Check out the details here: https://youtu.be/Lv5CHSj_QqU Blog post available here: http://blog.wolfire.com/2017/10/Overgrowth-Beta-6---The-Final-Beta Full change log is available here: https://docs.google.com/document/d/1wnDiY7touC5VeTsoAgXqv0bJyJwJntMSST1vT22VaWM/edit?usp=sharing Abridged Changelog: Gameplay - Added new finalized Overgrowth story mode - Added improved difficulty select menu - Added "Continue" option to reopen current story mode level - Several improvements to the integrated combat and parkour tutorial in the Overgrowth story - Added lethal spike object that impales both player and enemies - Tweaks to make Dogs, Cats, Wolves, and Rats more distinct - Several improvements to weapon throwing, weapon handling, and pulling weapons from enemy's bodies - Gave player more buffs and wider reaction windows in easier modes (even more than Beta 5) - Made enemies react to victory in more interesting ways - Made enemies no longer able to counter after ragdoll block or block while rolling (fewer unfair blocks) Settings - Added brightness slider - Can now tweak difficulty in settings menu - Player invulnerability now in debug menu, invisibility on B key (if editor and debug keys enabled) - Added campaign progress unlock cheat to debug menu Graphics/Sound - Added depth of field effect to dialogues - Improved blending between multiple audio tracks to reduce or eliminate crackling - Added true fullscreen and windowed-fullscreen video options - Added screen transitions to level start, win, and dialogues - Added unique animation for choking out a rat (with a lift) - Improved text display on lower resolutions, and made it easier to read - Improved dialogue prompt symbols (? and !) above character's heads - Fixed some graphics glitches (skipping char shadows, water reflection in splitscreen) Editor/Modding - Improved mod upload and download UI (better progress indicator/error message display) - Improvements to many error messages, and fewer crashes when mods are broken (XML files wrong, files missing, etc) - Some housekeeping on spawner menu - Can now control direction and speed of animated water froth decal (better moving water) - Made some improvements to collision painting reliability and behavior - Fixed problem with editor not being able to ragdoll a character (CTRL+K now works again) - Improvements to "mod campaign" system to make it easier to use - Added ability to specify dialogue color/sounds on a per-character basis, instead of per-line - Added "scared" flag to cats - Several scripting improvements Performance - Fixed several asset allocation/deallocation issues to improve memory usage (and some crashes) - Added more assets to the preload.xml file, so fewer assets are loaded while playing levels - Made blood surface textures stay resident so they don't thrash memory as much - Minor improvements to level loading speed - Improved rendering performance for detail objects, shadows, water splashes - Improved CPU usage a little bit for collision detection Other/Bugfixes - Fixed slow-mo not working and music playback issues in non-expert difficulty levels (less than 100% game speed) - Fixed some problems with characters appearing to float, falling through world, animating when dead - Made click to respawn prompt go away when not in Overgrowth story - Fixed several less common crash bugs New Overgrowth story - Big gameplay tweaks to almost all levels, concentrated in beginning and end of story - Finalized story, dialogues, character names, level titles. Added ending - Added many ambient sounds, improved music (more silence, distinct victory stings, layered music in levels) - Updated thumbnails and loading screen images Lugaru story - Added ending - Slight tweaks in a few places (improved shadows slightly, added more dialogue prompt ! symbols, etc) If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.
[ 2017-10-04 02:55:04 CET ] [ Original post ]
🕹️ Partial Controller Support
- Overgrowth LinuxDepot [5.7 G]
- Overgrowth Linux64Depot [5.76 G]
- Overgrowth LinuxWinDataDepot [16 G]
- OS: 64-bit Steam-OS Compatible environment
- Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
- Storage: 35 GB available space
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