After nine years of development, we have finally released Overgrowth 1.0! Here is our launch video:
https://youtu.be/o5l2xr5BBq8
Changelog:
The points listed here are just a summary of all the changes. You can find the full change log here -
https://docs.google.com/document/d/1L_Cz44wG4VcKfsBueN26iXiDTR7ZWCbMF56h9pQ1kJI/edit?usp=sharing
Gameplay
- Made AI become alert more quickly and sometimes try to help a little when they find their friend unconscious on ground
- Fixed rolling so it triggers splashing sounds in water and alerts AI
Tweaked wolf slap animation to land slightly later
Tweaks to combat tutorials
- Made automatic ragdoll recovery only happen when on ground (no more auto air flips)
Several small bug fixes in Overgrowth story and Lugaru story
Graphics/Settings
- Improved graphics menu, improving resolution and windowing options, adding custom resolution support, and adding monitor selection for multi-monitor setups
- Improved sound and mouse input sliders, and added some fixes for camera stickiness problems
- Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer)
- Added depth of field blur effect in escape (pause) menu
- Fixed some rendering glitches and made small improvements to some common assets
If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.
To download the beta, use Steam, or log into your Humble Bundle account .
Thanks as always for all the support!
Minimum Setup
- OS: 64-bit Steam-OS Compatible environment
- Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
- Storage: 35 GB available space
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