Here's a hotfix to solve critical problems we found after the 1.1 patch. Some random improvements made their way in as well. More of those on the way, as we continue working on the next patch!
Bug fixes:
- Fixed problem with "fragment shader" errors on level load
- Fixed 0xc000007b error at launch on 64 bit build (or launch without error message)
- Fixed crash when deleting groups in editor
- Fixed error messages in some mod campaigns
- Fixed hot reload file change detection on Windows
- Fixed crash when hitting "enter" key while slider UI component selected
- Made selected mods list save earlier, in case a crash wipes them out
Modding:
- Added ability to enable/disable items from editor (In object properties, "U" menu)
Therium 2 improvements:
- begin: Improved shadows and jump nodes
- s1/b3: Improved explosion effects, stairs collision behavior
- e/a4-a: Improved explosion effects, some graphics tweaks
- e/a4-f: Some graphics tweaks
- Tweaks to an easter egg
If you find any bugs, and the instructions in "known issues" do not help, please email a full description along with your system specs to bugs@wolfire.com
Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.
MINIMAL SETUP
OS: 64-bit Steam-OS Compatible environment
Processor: Passmark CPU 1000 or betterMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Passmark GPU 500 or better with OpenGL 3.2 support