This update brings you a number of improvements that didn't quite make it into 4.00, and a few fixes for things that did. In particular we've improved capital ship movement and general AI flight behaviour in specific situations, and made some UI tweaks including adding ammunition information to the detail menus for ships and stations. As usual, we've also improved performance here and there and squashed some crash bugs. Some of the improvements we've been able to make have come as a side-effect of our efforts on the VR Edition that we're working on, and we're expecting more to come from that in the future. The full changelog is quite extensive, and well worth taking a look through: • Added ammunition display to detail menus of ships and stations. • Improved font readability in certain cases. • Improved crosshair visual quality. • Improved slider bar behaviour for large range values. • Improved positioning of minigame display to try to avoid obstructing other elements. • Improved output errors caused by mods which generate certain UI problems. • Improved output from errors caused by Steam configuration issues when trying to start game. • Improved AI fight/flee behaviour. • Improved squadron engagement logic. • Improved combat movement for capital ships with forward-mounted weapons. • Improved determination of zone in which to mine for station-based mining ships. • Improved station-based miners engaged in inter-sector mining. • Improved defence officers on capital ships now target surface elements of hostile ships. • Improved movement from explicit player-given movement order. • Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!). • Improved mouse cursor hotspot in OSX/Linux version. • Fixed several issues with Chinese localisation. • Fixed scroll-bar overlapping frame background in menu in some languages. • Fixed sliders in some menus starting somewhere in the middle rather than at the left. • Fixed notoriety bar not displaying correct LED-states in certain cases. • Fixed several crosshair behaviour and appearance issues. • Fixed several other minor UI visual glitches. • Fixed NPC command not updating correctly in menu. • Fixed sound position of long range scan echoes. • Fixed Xenon capital ships being boardable. • Fixed mining laser getting weapon mods that affect cooling. • Fixed Withdraw From Battle not holding fire. • Fixed squadron escorts not moving to attack in some cases. • Fixed trades getting disrupted by ships fleeing. • Fixed escape pods not moving after being ejected. • Fixed capital ships sometimes getting stuck trading, especially with other ships. • Fixed ships and stations not becoming hostile when their trade drones are destroyed. • Fixed rounding issues causing engineers to sometimes not make progress when repairing hull. • Fixed several issues with ship pathing. • Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu. • Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it. • Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation. • Fixed engagement distance tolerances for capital ships moving in combat. • Fixed long-range scan hints appearing too often. • Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction. • Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state. • Fixed weapon mod menu being available on NPC ships. • Fixed circular command structures when assigning multiple ships a commander. • Fixed request to repair ship resulting in new drones being installed instead. • Fixed case of fleeing ships failing to do so. • Fixed crash starting game on a PC with more than 8 graphics devices. • Fixed external view being in the wrong position when activated for the first time. • Fixed ships sometimes ending up in wrong positions after loading a savegame. • Fixed cases where player drones bounced off the ship instead of docking. • Fixed ship traders failing to determine the amount of ammunition currently equipped. • Fixed long range scanners not detecting objects in adjacent zones. • Fixed passengers being commable from space, allowing them to be picked up. • Fixed Xenon P being generated for missions more often than it should • Fixed ships patrolling while guarding something, occasionally getting continuously distracted. • Fixed construction drones flying to incorrect positions. • Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light. • Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom). • Fixed mouse input being enabled for flight or first person movement while a game overlay is active. • Fixed inability to leave a highway while a menu is open. • Fixed problems with targeting objects in various cases. • Fixed endless loop when loading a savegame in certain cases. • Fixed several small memory leaks. • Fixed several causes of crashes. • Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles. • Numerous small performance improvements.
[ 2017-04-20 01:58:44 CET ] [ Original post ]
🎮 Full Controller Support
- X Rebirth Main Linux [42.97 M]
- X Rebirth - Encyclopedia
- X Rebirth: The Teladi Outpost
- X Rebirth: Home of Light
X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.
FEATURES
TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.
++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++
FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.
++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++
BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.
++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++
THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.
++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++
TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.
- OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
- Processor: Intel i-Series at 2GHz or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vendor proprietary drivers. Nvidia GT500 series with 1GB RAM or better. ATI 5870HD with 1GB RAM or better
- Storage: 8 GB available space
- OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
- Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalentMemory: 12 GB RAM
- Memory: 12 GB RAM
- Graphics: Vendor proprietary drivers. Nvidia GT600 series with 1GB RAM or better. ATI 6850HD with 1GB RAM or better
- Storage: 12 GB available space
[ 5888 ]
[ 1170 ]