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Attention music fans! As you may have seen, Steam has recently redesigned and improved its system for selling and listening to game soundtracks. Soundtracks can now be viewed, downloaded and played directly in the Steam Library. In the context of these changes we were also active: From now on many soundtracks for different X games of the past years are available individually on Steam. To celebrate the new features, Steam is also currently hosting a big soundtrack sale, in which we are also participating. Take advantage of the strong discounts and immerse yourself in the soundworlds of Alexei Zakharov, which have been delighting X players for years. All soundtracks include the lossless FLAC format in addition to the conventional MP3 files. In the Steam client's music settings, look for the option "Download high-quality audio files". If you own the Collector's Editions of X Rebirth and X4: Foundations, you can now view the included soundtracks directly in the Steam library. However, due to the new product structure on Steam, you have to download them again. The following X soundtracks are now available on Steam: https://store.steampowered.com/app/258990/ https://store.steampowered.com/app/258991/ https://store.steampowered.com/app/1238200/ https://store.steampowered.com/app/1239170/ https://store.steampowered.com/app/1239210/ https://store.steampowered.com/app/1239390/
Play any game in the X Franchise for FREE starting now through Sunday at 1PM Pacific Time. You can also save up to 80% on all titles through the weekend!*
*Offer ends Monday at 10AM Pacific Time
Play any game in the X Franchise for FREE starting now through Sunday at 1PM Pacific Time. You can also save up to 80% on all titles through the weekend!*
*Offer ends Monday at 10AM Pacific Time
Egosoft is happy to announce that our first Virtual Reality game is finally ready for release. Today marks the end of Early Access and the launch of X Rebirth VR Edition. http://store.steampowered.com/app/570420/X_Rebirth_VR_Edition/ To celebrate the launch of X Rebirth VR Edition, we will make all X games available for free for the upcoming weekend on Steam. You can play during the weekend and try out all the games from Egosoft that you do not own yet. Best of all: If you decide you want to buy one of them, there are some massive discounts too. Go and check out our games on Steam. End of Loyalty Discount: If you own X Rebirth and want VR Edition, buy NOW! We are going to end the X Rebirth VR Edition loyalty discount on December 10th when this sale ends. So if you own X Rebirth and are considering X Rebirth VR Edition, you can buy it with a 30% loyalty discount added on top of the 20% discount during this weekend at a total of 50% off!
Egosoft is happy to announce that our first Virtual Reality game is finally ready for release. Today marks the end of Early Access and the launch of X Rebirth VR Edition. http://store.steampowered.com/app/570420/X_Rebirth_VR_Edition/ To celebrate the launch of X Rebirth VR Edition, we will make all X games available for free for the upcoming weekend on Steam. You can play during the weekend and try out all the games from Egosoft that you do not own yet. Best of all: If you decide you want to buy one of them, there are some massive discounts too. Go and check out our games on Steam. End of Loyalty Discount: If you own X Rebirth and want VR Edition, buy NOW! We are going to end the X Rebirth VR Edition loyalty discount on December 10th when this sale ends. So if you own X Rebirth and are considering X Rebirth VR Edition, you can buy it with a 30% loyalty discount added on top of the 20% discount during this weekend at a total of 50% off!
We are rolling out a hotfix for X Rebirth to solve crashes caused by the Windows 10 Fall Update. This affects Windows versions of X Rebirth up to 4.10 and 4.21 beta. Note that X Rebirth VR Edition is not affected.
We are rolling out a hotfix for X Rebirth to solve crashes caused by the Windows 10 Fall Update. This affects Windows versions of X Rebirth up to 4.10 and 4.21 beta. Note that X Rebirth VR Edition is not affected.
This update brings you a number of improvements that didn't quite make it into 4.00, and a few fixes for things that did. In particular we've improved capital ship movement and general AI flight behaviour in specific situations, and made some UI tweaks including adding ammunition information to the detail menus for ships and stations. As usual, we've also improved performance here and there and squashed some crash bugs. Some of the improvements we've been able to make have come as a side-effect of our efforts on the VR Edition that we're working on, and we're expecting more to come from that in the future. The full changelog is quite extensive, and well worth taking a look through: • Added ammunition display to detail menus of ships and stations. • Improved font readability in certain cases. • Improved crosshair visual quality. • Improved slider bar behaviour for large range values. • Improved positioning of minigame display to try to avoid obstructing other elements. • Improved output errors caused by mods which generate certain UI problems. • Improved output from errors caused by Steam configuration issues when trying to start game. • Improved AI fight/flee behaviour. • Improved squadron engagement logic. • Improved combat movement for capital ships with forward-mounted weapons. • Improved determination of zone in which to mine for station-based mining ships. • Improved station-based miners engaged in inter-sector mining. • Improved defence officers on capital ships now target surface elements of hostile ships. • Improved movement from explicit player-given movement order. • Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!). • Improved mouse cursor hotspot in OSX/Linux version. • Fixed several issues with Chinese localisation. • Fixed scroll-bar overlapping frame background in menu in some languages. • Fixed sliders in some menus starting somewhere in the middle rather than at the left. • Fixed notoriety bar not displaying correct LED-states in certain cases. • Fixed several crosshair behaviour and appearance issues. • Fixed several other minor UI visual glitches. • Fixed NPC command not updating correctly in menu. • Fixed sound position of long range scan echoes. • Fixed Xenon capital ships being boardable. • Fixed mining laser getting weapon mods that affect cooling. • Fixed Withdraw From Battle not holding fire. • Fixed squadron escorts not moving to attack in some cases. • Fixed trades getting disrupted by ships fleeing. • Fixed escape pods not moving after being ejected. • Fixed capital ships sometimes getting stuck trading, especially with other ships. • Fixed ships and stations not becoming hostile when their trade drones are destroyed. • Fixed rounding issues causing engineers to sometimes not make progress when repairing hull. • Fixed several issues with ship pathing. • Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu. • Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it. • Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation. • Fixed engagement distance tolerances for capital ships moving in combat. • Fixed long-range scan hints appearing too often. • Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction. • Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state. • Fixed weapon mod menu being available on NPC ships. • Fixed circular command structures when assigning multiple ships a commander. • Fixed request to repair ship resulting in new drones being installed instead. • Fixed case of fleeing ships failing to do so. • Fixed crash starting game on a PC with more than 8 graphics devices. • Fixed external view being in the wrong position when activated for the first time. • Fixed ships sometimes ending up in wrong positions after loading a savegame. • Fixed cases where player drones bounced off the ship instead of docking. • Fixed ship traders failing to determine the amount of ammunition currently equipped. • Fixed long range scanners not detecting objects in adjacent zones. • Fixed passengers being commable from space, allowing them to be picked up. • Fixed Xenon P being generated for missions more often than it should • Fixed ships patrolling while guarding something, occasionally getting continuously distracted. • Fixed construction drones flying to incorrect positions. • Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light. • Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom). • Fixed mouse input being enabled for flight or first person movement while a game overlay is active. • Fixed inability to leave a highway while a menu is open. • Fixed problems with targeting objects in various cases. • Fixed endless loop when loading a savegame in certain cases. • Fixed several small memory leaks. • Fixed several causes of crashes. • Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles. • Numerous small performance improvements.
This update brings you a number of improvements that didn't quite make it into 4.00, and a few fixes for things that did. In particular we've improved capital ship movement and general AI flight behaviour in specific situations, and made some UI tweaks including adding ammunition information to the detail menus for ships and stations. As usual, we've also improved performance here and there and squashed some crash bugs. Some of the improvements we've been able to make have come as a side-effect of our efforts on the VR Edition that we're working on, and we're expecting more to come from that in the future. The full changelog is quite extensive, and well worth taking a look through: Added ammunition display to detail menus of ships and stations. Improved font readability in certain cases. Improved crosshair visual quality. Improved slider bar behaviour for large range values. Improved positioning of minigame display to try to avoid obstructing other elements. Improved output errors caused by mods which generate certain UI problems. Improved output from errors caused by Steam configuration issues when trying to start game. Improved AI fight/flee behaviour. Improved squadron engagement logic. Improved combat movement for capital ships with forward-mounted weapons. Improved determination of zone in which to mine for station-based mining ships. Improved station-based miners engaged in inter-sector mining. Improved defence officers on capital ships now target surface elements of hostile ships. Improved movement from explicit player-given movement order. Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!). Improved mouse cursor hotspot in OSX/Linux version. Fixed several issues with Chinese localisation. Fixed scroll-bar overlapping frame background in menu in some languages. Fixed sliders in some menus starting somewhere in the middle rather than at the left. Fixed notoriety bar not displaying correct LED-states in certain cases. Fixed several crosshair behaviour and appearance issues. Fixed several other minor UI visual glitches. Fixed NPC command not updating correctly in menu. Fixed sound position of long range scan echoes. Fixed Xenon capital ships being boardable. Fixed mining laser getting weapon mods that affect cooling. Fixed Withdraw From Battle not holding fire. Fixed squadron escorts not moving to attack in some cases. Fixed trades getting disrupted by ships fleeing. Fixed escape pods not moving after being ejected. Fixed capital ships sometimes getting stuck trading, especially with other ships. Fixed ships and stations not becoming hostile when their trade drones are destroyed. Fixed rounding issues causing engineers to sometimes not make progress when repairing hull. Fixed several issues with ship pathing. Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu. Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it. Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation. Fixed engagement distance tolerances for capital ships moving in combat. Fixed long-range scan hints appearing too often. Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction. Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state. Fixed weapon mod menu being available on NPC ships. Fixed circular command structures when assigning multiple ships a commander. Fixed request to repair ship resulting in new drones being installed instead. Fixed case of fleeing ships failing to do so. Fixed crash starting game on a PC with more than 8 graphics devices. Fixed external view being in the wrong position when activated for the first time. Fixed ships sometimes ending up in wrong positions after loading a savegame. Fixed cases where player drones bounced off the ship instead of docking. Fixed ship traders failing to determine the amount of ammunition currently equipped. Fixed long range scanners not detecting objects in adjacent zones. Fixed passengers being commable from space, allowing them to be picked up. Fixed Xenon P being generated for missions more often than it should Fixed ships patrolling while guarding something, occasionally getting continuously distracted. Fixed construction drones flying to incorrect positions. Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light. Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom). Fixed mouse input being enabled for flight or first person movement while a game overlay is active. Fixed inability to leave a highway while a menu is open. Fixed problems with targeting objects in various cases. Fixed endless loop when loading a savegame in certain cases. Fixed several small memory leaks. Fixed several causes of crashes. Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles. Numerous small performance improvements.
In addition to our big announcement today of the new X Rebirth VR Edition, we are also releasing new public beta updates for several of our existing games.
In addition to our big announcement today of the new X Rebirth VR Edition, we are also releasing new public beta updates for several of our existing games.
We are pleased to announce yet another free update to X Rebirth, along with a new DLC called Home of Light which is available to buy now. Key new features of 4.0 include: Bulletin board system to keep track of offered missions. Major overhaul of external view (enabled menus, target elements, external view in highways, and more). Orders for multiple selected ships in the Property Owned menu (replaces 'Broadcast' order). Trade Deals menu with profit estimates. Economy logging and statistics. Time acceleration using SETA. New mission to obtain player ship jump drive. New missions to hack stations and obtain rare or valuable items. You can now find and craft rare weapon modifications that increase your weapon's stats when installed. New in-game tutorials. OS X and Linux versions now join Windows on full release. The Home of Light DLC is the second expansion for X Rebirth and establishes the access to three new star systems, including the well-known Home of Light, home of the powerful TerraCorp. http://store.steampowered.com/app/415800 For more details take a look at our new trailer and explanation videos which cover both the 4.0 update and the Home of Light DLC: https://www.youtube.com/watch?v=hySENB0kQzw&index=2&list=PLRNrultsQ-TjizirNhv4p4sMfNX-chzcY
We are pleased to announce yet another free update to X Rebirth, along with a new DLC called Home of Light which is available to buy now. Key new features of 4.0 include: • Bulletin board system to keep track of offered missions. • Major overhaul of external view (enabled menus, target elements, external view in highways, and more). • Orders for multiple selected ships in the Property Owned menu (replaces 'Broadcast' order). • Trade Deals menu with profit estimates. • Economy logging and statistics. • Time acceleration using SETA. • New mission to obtain player ship jump drive. • New missions to hack stations and obtain rare or valuable items. • You can now find and craft rare weapon modifications that increase your weapon's stats when installed. • New in-game tutorials. • OS X and Linux versions now join Windows on full release. The Home of Light DLC is the second expansion for X Rebirth and establishes the access to three new star systems, including the well-known Home of Light, home of the powerful TerraCorp. http://store.steampowered.com/app/415800 For more details take a look at our new trailer and explanation videos which cover both the 4.0 update and the Home of Light DLC: https://www.youtube.com/watch?v=hySENB0kQzw&index=2&list=PLRNrultsQ-TjizirNhv4p4sMfNX-chzcY
Here's another hotfix, this time to solve a problem encountered by a few people when trying to load some specific savegames.
Here's another hotfix, this time to solve a problem encountered by a few people when trying to load some specific savegames.
Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause.
X Rebirth 3.61 is now available, with a few more fixes and small improvements. • Added ability to toggle HUD display (default mapping Shift-H). • Improved "flight assist off" mode by allowing stop key to operate. • Improved AI pathing and mission guidance to and from Empty Space zones. • Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets. • Fixed multiple causes of "stuck trades". • Fixed construction vessels adding unbuilt upgrades after repairing a station. • Fixed welder drones occasionally working on wrong parts of station after loading savegame. • Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad. • Fixed beam weapons not heating up over time. • Fixed infopoint location at several stations. • Fixed secondary resource efficiency effects not showing up in menus when only some resources are present. • Fixed targeting of mission offer or infopoint causing zone map to stop working. • Fixed hotkeys and back button on repair menu slider not working. • Fixed in-game processing of mouse clicks when click is bringing game window into focus. • Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty. • Fixed selection of gates using map. • Fixed several more causes of crashes. • Several small performance and memory optimisations.
Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on. Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans. http://youtu.be/o4cqR50re3o
• Improved extension handling so that loading order of mods now follows defined dependencies. • Fixed several of the most common remaining causes of crashes. • Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases). • Fixed broken buttons on player ship entry in encyclopedia. • Fixed rounding error relating to upgrade counts. • Fixed missing text truncation for objectives in Mission Manager.
X Rebirth 3.52 is now available. • Fixed default NPCs being able to board the playership and getting stuck. • Fixed being able to get more than five skill stars through employee training before skills are revealed. • Fixed ship animation issues when leaving the area and returning later. • Fixed some Russian localisation issues. • Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked. Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52.
X Rebirth 3.51 is now available, with a few more fixes and small improvements for your gaming pleasure: • Collision shield damage now only applies to player ship, or drone when under player remote control. • Improved balancing and accuracy of combat calculations when player is not present. • Fixed missing drone docks on Sucellus and Balor. • Fixed missing shield protection for drone bays on large Teladi ships (Teladi Outpost DLC only). • Fixed player being thrown far into empty space when leaving super highway under autopilot. • Fixed mass-traffic "clumping" after loading a savegame. • Fixed problem with mapping buttons on certain joysticks. • Fixed very rare case where a target might not be selected using gamepad controls. • Fixed delay when launching mining drones from Teladi capital ship (Teladi Outpost DLC only). • Fixed engineers not returning Construction URVs in some situations. • Fixed incorrect maximum shield values during and after construction. • Fixed repairing of station parts not correctly restoring surface elements. • Fixed "free" upgrades on stations extended when the player is not present. • Fixed scan station missions not completing. • Fixed missing variation name on several ships. • Fixed "zombie" NPCs on certain stations who will not respond to attempts to talk. • Fixed capital ships not being able to boost if shields are too low. • Fixed claimed ships not running commands after claim is complete. • Fixed drones bumping while trying to dock on certain docks.
Play any of the X Series games for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup any X Series game at 66% off the regular price!*
If you already have Steam installed, click here to install or play X Rebirth. If you don't have Steam, you can download it here.
*Offer ends Monday at 10AM Pacific Time
Our latest update for X: Rebirth is now available. New features include: • New generic missions and new upkeep missions for easier station management. • New ships: The new Onil mining ships available in the Canteran shipyard in DeVries. • New "Container Magnet" which helps to attract nearby collectables to the player ship. • Easier navigation through text search field in map. • New FXAA graphics option. And among the many other improvements in 3.50 are: • Improved station manager and station owned ship trade behavior. • Improved balancing and accuracy of combat calculations when player is not present. • Improved response of player owned stations to nearby player ships being attacked. • Completely reworked Russian localization. • Improved support for UI-modding and much more... We also have a Free Weekend running on Steam until the 15th of March for all of our X series games, and the very first Alpha test version of X: Rebirth for Linux is available through Steam Play.
We are pleased to announce the release of more fixes and improvements in our new 3.20 update.
In our final release for 2014, the 3.10 update fixes a few issues that have been reported in 3.00. Happy holidays! • Fixed problem with mission chains where no reward being given would result in the entire chain being failed. • Fixed hacking mission with fewer than 6 target points being impossible to complete. • Fixed player-owned ships in Teladi game start having no actions running. • Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update). • Fixed cockpit walk-in animation not stopping when quitting a cutscene early. • Fixed cockpit placement on Omicron Trade ship obstructing a shieldgenerator. • Fixed unreachable crate on ship platform. • Fixed floating adsign on Omicron station. • Fixed hull value of Albatross XL (Liquid). • Fixed loss of "volatile" crafting wares when using external view or after loading savegame. • Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name. • Fixed missing hull sections in certain ships since 3.0. • Fixed UI/control lockup if autopilot is deactivated from within a menu. • Fixed some more causes of potential crashes and improved crash reporting.
Egosoft is delighted to announce the release of the X Rebirth 3.0 update along with a new DLC, The Teladi Outpost. The DLC is available free to players who download it before 15th December. Highlights of the 3.0 release include:
X Rebirth 2.50 is now available!
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