Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.
- Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines gears, pipes, balloons, chimes, hammers, wheels, props, and more.
- Time Challenge Mode: If you finish a puzzle in Inventor Mode, it will be unlocked here. This time, it will take fewer moves to reach a solution, but you only have 30 seconds to find it.
- Move Challenge Mode: Take your time and plan ahead. Every click counts when you only get ten moves to find a solution.
I recently took some time to port Cogs over to an entirely different code base -- from a custom C++ engine I wrote 16 years ago to C# on Unity. Thanks to a few folks on the forums who have helped me hunt down some launch-day bugs and encouraged me to support the legacy Cloud Save data.
This version should be better in just about every way -- snappier, higher-resolution, and more aligned with modern APIs.
For now, it's available in English only. Don't hesitate to send bugs and feature requests to support@lazy8studios.com
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