in Jar, now adds 16% damage to Charged Salvo when firing a single rocket, two stages for 175 solar each.
- Charged Salvo, range reduced by 20%.
- Medal Booster Pack, range increase reduced from 25% to 20%.
- Rocket Launch, now deals between 150 and 350 damage, depending on how long the rocket has been flying.
- Mother of Bombs, after using Rocket Launch without hitting an enemy, your next Charged Salvo shot will deal 100 more damage for 170 solar.
Derpl We consider Derpl a bit too strongly affected by map choice and enemy team choices. Our intention is to weaken him a bit on the maps where he does too well, while also strengthening him against his counters.
- Siege mode, Derpl is no longer immune to CC during the transformation out of siege mode.
- Siege mode, Derpl's CC immunity now also works against timeslow effects and cocoons.
- Combustion lava lamp, size increase reduced from 22% to 18%.
- Falling acceleration reduced by 20%.
- Trap, snare duration reduced from 1.6 to 1.2 seconds
- Trap, now also slows for 30% for 2.4 seconds. (extenting 1.2 seconds beyond the snare)
- Trap, base lifetime reduced from 11 to 9 seconds.
- Empowered Grid, snare increase per stage reduced from 0.4 to 0.3 seconds.
- Lead casing, the silence now has a fixed duration of 2 seconds.
- Trap, now charges in the middle of Derpl instead of having an arming time when placed.
- Trap, deployment time reduced from 0.6 to 0.4 seconds.
- Fat Cat, cooldown increased from 4 to 5 seconds, price increased from 185 to 195.
- Kitty Catsuit, price decreased from 175 to 150 solar per stage.
- CAT package, price decreased from 175 to 150 solar per stage.
- Bat Catsuit, now deals 100% increased damage against Nauts who are snared or slowed, no longer works with Fat Cat.
- Long Cat, now works with Fat Cat.
Dizzy Dizzy is currently a bit too strong. But she's also very finicky, and has a lot of weak upgrades.
- Multi Dash, time between dashes increased from 0.3 to 0.4 seconds.
- Multi Dash, damage per dash increased from 150 to 160.
- Walkbot Pro, speed up dash reload time by 30% when you are near to enemies.
- Explosive Clone, cooldown increased from 6 to 7 seconds.
- Backstage pass, increase the range of your Multi Dash by 50% when you have the maximum amount of dashes charged.
- Matching Glittery Dungarees, now reduces the cooldown for the next Explosive Clone by 3 seconds when it hits an enemy Awesomenaut.
- "Purple Prince" lipstick, now also slows enemies when they leave the bubble as well as when they are hit by the explosion.
- Bubble shot, size increased by 50%.
- Graffiti artist, price increased from 165 to 190.
- Tipi teal, merged to one stage of 30% range and speed increase for 140 solar.
Ix Ix generally still brings too much to the table overall, great displace move, solid heals, invincibility frames, excellent mobility and strong brawling. In order to nudge him more towards his role his brawling should be reduced.
- Refract, cooldown increased from 9 to 10.
- Radiate, damage per Scatter reduced from 15 to 12.
- Mammoth hair scarf, ally speed bonus increased from 12% to 15% per stage.
- Tree hugger, ally damage boost increased from 12% to 15% per stage.
- Personality Crystal, range increase reduced from 35% to 30%.
Lonestar
- Ribbit snail slime, fixed that the healthpack would time out if it fell for too long.
- Rocket boots, solar price reduced from 160 to 140.
- Base speed, increased by 4%.
Max Focus This item has its use, but it's too weak and expensive.
- From pond to podium, merged into one stage which adds 30% range and speed for 200 solar.
- UFO spotted, now gives +50% speed during Scene Illumination for 160 solar.
- Sadak mysteries, price reduced from 195 to 175 solar.
- Brutalities of the Kraken, damage increased from 120 to 135 per stage, no longer stacks with Sadak mysteries.
- Hairy King, size increase increased from 10% to 15%, price increased from 175 to 200 solar.
- Don Steward, price per stage reduced from 175 to 140 solar.
- Pete Jennirks, price reduced from 240 to 200 solar.
- Incriminating dirt, price reduced from 180 to 150 solar.
- Flying camera, price reduced from 210 to 150 solar.
- Hidden microphone, price increased from 170 to 200 solar.
- Galactic police scanner, no longer stacks with incriminating dirt, price increased from 180 to 220 solar.
Nibbs
- Firebreath, fixed that after being Cocooned by Genji during Firebreath she wouldn't resume after the Cocoon wears off.
- Skull dunduns, price reduced from 200 to 180.
- Eye of Coba, price reduced from from 215 to 190.
- Dragon Speaker Idol, now has two stages of +10% attack speed each, at 125 solar per stage.
Professor Yoolip Some adjustments to improve the item balance for the gaze row.
- Beard Trimming Fork, price reduced from 165 to 130 solar.
- Syrup Pouring Robot, maximum lifesteal increased from 120 to 150 per stage.
- Summon Robo Dinos, now jump at enemies at base.
- Summon Robo Dinos, damage per bite reduced from 80 to 75.
- Holo Pet Food, now reduces the damage dealt by Nauts who have been bitten by 15% for 1.5 seconds.
- Made Qi'Taras seven star strike visual only in front of Qi'Tara to represent the area where damage was being applied better.
- Fixed that she couldn’t use Chakram Shift to teleport while using Seven Star Strike when the Salty Seal upgrade was bought.
- Made Qi'Taras seven star strike visual only in front of Qi'Tara to represent the area where damage was being applied better.
- Fixed that the Lily of the Isle projectiles would spawn at her feet during Seven Star Strike.
- Seven star strike, attack speed increase reduced from 40% to 30%.
- Poisonous blade, direct damage increased from 45 to 50.
- Poisonous Blade, removed movement penalty when attacking.
- Seven Star Strike, removed speed bonus during the ability.
- Chilasi Chakram, now speeds up the damage over time of Poisonous blade by 20% for 160 solar.
- Lily of the Isle, projectile speed and range increased by 30%.
- Salty Seal, now activates a shield that blocks 100 damage and provides immunity against slows, stuns, snares, chains, gravity and time warps as long as it’s active.
- Seven star strike, now also gives a 10% lifesteal effect.
- Baby plumbin oil, additional lifesteal reduced from 30% to 15% for 175 solar.
- Rakki Comb, merged to one stage which adds 200% damage vs. droids for 155 solar.
Raelynn
- Iron Rifle, fixed that the shield didn’t last long enough to protect the entire charge duration.
Rocco
- Birdseed donuts, cooldown reduction when hit increased from 2 to 4 seconds, duration increase increased from 1 to 2 seconds.
Scoop His base attack is a bit too weak in general
- Sword Strike, Slash damage increased from 100 to 105, Cleave lifesteal increased from 20% to 30%.
- Banner of the Triple Scoop, price per stage reduced from 130 to 100.
- Halberd of Justice, bonus damage reduced from 25% to 22%.
- Titanium Coneshield, price increased from 130 to 150 solar per stage.
- Brutally Whipped Cream, price reduced from 200 to 180 per stage.
Sentry
- Fixed that Sentry’s Beacon no longer emitted a phone interference sound.
- Fixed that Starstorm statue didn't affect Bug detector.
- Mines, damage while stationary reduced from 80 to 70.
- Mines, damage on direct hit increased from 80 to 90.
- Projectile speed of mines increased by 15%.
- Camouflage tent, now increases projectile speed and range by 18%, one stage for 175 solar.
- Drive-over skulls, now deals +75% direct damage when not firing for 1.5s.
- Black Hole Sun, projectile distance increased by 10%.
- Black Hole Sun, projectile speed increased by 10%.
- Black Hole Sun, size of black hole reduced by 18%.
- Black Hole Sun, minimum gravity increased by 8%.
- Black Hole Sun, maximum gravity increased by 5%.
- Black Hole Sun, duration of black hole reduced from 1.5s to 1.2s.
- Shield duration reduced from 2s to 1.5s.
- Black Hole Sun, Base shield increased from 20% to 25%.
- Microfilm, shielding reduced from 10% to 8%, price reduced to 140 solar per stage.
- Teleport Beacon, times out after 45 seconds.
Skree
- Made separate spawnpoints for Sawblade and Spare blade, and moved them apart a little.
- Sawblade, now deals direct damage instead of damage over time.
Smiles Smiles has been overnerfed in the last few updates.
- Base health, increased from 1550 to 1650.
- Trapper’s hook, cooldown reduced from 10 to 8 seconds.
- Bush fire, range increased by 25%.
Swiggins
- Poolboy, price reduced from 240 to 210 solar.
Yuri
- Chrono Rift, cooldown reduction per stage reduced from 2.5 to 2 seconds.
- Uranium spikes, price increased from 125 to 150 per stage.
[ 2018-04-19 12:21:46 CET ] [ Original post ]
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Awesomenauts is a MOBA fitted into the form of an accessible 3-on-3 action platformer. Head out to the online battlefields together with your friends as an online party or in local splitscreen, and never worry about having to wait for an online match because of drop-in matchmaking!
Devise strategies as you upgrade and customize each character's skills to suit your playing style. Expect new items, features, DLC and Awesomenauts to be added regularly!
- Saturday morning is back – 3 on 3 online platforming shooter action with a bright 80's cartoon style
- It’s a MOBA! – classes, upgrades, creeps, turrets, bases and tactical depth are all present. Awesomenauts adds fast paced platforming gameplay to create a truly unique and accessible MOBA experience
- The Awesomenauts – take control of an extensive cast of highly customizable Awesomenauts, each with their own attacks and skills.
- Team Deathmatch! - Tired of the Classic Awesomenauts matches? Take on your friends in Team Deathmatch or spice things up with many custom game options for the traditional Awesomenauts gamemode.
- Splitscreen action – Online and offline play with up to 3 players in local splitscreen!
- Regular updates - Regular additions of new Awesomenauts, balance updates, DLC and more.
- Don't criticize it, customize it! – hundreds of unique items to beef up your abilities and customize your Awesomenaut to suit your personal playing style!
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