After nine years of development, we have finally released Overgrowth 1.0! Here is our launch video: https://youtu.be/o5l2xr5BBq8 Changelog: The points listed here are just a summary of all the changes. You can find the full change log here - https://docs.google.com/document/d/1L_Cz44wG4VcKfsBueN26iXiDTR7ZWCbMF56h9pQ1kJI/edit?usp=sharing Gameplay - Made AI become alert more quickly and sometimes try to help a little when they find their friend unconscious on ground - Fixed rolling so it triggers splashing sounds in water and alerts AI Tweaked wolf slap animation to land slightly later Tweaks to combat tutorials - Made automatic ragdoll recovery only happen when on ground (no more auto air flips) Several small bug fixes in Overgrowth story and Lugaru story Graphics/Settings - Improved graphics menu, improving resolution and windowing options, adding custom resolution support, and adding monitor selection for multi-monitor setups - Improved sound and mouse input sliders, and added some fixes for camera stickiness problems - Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer) - Added depth of field blur effect in escape (pause) menu - Fixed some rendering glitches and made small improvements to some common assets If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com. To download the beta, use Steam, or log into your Humble Bundle account. Thanks as always for all the support!
[ 2017-10-16 19:48:44 CET ] [ Original post ]
🕹️ Partial Controller Support
- Overgrowth LinuxDepot [5.7 G]
- Overgrowth Linux64Depot [5.76 G]
- Overgrowth LinuxWinDataDepot [16 G]
- OS: 64-bit Steam-OS Compatible environment
- Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
- Storage: 35 GB available space
[ 6138 ]
[ 3458 ]