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Beta 6.2 hotfix out now

Bug fixes some problems people have reported and ones we found internally. More on the way. Gameplay - Made AI become alert more quickly, sometimes try to help a little, when they find their friend unconscious on ground - Tweaked wolf slap animation to land slightly later - Worked on alternate exit routes for Cat City level, and gave a hint for next steps after defeating boss - Fixed "face plant" death on horizontal pillar in Sky Island level, just before some guards. This happened if you tried a direct jump instead of a wall jump - Improvements to Watchtower navmesh to help boss, etc, from getting hung up on pillars/stairs - Made roll/flip tutorial go away if you're persistent and practice your moves - Fixed a problem with midnight fight level logic - Fixed problem with some punctuation not showing up in Lugaru story Graphics - Resolution settings now should work better with Windows DPI scaling - Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer) - Added depth of field blur effect in escape (pause) menu - Hide tutorial text while pause menu is open - Removed black circles when rendering water + depth of field, and recaptured loading screen images that were affected by them - Fixed some small problems with scaling background images - Fixed apparent knife penetration on one of the NPCs legs ("Peak") - Closed some visible holes in ice cliff level Bugfixes - Potential fix for mouse/camera "stuttering" issues when moving up/left - Fixes for rare intermittent errors when picking a sound from a sound group (e.g. footsteps) - Improved some collision-induced CPU spikes ("lag") with some objects on ice cliff level - Worked on better error checks in low level code - Added "full_level_unload" option (config.txt only setting). Enabled by default for now, but can set it to false in config file for faster load times Modding - Moved static_char flag to movementobject in angel script - Added a "simple" variant of a common stone asset for mods to use (by request) - Removed some log spam when layer opacity incorrectly set. Just clamp instead


[ 2017-10-10 23:55:21 CET ] [ Original post ]

Overgrowth
Wolfire Developer
Wolfire Publisher
2017-10-16 Release
Game News Posts: 108
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (5522 reviews)
The Game includes VR Support
Public Linux Depots:
  • Overgrowth LinuxDepot [5.7 G]
  • Overgrowth Linux64Depot [5.76 G]
  • Overgrowth LinuxWinDataDepot [16 G]
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

MINIMAL SETUP
  • OS: 64-bit Steam-OS Compatible environment
  • Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
  • Storage: 35 GB available space
GAMEBILLET

[ 6039 ]

1.77$ (11%)
52.74$ (12%)
16.52$ (17%)
5.07$ (15%)
25.19$ (16%)
25.46$ (15%)
15.95$ (16%)
12.59$ (16%)
4.19$ (16%)
1.77$ (11%)
33.59$ (16%)
41.31$ (17%)
4.55$ (77%)
5.87$ (16%)
6.61$ (17%)
2.88$ (86%)
6.22$ (11%)
33.96$ (15%)
9.10$ (54%)
12.95$ (57%)
17.79$ (11%)
16.79$ (16%)
5.94$ (15%)
8.29$ (17%)
14.90$ (25%)
53.39$ (11%)
8.49$ (15%)
21.24$ (15%)
23.95$ (20%)
26.09$ (13%)
GAMERSGATE

[ 955 ]

7.7$ (78%)
0.9$ (85%)
1.7$ (91%)
1.31$ (81%)
12.49$ (50%)
0.6$ (85%)
0.8$ (90%)
0.94$ (81%)
12.0$ (60%)
1.31$ (81%)
2.61$ (83%)
1.05$ (85%)
9.2$ (77%)
1.88$ (81%)
5.22$ (74%)
0.56$ (81%)
5.0$ (75%)
6.38$ (57%)
1.84$ (74%)
1.53$ (91%)
8.0$ (60%)
1.5$ (81%)
4.4$ (78%)
1.84$ (91%)
0.75$ (81%)
0.69$ (86%)
1.74$ (91%)
9.37$ (63%)
10.58$ (47%)
1.8$ (85%)

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