Since their last update, we've taken the opportunity to do a couple of things with these games. Most of these are fixes, and have been applied to both games (X3: TC + X3: AP); those of you with many playing hours will be pleased to note that one of these addresses the performance and memory issues that can occur with certain missions. Modders will find a few small improvements in X3: AP, and players who use the Russian and Chinese localisations will hopefully be pleased to see text improvements that had been made in X3: AP have now been back-ported to X3: TC. Also back-ported to X3: TC, though currently only in the Windows version, is the controller support from X3: AP. X3:AP 3.2 Changelog:
- Added new script commands and improved modder support.
- Fixed mission-related memory leaks and performance issues.
- Fixed savegame patching incompatibility issue (failing to load savegames if using custom hotkeys with mod scripts that contain delays).
- Fixed exploit in return ship mission where boarded ships remained player owned.
- Fixed dual convoy mission stalling if last ship is killed after one has previously docked.
- Fixed various minor user interface issues.
- Fixed missions in Pirate or Yaki space not selecting correct enemies
- Fixed universe trader not buying any upgrades for their ship
- Removed escort fighters which were left over by convoy missions in earlier versions
[ 2017-04-20 01:54:28 CET ] [ Original post ]
🎮 Full Controller Support
- X3: Albion Prelude Linux binaries [309.59 M]
- X3: Albion Prelude Linux English [311.34 M]
- X3: Albion Prelude Linux German [363.59 M]
- X3: Albion Prelude Linux French [293.5 M]
- X3: Albion Prelude Linux Italian [311.34 M]
- X3: Albion Prelude Linux Russian [362.78 M]
- X3: Albion Prelude Linux Polish [311.34 M]
- X3: Albion Prelude Linux Simplified Chinese [311.34 M]
- X3: Albion Prelude Linux Traditional Chinese [311.34 M]
- X3: Albion Prelude Linux Spanish [311.34 M]
- X3: Albion Prelude Linux Japanese [311.34 M]
- X3: Albion Prelude Bonus Package
A Bridge Between the Old and New X Universe
X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.War!
The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!Corporations Compete for Control of the Future
With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.Key features:
- A new plot throws you into the power struggle between corporations at a time of war.
- New Stock Exchange feature allows advanced investment strategies
- Improved graphics quality setting for high end machines
- Improved UI introducing charts to visualize economic developments
- Support for head tracking
- Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.
- OS: Ubuntu 12.04 LTS
- Processor: Pentium IV or AMD equivalent at 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0Hard Drive: 10GB of free space
- OS: Ubuntu 12.04 LTS
- Processor: Intel Core 2 Duo or AMD equivalent at 2.0 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)Hard Drive: 10GB of free space
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