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X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.

A Bridge Between the Old and New X Universe

X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.

War!

The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!

Corporations Compete for Control of the Future

With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.

Key features:

  • A new plot throws you into the power struggle between corporations at a time of war.
  • New Stock Exchange feature allows advanced investment strategies
  • Improved graphics quality setting for high end machines
  • Improved UI introducing charts to visualize economic developments
  • Support for head tracking
  • Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.
X3: Albion Prelude
EgosoftDeveloper
EgosoftPublisher
2011-12-15Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1720 reviews)
VR Support
Public Linux Depots:
  • X3: Albion Prelude Linux binaries [309.59 M]
  • X3: Albion Prelude Linux English [311.34 M]
  • X3: Albion Prelude Linux German [363.59 M]
  • X3: Albion Prelude Linux French [293.5 M]
  • X3: Albion Prelude Linux Italian [311.34 M]
  • X3: Albion Prelude Linux Russian [362.78 M]
  • X3: Albion Prelude Linux Polish [311.34 M]
  • X3: Albion Prelude Linux Simplified Chinese [311.34 M]
  • X3: Albion Prelude Linux Traditional Chinese [311.34 M]
  • X3: Albion Prelude Linux Spanish [311.34 M]
  • X3: Albion Prelude Linux Japanese [311.34 M]
Available DLCs:
  • X3: Albion Prelude Bonus Package
X3: Albion Prelude Updated


X3: Albion Prelude Update Released
This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.
New Features and Improvements:
- Added various performance optimisations
- Made several balancing changes to improve gameplay
- Reduced excessively loud weapon/explosion sounds
- Improved missile friendly fire behaviour
- Push effect of "push" lasers now uses falloff
- Player missiles now immune to bullet damage for 2 seconds after launch
- Reduced missile spam from missile boats
- Improved missile barrage command for M8 ships
- Out-of-sector combat fine-tuned for better simulation
- Game now uses a wider range of combat music tracks
- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
- M8 ships now considered more powerful than M6 ships for mission balancing
- Reduced excessive Stock Exchanges profitability
- Graphs show zero lines for X and Y axis if values above and below zero are present
- Improved behaviour of Home and End keys in menus
- Wider range of quotes used when starting a plot game
- Added localised Loading screen messages
- Improved target rectangle scaling at high screen resolutions
- Steam achievements can now be obtained while in offline mode
Fixes:
- Fixed slowdown over time caused by missions (existing savegames should speed up too)
- Fixed crash when jumping in-sector while player ship turrets are firing
- Fixed freeze caused by RRF script priority conflict
- Fixed claiming of abandoned ships
- Fixed Terran Complex Construction Kit
- Fixed handling of war objects that are boarded
- Fixed OWP firing at targets that have been captured
- Fixed turrets "losing" weapons when going out of sector
- Fixed default shield on Lasertower
- Fixed missing docking slots on Kyoto
- Fixed Pike so that it can now carry shields it can fit
- Fixed price of Griffon Sentinel
- Fixed Traveller achievement
- Fixed several Stock Exchange bugs and exploits
- Fixed sector blacklists for Mk3 traders
- Fixed OOS mining not working
- Fixed various minor issues with marines, fleets and RRF
- Fixed custom menu selection for certain menu items
- Fixed incorrect mod path
- Fixed global parameter for number of missiles in a swarm
- Fixed interface animation speed when running SETA

[ 2012-01-18 00:24:00 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS
  • Processor: Pentium IV or AMD equivalent at 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0Hard Drive: 10GB of free space
  • Memory: 3 GB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core 2 Duo or AMD equivalent at 2.0 GHzMemory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)Hard Drive: 10GB of free space
    GAMEBILLET

    [ 5534 ]

    39.95$ (11%)
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    1.98$ (80%)
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    [ 1581 ]

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    1.5$ (62%)
    0.68$ (91%)
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    11.24$ (55%)
    3.4$ (83%)
    1.05$ (85%)
    MacGamestore

    [ 4191 ]

    38.99$ (13%)
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