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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Bug fixes some problems people have reported and ones we found internally. More on the way. Gameplay - Made AI become alert more quickly, sometimes try to help a little, when they find their friend unconscious on ground - Tweaked wolf slap animation to land slightly later - Worked on alternate exit routes for Cat City level, and gave a hint for next steps after defeating boss - Fixed "face plant" death on horizontal pillar in Sky Island level, just before some guards. This happened if you tried a direct jump instead of a wall jump - Improvements to Watchtower navmesh to help boss, etc, from getting hung up on pillars/stairs - Made roll/flip tutorial go away if you're persistent and practice your moves - Fixed a problem with midnight fight level logic - Fixed problem with some punctuation not showing up in Lugaru story Graphics - Resolution settings now should work better with Windows DPI scaling - Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer) - Added depth of field blur effect in escape (pause) menu - Hide tutorial text while pause menu is open - Removed black circles when rendering water + depth of field, and recaptured loading screen images that were affected by them - Fixed some small problems with scaling background images - Fixed apparent knife penetration on one of the NPCs legs ("Peak") - Closed some visible holes in ice cliff level Bugfixes - Potential fix for mouse/camera "stuttering" issues when moving up/left - Fixes for rare intermittent errors when picking a sound from a sound group (e.g. footsteps) - Improved some collision-induced CPU spikes ("lag") with some objects on ice cliff level - Worked on better error checks in low level code - Added "full_level_unload" option (config.txt only setting). Enabled by default for now, but can set it to false in config file for faster load times Modding - Moved static_char flag to movementobject in angel script - Added a "simple" variant of a common stone asset for mods to use (by request) - Removed some log spam when layer opacity incorrectly set. Just clamp instead
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