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I recently took some time to port Cogs over to an entirely different code base -- from a custom C++ engine I wrote 16 years ago to C# on Unity. Thanks to a few folks on the forums who have helped me hunt down some launch-day bugs and encouraged me to support the legacy Cloud Save data. This version should be better in just about every way -- snappier, higher-resolution, and more aligned with modern APIs. For now, it's available in English only. Don't hesitate to send bugs and feature requests to support@lazy8studios.com
Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.
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