Bug fixes some problems people have reported and ones we found internally. More on the way.
Gameplay
- Made AI become alert more quickly, sometimes try to help a little, when they find their friend unconscious on ground
- Tweaked wolf slap animation to land slightly later
- Worked on alternate exit routes for Cat City level, and gave a hint for next steps after defeating boss
- Fixed "face plant" death on horizontal pillar in Sky Island level, just before some guards. This happened if you tried a direct jump instead of a wall jump
- Improvements to Watchtower navmesh to help boss, etc, from getting hung up on pillars/stairs
- Made roll/flip tutorial go away if you're persistent and practice your moves
- Fixed a problem with midnight fight level logic
- Fixed problem with some punctuation not showing up in Lugaru story
Graphics
- Resolution settings now should work better with Windows DPI scaling
- Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer)
- Added depth of field blur effect in escape (pause) menu
- Hide tutorial text while pause menu is open
- Removed black circles when rendering water + depth of field, and recaptured loading screen images that were affected by them
- Fixed some small problems with scaling background images
- Fixed apparent knife penetration on one of the NPCs legs ("Peak")
- Closed some visible holes in ice cliff level
Bugfixes
- Potential fix for mouse/camera "stuttering" issues when moving up/left
- Fixes for rare intermittent errors when picking a sound from a sound group (e.g. footsteps)
- Improved some collision-induced CPU spikes ("lag") with some objects on ice cliff level
- Worked on better error checks in low level code
- Added "full_level_unload" option (config.txt only setting). Enabled by default for now, but can set it to false in config file for faster load times
Modding
- Moved static_char flag to movementobject in angel script
- Added a "simple" variant of a common stone asset for mods to use (by request)
- Removed some log spam when layer opacity incorrectly set. Just clamp instead
Minimum Setup
- OS: 64-bit Steam-OS Compatible environment
- Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
- Storage: 35 GB available space
[ 6471 ]
[ 1712 ]
[ 1974 ]