Day of Defeat: Source
Valve Developer
Valve Publisher
2010-07-12 Release
🎹🖱️Keyboard + Mouse
Very Positive
(15180 reviews)
The Game includes VR Support
Public Linux Depots:- DoD:S Linux client [77.3 M]
Day of Defeat: Source Update ReleasedAn update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
- Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
- Added a borderless window option to video settings
- Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
- Added radial fog (from Half-Life 2: 20th Anniversary Update)
- Added support for Steam Networking
- Added UI scaling for high-resolution screens
- Made the default server name for listen servers include the player's name
- Made the game launch in native resolution by default instead of 640x480
- Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
- Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
- Fixed prediction errors (rollback) occurring while prone
- Improved prediction for walking on props and other entities
- Made certain client-side entities only trigger local prediction errors
- e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
- Fixed prediction of viewmodel sway
- Fixed a prediction error regarding weapon idle animations
- Fixed certain breakable props not gibbing correctly
- Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
- Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
[ 2025-02-18 20:01:24 CET ] [ Original post ] Day of Defeat: Source Update ReleasedAn update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
- Numerous security and stability improvements
[ 2021-07-02 20:53:12 CET ] [ Original post ] Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
- Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2 behavior:
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
[ 2017-06-16 00:27:00 CET ] [ Original post ] Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseAn update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
The major changes include:
- Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
- Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
- Fixed an exploit that could be used to crash dedicated servers
[ 2016-05-12 00:22:00 CET ] [ Original post ] Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated ServerA mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed mp3 sounds causing occasional hitching and framerate stuttering
- Fixed OS X players being limited to medium texture quality
- Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
- [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
- [CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
- Fixed ent_teleport causing a crash when issued by the server
- Fixed buildcubemaps command not working for maps that already have cubemaps embedded
- Fixed -buildcubemaps command line option generating black non-HDR cubemaps
[ 2016-02-04 22:15:00 CET ] [ Original post ] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isnt necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
Team Fortress 2- Fixed a bug that would cause the Sentrys health to look overhealed when it wasnt
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
[ 2014-05-15 22:57:00 CET ] [ Original post ] Day of Defeat: Source Update Released
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
- Fixed regression causing game to not start on older Intel graphics cards under Linux
[ 2013-07-18 19:13:00 CET ] [ Original post ] Day of Defeat: Source Update Released
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
- Fixed clients not being able to run the game in languages other than English
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance
- net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.
[ 2013-07-16 21:17:00 CET ] [ Original post ] Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added "Only allow map files" to the possible selections in the download filter option for clients
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Fixed a client crash related to the material system
- Fixed a client crash when downloading custom maps for the Mac version
- Fixed browser cookies not persisting across game restarts
- Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI
- Fixed the game failing to launch on Mac OS X 10.5
- Fixed mat_viewportupscale using an error material for clients using DirectX8
- Removed range restrictions from viewmodel_fov_demo
- Updated the Linux version
- Fixed triggers never registering as "released" on certain game controllers
- Fixed clipboard issues on some window managers, most notably KDE
- Fixed a bug where the map list would be reversed
- Made loading custom fonts for third party HUDs work on certain fonts
- Improved performance and stability
[ 2013-06-25 22:41:00 CET ] [ Original post ] Day of Defeat: Source now delivered via SteamPipeWe've upgraded Day of Defeat: Source to Steam's new content delivery system!
The benefits to players are:
- Faster and smoother downloads
- Faster game boot times and map load times
- Easier distribution, installation, and management of mods
A one-time conversion process will occur the next time the game is started.
For further details, read the
FAQ.
[ 2013-03-29 18:15:15 CET ] [ Original post ] Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser
Team Fortress 2- Added support for running VR mode on the Oculus Rift
- Fixed a server crash related to game stats
- Fixed custom paint not showing in the tool tip when you mouse-over an item in your backpack
- Fixed the Spy not holding sappers correctly in third person
- Fixed a bug where sentries would not rotate to face their target under some circumstances
- Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server
- Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings
- Fixed the death notice icon for the Eureka Effect
- Fixed the Neon Annihilator sometimes floating in the world after death
- Fixes for strange parts:
- The Big Earner can no longer accept Long-Distance Kills strange parts
- The Festive Grenade Launcher can now accept Critical Kills strange parts
- The Neon Annihilator can now accept Sappers Destroyed strange parts
- Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected
- Updated the Blind Justice so it can be equipped with other misc-slot items on the Demoman's face
- Updated the backpack image for the Upgrade to Premium Gift item
- Updated Mann Vs. Machine
- Fixed the boss health bar sometimes disappearing
- Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate
- Updated the localization files
[ 2013-03-19 19:10:00 CET ] [ Original post ] Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
[ 2013-03-07 20:30:00 CET ] [ Original post ] Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Improved performance for the Linux version
Team Fortress 2- Fixed a problem that was preventing some older demos from being played
- Fixed a client/server crash when a flamethrower gets destroyed while firing
- Fixed missing buttons on the item import tool
- Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
- Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
- Updated some of the animations for the Shred Alert taunt
- Updated a couple HUD panels to support team scores with more than two digits
[ 2013-02-28 22:47:00 CET ] [ Original post ] Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a missing material when changing the value of mat_color_projection
Team Fortress 2- Fixed an item description bug that would not display the not-tradable text for some untradeable items
[ 2013-02-26 01:10:00 CET ] [ Original post ] Day of Defeat offers intense online action gameplay set in Europe during WWII. Assume the role of infantry, sniper or machine-gunner classes, and more. DoD:S features enhanced graphics and sounds design to leverage the power of Source, Valve's new engine technology.
8.74$ (13%)
4.07$ (90%)
9.98$ (67%)
16.97$ (15%)
5.10$ (91%)
24.87$ (17%)
4.95$ (17%)
43.94$ (12%)
4.24$ (92%)
8.54$ (83%)
12.42$ (17%)
6.61$ (17%)
8.74$ (13%)
12.42$ (17%)
7.44$ (17%)
16.57$ (17%)
41.49$ (17%)
8.27$ (17%)
8.29$ (17%)
12.44$ (17%)
16.39$ (18%)
24.79$ (17%)
17.54$ (12%)
16.57$ (17%)
20.72$ (17%)
12.42$ (17%)
20.72$ (17%)
15.11$ (24%)
8.39$ (16%)
10.76$ (17%)
6.0$ (80%)
8.0$ (60%)
1.5$ (70%)
1.13$ (96%)
4.5$ (85%)
3.75$ (81%)
3.0$ (70%)
17.5$ (50%)
6.0$ (80%)
3.3$ (78%)
1.2$ (90%)
1.74$ (91%)
2.0$ (90%)
11.24$ (55%)
10.91$ (22%)
1.5$ (75%)
3.0$ (85%)
2.0$ (90%)
3.0$ (50%)
10.0$ (60%)
0.68$ (91%)
14.0$ (60%)
1.0$ (90%)
9.4$ (53%)
10.0$ (75%)
4.39$ (69%)
0.9$ (92%)
21.99$ (45%)
3.28$ (78%)
3.04$ (70%)
1.19$ (92%)
3.99$ (90%)
7.49$ (85%)
17.49$ (20%)
1.09$ (93%)
1.49$ (85%)
6.24$ (75%)
3.49$ (88%)
3.99$ (90%)
1.99$ (80%)
2.99$ (95%)
13.49$ (10%)
1.19$ (88%)
5.99$ (85%)
1.49$ (85%)
2.89$ (86%)
1.09$ (84%)
1.19$ (60%)
0.98$ (95%)
1.19$ (88%)
1.29$ (84%)
8.99$ (10%)
8.99$ (82%)
2.99$ (93%)
1.99$ (85%)
2.39$ (85%)
8.99$ (10%)
51.49$ (26%)
17.49$ (12%)
1.49$ (85%)
FANATICAL BUNDLES

Time left:
356358 days, 14 hours, 37 minutes

Time left:
14 days, 21 hours, 37 minutes

Time left:
24 days, 21 hours, 37 minutes

Time left:
29 days, 21 hours, 37 minutes

Time left:
13 days, 21 hours, 37 minutes

Time left:
35 days, 21 hours, 37 minutes

Time left:
9 days, 21 hours, 37 minutes

Time left:
9 days, 21 hours, 37 minutes

Time left:
43 days, 21 hours, 37 minutes
HUMBLE BUNDLES

Time left:
2 days, 15 hours, 37 minutes

Time left:
4 days, 15 hours, 37 minutes

Time left:
11 days, 15 hours, 37 minutes

Time left:
12 days, 15 hours, 37 minutes
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE
jimpy3
Tom Clancy's The Division 2
PC : Faffing about as usual ... :)
tracreed
Zenless Zone Zero
Event grinding | Zenless Zone Zero | SWE + ENG
mahlemiut
SNAILSHOCK GRAND SUPREME TOURNAMENT
[PC] Pool. With Snails. And opponents including frogs, skulls, and H...
thetechbrew
I'm Only Sleeping
LIVE - Becoming a Network Engineer
hypnotik_games
Software and Game Development
It's A Refactor! - !game - Raids:
charcoalmoth
Vintage Story
{+18} [ Vintage Moff Story housebuilding(hopefully x3) ] [ Commands: !...
refirne
Software and Game Development
Jetpack Compose
type2play
The Legend of Zelda: Ocarina of Time
Ship of Harkinian (Ocarina of Time) Randomizer! Control the game throu...
togglebit
Software and Game Development
Rust dev until insurance company comes by
directx_420
osu!
osu hi osu lets osu good morning another day to osu spending as much t...
culturelinux
Software and Game Development
#proxmox: prepra cluster
carolineofmaine
Always On
Kick back & listen ~ classical, country, rock, techno, jazz, blue...
epic_fail_guy
Software and Game Development
adding admin panel (browser game (python/flask)) (30 min)
aaronshahriari
Software and Game Development
new musica - nixos - python
el_snarko
The Witcher 3: Wild Hunt
Slow walking, morning coffee & chill
voodoocowboy
[REC] Desolation
nothing to do with the horror classic [REC]
senseitssr
Just Chatting
Formation Informatique Technicien Suprieur Systme et Rseaux TSSR - IFP...