Here's our change log for the last month. Some of these changes will make it into Beta 5, and you can always see all of our changes in the nightly "internal_testing" build:
http://blog.wolfire.com/2017/08/Previous-month-in-Overgrowth---early-August
If you want to try out internal_testing, be warned that it can be unstable, and cause crashes or strange behavior that you might not see in full Beta releases. It is an automatic nightly build of the game, and we cannot run a full test pass on it every day.
Library -> right click Overgrowth -> Properties -> Betas tab -> switch from "NONE" to "internal_testing".
I also forgot to post early July's blog post here, so here's a link to that as well:
http://blog.wolfire.com/2017/07/Previous-two-weeks-in-Overgrowth---Early-July
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.
MINIMAL SETUP
OS: 64-bit Steam-OS Compatible environment
Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Passmark GPU 500 or better with OpenGL 3.2 support