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Overgrowth Beta 5 is live!

Check out the details here: https://youtu.be/fgqlQVpI9Xc Blog post available here: http://blog.wolfire.com/2017/09/Overgrowth-Beta-5-video-changelog Full change log is available here: https://docs.google.com/document/d/1332pAglqebOMYaxQZTqtO7jIYzmRKKfRkF7bLi6L1cg/edit?usp=sharing Abridged Changelog: Gameplay - Added game difficulty presets to Top Bar -> Settings -> Game (Casual, Hardcore, Expert) - Added the new Overgrowth story to the mods menu, for people who want to play it before it is complete - Made dogs throw weapons again, but now only within a certain range to prevent player fleeing - Several small enhancements to make stealth more interesting (harder, but a bit more effective) - Made it easier again to fight wolves with weapons - Added death hint support, with the particular hint chosen based on how the player died - Added ? or ! symbol over characters that you can talk to (configurable per level/character) Editor - Added player invincibility setting to Top Bar -> Settings -> Debug - Added setting in Graphics -> Debug to disable fog, so you can more easily edit levels without messing up the fog setting - Added "ragdoll" collision painting option, which automatically ragdolls characters that touch the painted surface - Added per-level settings for color saturation, under Scenegraph -> Level -> Script params - Added "Stick To Nav Mesh" option to characters, to keep enemies from running off lethal cliffs - Added support for loading text and background images to be displayed while a level is loading - Kill hotspots can now be set to only kill NPCs, only players, or both - Added several new idle animations Performance - Many more assets are now pre-loaded to reduce hitching from asset loads during gameplay - Added checkboxes to disable level shaders and GPU particle fields - Added "simple water" option to Top Bar → Settings → Debug → Graphics, it disables screen space reflections for water Graphics/Sound - Improved dialogue graphics, and support for custom color/sound for each character - Added victory/death music stings in new campaign - Added camera Depth of Field effects to dialogues and when you take damage - Improved choke-out, sword, and knife animations - Added screen space refractions to raindrops, and added time-based squash and stretch Bugfixes - Fixed Versus camera flipping. It may look straight down at combattants, but should no longer flip upside down - Fixed menu UI resizing when resolution is set through settings menu - Fixed render problems for lighting/shadow of plant detail objects New Overgrowth story - Most levels: Added new loading screen text and loading screen images - Most levels: Final draft of story - updated character dialogues - Most levels: New music tracks - Arena levels: Added crowd cheering, with cheering level based on your performance in the arena - Most levels: Tweaked shaders, improved environment art and lighting, customized NPCs/enemies more, made gameplay tweaks If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.


[ 2017-09-06 02:56:33 CET ] [ Original post ]

Overgrowth
Wolfire Developer
Wolfire Publisher
2017-10-16 Release
Game News Posts: 108
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (5430 reviews)
The Game includes VR Support
Public Linux Depots:
  • Overgrowth LinuxDepot [5.7 G]
  • Overgrowth Linux64Depot [5.76 G]
  • Overgrowth LinuxWinDataDepot [16 G]
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

MINIMAL SETUP
  • OS: 64-bit Steam-OS Compatible environment
  • Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
  • Storage: 35 GB available space
GAMEBILLET

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10.13$ (22%)
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5.0$ (75%)
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0.88$ (91%)
3.0$ (80%)
0.58$ (92%)
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1.88$ (62%)
2.0$ (90%)
2.25$ (85%)
18.74$ (25%)
3.0$ (62%)
11.67$ (27%)
19.8$ (67%)
1.76$ (91%)
8.0$ (60%)
18.69$ (40%)

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