TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Small Technical Update

  • Simplified first-time setup on Windows
  • Fixed lib compatibility issues on Linux


[ 2021-07-09 10:46:17 CET ] [ Original post ]

X3: Farnham's Legacy now available - X games discounts this week

Today is an exceptional day. It brings an event that many surely didn't think possible the release of X3: Farnham's Legacy, a new game in the popular X3 series. Furthermore, it is FREE to all owners of X3: Albion Prelude! A dedicated group of players from our DevNet community have been working on this project since 2016, and they are hugely excited to unveil the results of their efforts. https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/ If you enjoy X3: Farnham's Legacy and want to thank the project team, by doing a good deed, you can buy the X3: Farnham's Legacy - Donation Pack. 100% of Egosoft's proceeds of this Donation Pack will be forwarded to Mdecins Sans Frontires / Doctors Without Borders. If you prefer to make a donation through another channel, please visit the website of Mdecins Sans Frontires / Doctors Without Borders. https://store.steampowered.com/app/1591930/X3_Farnhams_Legacy__Donation_Pack/

X games discounts


To celebrate the release of X3: Farnham's Legacy, we're running a big promotional discount this week, which will last until Monday, May 10th, 2021. So, if you don't already own the games you need to play X3: Farnham's Legacy for free, you can now get them at a much reduced price. Just check out the Terran War Pack bundle. We have also reduced the price of X4: Foundations as part of this promotion. Take advantage of a 40% discount and start your space adventure today! The timing couldn't be better, coming so soon after the extensive 4.00 update, which we released in March 2021. https://store.steampowered.com/app/392160/X4_Foundations/ Thank you for your support. Have fun with X3: Farnham's Legacy - and of course with X4: Foundations!


[ 2021-05-04 17:14:09 CET ] [ Original post ]

X3: Farnham's Legacy Team Interview - N8M4R3

X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021. A few days before the release, we have one last team interview for you. This week N8M4R3 answered our questions.

Q: Please briefly introduce yourself to the readers and tell us when, and how, you first got involved with an X game?


A: Many years ago, while visiting a friend, I saw him playing this space game which at that point was unknown to me. I was completely enthralled by what I saw on the screen. Since my colleague was glued to the keyboard and mouse, and couldn't be moved, I decided to buy the game the next day. That's how I started in the X universe, back in 2004, with X2: The Threat. After several hours of vanilla gameplay, I started to try out scripts and mods. Later on, under X3: TC/AP, I started to make changes to the game myself and published one or two things. You might have seen me on the forum under my username N8M4R3.

How did you end up on the team that has been working on X3: Farnham's Legacy for five years?


I became aware of a post on the forum about a request to release the source code for X3. In that post there was also a reference to a project involving X3 that was already underway. I immediately sent off a signed NDA, with the hope of being allowed to participate in the project. Some time later, and after various e-mails to the Egosoft team, it worked out.

What was your personal motivation to work on this project? What makes the X3 series so special for you?


Since I was already working on several modifications for X3: Albion Prelude beforehand, this project came at the right time for me to incorporate my ideas for improvement, and my wishes for additional script commands, into a new installment. I really like the design of the ships in the X3 series, and the ever-growing possibilities to play and modify the game in your own way. https://www.youtube.com/watch?v=B8Z9YDCXbdM

When we announced X3: Farnham's Legacy in early April, we shared the news that the game would include new diplomacy options, resulting in dynamic relationships between the player and the factions they encounter. How would you whet readers' appetites for this feature? What can they look forward to?


The diplomacy options not only give the player a new, non-aggressive way to improve their relationships with individual factions, but also allow them to quickly compensate for any loss of reputation that may result from a gain in reputation with another faction. In addition, this feature offers a whole range of other integrated options with which the player can, for example, obtain blueprints for software, stations and factories. Furthermore, some rare and special ships no longer necessarily have to be captured or boarded, as they can now be unlocked for purchase at various shipyards instead.

Do you have a particular highlight from working on the project that you would like to share with readers?


When you're a first-timer on a project like this, pretty much everything is a highlight. I was very pleased to get to know the other team members better during Skype conferences, having previously only read their posts on the forum. Thanks to a warm welcome and pleasant conversations about X3 - and sometimes also about topics completely outside of it - I was able to integrate myself relatively quickly into the ongoing project. For some of the suggestions I made, I had to learn that things could be far more complex internally than I was aware of, and couldn't be changed individually without rewriting large parts of the code. Nevertheless, many of my other suggestions made it into the game, which makes me very happy. If there is a 2.0 update one day, and I hope there is, I'll be happy to be back!

With X3: Farnham's Legacy just days away from release, is there a final message you'd like to share with X3 fans out there?


I hope that players will enjoy the new expansion to the X3 series, with its many small changes and also some larger ones, and that any outstanding wishes can be fulfilled through the massively expanded scripting and modding possibilities.

Thank you for sharing some insights with us and thank you for your participation in the project!


https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/


[ 2021-04-30 08:06:07 CET ] [ Original post ]

X3: Farnham's Legacy Team Interview - Cycrow

X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021. As we build up to the release, we continue to interview some of the project team members. This week, Cycrow answers our questions. >> Visit the X3: Farnham's Legacy - Scripts and Modding forum, which is now available.

Q: Please briefly introduce yourself to the readers and tell us when, and how, you first came into contact with an X-game?


A: Hi, Im Matt, also known on the forums as Cycrow. My first X game was X2: The Threat, which I started playing while I was at university. Since then, I started to mod for the games, starting with X2, and it has been my main gaming focus ever since.

How did you end up on the team that has been working on X3: Farnham's Legacy for the past five years?


As I had worked on some of the previous games, X3: Terran Conflict and X3: Albion Prelude, I was approached about helping out with this new project.

What was your personal motivation to work on this project? What makes the X3 series so special for you?


Ive spent a long time both playing and modding the games, and I always felt a lot more could still be done to improve the X3 series. So, this was a great chance to really expand on the previous games and to hopefully see how far modders will be able to take it after release. https://www.youtube.com/watch?v=B8Z9YDCXbdM

I think it's pretty safe to say that X3 modders in particular will be flabbergasted at the release of X3: Farnham's Legacy, won't they? Since thats one of your topics in the project, what can the modders among our players look forward to?


The simple answer is lots. So much has been added to the modding, in particular the Script Engine which has been expanded more than in all the previous games combined. It gives more control over many aspects of the game, including vastly improved input and menu systems, allowing new menus to be created.

Do you have a particular highlight from working on the project that you would like to share with readers?


Too many to go into in any real detail, but Im particularly happy with how the Ship Browser and Station Manager turned out.

Any last message you'd like to give to X3 fans out there, with just under two weeks to go before the release of X3: Farnham's Legacy?


Prepare to be blown away by just how much has been added and improved on.

Thank you for sharing some insights with us and thank you for your participation in the project!


https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/


[ 2021-04-23 08:06:02 CET ] [ Original post ]

X3: Farnham's Legacy Team Interview - X2-Illuminatus

X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021. Over the next few weeks, as we build up to the release, we will be interviewing some of the project team members. This time around, we've had a chat with X2-Illuminatus.

Q: Please briefly introduce yourself to the readers and tell us when, and how, you first came into contact with an X-game?


A: Earth year 2005. In the computer games department of a German department store I see a copy of X2: The Threat Limited Edition on the bottom shelf. I was asking myself whether to buy it or not, as the packaging was actually slightly damaged. Yet, being a sci-fi fan, and the game only costing 10 , I figured theres not much that could go wrong. The RAM I bought a few months later, in order to properly play the game, was more expensive though. In 2006 I registered on the Egosoft forum under the name of X2-Illuminatus, and from 2008 onwards I became an active forum member. As a moderator, DevNet member, scripter and also simply a player, I participated in different ways in the development of the X series games over the years.

How did you end up on the team that has been working on X3: Farnham's Legacy for the past five years?


For over a decade, together with Ketraar, I have been working on several mod and community projects. For example, we created the Operation Loose Ends plot in the X3: Albion Prelude update 2.5. Through my activity in DevNet I was always pretty close to the development of the X series games, and so I was asked one day whether I would be interested in, and whether I had any ideas for, developing X3 further.

What was your personal motivation to work on this project? What makes the X3 series so special for you?


Its a combination of nostalgia and the possibility of writing and experiencing storylines. X3 was always very good at providing these little stories about life in, and the history of, the X Universe not only through plots and bigger storylines, but also through sector descriptions and pieces of information you receive about the objects you interact with. X3 provides the means to add these little stories easily yourself. Additionally, X3: Albion Prelude back then the last X3 game was a game I still enjoyed playing. Whenever entering Argon Prime or visiting Getsu Fune, and the typical sector music starts playing, I feel reminded of my first start in X2: The Threat or of my first explorations of the X Universe. https://www.youtube.com/watch?v=B8Z9YDCXbdM

X3: Farnham's Legacy starts very differently to previous games in the X3 series, doesn't it? Could you tell the readers a bit more about what they can expect in that regard?


X3: Farnham's Legacy plays during a time when more and more gates are shutting down. Obviously, this has an enormous impact on the different factions of the X Universe, which need to deal with this completely new situation. We thought it would be a great idea to let the player experience a similar situation on their way to a sector, the destination gate suddenly shuts down and the player ends up in an unknown system. Theres no way back. The player will have to explore the unknown to find associates, new technologies, and in the end, hopefully, a way back home. No-one has to worry too much though: those who do not get lost on the way there, may explore many more systems and sectors, and will experience the familiar sandbox gameplay, with many new possibilities.

Where did you get your inspiration for the new storyline of X3: Farnham's Legacy?


The X series games from Egosoft, and the X Universe books by Helge T. Kautz, created a dense lore for the X Universe, which I could always immerse myself in. The gate shutdown is the single biggest event in recent X Universe history, yet was only alluded to before. The first gates have been shut down in X3: Albion Prelude already, and we experience the reactivation of gates in X Rebirth and X4: Foundations. What happened in the time between which people will later call The Dark we only know from stories. In that respect, I found it very exciting to imagine how the different races of the X Universe would react, when the universe theyve known for decades or centuries changed drastically in such a short amount of time. Do they try to fight it or come to terms with it, and in what kind of situations could individuals end up?

Do you have a particular highlight from working on the project that you would like to share with readers?


For me it was the collaboration with people who are as interested as me in breathing new life into X3, but who are also more experienced than me in doing so. Anyone who has worked on a game or mod project, as a team effort, knows that it can be quite hard sometimes to convince others of ones own ideas and to get them implemented in the way they were meant to be. All the more fun it is then, when your own ideas are agreed to, and any implementation challenges one may see are blown away by a short should be no problem by Cycrow, or when one is encouraged by Ketraar to continue working on them.

Any last message you'd like to give to X3 fans out there, with just under four weeks to go before the release of X3: Farnham's Legacy?


Embrace and enjoy X3: Farnham's Legacy for what it is: a fun return to the X3 universe with many new ideas.

Thank you for taking the time to answer our questions and thank you for your work on the game!


https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/


[ 2021-04-16 08:00:12 CET ] [ Original post ]

X3: Farnham's Legacy Team Interview - Ketraar

X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021. Over the next few weeks, as we build up to the release, we will be interviewing some of the project team members. Today we are kicking things off with Ketraar.

Q: Please briefly introduce yourself to the readers and tell us when, and how, you first came into contact with an X-game?


A: I am known as Ketraar in most places, both on and offline. I started out by playing X: Beyond the Frontier in 1999. Ive always loved sci-fi, especially space themed - the likes of Stargate, Farscape and obviously Star Trek and Star Wars were a big part of my entertainment consumption. It was no surprise that I fell in love with XBTF as it provided the same type of escapism, but with me now in control of at least parts of the narrative.

How did you end up on the team that has been working on X3: Farnham's Legacy for the past five years?


There are always things one could add or change in X games. I had been pitching some of them over the years, the ideas forum has a few examples. It was rather natural to jump on it when I was asked if I would like to pitch some of the ideas for a potential X3 Expansion. I always had a soft spot for the THINK aspect of X games and this would be a great opportunity to give it some TLC. So, after a few emails and a Skype call things just started rolling as people were brought in to join the project.

What was your personal motivation to work on this project? What makes the X3 series so special for you?


I think, in the end, its the fact that X games allow you to express yourself when you play the games, but probably even more so when you modify them. The ability to change things and create new experiences is something I find very interesting and X games, especially X3, has allowed me to do just that. https://www.youtube.com/watch?v=B8Z9YDCXbdM

We've already announced that X3: Farnham's Legacy will incorporate new exploration features that the player will need to use in order to find their way back to civilisation. Can you share some more details on that aspect of the game?


Exploration was always a sizeable part of any X game - you would need to visit systems to find the stations to trade, buy and equip ships. While this is still the case, a new tool is introduced that roughly points towards interesting locations. This hopefully adds a more hands-on experience to exploring the galaxy, as it will uncover many things, from crates containing all sorts of things, to derelict ships that are not defined on static positions. Other locations, once found, will open up new sectors that contain who knows what! The Explorers Guild is another major portion of exploration (as the name obviously implies). Players will be able to interact with it and trade in their exploration knowledge for many things - some very special.

Do you have a particular highlight from working on the project that you would like to share with readers?


One of the highlights during this project was in 2018 when I was allowed to visit Egosoft HQ. Not just meeting the people there, but also some of the X3FL team members - some I had known for many years, though only online. It was a great experience, several days talking about games with other people that liked games (almost) as much as I do. I felt like I belonged, almost normal. Yes that is the highlight Id remember.

Any last message you'd like to give to X3 fans out there, with just under four weeks to go before the release of X3: Farnham's Legacy?


Well I hope they enjoy the game. It has many new features and additions - some may even throw the veterans and hopefully provide a new experience.

Thank you for the insights, dear Ketraar, and thank you for your work on X3: Farnham's Legacy!


https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/


[ 2021-04-09 08:57:34 CET ] [ Original post ]

Unveiling X3: Farnham's Legacy a new chapter for an old favourite

We at Egosoft have been working on our current title, X4: Foundations, and have recently released a major 4.00 update, as well as a new expansion, X4: Cradle of Humanity. In the meantime, a new product has emerged from our DevNet community that we would like to tell you about. Almost ten years ago, with the release of X3: Albion Prelude, Egosoft decided to bring development of titles based on the long-running X3 game engine to an end. However, a dedicated group of players from our DevNet community had other ideas!
The X3: Farnham's Legacy project kicked off in earnest in 2016 but, as with any community project, there were times when progress was faster than others. Five years on, and the team are now finally ready to show you their creation! Set in the years after X3: Albion Prelude, as the chaos caused by the gate shutdown really takes hold, X3: Farnham's Legacy starts very differently to previous games in the X3 series. Trapped in an isolated area of space, you'll first need to make use of the new exploration features to find your way back to civilisation. Then, once you're there, you'll be able to use the new diplomacy options to help shape your relationships with the factions you find. https://www.youtube.com/watch?v=B8Z9YDCXbdM The new features don't end with the storyline, though. There are numerous other improvements, ranging from drone carriers, station-building services and an enhanced player headquarters, to a new ship browser and a hyperlinked encyclopedia. And of course, no new X3 game would be complete without new ships and stations! X3: Farnham's Legacy will be released into Early Access on May 4th, 2021. The best news of all, however, is that this new expansion will be FREE OF CHARGE to all owners of X3: Albion Prelude! In the four weeks until the release, we will provide you with interviews of the team members to further fuel the anticipation. Please keep an eye on our usual news channels. https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/


[ 2021-04-06 11:08:30 CET ] [ Original post ]

Free X Weekend And New Updates!

Egosoft is happy to announce that our first Virtual Reality game is finally ready for release. Today marks the end of Early Access and the launch of X Rebirth VR Edition. http://store.steampowered.com/app/570420/X_Rebirth_VR_Edition/ To celebrate the launch of X Rebirth VR Edition, we will make all X games available for free for the upcoming weekend on Steam. You can play during the weekend and try out all the games from Egosoft that you do not own yet. Best of all: If you decide you want to buy one of them, there are some massive discounts too. Go and check out our games on Steam. End of Loyalty Discount: If you own X Rebirth and want VR Edition, buy NOW! We are going to end the X Rebirth VR Edition loyalty discount on December 10th when this sale ends. So if you own X Rebirth and are considering X Rebirth VR Edition, you can buy it with a 30% loyalty discount added on top of the 20% discount during this weekend at a total of 50% off!

New Updates for X Rebirth, X3TC and X3AP


X3: Terran Conflict 3.4 and X3: Albion Prelude 3.3: These two updates bring a couple of low level engine improvements for better performance especially during large battles. We also added a borderless window mode and fixed some bugs. More about these updates here. X Rebirth VR Edition 4.30: With the launch also come a number of new features for XR VR, including improved HOTAS and Joystick support and a method to play in VR with mouse and keyboard. See different methods of playing X Rebirth VR Edition explained in this video: https://youtu.be/Q9g9j-zjAxk X Rebirth 4.30: This update brings a number of improvements for controlling the game. Joystick and HOTAS improvements that we made during the XR VR development have been back ported to X Rebirth and come along with a default profile for some of the most popular sticks. Also controlling the game with gamepads got a lot easier thanks to a number of new features developed for X Rebirth VR Edition. Click here for a full list of features.

X4 Announcement


And in case you missed it: https://youtu.be/FuIeKMYaIAk


[ 2017-12-07 16:53:16 CET ] [ Original post ]

Free X Weekend And New Updates!

Egosoft is happy to announce that our first Virtual Reality game is finally ready for release. Today marks the end of Early Access and the launch of X Rebirth VR Edition. http://store.steampowered.com/app/570420/X_Rebirth_VR_Edition/ To celebrate the launch of X Rebirth VR Edition, we will make all X games available for free for the upcoming weekend on Steam. You can play during the weekend and try out all the games from Egosoft that you do not own yet. Best of all: If you decide you want to buy one of them, there are some massive discounts too. Go and check out our games on Steam. End of Loyalty Discount: If you own X Rebirth and want VR Edition, buy NOW! We are going to end the X Rebirth VR Edition loyalty discount on December 10th when this sale ends. So if you own X Rebirth and are considering X Rebirth VR Edition, you can buy it with a 30% loyalty discount added on top of the 20% discount during this weekend at a total of 50% off!

New Updates for X Rebirth, X3TC and X3AP


X3: Terran Conflict 3.4 and X3: Albion Prelude 3.3: These two updates bring a couple of low level engine improvements for better performance especially during large battles. We also added a borderless window mode and fixed some bugs. More about these updates here. X Rebirth VR Edition 4.30: With the launch also come a number of new features for XR VR, including improved HOTAS and Joystick support and a method to play in VR with mouse and keyboard. See different methods of playing X Rebirth VR Edition explained in this video: https://youtu.be/Q9g9j-zjAxk X Rebirth 4.30: This update brings a number of improvements for controlling the game. Joystick and HOTAS improvements that we made during the XR VR development have been back ported to X Rebirth and come along with a default profile for some of the most popular sticks. Also controlling the game with gamepads got a lot easier thanks to a number of new features developed for X Rebirth VR Edition. Click here for a full list of features.

X4 Announcement


And in case you missed it: https://youtu.be/FuIeKMYaIAk


[ 2017-12-07 16:53:16 CET ] [ Original post ]

MacOS And Linux Update

The macOS and Linux versions of X3: Albion Prelude have been updated with a fix for some input issues.


[ 2017-05-15 14:45:30 CET ] [ Original post ]

OS X And Linux Update

The OS X and Linux versions of X3: Albion Prelude have been updated with a fix for some input issues.


[ 2017-05-15 14:45:30 CET ] [ Original post ]

X3: Albion Prelude 3.2 Update Released

Since their last update, we've taken the opportunity to do a couple of things with these games. Most of these are fixes, and have been applied to both games (X3: TC + X3: AP); those of you with many playing hours will be pleased to note that one of these addresses the performance and memory issues that can occur with certain missions. Modders will find a few small improvements in X3: AP, and players who use the Russian and Chinese localisations will hopefully be pleased to see text improvements that had been made in X3: AP have now been back-ported to X3: TC. Also back-ported to X3: TC, though currently only in the Windows version, is the controller support from X3: AP. X3:AP 3.2 Changelog:

  • Added new script commands and improved modder support.
  • Fixed mission-related memory leaks and performance issues.
  • Fixed savegame patching incompatibility issue (failing to load savegames if using custom hotkeys with mod scripts that contain delays).
  • Fixed exploit in return ship mission where boarded ships remained player owned.
  • Fixed dual convoy mission stalling if last ship is killed after one has previously docked.
  • Fixed various minor user interface issues.
  • Fixed missions in Pirate or Yaki space not selecting correct enemies
  • Fixed universe trader not buying any upgrades for their ship
  • Removed escort fighters which were left over by convoy missions in earlier versions


[ 2017-04-20 01:54:28 CET ] [ Original post ]

X3: Albion Prelude 3.2 Update Released

Since their last update, we've taken the opportunity to do a couple of things with these games. Most of these are fixes, and have been applied to both games (X3: TC + X3: AP); those of you with many playing hours will be pleased to note that one of these addresses the performance and memory issues that can occur with certain missions. Modders will find a few small improvements in X3: AP, and players who use the Russian and Chinese localisations will hopefully be pleased to see text improvements that had been made in X3: AP have now been back-ported to X3: TC. Also back-ported to X3: TC, though currently only in the Windows version, is the controller support from X3: AP. X3:AP 3.2 Changelog:

  • Added new script commands and improved modder support.
  • Fixed mission-related memory leaks and performance issues.
  • Fixed savegame patching incompatibility issue (failing to load savegames if using custom hotkeys with mod scripts that contain delays).
  • Fixed exploit in return ship mission where boarded ships remained player owned.
  • Fixed dual convoy mission stalling if last ship is killed after one has previously docked.
  • Fixed various minor user interface issues.
  • Fixed missions in Pirate or Yaki space not selecting correct enemies
  • Fixed universe trader not buying any upgrades for their ship
  • Removed escort fighters which were left over by convoy missions in earlier versions


[ 2017-04-19 15:56:34 CET ] [ Original post ]

X3: Albion Prelude 3.2 - Public Beta

In addition to our big announcement today of the new X Rebirth VR Edition, we are also releasing new public beta updates for several of our existing games.

  • X Rebirth 4.10
  • X3: Albion Prelude 3.2
  • X3: Terran Conflict 3.3
All three of these updates improve the games, and include a number of fixes and performance improvements that have come to our attention over the past months. These updates will, of course, be made available to everybody once the testing has ended. Public beta information: https://steamcommunity.com/app/2870/discussions/0/451850020338425977/ More news: http://forum.egosoft.com/viewtopic.php?t=392987


[ 2016-12-15 21:06:33 CET ] [ Original post ]

X3: Albion Prelude 3.2 - Public Beta

In addition to our big announcement today of the new X Rebirth VR Edition, we are also releasing new public beta updates for several of our existing games.

  • X Rebirth 4.10
  • X3: Albion Prelude 3.2
  • X3: Terran Conflict 3.3
All three of these updates improve the games, and include a number of fixes and performance improvements that have come to our attention over the past months. These updates will, of course, be made available to everybody once the testing has ended. Public beta information: https://steamcommunity.com/app/2870/discussions/0/451850020338425977/ More news: http://forum.egosoft.com/viewtopic.php?t=392987


[ 2016-12-15 19:52:45 CET ] [ Original post ]

X3: Albion Prelude Update 3.1a Released

This is a small technical update for Windows only and does not contain any new gameplay features. • Fixed selection of wrong graphics card on systems (particularly laptops) that have dual graphics. • Fixed issue with menu performance on systems with particular AMD graphics hardware and driver combinations.


[ 2016-07-06 14:31:17 CET ] [ Original post ]

X3: Albion Prelude - Update 3.1a Released

This is a small technical update for Windows only and does not contain any new gameplay features. Fixed selection of wrong graphics card on systems (particularly laptops) that have dual graphics. Fixed issue with menu performance on systems with particular AMD graphics hardware and driver combinations.


[ 2016-07-06 13:46:30 CET ] [ Original post ]

Steam Cloud Sync Enabled

We are pleased to announce that Steam Cloud support is now enabled for all games in the X series, to bring the older games in line with X Rebirth. Your savegames will now be synchronised across different PCs using the same Steam account by default. If you do not wish to use Steam Cloud to synchronise your games, then right-click on the game in question in the Steam library, choose Properties, go to the Updates tab and uncheck the "Enable Steam Cloud synchronization" checkbox setting. You can, of course, re-enable it at any time if you change your mind. Regards, Egosoft


[ 2015-09-28 14:08:17 CET ] [ Original post ]

Steam Cloud Sync Enabled

We are pleased to announce that Steam Cloud support is now enabled for all games in the X series, to bring the older games in line with X Rebirth. Your savegames will now be synchronised across different PCs using the same Steam account by default. If you do not wish to use Steam Cloud to synchronise your games, then right-click on the game in question in the Steam library, choose Properties, go to the Updates tab and uncheck the "Enable Steam Cloud synchronization" checkbox setting. You can, of course, re-enable it at any time if you change your mind. Regards, Egosoft


[ 2015-09-28 14:08:17 CET ] [ Original post ]

X3: Albion Prelude Bonus Package now available on Steam

The Bonus Package for X3: Albion Prelude has just been released on Steam. It's a free collection of script plugins that have been created by members of the Egosoft forum community. Egosoft has selected them as extensions that fit well into, and do not destroy, the balance of the game. To access the bonus content, simply install it from the store page. The Bonus Package will also show up in the DLC tab of the game properties, where you have the option to uninstall it. If you have previously installed the non-Steam version of the Bonus Package, it is recommended that you uninstall it first.


[ 2014-06-17 09:15:27 CET ] [ Original post ]

X3: Albion Prelude Bonus Package now available on Steam

The Bonus Package for X3: Albion Prelude has just been released on Steam. It's a free collection of script plugins that have been created by members of the Egosoft forum community. Egosoft has selected them as extensions that fit well into, and do not destroy, the balance of the game. To access the bonus content, simply install it from the store page. The Bonus Package will also show up in the DLC tab of the game properties, where you have the option to uninstall it. If you have previously installed the non-Steam version of the Bonus Package, it is recommended that you uninstall it first.


[ 2014-06-17 09:15:27 CET ] [ Original post ]

X3: Albion Prelude Update 3.1 is now available!

The year is 2013 A.D. The DevNet and Egosoft developers are now entirely working towards the release of X Rebirth. Well, not entirely... One small group of dedicated DevNet volunteers are spending their spare time to improve X3AP. And life is not easy for the few remaining bugs. In X3AP 3.1 several problems with the Shady Business and Corporation Troubles Plots from Update 3.0 have now been fixed. Also thanks to our DevNet translators the complete French and Chinese translations of the Update 3.0 texts as well the Spanish translation of the Shady Business Plot texts can be provided with this update. A big thank you goes to the translators of the x3tc.ru community, who provided the missing Russian texts. New Features and Improvements: - Crash dumps are generated on game crashes - Updated Chinese, French and Russian localisation files with 3.0 texts - Updated Spanish localisation files with Shady Business plot texts Fixes: - Fixed station invincibility bug - Fixed joystick not working after Alt+Tab - Fixed crash in mods when missiles are fired from docked ships - Several fixes in Corporation Troubles mission: -- Fixed Talk to offer after plot has ended -- Fixed problem with vanishing mission offer -- Fixed case where Sergeant to talk to was an "Unknown Object" -- In the same mission, fixed ability to employ pirate services - Fixed comm menu issue in Shady Business plot - Fixed issue with Russian voice samples - Various text corrections


[ 2013-09-26 11:58:46 CET ] [ Original post ]

X3: Albion Prelude Update 3.1 is now available!

The year is 2013 A.D. The DevNet and Egosoft developers are now entirely working towards the release of X Rebirth. Well, not entirely... One small group of dedicated DevNet volunteers are spending their spare time to improve X3AP. And life is not easy for the few remaining bugs. In X3AP 3.1 several problems with the Shady Business and Corporation Troubles Plots from Update 3.0 have now been fixed. Also thanks to our DevNet translators the complete French and Chinese translations of the Update 3.0 texts as well the Spanish translation of the Shady Business Plot texts can be provided with this update. A big thank you goes to the translators of the x3tc.ru community, who provided the missing Russian texts. New Features and Improvements: - Crash dumps are generated on game crashes - Updated Chinese, French and Russian localisation files with 3.0 texts - Updated Spanish localisation files with Shady Business plot texts Fixes: - Fixed station invincibility bug - Fixed joystick not working after Alt+Tab - Fixed crash in mods when missiles are fired from docked ships - Several fixes in Corporation Troubles mission: -- Fixed Talk to offer after plot has ended -- Fixed problem with vanishing mission offer -- Fixed case where Sergeant to talk to was an "Unknown Object" -- In the same mission, fixed ability to employ pirate services - Fixed comm menu issue in Shady Business plot - Fixed issue with Russian voice samples - Various text corrections


[ 2013-09-26 11:58:46 CET ] [ Original post ]

Now Available on Linux - X3 Series, 50% off!

X3: Albion Prelude, X3: Terran Conflict, and X3: Reunion is now available on Linux and to celebrate all X3 packages are 50% off until July 8th!

The X games hurl you into the most detailed universe ever created, right into the middle of an epic, intergalactic story filled with twists and turns at every jump gate. Become the hero once more as you TRADE, FIGHT, BUILD, and THINK your way to victory.

Immerse yourself in a living, breathing universe where all your actions have consequences.


[ 2013-07-01 11:42:00 CET ] [ Original post ]

X3: Albion Prelude 3.0 - Shady Business Update Released

X3: Albion Prelude 3.0 - Shady Business is available as a FREE update to everybody who owns X3: Albion Prelude and includes support for LINUX as STEAMPLAY.

To celebrate the update X3: Albion Prelude, X3: Terran War Pack Bundle, X3: GoldBox, and the X Superbox will be 33% until May 22nd.

X3: Albion Prelude 3.0 - Shady Business brings three unique new plot lines and for the first time can be completely controlled with gamepads!

A plethora of new ships, new sectors, new gamestarts and new generic missions rounds of this big update to the X3 universe.

New Features and Improvements:

- New plots: Shady Business, Corporation Troubles, Breaking Grounds
- New generic mission: Repair Station, a service to repair damaged player stations (below 95% hull)
- New generic mission: Multiple Transport, to transport multiple passengers with different collection/delivery points
- New generic mission: Tour of a Lifetime, to take a group of tourists on a tour to various sectors to see the sights
- New generic mission: Escort Dual Convoy, to aid two convoys on different routes which need protecting
- Added controller support
- New ships: Lotan, Acinonyx, Pteranodon
- Changed the 'close to target' warning during the Follow Ship Mission from a popup message to a help text
- New special sector, including new soundtrack
- New special UFJD sector
- Unlockable Gamestarts: Aldran Adventurer, Lost Lar, Goner Witness
- Added ability for missions to enable/disable war behaviour
- More Terran factories available in shipyards

Fixes:

- Fixed Generic Patrol by removing extra 'missions accepted' increment statistic on acceptance
- Fixed Deliver Matching Ship increment statistic on acceptance for war mission
- Fixed Super Shipyard dock which caused M6 ships to collide while undocking
- Fixed Boron Equipment Dock orbiting objects being in the wrong position
- Fixed Argon Stock Exchange billboard which was located below some docking clamps
- Fixed messages sent to player in Transport Passenger Missions when there is insufficient cargo space or no Life Support
- Fixed Yaki Stock Exchange unlock requirements
- Fixed Escort Convoy Mission being offered by enemy race
- Fixed Escort Convoy Mission not ending if you attack an escort ship
- Fixed cleanup for the NPC contact in the Assassination Mission once the mission is finished
- Fixed issue of captured ships being destroyed by war manager
- Fixed bug with MD command
- Fixed loading of ware templates
- Fixed Ice miner Job so it no longer stays docked when it has nothing to mine
- Fixed default values for ship hue/saturation
- Added cleanup for escorts created for the Escort Convoy Mission
- Added checks to avoid Xenon Invasion Missions continuing when Xenon leave the sector
- Added checks during the Build Station Mission for when the Beacon is moved to avoid problems completing the mission
- Changed Tyr cargospace to 8800


[ 2013-05-15 12:10:00 CET ] [ Original post ]

X3: Terran Conflict and Albion Prelude Update Released

Egosoft is happy to announce that from today, a Japanese text translation for X3: Terran Conflict and X3: Albion Prelude is available on Steam for all users. This translation is provided with thanks to our publishing partner zoo.co.jp and should fix the problem some users were experiencing when installing the Japanese version on an account where the international version was already installed.



[ 2013-02-28 23:22:00 CET ] [ Original post ]

X3 Series Updated

Updates to X3: Terran Conflict (3.2c) and X3: Albion Prelude (2.5.2) have been released.

In both games, Chinese localization files have been updated. Localized achievements are now available for Russian, Simplified Chinese and Traditional Chinese.

The update 2.5.2 for X3: Albion Prelude also includes the following changes:
• Added full voice support for Russian language
• Fixed issue where many replacement fighters would spawn at shipyards (existing fighters are removed)
• Fixed issue where captured or boarded ships from war sectors may be removed later
• Fixed duration of subtitles and displayed hints in several languages
• Fixed minor user interface issues


[ 2012-11-27 17:56:00 CET ] [ Original post ]

X3: Albion Prelude Update Released

The update 2.5 of X3: Albion Prelude has been released. The major changes include:

New Features and Improvements:
- Added Terran plot: Operation Loose Ends
- Added Terran HQ model
- Added Bioscanner and Supply Command Software to Terran Docks

Fixes:
- Fixed crash in graph menus when extreme values are involved
- Linked ATF rank to Terran rank
- Added delay to war ships attacking player assets to allow time for player escorts to exit the system
- Fixed war ships from being destroyed if they have been captured by the player
- Fixed several RRF issues
- Fixed case of unnecessary auto-jumps in Terran sectors
- Added missing Jumpdrive to Terran docks and Jonferco Research Station
- Fixed Marlin cargo bay size
- Fixed exploit in freight transfer menu


[ 2012-07-24 20:12:00 CET ] [ Original post ]

X3: Albion Prelude Update Released

X3: Albion Prelude update 2.1a

- Fixed plot stopper bug in Lasertower deployment mission


[ 2012-07-17 18:01:00 CET ] [ Original post ]

X3 Series Updated

Updates to X3: Terran Conflict (3.2b) and X3: Albion Prelude (2.1) have been released.

The following new language versions are now available (text only):
• Czech (X3:TC)
• Spanish (X3:TC and X3:AP)

The update 2.1 for X3: Albion Prelude includes the following changes:
• Fixed briefing issue with Albion Prelude plot
• Fixed case where HQ plot would not start
• Fixed issues with RRF spawning
• Fixed custom script hotkey handling


[ 2012-07-12 14:46:00 CET ] [ Original post ]

X3 Series Updated

X3: Reunion Updated

Russian localisation files have been added to X3: Reunion v2.5, including full audio support.

-------------------------------------------------------------------------------

X3: Terran Conflict Updated

An update of X3: Terran Conflict has been released. The following new language versions are now available (text only):
• Polish
• Simplified Chinese
• Traditional Chinese

The update 3.2a includes minor text display fixes required for Chinese language support.

-------------------------------------------------------------------------------

X3: Albion Prelude Updated

An update of X3: Albion Prelude has been released. The following new language versions are now available (text only):
• Polish
• Simplified Chinese
• Traditional Chinese

The update 2.0a includes minor text display fixes required for Chinese language support.


[ 2012-06-14 16:45:00 CET ] [ Original post ]

X3: Albion Prelude Updated

The update 2.0 of X3: Albion Prelude has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export

Fixes:
- Fixed Major Miner achievement
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.


[ 2012-02-24 23:06:00 CET ] [ Original post ]

X3: Albion Prelude Updated

X3: Albion Prelude Update Released

This update, to version 1.1, brings several improvements and bug-fixes, including the fix for mission-related slowdown in games that have been running for some time.

New Features and Improvements:

- Added various performance optimisations
- Made several balancing changes to improve gameplay
- Reduced excessively loud weapon/explosion sounds
- Improved missile friendly fire behaviour
- Push effect of "push" lasers now uses falloff
- Player missiles now immune to bullet damage for 2 seconds after launch
- Reduced missile spam from missile boats
- Improved missile barrage command for M8 ships
- Out-of-sector combat fine-tuned for better simulation
- Game now uses a wider range of combat music tracks
- Valhalla's jumpdrive will no longer jump to gates (because it's too big!)
- M8 ships now considered more powerful than M6 ships for mission balancing
- Reduced excessive Stock Exchanges profitability
- Graphs show zero lines for X and Y axis if values above and below zero are present
- Improved behaviour of Home and End keys in menus
- Wider range of quotes used when starting a plot game
- Added localised Loading screen messages
- Improved target rectangle scaling at high screen resolutions
- Steam achievements can now be obtained while in offline mode

Fixes:

- Fixed slowdown over time caused by missions (existing savegames should speed up too)
- Fixed crash when jumping in-sector while player ship turrets are firing
- Fixed freeze caused by RRF script priority conflict
- Fixed claiming of abandoned ships
- Fixed Terran Complex Construction Kit
- Fixed handling of war objects that are boarded
- Fixed OWP firing at targets that have been captured
- Fixed turrets "losing" weapons when going out of sector
- Fixed default shield on Lasertower
- Fixed missing docking slots on Kyoto
- Fixed Pike so that it can now carry shields it can fit
- Fixed price of Griffon Sentinel
- Fixed Traveller achievement
- Fixed several Stock Exchange bugs and exploits
- Fixed sector blacklists for Mk3 traders
- Fixed OOS mining not working
- Fixed various minor issues with marines, fleets and RRF
- Fixed custom menu selection for certain menu items
- Fixed incorrect mod path
- Fixed global parameter for number of missiles in a swarm
- Fixed interface animation speed when running SETA


[ 2012-01-18 00:24:00 CET ] [ Original post ]

X3: Albion Prelude Updated

X3: Albion Prelude Update 1.0b

The 1.0b update for X3: Albion Prelude features a number of fixes.

Version 1.0b features:
- Fixed freeze/crash in Stock Exchange menu
- Fixed several mission problems
- Fixed achievements "Albion Pride" and "Survivor"
- Fixed issues with missile defense
- Removed incorrect ships from Race Response fleets

Available Languages: English, French, German, Italian and Russian.


[ 2011-12-20 18:13:00 CET ] [ Original post ]

New Release - X3: Albion Prelude Expansion

X3: Albion Prelude, a new expansion for X3: Terran Conflict is Now Available on Steam!

X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.


[ 2011-12-15 00:44:00 CET ] [ Original post ]

X3: Albion Prelude
Egosoft Developer
Egosoft Publisher
2011-12-15 Release
Game News Posts: 35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1686 reviews)
The Game includes VR Support
Public Linux Depots:
  • X3: Albion Prelude Linux binaries [309.59 M]
  • X3: Albion Prelude Linux English [311.34 M]
  • X3: Albion Prelude Linux German [363.59 M]
  • X3: Albion Prelude Linux French [293.5 M]
  • X3: Albion Prelude Linux Italian [311.34 M]
  • X3: Albion Prelude Linux Russian [362.78 M]
  • X3: Albion Prelude Linux Polish [311.34 M]
  • X3: Albion Prelude Linux Simplified Chinese [311.34 M]
  • X3: Albion Prelude Linux Traditional Chinese [311.34 M]
  • X3: Albion Prelude Linux Spanish [311.34 M]
  • X3: Albion Prelude Linux Japanese [311.34 M]
Available DLCs:
  • X3: Albion Prelude Bonus Package
X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.

A Bridge Between the Old and New X Universe

X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.

War!

The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!

Corporations Compete for Control of the Future

With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.

Key features:

  • A new plot throws you into the power struggle between corporations at a time of war.
  • New Stock Exchange feature allows advanced investment strategies
  • Improved graphics quality setting for high end machines
  • Improved UI introducing charts to visualize economic developments
  • Support for head tracking
  • Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS
  • Processor: Pentium IV or AMD equivalent at 2.0 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0Hard Drive: 10GB of free space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 LTS
  • Processor: Intel Core 2 Duo or AMD equivalent at 2.0 GHzMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)Hard Drive: 10GB of free space
GAMEBILLET

[ 6107 ]

16.79$ (16%)
16.79$ (16%)
13.34$ (11%)
8.39$ (16%)
5.91$ (15%)
13.99$ (69%)
50.96$ (15%)
1.67$ (16%)
5.92$ (15%)
16.57$ (17%)
40.04$ (11%)
16.96$ (15%)
33.59$ (16%)
14.27$ (16%)
33.96$ (15%)
21.99$ (12%)
6.17$ (75%)
16.97$ (15%)
7.00$ (65%)
15.99$ (20%)
16.39$ (18%)
17.17$ (14%)
26.69$ (11%)
8.39$ (16%)
5.03$ (16%)
17.17$ (14%)
4.12$ (17%)
38.21$ (15%)
13.14$ (12%)
20.99$ (16%)
GAMERSGATE

[ 1170 ]

0.51$ (91%)
4.67$ (53%)
1.0$ (80%)
2.38$ (66%)
10.58$ (47%)
1.11$ (91%)
7.92$ (74%)
4.25$ (79%)
12.49$ (50%)
0.64$ (87%)
7.64$ (49%)
2.04$ (66%)
5.31$ (79%)
13.76$ (24%)
0.68$ (89%)
0.85$ (91%)
3.4$ (83%)
0.68$ (83%)
0.84$ (58%)
2.0$ (80%)
0.89$ (87%)
0.53$ (92%)
2.7$ (77%)
2.25$ (85%)
3.4$ (83%)
7.73$ (45%)
3.4$ (83%)
9.99$ (50%)
0.43$ (91%)
3.4$ (83%)

FANATICAL BUNDLES

Time left:

10 days, 6 hours, 11 minutes


Time left:

17 days, 6 hours, 11 minutes


Time left:

6 days, 6 hours, 11 minutes


Time left:

3 days, 6 hours, 11 minutes


Time left:

11 days, 6 hours, 11 minutes


Time left:

13 days, 6 hours, 11 minutes


Time left:

34 days, 6 hours, 11 minutes


Time left:

356458 days, 22 hours, 11 minutes


Time left:

16 days, 6 hours, 11 minutes


Time left:

45 days, 6 hours, 11 minutes


Time left:

31 days, 6 hours, 11 minutes


Time left:

41 days, 6 hours, 11 minutes


HUMBLE BUNDLES

Time left:

0 days, 0 hours, 11 minutes


Time left:

5 days, 0 hours, 11 minutes


Time left:

7 days, 0 hours, 11 minutes


Time left:

12 days, 0 hours, 11 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE