Terraria: Labor of Love is Out Now!
Deck out your PC or Phone with these awesome artworks, specially designed for the Labor of Love Update! To download, click the thumbnail of the image you want to use and save it to your device (will link you to Terraria Community Forums, where these are all hosted).
Our good friends at Vidglo (terraria.shop) have put together a collection of plush - plus a couple of really cool shirts - in honor of the Labor of Love launch! Click the image above to check them out and pick one (or several) up today!
If you prefer to read the text-only changelog, click the link below to check it out! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/]
(You will need the latest dedicated server if that is how you play multiplayer - click the link above to download, and the latest version is always located at the bottom of Terraria.org)
[previewyoutube=Hpq5i80Fqr4;full][/previewyoutube] Terraria has always been a game where the player is constantly shifting roles - Dig, Fight, Build is the tagline, after all! Previously, this meant a lot of shifting around of gear sets and the like... but with Labor of Love, players will at long last have access to a set of three gear loadouts! This will allow players to create different gear setups ahead of time and seamlessly swap between them as needed.
For those of you who aren't already familiar with the current version of the Void Bag, it is a portable personal storage container similar to the Money Trough. Uniquely, it also has the ability to automatically pick up any extra items whenever your inventory is full. However, we have added expanded functionality to the Void Bag to further enhance its role as a supplementary inventory.
For starters, the Void Bag can now be opened or closed with Right Click. When in the Closed state, it will deactivate its ability to pick up extra items, and act just like second Money Trough. When in the Opened state, however, a variety of new functionality becomes available!
Any crafting materials kept within the Void Bag will be available for any crafting recipes! You will not have to directly access the storage, or summon the portal, to be able to immediately craft with anything inside of the Void Bag!
Healing, Mana, and Buff Potions stored in the Void Bag can be used directly via their respective Quick Hotkeys. You can store all of your favorite buff potions in the Void Bag and simply refresh at any time! Mana Flower auto-potion functionality will work with the Void Bag as well! Enterprising players might keep some core buff potions in their regular inventory, with a secondary set of specialized buff potions in the bag. Depending on which mode the Void Bag is in, this will allow players to effectively hold two different potion "loadouts" at a time!
You can now Favorite items stored within the Void Bag. This has been added because you can ALSO Quick Stack to Nearby Chests anything inside of your Opened Void Bag. Favorite the things you want to keep, and then use Quick Stack for faster chest sorting!
Using Loot All on a chest with a full or nearly full inventory will deposit any overflow directly into the Void Bag There are a number of other items which will function automatically when placed in a Open Void Bag, as they would when in the player's inventory, including:
Most stackable items have had their max limit increased to 9999!
That's right folks, you can once again place any accessory in your social slots. [previewyoutube=fJnsoBGUH94;full][/previewyoutube] To help you keep track of what is going into which chest, Quick Stack to Nearby Chests now has a visual effect, showing the items which are being quick stacked moving towards the chests.
No longer wonder how much health you have left - even on the fancier health bars! (Toggle this on/off in settings)
Having to hover over the boss to see just how close you are to defeating it is a thing of the past!
Rope has always been a useful tool since it was added to Terraria, but it has never really played nice with other handy exploration tools such as minecart tracks and platforms. Labor of Love fixes up that little problem - ropes, cart tracks, and platforms... living together... mass hysteria! This is just a small sampling of the Quality of Life improvements we have made in Terraria: Labor of Love! Be sure to dive into the full changelog for all of the juicy details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
You ever wonder what would happen if you took every seed in the game - including the new ones from Labor of Love - mashed them together, and then spent the extra time to playtest this new seed and polish it until it is "just right". Oh, and then for good measure, you tossed in a few features and dynamics unique to that seed? Wonder no more, for the Zenith Seed is here! We consider this to be the true Magnum Opus of Terraria World Seeds - a version of Terraria that is equal parts unique to play and a whole new level of challenge for the most hardened Terrarians. Take on this seed only if you dare, for it may truly break you - Get Fixed Boi!
An idea first discussed during the release of Journey's End, Don't Dig Up turns the world of Terraria upside down - literally! The player will begin their adventure in the depths of the underworld, complete with all new flora to help provide early resources. As the player ascends into "The Up", however, the threats will magnify exponentially until they reach the Surface - a truly horrifying and inhospitable place that will test the mettle of even the most seasoned Terrarian. Rethink everything you know, but Don't Dig Up unless you are prepared for what comes next!
You know what is the worst? When you are out exploring in the world of Terraria and you get blown up by an explosive trap... or even worse, squashed by a nasty boulder! Well, the team wanted to make a World Seed that was designed with Terrarians who really hate traps in mind.
In developing the three new World Seeds for Labor of Love, the team gained some new insights into how to really make world seeds feel special. Thus, we took the extra time to revisit some of our existing seeds in order to spruce them up a bit. For some seeds, these changes are relatively minor. However, the Celebration Mk 10 and For the Worthy seeds have seen some pretty substantial tweaks. Regardless, it is very much worth it for Terrarians to check out all of the existing World Seeds once again with these new changes in place! Of course, this is just scratching the surface for all there is to know about World Seeds in Labor of Love - be sure to check out the full changelog linked below for all of the details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
Slimes are widely considered to be non-sentient beings: mindless blobs of gel that aimlessly bounce about throughout the world of Terraria. Recently however, Terrarian Slimeologists have discovered what appears to be a new evolution in slime kind... some sort of big, blobby, smart slimes. Well, smart by slime standards at least. The denizens of Terraria have dubbed these new creatures "Town Slimes", for their penchant to attempt to dress up and try to fit in with Terrarian society. Thus far, the discovered variants include: Cool Slime - The backwards hat is a clear giveaway that this is one hip slime indeed Clumsy Slime - No one is quite sure how that arrow got stuck in his head, but he seems to like it... Surly Slime - This guy has a bad attitude and keeps running afoul of the law Nerdy Slime - Clearly smarter than all other slimes, as evidenced by the glasses Elder Slime - Back in his day, you had to jump over single block tall heights and you had to dig up blocks before replacing them Diva Slime - Yes, even slimes have celebrities... and yes she is better than you Mystic Slime - This slime is in touch with the natural energies that flow throughout Terraria Squire Slime - Ready to defend the kingdom from all threats, wielding the most powerful weapon known to Slimekind This cast of characters is packed with personality, and players who are brave and clever enough to seek them out during their adventures will have the chance to have all eight Town Slimes move in to their towns/bases! Best of luck on your search for the Town Slimes - gotta catch 'em all!
[previewyoutube=vLlwm3BBtfk;full][/previewyoutube] You used to call me on the Cellphone, but now that Labor of Love is here, all the cool kids are using the Shellphone! This handy device allows you to choose the destination of the magic mirror function - Initial Spawn, Home (Bed), Ocean, or Underworld!
Terraformer - we have taken the Clentaminator and made it stronger, faster, better. We have the technology!
Lilith's Necklace will allow you to transform into a wolf during your adventures - because who doesn't want to channel their inner wolf!?
What Terraria update would be complete without some fancy new decorations and blocks to spruce up your bases, arenas, and more! Here are a few fun examples:
Reef Blocks and Coral Furniture
Brand New Paintings - Designed by the Team, Testers, and Community [previewyoutube=cWBYtNyjLJk;full][/previewyoutube] A Blast from the Past - Ancient Blocks Relive the Early Days of Terraria!
Have You Ever Wanted to Place Heart & Mana Crystals as Decorations? Sure you have!
On top of providing all new blocks and furniture for our builder friends, the team has added two new Terraria building tools that we think will really help you take your Terraria creations to the next level!
Hand of Creation - A New Tinker that will Make Building Easier than Ever! [previewyoutube=wbw3aMNibuE;full][/previewyoutube] [previewyoutube=NYbWBeQ0Ap4;full][/previewyoutube] Rubblemaker - At Long Last, the Fun Worldgen-based Stuff is at your Fingertips! Check out these videos by Khaios and CheesyPaninie for full details - they do a better job showing these off than words could ever do!
New Coatings provide players with all new ways to design cool base/town effects and even more diabolical adventure maps!
Echo Coating, combined with the Echo Monolith lets you make things disappear! Now you see it, now you don't! [previewyoutube=Kuo_MMiHcT8;full][/previewyoutube] To help you really see the potential that Coatings can provide, Khaios and CheesyPaninie put together the video above - definitely give this a watch! Of course, this is just a sampling of what we have added in Labor of Love - be sure to check out the full changelog linked below for all of the details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
The Melee "Class" has always had a bit of a reputation for being underwhelming and a bit of a struggle to use - particularly against very mobile foes. No, Zenith does not count - that is an endgame weapon that is devastating to use regardless of what "class" one wishes to place it. Taking the dynamics of defense, damage done, mobility, etc. all into account, it was clear that the entire class needed a closer look to make the risk more worth the rewards when playing Melee. What all does this entail? We will not cover everything here, but this should give a good sense for our approach.
All broadsword-class melee weapons (this also includes pickaxes, axes, hammers, and hamaxes) now use local immunity frames on hit. Very notably, this means that projectile swords will no longer block their own piercing projectiles from hitting a target at point blank range. It will also result in more consistent hitting when mixing multiple sources of damage (Piercing minions and swords, for example) Knockback when spinning flails has been increased from 25% to 35% of normal knockback Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second. ---
Many Melee Weapons have seen numerical improvements in raw damage, use time, reach, etc. Coupled with the global changes that impact how projectiles and "direct" hits coexist (eg. no longer conflicting with each other), this results in a substantial increase in DPS and utility for previously underwhelming Melee Weapons. ---
Even with the changes listed above, some Melee Weapons felt like they needed a more significant reworking - visually, functionally, or both. Let's dive into a few examples, shall we?
Dark Lance - Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Dark Lance. Now inflicts Shadowflame as well.
Light Disc - now a single item, not 5 stacked items. As a result, it can now have prefixes. Players can now shoot up to 6 Discs at once instead of 5. Oh, and a cool new light trail effect.
Horseman's Blade - Now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player. ---
We felt that the Terra Blade "quest" that begins with Night's Edge in pre-Hardmode, continuing into Hardmode, culminating in players crafting the Terra Blade - really needed to feel a bit more important and meaningful to players who chose to take it on. As a result, Night's Edge and Terra Blade have seen a rework - as have each of their components! We have highlighted a few below... but the rest, we leave up to you to discover.
Blood Butcherer - Every successful strike on an enemy now applies a stack of "Blood Butchered", a short lived damage over time effect. Each of these stacks are signified by a gout of blood spouting forth from the enemy.
Volcano - Fiery Greatsword evolved into Volcano! Upon striking an enemy, Volcano will generate an fiery explosive area of effect, dealing additional damage to the original target and nearby enemies!
True Excalibur - True Excalibur now has a very large area of damaging energy around the blade, dealing damage in a dramatically wider area of effect, including better coverage behind the player. It no longer fires a projectile sword beam
We have given several bosses a once-over during Labor of Love, so you will want to check out the full changelog for all of the juicy details. You don't want to be caught unawares, after all! That being said, we did want to highlight two bosses that have perhaps seen the most changes. As a result, we expect that players will find them to be a bit more challenging! GOLEM
What Terraria Balance Update would be complete without a buff to Golem? Continually seen as one of the easiest bosses in all of Terraria, the Golem fight needed more love from the team. What has changed? Take him on and find out! DUKE FISHRON
The Duke was once seen as one of the better boss fights in all of Terraria. He is still a solid experience, but we felt like he could use a bit of tweaking in order to help him return to a more prominent challenge that is worthy of how the game has evolved since his introduction. Head to the Ocean and fish him up in order to experience a fresh fight!
Let's face it, the good old Pumpkin Moon was starting to show its age a bit. Once considered a challenge event, it has been relegated to the role of niche side content that doesn't really stand up to the skills and gear of the modern Terrarian. Well, fret not, Pumpkin Moon fans! We have reworked the Pumpkin Moon in order to bring it in line with other events of that same tier, such as the Frost Moon. What exactly did we change?
Pumpkin Moon is now a full 20 Wave event rather than its previous 15 Waves
Pumpkin Moon Enemies received some buffs, and the composition of each wave has changed... The insane boss spam typical of the later waves of Pumpkin Moon has been cut back tremendously - this will not only challenge the player to play more optimally to rack up high scores, but will also likely put less strain on everyone's hardware.
Labor of Love has way too many balance tweaks to be able to cover them off here - be sure to check out the full changelog linked below for all of the details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
So, there you have it Terrarians. Our Love Letter to you. Terraria has been our Labor of Love for many years, and we hope that each of you have felt that come through in each update, in our interactions with you, and in the joy we have all received from playing this game over the years. Here's to Terraria, the Community, and many more fun times ahead!
[ 2022-09-28 14:08:15 CET ] [ Original post ]
Happy launch day, Terrarians!
We are celebrating the occasion with some fun surprises as well!
The team will be out and about today, hanging out, collecting bugs and feedback, etc. Be sure to catch us at any of the locations below!
[url=https://forums.terraria.org/index.php]
Terraria Community Forums
Terraria Discord
Terraria Twitter
Steam (right here in this very post!)
And we will likely be dropping in on any live streams of the new content that are going on!
LABOR OF LOVE BANNER ART (by Orange Dude) WALLPAPERS
Deck out your PC or Phone with these awesome artworks, specially designed for the Labor of Love Update! To download, click the thumbnail of the image you want to use and save it to your device (will link you to Terraria Community Forums, where these are all hosted).
FOR PC
FOR MOBILE
TOWN SLIME PLUSH & TWO NEW TERRARIA SHIRTS TO MARK THE OCCASION
Our good friends at Vidglo (terraria.shop) have put together a collection of plush - plus a couple of really cool shirts - in honor of the Labor of Love launch! Click the image above to check them out and pick one (or several) up today!
With all that said, on with the show!
If you prefer to read the text-only changelog, click the link below to check it out! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/]
CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
TERRARIA DEDICATED SERVER - 1.4.4.2
(You will need the latest dedicated server if that is how you play multiplayer - click the link above to download, and the latest version is always located at the bottom of Terraria.org)
TERRARIA: LABOR OF LOVE UPDATE NOTES
QUALITY OF LIFE
GEAR LOADOUTS
[previewyoutube=Hpq5i80Fqr4;full][/previewyoutube] Terraria has always been a game where the player is constantly shifting roles - Dig, Fight, Build is the tagline, after all! Previously, this meant a lot of shifting around of gear sets and the like... but with Labor of Love, players will at long last have access to a set of three gear loadouts! This will allow players to create different gear setups ahead of time and seamlessly swap between them as needed.
EVOLVED VOID BAG
For those of you who aren't already familiar with the current version of the Void Bag, it is a portable personal storage container similar to the Money Trough. Uniquely, it also has the ability to automatically pick up any extra items whenever your inventory is full. However, we have added expanded functionality to the Void Bag to further enhance its role as a supplementary inventory.
For starters, the Void Bag can now be opened or closed with Right Click. When in the Closed state, it will deactivate its ability to pick up extra items, and act just like second Money Trough. When in the Opened state, however, a variety of new functionality becomes available!
Any crafting materials kept within the Void Bag will be available for any crafting recipes! You will not have to directly access the storage, or summon the portal, to be able to immediately craft with anything inside of the Void Bag!
Healing, Mana, and Buff Potions stored in the Void Bag can be used directly via their respective Quick Hotkeys. You can store all of your favorite buff potions in the Void Bag and simply refresh at any time! Mana Flower auto-potion functionality will work with the Void Bag as well! Enterprising players might keep some core buff potions in their regular inventory, with a secondary set of specialized buff potions in the bag. Depending on which mode the Void Bag is in, this will allow players to effectively hold two different potion "loadouts" at a time!
You can now Favorite items stored within the Void Bag. This has been added because you can ALSO Quick Stack to Nearby Chests anything inside of your Opened Void Bag. Favorite the things you want to keep, and then use Quick Stack for faster chest sorting!
Using Loot All on a chest with a full or nearly full inventory will deposit any overflow directly into the Void Bag There are a number of other items which will function automatically when placed in a Open Void Bag, as they would when in the player's inventory, including:
- Info Accessories
- Paint Sprayer, Presserator, and any accessories that grant Wire, Actuator, or Ruler vision when in the inventory
- The Guide to Critter Companionship
- Keys stored in the bag can be used to open Chests
- Wormhole Potions
INVENTORY IMPROVEMENTS
Most stackable items have had their max limit increased to 9999!
That's right folks, you can once again place any accessory in your social slots. [previewyoutube=fJnsoBGUH94;full][/previewyoutube] To help you keep track of what is going into which chest, Quick Stack to Nearby Chests now has a visual effect, showing the items which are being quick stacked moving towards the chests.
KEEP COUNT WITH NUMERICAL HEALTH BARS
No longer wonder how much health you have left - even on the fancier health bars! (Toggle this on/off in settings)
Having to hover over the boss to see just how close you are to defeating it is a thing of the past!
ROPE INTERACTION IMPROVEMENTS
Rope has always been a useful tool since it was added to Terraria, but it has never really played nice with other handy exploration tools such as minecart tracks and platforms. Labor of Love fixes up that little problem - ropes, cart tracks, and platforms... living together... mass hysteria! This is just a small sampling of the Quality of Life improvements we have made in Terraria: Labor of Love! Be sure to dive into the full changelog for all of the juicy details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
WORLD SEEDS
GET FIXED BOI - THE ZENITH SEED
You ever wonder what would happen if you took every seed in the game - including the new ones from Labor of Love - mashed them together, and then spent the extra time to playtest this new seed and polish it until it is "just right". Oh, and then for good measure, you tossed in a few features and dynamics unique to that seed? Wonder no more, for the Zenith Seed is here! We consider this to be the true Magnum Opus of Terraria World Seeds - a version of Terraria that is equal parts unique to play and a whole new level of challenge for the most hardened Terrarians. Take on this seed only if you dare, for it may truly break you - Get Fixed Boi!
DON'T DIG UP - THE REMIX SEED
An idea first discussed during the release of Journey's End, Don't Dig Up turns the world of Terraria upside down - literally! The player will begin their adventure in the depths of the underworld, complete with all new flora to help provide early resources. As the player ascends into "The Up", however, the threats will magnify exponentially until they reach the Surface - a truly horrifying and inhospitable place that will test the mettle of even the most seasoned Terrarian. Rethink everything you know, but Don't Dig Up unless you are prepared for what comes next!
NO TRAPS - THE NO TRAPS SEED
You know what is the worst? When you are out exploring in the world of Terraria and you get blown up by an explosive trap... or even worse, squashed by a nasty boulder! Well, the team wanted to make a World Seed that was designed with Terrarians who really hate traps in mind.
IMPROVEMENTS TO EXISTING WORLD SEEDS
In developing the three new World Seeds for Labor of Love, the team gained some new insights into how to really make world seeds feel special. Thus, we took the extra time to revisit some of our existing seeds in order to spruce them up a bit. For some seeds, these changes are relatively minor. However, the Celebration Mk 10 and For the Worthy seeds have seen some pretty substantial tweaks. Regardless, it is very much worth it for Terrarians to check out all of the existing World Seeds once again with these new changes in place! Of course, this is just scratching the surface for all there is to know about World Seeds in Labor of Love - be sure to check out the full changelog linked below for all of the details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
NEW ADDITIONS
INTRODUCING - THE TOWN SLIMES
Slimes are widely considered to be non-sentient beings: mindless blobs of gel that aimlessly bounce about throughout the world of Terraria. Recently however, Terrarian Slimeologists have discovered what appears to be a new evolution in slime kind... some sort of big, blobby, smart slimes. Well, smart by slime standards at least. The denizens of Terraria have dubbed these new creatures "Town Slimes", for their penchant to attempt to dress up and try to fit in with Terrarian society. Thus far, the discovered variants include: Cool Slime - The backwards hat is a clear giveaway that this is one hip slime indeed Clumsy Slime - No one is quite sure how that arrow got stuck in his head, but he seems to like it... Surly Slime - This guy has a bad attitude and keeps running afoul of the law Nerdy Slime - Clearly smarter than all other slimes, as evidenced by the glasses Elder Slime - Back in his day, you had to jump over single block tall heights and you had to dig up blocks before replacing them Diva Slime - Yes, even slimes have celebrities... and yes she is better than you Mystic Slime - This slime is in touch with the natural energies that flow throughout Terraria Squire Slime - Ready to defend the kingdom from all threats, wielding the most powerful weapon known to Slimekind This cast of characters is packed with personality, and players who are brave and clever enough to seek them out during their adventures will have the chance to have all eight Town Slimes move in to their towns/bases! Best of luck on your search for the Town Slimes - gotta catch 'em all!
NEW USEFUL ITEMS TO AID YOUR ADVENTURES
[previewyoutube=vLlwm3BBtfk;full][/previewyoutube] You used to call me on the Cellphone, but now that Labor of Love is here, all the cool kids are using the Shellphone! This handy device allows you to choose the destination of the magic mirror function - Initial Spawn, Home (Bed), Ocean, or Underworld!
Terraformer - we have taken the Clentaminator and made it stronger, faster, better. We have the technology!
Lilith's Necklace will allow you to transform into a wolf during your adventures - because who doesn't want to channel their inner wolf!?
NEW BLOCKS AND DECOR
What Terraria update would be complete without some fancy new decorations and blocks to spruce up your bases, arenas, and more! Here are a few fun examples:
Reef Blocks and Coral Furniture
Brand New Paintings - Designed by the Team, Testers, and Community [previewyoutube=cWBYtNyjLJk;full][/previewyoutube] A Blast from the Past - Ancient Blocks Relive the Early Days of Terraria!
Have You Ever Wanted to Place Heart & Mana Crystals as Decorations? Sure you have!
NEW BUILDER TOOLS
On top of providing all new blocks and furniture for our builder friends, the team has added two new Terraria building tools that we think will really help you take your Terraria creations to the next level!
Hand of Creation - A New Tinker that will Make Building Easier than Ever! [previewyoutube=wbw3aMNibuE;full][/previewyoutube] [previewyoutube=NYbWBeQ0Ap4;full][/previewyoutube] Rubblemaker - At Long Last, the Fun Worldgen-based Stuff is at your Fingertips! Check out these videos by Khaios and CheesyPaninie for full details - they do a better job showing these off than words could ever do!
ECHO AND ILLUMINANT COATINGS
New Coatings provide players with all new ways to design cool base/town effects and even more diabolical adventure maps!
Echo Coating, combined with the Echo Monolith lets you make things disappear! Now you see it, now you don't! [previewyoutube=Kuo_MMiHcT8;full][/previewyoutube] To help you really see the potential that Coatings can provide, Khaios and CheesyPaninie put together the video above - definitely give this a watch! Of course, this is just a sampling of what we have added in Labor of Love - be sure to check out the full changelog linked below for all of the details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
BALANCE & MELEE OVERHAUL
MELEE OVERHAUL
The Melee "Class" has always had a bit of a reputation for being underwhelming and a bit of a struggle to use - particularly against very mobile foes. No, Zenith does not count - that is an endgame weapon that is devastating to use regardless of what "class" one wishes to place it. Taking the dynamics of defense, damage done, mobility, etc. all into account, it was clear that the entire class needed a closer look to make the risk more worth the rewards when playing Melee. What all does this entail? We will not cover everything here, but this should give a good sense for our approach.
GLOBAL WEAPON TWEAKS
All broadsword-class melee weapons (this also includes pickaxes, axes, hammers, and hamaxes) now use local immunity frames on hit. Very notably, this means that projectile swords will no longer block their own piercing projectiles from hitting a target at point blank range. It will also result in more consistent hitting when mixing multiple sources of damage (Piercing minions and swords, for example) Knockback when spinning flails has been increased from 25% to 35% of normal knockback Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second. ---
MELEE WEAPON STAT BUFFS
Many Melee Weapons have seen numerical improvements in raw damage, use time, reach, etc. Coupled with the global changes that impact how projectiles and "direct" hits coexist (eg. no longer conflicting with each other), this results in a substantial increase in DPS and utility for previously underwhelming Melee Weapons. ---
WEAPON REWORKS
Even with the changes listed above, some Melee Weapons felt like they needed a more significant reworking - visually, functionally, or both. Let's dive into a few examples, shall we?
Dark Lance - Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Dark Lance. Now inflicts Shadowflame as well.
Light Disc - now a single item, not 5 stacked items. As a result, it can now have prefixes. Players can now shoot up to 6 Discs at once instead of 5. Oh, and a cool new light trail effect.
Horseman's Blade - Now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player. ---
NIGHT'S EDGE/TERRA BLADE SWORD QUEST LINE
We felt that the Terra Blade "quest" that begins with Night's Edge in pre-Hardmode, continuing into Hardmode, culminating in players crafting the Terra Blade - really needed to feel a bit more important and meaningful to players who chose to take it on. As a result, Night's Edge and Terra Blade have seen a rework - as have each of their components! We have highlighted a few below... but the rest, we leave up to you to discover.
Blood Butcherer - Every successful strike on an enemy now applies a stack of "Blood Butchered", a short lived damage over time effect. Each of these stacks are signified by a gout of blood spouting forth from the enemy.
Volcano - Fiery Greatsword evolved into Volcano! Upon striking an enemy, Volcano will generate an fiery explosive area of effect, dealing additional damage to the original target and nearby enemies!
True Excalibur - True Excalibur now has a very large area of damaging energy around the blade, dealing damage in a dramatically wider area of effect, including better coverage behind the player. It no longer fires a projectile sword beam
BOSS TWEAKS
We have given several bosses a once-over during Labor of Love, so you will want to check out the full changelog for all of the juicy details. You don't want to be caught unawares, after all! That being said, we did want to highlight two bosses that have perhaps seen the most changes. As a result, we expect that players will find them to be a bit more challenging! GOLEM
What Terraria Balance Update would be complete without a buff to Golem? Continually seen as one of the easiest bosses in all of Terraria, the Golem fight needed more love from the team. What has changed? Take him on and find out! DUKE FISHRON
The Duke was once seen as one of the better boss fights in all of Terraria. He is still a solid experience, but we felt like he could use a bit of tweaking in order to help him return to a more prominent challenge that is worthy of how the game has evolved since his introduction. Head to the Ocean and fish him up in order to experience a fresh fight!
PUMPKIN MOON OVERHAUL
Let's face it, the good old Pumpkin Moon was starting to show its age a bit. Once considered a challenge event, it has been relegated to the role of niche side content that doesn't really stand up to the skills and gear of the modern Terrarian. Well, fret not, Pumpkin Moon fans! We have reworked the Pumpkin Moon in order to bring it in line with other events of that same tier, such as the Frost Moon. What exactly did we change?
Pumpkin Moon is now a full 20 Wave event rather than its previous 15 Waves
Pumpkin Moon Enemies received some buffs, and the composition of each wave has changed... The insane boss spam typical of the later waves of Pumpkin Moon has been cut back tremendously - this will not only challenge the player to play more optimally to rack up high scores, but will also likely put less strain on everyone's hardware.
Labor of Love has way too many balance tweaks to be able to cover them off here - be sure to check out the full changelog linked below for all of the details! [url=https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/] CHECK OUT THE FULL TERRARIA:LABOR OF LOVE CHANGELOG HERE
So, there you have it Terrarians. Our Love Letter to you. Terraria has been our Labor of Love for many years, and we hope that each of you have felt that come through in each update, in our interactions with you, and in the joy we have all received from playing this game over the years. Here's to Terraria, the Community, and many more fun times ahead!
Terraria
Re-Logic
Re-Logic
2011-05-16
Action Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 100
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(1065221 reviews)
http://www.terraria.org/
https://store.steampowered.com/app/105600 
The Game includes VR Support
TerrariaLinux [259.28 M]
Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels?
In the World of Terraria, the choice is yours!
Blending elements of classic action games with the freedom of sandbox-style creativity, Terraria is a unique gaming experience where both the journey and the destination are completely in the player’s control. The Terraria adventure is truly as unique as the players themselves!
Are you up for the monumental task of exploring, creating, and defending a world of your own?
Key features:
In the World of Terraria, the choice is yours!
Blending elements of classic action games with the freedom of sandbox-style creativity, Terraria is a unique gaming experience where both the journey and the destination are completely in the player’s control. The Terraria adventure is truly as unique as the players themselves!
Are you up for the monumental task of exploring, creating, and defending a world of your own?
Key features:
- Sandbox Play
- Randomly generated worlds
- Free Content Updates
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 Ghz Memory: 2.5GBHard Disk Space: 200MB Video Card: 128mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Memory: 2.5GBHard Disk Space: 200MB Video Card: 128mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 3.0 Ghz Memory: 4GBHard Disk Space: 200MB Video Card: 256mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
- Memory: 4GBHard Disk Space: 200MB Video Card: 256mb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable
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