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X3: Farnham's Legacy Team Interview - Cycrow
A: Hi, Im Matt, also known on the forums as Cycrow. My first X game was X2: The Threat, which I started playing while I was at university. Since then, I started to mod for the games, starting with X2, and it has been my main gaming focus ever since.
As I had worked on some of the previous games, X3: Terran Conflict and X3: Albion Prelude, I was approached about helping out with this new project.
Ive spent a long time both playing and modding the games, and I always felt a lot more could still be done to improve the X3 series. So, this was a great chance to really expand on the previous games and to hopefully see how far modders will be able to take it after release. https://www.youtube.com/watch?v=B8Z9YDCXbdM
The simple answer is lots. So much has been added to the modding, in particular the Script Engine which has been expanded more than in all the previous games combined. It gives more control over many aspects of the game, including vastly improved input and menu systems, allowing new menus to be created.
Too many to go into in any real detail, but Im particularly happy with how the Ship Browser and Station Manager turned out.
Prepare to be blown away by just how much has been added and improved on.
https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/
[ 2021-04-23 08:06:02 CET ] [ Original post ]
X3: Farnham's Legacy is a new game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. It incorporates a new storyline and yet more additions to the open, free-form gameplay that forms the core of all X series games. X3: Farnham's Legacy is free to owners of X3: Albion Prelude and will be released on May 4th, 2021. As we build up to the release, we continue to interview some of the project team members. This week, Cycrow answers our questions. >> Visit the X3: Farnham's Legacy - Scripts and Modding forum, which is now available.
Q: Please briefly introduce yourself to the readers and tell us when, and how, you first came into contact with an X-game?
A: Hi, Im Matt, also known on the forums as Cycrow. My first X game was X2: The Threat, which I started playing while I was at university. Since then, I started to mod for the games, starting with X2, and it has been my main gaming focus ever since.
How did you end up on the team that has been working on X3: Farnham's Legacy for the past five years?
As I had worked on some of the previous games, X3: Terran Conflict and X3: Albion Prelude, I was approached about helping out with this new project.
What was your personal motivation to work on this project? What makes the X3 series so special for you?
Ive spent a long time both playing and modding the games, and I always felt a lot more could still be done to improve the X3 series. So, this was a great chance to really expand on the previous games and to hopefully see how far modders will be able to take it after release. https://www.youtube.com/watch?v=B8Z9YDCXbdM
I think it's pretty safe to say that X3 modders in particular will be flabbergasted at the release of X3: Farnham's Legacy, won't they? Since thats one of your topics in the project, what can the modders among our players look forward to?
The simple answer is lots. So much has been added to the modding, in particular the Script Engine which has been expanded more than in all the previous games combined. It gives more control over many aspects of the game, including vastly improved input and menu systems, allowing new menus to be created.
Do you have a particular highlight from working on the project that you would like to share with readers?
Too many to go into in any real detail, but Im particularly happy with how the Ship Browser and Station Manager turned out.
Any last message you'd like to give to X3 fans out there, with just under two weeks to go before the release of X3: Farnham's Legacy?
Prepare to be blown away by just how much has been added and improved on.
Thank you for sharing some insights with us and thank you for your participation in the project!
https://store.steampowered.com/app/483330/X3_Farnhams_Legacy/
[ 2021-04-23 08:06:02 CET ] [ Original post ]
X3: Albion Prelude
Egosoft
Developer
Egosoft
Publisher
2011-12-15
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1686 reviews)
The Game includes VR Support
Public Linux Depots:
- X3: Albion Prelude Linux binaries [309.59 M]
- X3: Albion Prelude Linux English [311.34 M]
- X3: Albion Prelude Linux German [363.59 M]
- X3: Albion Prelude Linux French [293.5 M]
- X3: Albion Prelude Linux Italian [311.34 M]
- X3: Albion Prelude Linux Russian [362.78 M]
- X3: Albion Prelude Linux Polish [311.34 M]
- X3: Albion Prelude Linux Simplified Chinese [311.34 M]
- X3: Albion Prelude Linux Traditional Chinese [311.34 M]
- X3: Albion Prelude Linux Spanish [311.34 M]
- X3: Albion Prelude Linux Japanese [311.34 M]
Available DLCs:
- X3: Albion Prelude Bonus Package
X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe. A new plot and many additions to the open free-form gameplay.
A Bridge Between the Old and New X Universe
X3: Albion Prelude plays in a time between the old and the new X Universe. It shows a universe in flux, and prepares players for things to come. The old X Universe is passing; a new X Universe is about to be created.War!
The X universe is undergoing a period of massive change. What started as a conflict of interest between the Earth and the races of the X Universe has now escalated into a full scale war. Play a part in a war scenario bigger than anything the X Universe has ever seen before!Corporations Compete for Control of the Future
With the war as a backdrop, corporations old and new are vying for power and are driving the X Universe in a new direction. A technological breakthrough will soon allow massive accelerators, forming highways in space and allowing the economy to expand on an unprecedented scale. Highways, a key feature of X: Rebirth, are not yet ready, but you can see them being built and participate in the power struggles around the construction of much larger self sustaining economies.Key features:
- A new plot throws you into the power struggle between corporations at a time of war.
- New Stock Exchange feature allows advanced investment strategies
- Improved graphics quality setting for high end machines
- Improved UI introducing charts to visualize economic developments
- Support for head tracking
- Note: X3: Albion Prelude will not be compatible with save-games from X3: Terran Conflict.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: Pentium IV or AMD equivalent at 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0Hard Drive: 10GB of free space
- OS: Ubuntu 12.04 LTS
- Processor: Intel Core 2 Duo or AMD equivalent at 2.0 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)Hard Drive: 10GB of free space
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