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X3: Farnham's Legacy Team Interview - Ketraar
A: I am known as Ketraar in most places, both on and offline. I started out by playing X: Beyond the Frontier in 1999. Ive always loved sci-fi, especially space themed - the likes of Stargate, Farscape and obviously Star Trek and Star Wars were a big part of my entertainment consumption. It was no surprise that I fell in love with XBTF as it provided the same type of escapism, but with me now in control of at least parts of the narrative.
There are always things one could add or change in X games. I had been pitching some of them over the years, the ideas forum has a few examples. It was rather natural to jump on it when I was asked if I would like to pitch some of the ideas for a potential X3 Expansion. I always had a soft spot for the THINK aspect of X games and this would be a great opportunity to give it some TLC. So, after a few emails and a Skype call things just started rolling as people were brought in to join the project.
I think, in the end, its the fact that X games allow you to express yourself when you play the games, but probably even more so when you modify them. The ability to change things and create new experiences is something I find very interesting and X games, especially X3, has allowed me to do just that. https://www.youtube.com/watch?v=B8Z9YDCXbdM
Exploration was always a sizeable part of any X game - you would need to visit systems to find the stations to trade, buy and equip ships. While this is still the case, a new tool is introduced that roughly points towards interesting locations. This hopefully adds a more hands-on experience to exploring the galaxy, as it will uncover many things, from crates containing all sorts of things, to derelict ships that are not defined on static positions. Other locations, once found, will open up new sectors that contain who knows what! The Explorers Guild is another major portion of exploration (as the name obviously implies). Players will be able to interact with it and trade in their exploration knowledge for many things - some very special.
One of the highlights during this project was in 2018 when I was allowed to visit Egosoft HQ. Not just meeting the people there, but also some of the X3FL team members - some I had known for many years, though only online. It was a great experience, several days talking about games with other people that liked games (almost) as much as I do. I felt like I belonged, almost normal. Yes that is the highlight Id remember.
Well I hope they enjoy the game. It has many new features and additions - some may even throw the veterans and hopefully provide a new experience.
https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/
[ 2021-04-09 08:57:34 CET ] [ Original post ]
X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021. Over the next few weeks, as we build up to the release, we will be interviewing some of the project team members. Today we are kicking things off with Ketraar.
Q: Please briefly introduce yourself to the readers and tell us when, and how, you first came into contact with an X-game?
A: I am known as Ketraar in most places, both on and offline. I started out by playing X: Beyond the Frontier in 1999. Ive always loved sci-fi, especially space themed - the likes of Stargate, Farscape and obviously Star Trek and Star Wars were a big part of my entertainment consumption. It was no surprise that I fell in love with XBTF as it provided the same type of escapism, but with me now in control of at least parts of the narrative.
How did you end up on the team that has been working on X3: Farnham's Legacy for the past five years?
There are always things one could add or change in X games. I had been pitching some of them over the years, the ideas forum has a few examples. It was rather natural to jump on it when I was asked if I would like to pitch some of the ideas for a potential X3 Expansion. I always had a soft spot for the THINK aspect of X games and this would be a great opportunity to give it some TLC. So, after a few emails and a Skype call things just started rolling as people were brought in to join the project.
What was your personal motivation to work on this project? What makes the X3 series so special for you?
I think, in the end, its the fact that X games allow you to express yourself when you play the games, but probably even more so when you modify them. The ability to change things and create new experiences is something I find very interesting and X games, especially X3, has allowed me to do just that. https://www.youtube.com/watch?v=B8Z9YDCXbdM
We've already announced that X3: Farnham's Legacy will incorporate new exploration features that the player will need to use in order to find their way back to civilisation. Can you share some more details on that aspect of the game?
Exploration was always a sizeable part of any X game - you would need to visit systems to find the stations to trade, buy and equip ships. While this is still the case, a new tool is introduced that roughly points towards interesting locations. This hopefully adds a more hands-on experience to exploring the galaxy, as it will uncover many things, from crates containing all sorts of things, to derelict ships that are not defined on static positions. Other locations, once found, will open up new sectors that contain who knows what! The Explorers Guild is another major portion of exploration (as the name obviously implies). Players will be able to interact with it and trade in their exploration knowledge for many things - some very special.
Do you have a particular highlight from working on the project that you would like to share with readers?
One of the highlights during this project was in 2018 when I was allowed to visit Egosoft HQ. Not just meeting the people there, but also some of the X3FL team members - some I had known for many years, though only online. It was a great experience, several days talking about games with other people that liked games (almost) as much as I do. I felt like I belonged, almost normal. Yes that is the highlight Id remember.
Any last message you'd like to give to X3 fans out there, with just under four weeks to go before the release of X3: Farnham's Legacy?
Well I hope they enjoy the game. It has many new features and additions - some may even throw the veterans and hopefully provide a new experience.
Thank you for the insights, dear Ketraar, and thank you for your work on X3: Farnham's Legacy!
https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/
[ 2021-04-09 08:57:34 CET ] [ Original post ]
X3: Albion Prelude
Egosoft
Developer
Egosoft
Publisher
2011-12-15
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1686 reviews)
The Game includes VR Support
Public Linux Depots:
- X3: Albion Prelude Linux binaries [309.59 M]
- X3: Albion Prelude Linux English [311.34 M]
- X3: Albion Prelude Linux German [363.59 M]
- X3: Albion Prelude Linux French [293.5 M]
- X3: Albion Prelude Linux Italian [311.34 M]
- X3: Albion Prelude Linux Russian [362.78 M]
- X3: Albion Prelude Linux Polish [311.34 M]
- X3: Albion Prelude Linux Simplified Chinese [311.34 M]
- X3: Albion Prelude Linux Traditional Chinese [311.34 M]
- X3: Albion Prelude Linux Spanish [311.34 M]
- X3: Albion Prelude Linux Japanese [311.34 M]
Available DLCs:
- X3: Albion Prelude Bonus Package
X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.
A Bridge Between the Old and New X Universe
X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.War!
The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!Corporations Compete for Control of the Future
With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.Key features:
- A new plot throws you into the power struggle between corporations at a time of war.
- New Stock Exchange feature allows advanced investment strategies
- Improved graphics quality setting for high end machines
- Improved UI introducing charts to visualize economic developments
- Support for head tracking
- Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: Pentium IV or AMD equivalent at 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0Hard Drive: 10GB of free space
- OS: Ubuntu 12.04 LTS
- Processor: Intel Core 2 Duo or AMD equivalent at 2.0 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)Hard Drive: 10GB of free space
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