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The final Overgrowth Beta (B6) is now available!

Check out the details here: https://youtu.be/Lv5CHSj_QqU Blog post available here: http://blog.wolfire.com/2017/10/Overgrowth-Beta-6---The-Final-Beta Full change log is available here: https://docs.google.com/document/d/1wnDiY7touC5VeTsoAgXqv0bJyJwJntMSST1vT22VaWM/edit?usp=sharing Abridged Changelog: Gameplay - Added new finalized Overgrowth story mode - Added improved difficulty select menu - Added "Continue" option to reopen current story mode level - Several improvements to the integrated combat and parkour tutorial in the Overgrowth story - Added lethal spike object that impales both player and enemies - Tweaks to make Dogs, Cats, Wolves, and Rats more distinct - Several improvements to weapon throwing, weapon handling, and pulling weapons from enemy's bodies - Gave player more buffs and wider reaction windows in easier modes (even more than Beta 5) - Made enemies react to victory in more interesting ways - Made enemies no longer able to counter after ragdoll block or block while rolling (fewer unfair blocks) Settings - Added brightness slider - Can now tweak difficulty in settings menu - Player invulnerability now in debug menu, invisibility on B key (if editor and debug keys enabled) - Added campaign progress unlock cheat to debug menu Graphics/Sound - Added depth of field effect to dialogues - Improved blending between multiple audio tracks to reduce or eliminate crackling - Added true fullscreen and windowed-fullscreen video options - Added screen transitions to level start, win, and dialogues - Added unique animation for choking out a rat (with a lift) - Improved text display on lower resolutions, and made it easier to read - Improved dialogue prompt symbols (? and !) above character's heads - Fixed some graphics glitches (skipping char shadows, water reflection in splitscreen) Editor/Modding - Improved mod upload and download UI (better progress indicator/error message display) - Improvements to many error messages, and fewer crashes when mods are broken (XML files wrong, files missing, etc) - Some housekeeping on spawner menu - Can now control direction and speed of animated water froth decal (better moving water) - Made some improvements to collision painting reliability and behavior - Fixed problem with editor not being able to ragdoll a character (CTRL+K now works again) - Improvements to "mod campaign" system to make it easier to use - Added ability to specify dialogue color/sounds on a per-character basis, instead of per-line - Added "scared" flag to cats - Several scripting improvements Performance - Fixed several asset allocation/deallocation issues to improve memory usage (and some crashes) - Added more assets to the preload.xml file, so fewer assets are loaded while playing levels - Made blood surface textures stay resident so they don't thrash memory as much - Minor improvements to level loading speed - Improved rendering performance for detail objects, shadows, water splashes - Improved CPU usage a little bit for collision detection Other/Bugfixes - Fixed slow-mo not working and music playback issues in non-expert difficulty levels (less than 100% game speed) - Fixed some problems with characters appearing to float, falling through world, animating when dead - Made click to respawn prompt go away when not in Overgrowth story - Fixed several less common crash bugs New Overgrowth story - Big gameplay tweaks to almost all levels, concentrated in beginning and end of story - Finalized story, dialogues, character names, level titles. Added ending - Added many ambient sounds, improved music (more silence, distinct victory stings, layered music in levels) - Updated thumbnails and loading screen images Lugaru story - Added ending - Slight tweaks in a few places (improved shadows slightly, added more dialogue prompt ! symbols, etc) If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.


[ 2017-10-04 02:55:04 CET ] [ Original post ]

Overgrowth
Wolfire Developer
Wolfire Publisher
2017-10-16 Release
Game News Posts: 108
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (5430 reviews)
The Game includes VR Support
Public Linux Depots:
  • Overgrowth LinuxDepot [5.7 G]
  • Overgrowth Linux64Depot [5.76 G]
  • Overgrowth LinuxWinDataDepot [16 G]
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

MINIMAL SETUP
  • OS: 64-bit Steam-OS Compatible environment
  • Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
  • Storage: 35 GB available space
GAMEBILLET

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20.99$ (40%)
7.19$ (28%)
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1.76$ (91%)
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6.69$ (33%)
16.0$ (60%)
1.25$ (75%)
3.0$ (85%)
14.99$ (25%)
3.75$ (62%)
4.0$ (80%)
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6.6$ (67%)

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