Check out the details here: https://youtu.be/fgqlQVpI9Xc Blog post available here: http://blog.wolfire.com/2017/09/Overgrowth-Beta-5-video-changelog Full change log is available here: https://docs.google.com/document/d/1332pAglqebOMYaxQZTqtO7jIYzmRKKfRkF7bLi6L1cg/edit?usp=sharing Abridged Changelog: Gameplay - Added game difficulty presets to Top Bar -> Settings -> Game (Casual, Hardcore, Expert) - Added the new Overgrowth story to the mods menu, for people who want to play it before it is complete - Made dogs throw weapons again, but now only within a certain range to prevent player fleeing - Several small enhancements to make stealth more interesting (harder, but a bit more effective) - Made it easier again to fight wolves with weapons - Added death hint support, with the particular hint chosen based on how the player died - Added ? or ! symbol over characters that you can talk to (configurable per level/character) Editor - Added player invincibility setting to Top Bar -> Settings -> Debug - Added setting in Graphics -> Debug to disable fog, so you can more easily edit levels without messing up the fog setting - Added "ragdoll" collision painting option, which automatically ragdolls characters that touch the painted surface - Added per-level settings for color saturation, under Scenegraph -> Level -> Script params - Added "Stick To Nav Mesh" option to characters, to keep enemies from running off lethal cliffs - Added support for loading text and background images to be displayed while a level is loading - Kill hotspots can now be set to only kill NPCs, only players, or both - Added several new idle animations Performance - Many more assets are now pre-loaded to reduce hitching from asset loads during gameplay - Added checkboxes to disable level shaders and GPU particle fields - Added "simple water" option to Top Bar → Settings → Debug → Graphics, it disables screen space reflections for water Graphics/Sound - Improved dialogue graphics, and support for custom color/sound for each character - Added victory/death music stings in new campaign - Added camera Depth of Field effects to dialogues and when you take damage - Improved choke-out, sword, and knife animations - Added screen space refractions to raindrops, and added time-based squash and stretch Bugfixes - Fixed Versus camera flipping. It may look straight down at combattants, but should no longer flip upside down - Fixed menu UI resizing when resolution is set through settings menu - Fixed render problems for lighting/shadow of plant detail objects New Overgrowth story - Most levels: Added new loading screen text and loading screen images - Most levels: Final draft of story - updated character dialogues - Most levels: New music tracks - Arena levels: Added crowd cheering, with cheering level based on your performance in the arena - Most levels: Tweaked shaders, improved environment art and lighting, customized NPCs/enemies more, made gameplay tweaks If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.
[ 2017-09-06 02:56:33 CET ] [ Original post ]
🕹️ Partial Controller Support
- Overgrowth LinuxDepot [5.7 G]
- Overgrowth Linux64Depot [5.76 G]
- Overgrowth LinuxWinDataDepot [16 G]
- OS: 64-bit Steam-OS Compatible environment
- Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
- Storage: 35 GB available space
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