Today's Deal: Save big on TACTICAL MASTERS BUNDLE!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
[ 2019-04-03 17:10:00 CET ] [ Original post ]
Today's Deal: Save 75% on Frozen Synapse!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
[ 2018-09-08 17:05:00 CET ] [ Original post ]
Sorry for lack of a confirmed release date - at the moment we're working really hard on trying to get the last remaining bugs. Our testers are doing a great job and we've brought on some external QA to help.
I really appreciate your patience and I'll have more info for you soon.
Please do take a second to Wishlist the game - it really helps us out.
https://store.steampowered.com/app/445020/Frozen_Synapse_2/
[ 2018-08-29 12:01:53 CET ] [ Original post ]
Hi, If you're interested in Frozen Synapse 2, it would really help us out if you could Wishlist the game here: https://store.steampowered.com/app/445020/Frozen_Synapse_2/ Here's a big gameplay preview video if you want to see what all the fuss is about: https://youtu.be/6vcU6B594Ig We're getting closer to release now - we really hope that the FS1 community will be interested in checking it out. Thanks
[ 2018-08-03 15:06:11 CET ] [ Original post ]
Hi there, I don't generally post much FS2 stuff in this community but I'd really appreciate it if you'd give this a watch: https://youtu.be/xvyCQGEAtO8 This video shows off the core gameplay loop of FS2, a little bit of content and also is a discussion of what we're doing to polish the game up for its final beta. Any comments much appreciated.
[ 2018-06-30 18:41:17 CET ] [ Original post ]
We went a bit quiet on Frozen Synapse 2 recently - sorry about that - please do join that Steam community as well over here if you're interested in the game. https://steamcommunity.com/app/445020 I've been trying to keep everyone up to date with some videos this week and I hope to do more soon. Have a look here: https://youtu.be/hwiBFifhJHM
[ 2018-03-02 20:51:06 CET ] [ Original post ]
We went a bit quiet on Frozen Synapse 2 recently - sorry about that - please do join that Steam community as well over here if you're interested in the game. https://steamcommunity.com/app/445020 I've been trying to keep everyone up to date with some videos this week and I hope to do more soon. Have a look here: https://youtu.be/hwiBFifhJHM
[ 2018-03-02 20:51:06 CET ] [ Original post ]
Hi, I'm considering doing a physical release of the FS1 and forthcoming FS1 soundtrack album at some point next year. If you would be interested in purchasing one I would massively appreciate it if you could vote here - http://www.strawpoll.me/14581291/r - would help me gauge any interest. Your vote could actually make it happen - thanks. Paul
[ 2017-12-09 12:24:28 CET ] [ Original post ]
Hi, I'm considering doing a physical release of the FS1 and forthcoming FS1 soundtrack album at some point next year. If you would be interested in purchasing one I would massively appreciate it if you could vote here - http://www.strawpoll.me/14581291/r - would help me gauge any interest. Your vote could actually make it happen - thanks. Paul
[ 2017-12-09 12:24:28 CET ] [ Original post ]
This update adds 2 new fixed maps from the recent map making contest, which will be used in the upcoming legacy tournament. You can still sign up here until January 15th: http://forums.mode7games.com/viewtopic.php?f=20&t=10815 It also fixes some edge cases where multiplayer related achievements weren't being granted properly.
[ 2017-01-12 20:49:43 CET ] [ Original post ]
This update adds 2 new fixed maps from the recent map making contest, which will be used in the upcoming legacy tournament. You can still sign up here until January 15th: http://forums.mode7games.com/viewtopic.php?f=20&t=10815 It also fixes some edge cases where multiplayer related achievements weren't being granted properly.
[ 2017-01-12 18:04:57 CET ] [ Original post ]
Dear fellow Tacticians,
the new year is about to arrive and we are all already eagerly anticipating the arrival of Frozen Synapse 2. While patiently waiting and to start 2017 off with the bang of a well place virtual grenade, we will finally move into the hot phase of our Frozen Synapse Legacy Tournament!
First of all, huge thanks to everyone participating in our map creation contest!
The voting was a head to head contest between two maps, so we decided to useboth of them for the tournament and will reward each map creator with a Frozen Synapse 2 Closed Beta key.
--------------------------------------------------------------------------------------------------------------------------------
1st place: Frozen Synapse 2 Closed Beta // Frozen Cortex // nervous_testpilot Discography
2nd place: Frozen Synapse 2 Closed Beta // Frozen Cortex
3rd place: Frozen Synapse 2 Closed Beta
--------------------------------------------------------------------------------------------------------------------------------
Signup deadline: January 15th, 23:59 GMT
How to sign up: Post your FS username (and your Steam name) in the
announcement thread of the official FS forums
Match type: Dark Extermination
1st round: January 16th - January 22nd
2nd round: January 23rd - February 5th
Have fun training!
[ 2016-12-31 16:06:30 CET ] [ Original post ]
Dear fellow Tacticians,
the new year is about to arrive and we are all already eagerly anticipating the arrival of Frozen Synapse 2. While patiently waiting and to start 2017 off with the bang of a well place virtual grenade, we will finally move into the hot phase of our Frozen Synapse Legacy Tournament!
First of all, huge thanks to everyone participating in our map creation contest!
The voting was a head to head contest between two maps, so we decided to useboth of them for the tournament and will reward each map creator with a Frozen Synapse 2 Closed Beta key.
--------------------------------------------------------------------------------------------------------------------------------
1st place: Frozen Synapse 2 Closed Beta // Frozen Cortex // nervous_testpilot Discography
2nd place: Frozen Synapse 2 Closed Beta // Frozen Cortex
3rd place: Frozen Synapse 2 Closed Beta
--------------------------------------------------------------------------------------------------------------------------------
Signup deadline: January 15th, 23:59 GMT
How to sign up: Post your FS username (and your Steam name) in the
announcement thread of the official FS forums
Match type: Dark Extermination
1st round: January 16th - January 22nd
2nd round: January 23rd - February 5th
Have fun training!
[ 2016-12-31 15:12:39 CET ] [ Original post ]
Here's a look at the new units which will feature in the sequel... https://youtu.be/HxpdI47qLMI
[ 2016-11-16 19:39:45 CET ] [ Original post ]
The Beta-prelaunch period for Frozen Synapse 2 is slowly heating up. As part of our prelaunch activities and along other content we have coming up for you in the near future, we will hold a Frozen Synapse 1 tournament with some magnificient prizes and the chance for some lucky winners to grab some FS2 Beta invites!
However, before the tournament kicks off, we want to win a Frozen Synapse 2 Beta key, by designing a Frozen Synapse 1 map that will be used in the elimination round of the tournament - so without further ado, I'll introduce our first Frozen Synapse Map Making Contest (Drawings, pictures and real life miniatures are valid submissions)!
You can find more info about the rules over in our official forums here - http://forums.mode7games.com/viewtopic.php?f=20&t=10780
[ 2016-10-12 00:20:56 CET ] [ Original post ]
Many thanks for the recent feedback on the UI - has been really helpful and is much appreciated. Thought I would update you about some changes we're thinking of making based on your feedback and our own appraisal of the situation. None of this is final; all of it may not happen! That's the end of the caveats. Here's what we're planning on doing: - A fundamental mechanics change to aiming and shooting which will be announced soon! This adds a new level of depth to the game and is very fun to play with. It may not feature in every mode but early tests are encouraging - Ian will be explaining this system soon when some issues have been worked out. - Time handles replaced with wait orders. Wait orders are issued using the dragging functionality from time handles, but you do not place orders directly on the handles; you simply create a wait, then place your order in the stack after it. Time handles have always sucked to interact with directly, but dragging left to right is still the best way of defining an amount of time quickly; this should alleviate the former while retaining the latter. - Units will have a "selection handle", which is a larger clickable element attached to the unit by a line. Selection handles will avoid overlapping with other UI elements meaning that you won't have the problem of trying to distinguish between two overlapping units. - Probably something to make "check" less terrible to use - Hopefully some better scaling of the aim handle so it's less tiny when zoomed out - Probably some other things I haven't figured out yet
[ 2016-06-20 11:20:16 CET ] [ Original post ]
Hi, We're looking at trying to make some improvements to the Frozen Synapse UI in FS2. This is a difficult topic: Frozen Synapse is a very complex game; some elements of UI design are subjective; making changes to our UI is difficult and time consuming. So, please don't take it as a negative if we don't manage to incorporate your feedback. I'd like to know what you find difficult to do in the game, both in-game and in the menus, what you find fiddly especially. Feel free to post anything you want, but in general flagging up problems is a lot more useful to us than suggesting solutions. Thanks for taking the time to do this. If you wanted to me AMAZINGLY helpful, a video demonstrating your problems would be great but any notes or comments are more than welcome. Paul
[ 2016-06-15 12:18:24 CET ] [ Original post ]
I spoke to Ian about his thoughts and process for designing the level generators in Frozen Synapse and Frozen Synapse 2 https://youtu.be/3kuSDU39kv4
[ 2016-06-11 10:17:18 CET ] [ Original post ]
Ian is testing (in Frozen Synapse 2) a fix for a particular technique which was a borderline exploit in Frozen Synapse 1. We'd love your feedback - please read his post here - http://www.mode7games.com/blog/2016/06/06/neutralising-the-distraction-play/ but post your responses here on the Steam Community in the comments - many thanks!
[ 2016-06-06 18:25:16 CET ] [ Original post ]
Hey, I wanted to keep everyone updated with some of our work on Frozen Synapse 2: Text - https://medium.com/@mode7games/frozen-synapse-2-dev-update-1-incursions-d556d5ff6ae0#.asowtpc1k Video - https://youtu.be/lTq5-lc7-Z4 Thanks!
[ 2016-06-03 15:46:35 CET ] [ Original post ]
This update fixes a problem with slow AI calculations which was accidentally introduced in the last patch. It also fixes a long standing issue with slow camera zooming caused by alt-tabbing out of the game.
[ 2016-05-06 12:16:06 CET ] [ Original post ]
Achievements should now work on all platforms. Fixed account registration issue on Linux.
[ 2016-03-23 13:29:24 CET ] [ Original post ]
Published a small update to fix account registration issue.
[ 2016-03-18 17:17:56 CET ] [ Original post ]
We recently did an interview with PC Gamer about Frozen Synapse 2 - if you're interested in checking it out then have a look here: http://www.pcgamer.com/frozen-synapse-2-preview/ Here's a direct link to the trailer: https://www.youtube.com/watch?v=01ZnHgvSpK8&feature=youtu.be
[ 2016-03-10 18:41:40 CET ] [ Original post ]
Hi all, As you've probably seen, we're working on a sequel to Frozen Synapse. I'd appreciate any feedback you have for us about what you would like to see in the follow-up. As ever, I can't guarantee that we'll be able to incorporate your suggestions but it would be great to know what you're thinking. Cheers, Paul
[ 2016-02-13 11:45:30 CET ] [ Original post ]
- Frozen Synapse Linux Content [220.93 M]
- Music For Code Linux Depot [255.36 M]
- Frozen Synapse Red DLC
- Music Pack - Music for Code EP
It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface.
Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously.
Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.
Key features:
- Get a FREE full copy of the game for a friend with every purchase
- 5 challenging multiplayer modes, including the innovative bidding-based “Secure” and “Hostage Rescue”
- 55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
- Powerful Skirmish Generator
- Facebook, Twitter and YouTube integration
- 15 Steam Achievements
- Integrated IRC chat as well as various community features
- Random generation combined with hand-crafted content means that levels and maps are different every time
- Critically-acclaimed electronica soundtrack by musician nervous_testpilot
[ 6109 ]
[ 994 ]