An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
- Numerous security and stability improvements
[ 2021-07-02 20:53:12 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Various stability and security updates
- [SDK2013] Fixed NPCs not blinking
- [DoD:S] Fixed being able to switch weapons while holding a primed grenade
[ 2019-10-08 22:09:00 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line
- Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate
- Various security and stability improvements
- Updated localization files
[ 2018-07-24 20:22:00 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Fixed being unable to start any map in single-player mode
[ 2017-06-19 21:00:00 CET ] [ Original post ]
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
- Improved compatibility with Steam client beta
- Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2 behavior:
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
[ 2017-06-16 00:27:00 CET ] [ Original post ]
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
The major changes include:
- Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
- Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
- Fixed an exploit that could be used to crash dedicated servers
[ 2016-05-12 00:22:00 CET ] [ Original post ]
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed mp3 sounds causing occasional hitching and framerate stuttering
- Fixed OS X players being limited to medium texture quality
- Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
- [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
- [CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
- Fixed ent_teleport causing a crash when issued by the server
- Fixed buildcubemaps command not working for maps that already have cubemaps embedded
- Fixed -buildcubemaps command line option generating black non-HDR cubemaps
[ 2016-02-04 22:15:00 CET ] [ Original post ]
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:
- Fixed a problem with the Steam Overlay for Mac clients
- Fixed maps using static prop lighting producing bad lighting in some conditions
- Fixed a Linux client crash related to the sound system
- [Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons
[ 2015-10-15 16:20:00 CET ] [ Original post ]
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include:
- Fixed several security issues
- Latest fixes and updates from the Orangebox engine and shared game code
[ 2015-09-16 22:18:00 CET ] [ Original post ]
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed a case where some clients/servers would crash during map load
[ 2014-05-19 21:10:00 CET ] [ Original post ]
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the skybox on 3rd party maps when using certain sky materials
- In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
- Allow about:blank in the MOTD
- Marked mat_texture_list as a cheat to prevent client exploits
- Removed the sv_voicecodec convar because it isnt necessary anymore and was being used as an exploit
- Updated the con_logfile convar to checking for invalid filenames
- Updated the network resource download path to check for invalid filenames
- Updated the plugin_load command
- Servers can only load plugins if they are not running a map
- Clients can only load plugins if they are not connected to a server
- Servers can only load plugins if they are not running a map
Team Fortress 2
- Fixed a bug that would cause the Sentrys health to look overhealed when it wasnt
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
- Fixed a bug where the Spy could not place a sapper without switching weapons first
- Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
- Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun)
- Updated the equip_region for the Pyromancer's Mask
- Fixed the equip_region for tournament medals conflicting with other items
- Added the LBTF2 Season 9 tournament medals
- Updated the localization files
[ 2014-05-15 22:57:00 CET ] [ Original post ]
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large
[ 2014-04-29 20:56:00 CET ] [ Original post ]
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large
[ 2014-04-25 21:35:00 CET ] [ Original post ]
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
[ 2014-04-24 23:12:00 CET ] [ Original post ]
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
- Updated Orange Box games with server, client, and engine fixes from Team Fortress 2
[ 2014-04-20 00:54:00 CET ] [ Original post ]
Updates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Updated with other Orange Box client/engine crash fixes
[ 2013-09-18 21:19:00 CET ] [ Original post ]
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
- Fixed regression causing game to not start on older Intel graphics cards under Linux
[ 2013-07-18 19:13:00 CET ] [ Original post ]
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
- Fixed clients not being able to run the game in languages other than English
- Fixed server CPU spikes caused by compression of string tables and packets.
- Added sv_netspike, sv_netspike_sendtime_ms, and sv_netspike_output convars for investigating server performance
- net_compresspackets_minsize default value increased to 1024. This convar now also determines the threshold to determine when a "fragment" (logical game network message, before being broken up into network packets) is compressed.
[ 2013-07-16 21:17:00 CET ] [ Original post ]
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added "Only allow map files" to the possible selections in the download filter option for clients
- Network interpolation and update convars can no longer be changed when playing. To configure these convars, players must not be connected to a server or must join the spectators.
- Fixed a client crash related to the material system
- Fixed a client crash when downloading custom maps for the Mac version
- Fixed browser cookies not persisting across game restarts
- Fixed the in-game UI not using the Language setting from the game's Properties dialog in the Steam UI
- Fixed the game failing to launch on Mac OS X 10.5
- Fixed mat_viewportupscale using an error material for clients using DirectX8
- Removed range restrictions from viewmodel_fov_demo
- Updated the Linux version
- Fixed triggers never registering as "released" on certain game controllers
- Fixed clipboard issues on some window managers, most notably KDE
- Fixed a bug where the map list would be reversed
- Made loading custom fonts for third party HUDs work on certain fonts
- Improved performance and stability
- Fixed triggers never registering as "released" on certain game controllers
[ 2013-06-25 22:41:00 CET ] [ Original post ]
We've upgraded Day of Defeat: Source to Steam's new content delivery system! The benefits to players are:
- Faster and smoother downloads
- Faster game boot times and map load times
- Easier distribution, installation, and management of mods
[ 2013-03-29 18:15:15 CET ] [ Original post ]
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Disabled Java for the in-game web browser
Team Fortress 2
- Added support for running VR mode on the Oculus Rift
- Fixed a server crash related to game stats
- Fixed custom paint not showing in the tool tip when you mouse-over an item in your backpack
- Fixed the Spy not holding sappers correctly in third person
- Fixed a bug where sentries would not rotate to face their target under some circumstances
- Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server
- Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings
- Fixed the death notice icon for the Eureka Effect
- Fixed the Neon Annihilator sometimes floating in the world after death
- Fixes for strange parts:
- The Big Earner can no longer accept Long-Distance Kills strange parts
- The Festive Grenade Launcher can now accept Critical Kills strange parts
- The Neon Annihilator can now accept Sappers Destroyed strange parts
- The Big Earner can no longer accept Long-Distance Kills strange parts
- Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected
- Updated the Blind Justice so it can be equipped with other misc-slot items on the Demoman's face
- Updated the backpack image for the Upgrade to Premium Gift item
- Updated Mann Vs. Machine
- Fixed the boss health bar sometimes disappearing
- Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate
- Fixed the boss health bar sometimes disappearing
- Updated the localization files
[ 2013-03-19 19:10:00 CET ] [ Original post ]
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
[ 2013-03-07 20:30:00 CET ] [ Original post ]
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Improved performance for the Linux version
Team Fortress 2
- Fixed a problem that was preventing some older demos from being played
- Fixed a client/server crash when a flamethrower gets destroyed while firing
- Fixed missing buttons on the item import tool
- Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
- Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
- Updated some of the animations for the Shred Alert taunt
- Updated a couple HUD panels to support team scores with more than two digits
[ 2013-02-28 22:47:00 CET ] [ Original post ]
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a missing material when changing the value of mat_color_projection
Team Fortress 2
- Fixed an item description bug that would not display the not-tradable text for some untradeable items
[ 2013-02-26 01:10:00 CET ] [ Original post ]
- DoD:S Linux client [77.3 M]
[ 6132 ]
[ 2625 ]