Here's the change log for the last few hotfix releases, since the 1.0 launch.
We have more fixes and improvements on the way. These are just crucial fixes or are low impact and timely:
1.0.5
Main game fixes:
- Checkpoints are much harder to avoid in White Flags, Watchtower, and Ice Cliffs levels (fixes static characters bug in those levels)
- Made it much harder to get lost in Thick Fog level
- Fixed bright white fog when "no reflection capture" enabled
- Fixed one source of white screen bug on AMD RX GPUs when opening pause menu
- Fixed crash on mod activation on linux (regarding "ModID" error message)
- Fixed crash on linux if case is wrong on thumbnail in mod
- Added ability to invert the X axis on mouse and gamepad input (by player request)
- Added more items to preload.xml from Overgrowth story, should further reduce mid-level load hitching
Modding fixes:
- Fixed bug where cubemaps were saved with wrong filename
- Allow mouse ignore on imgui, prevent stolen input with overlays
- Fixed crash when animation file doesn't match skeleton
- Removed some sources of log spam
1.0.2
- Add preload.xml back to deploy
1.0.1
- Fixes for crash when launching arena mode, some sandbox levels, and levels in some user created mods (regarding "DialogueCameraControl()" error message)
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.
MINIMAL SETUP
OS: 64-bit Steam-OS Compatible environment
Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Passmark GPU 500 or better with OpenGL 3.2 support