Many thanks for the recent feedback on the UI - has been really helpful and is much appreciated.
Thought I would update you about some changes we're thinking of making based on your feedback and our own appraisal of the situation.
None of this is final; all of it may not happen! That's the end of the caveats. Here's what we're planning on doing:
- A fundamental mechanics change to aiming and shooting which will be announced soon! This adds a new level of depth to the game and is very fun to play with. It may not feature in every mode but early tests are encouraging - Ian will be explaining this system soon when some issues have been worked out.
- Time handles replaced with wait orders. Wait orders are issued using the dragging functionality from time handles, but you do not place orders directly on the handles; you simply create a wait, then place your order in the stack after it. Time handles have always sucked to interact with directly, but dragging left to right is still the best way of defining an amount of time quickly; this should alleviate the former while retaining the latter.
- Units will have a "selection handle", which is a larger clickable element attached to the unit by a line. Selection handles will avoid overlapping with other UI elements meaning that you won't have the problem of trying to distinguish between two overlapping units.
- Probably something to make "check" less terrible to use
- Hopefully some better scaling of the aim handle so it's less tiny when zoomed out
- Probably some other things I haven't figured out yet
Frozen Synapse is the ultimate tactical game on PC and Mac. It brings the simultaneous turn-based strategy genre bang up-to-date and lets you give detailed, accurate orders to your squad: classic gameplay with a modern interface. Plan your moves, test them out, then hit the "Prime" button: both you and your enemy's turns are executed simultaneously. Competitive-but-intuitive multiplayer and a huge single player campaign mean that Frozen Synapse will give you hours and hours of tactical delight.
Key features:
Get a FREE full copy of the game for a friend with every purchase
5 challenging multiplayer modes, including the innovative bidding-based “Secure” and “Hostage Rescue”
55-mission single player campaign with dynamic dialogue and thrilling near-future narrative
Powerful Skirmish Generator
Facebook, Twitter and YouTube integration
15 Steam Achievements
Integrated IRC chat as well as various community features
Random generation combined with hand-crafted content means that levels and maps are different every time
Critically-acclaimed electronica soundtrack by musician nervous_testpilot