6 years after its Steam release, And Yet It Moves is finally launching on iOS. https://itunes.apple.com/app/id919968656 This is Steam and you obviously played the game on your PC. You sure have friends that enjoy playing on mobiles or like to play on the go yourself. We'd be happy if you let people know that the mobile version is available now. Thanks! Cheers, Felix
[ 2015-01-29 17:22:36 CET ] [ Original post ]
6 years after its Steam release, And Yet It Moves is finally launching on iOS. https://itunes.apple.com/app/id919968656 This is Steam and you obviously played the game on your PC. You sure have friends that enjoy playing on mobiles – or like to play on the go yourself. We'd be happy if you let people know that the mobile version is available now. Thanks! Cheers, Felix
[ 2015-01-29 17:22:36 CET ] [ Original post ]
Today's Deal: Save 75% off And Yet It Moves!
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
[ 2012-02-25 18:10:00 CET ] [ Original post ]
What's New in this Version: 2 NEW GAMEPLAY MODIFICATIONS: Game Speed and Fixed Camera. Find them in the modifications menu. Have fun setting the game speed to 150%! BUG FIXES: - Enhanced startup process. - Game will not throttle anymore when in background. - Fixed that loading message was displayed behind the create profile menu. - The Cheater achievement can now be achieved. So can the Crazy achievement. - Updated french localization.
[ 2012-02-23 15:41:26 CET ] [ Original post ]
What's New in this Version: 2 NEW GAMEPLAY MODIFICATIONS: Game Speed and Fixed Camera. Find them in the modifications menu. Have fun setting the game speed to 150%! BUG FIXES: - Enhanced startup process. - Game will not throttle anymore when in background. - Fixed that loading message was displayed behind the create profile menu. - The Cheater achievement can now be achieved. So can the Crazy achievement. - Updated french localization.
[ 2012-02-23 15:41:26 CET ] [ Original post ]
This build includes a host of new content and brings the game on par with the WiiWare version. Weve added three mind-fuckingly hard bonus levels, three new game modes and a ton of new achievements. 1.2.2 - rev. 5631 - 2011-11-18 * No more Mac PPC support * Improved game compatibility * Indicating loading state in menu * Added MS visual studio redistributables for better compatibility on Windows
[ 2011-11-25 10:13:23 CET ] [ Original post ]
This build includes a host of new content and brings the game on par with the WiiWare version. We’ve added three mind-fuckingly hard bonus levels, three new game modes and a ton of new achievements. 1.2.2 - rev. 5631 - 2011-11-18 * No more Mac PPC support * Improved game compatibility * Indicating loading state in menu * Added MS visual studio redistributables for better compatibility on Windows
[ 2011-11-25 10:13:23 CET ] [ Original post ]
All the performance improvements we had to do to make And Yet It Moves run on the Wii also found their way into the PC/Mac version. So the minimum requirements now are lower than originally stated. Here is the complete changelog: * tweaked performance in general * some pulsating objects pull the player now * deleted a lot of unused sounds * smoother player movement on scaling objects * fixed various bugs * the Performance -> Show all Decoration Layers option is not available any more * added tenseness sounds in key situations * added submenu for the playmodes Journey and Speed Run watch out for more in the future ;) * adapted the hint images * menu background is more beautiful - showing the shaded game scene now * extended the credits sections * new broken rules logo * added some missing localizations * first steam on mac release * first linux release * only one score per user is shown in the highscores * filtering speedruns with ghosts possible * only saving the top 1000 ghosts
[ 2010-09-15 09:25:51 CET ] [ Original post ]
All the performance improvements we had to do to make And Yet It Moves run on the Wii also found their way into the PC/Mac version. So the minimum requirements now are lower than originally stated. Here is the complete changelog: * tweaked performance in general * some pulsating objects pull the player now * deleted a lot of unused sounds * smoother player movement on scaling objects * fixed various bugs * the Performance -> Show all Decoration Layers option is not available any more * added tenseness sounds in key situations * added submenu for the playmodes Journey and Speed Run… watch out for more in the future ;) * adapted the hint images * menu background is more beautiful - showing the shaded game scene now * extended the credits sections * new broken rules logo * added some missing localizations * first steam on mac release * first linux release * only one score per user is shown in the highscores * filtering speedruns with ghosts possible * only saving the top 1000 ghosts
[ 2010-09-15 09:25:51 CET ] [ Original post ]
Well actually it has been for a few days now already. You should automatically get it when you start the game. Here's a change list: 1.1.0 - rev. 4165 - 11.11.2009 german, french, italian, spansh and japanese localization fixed exploit that made it possible to submit non valid highscores submitting highscores only possible with the newest version from now on improved patching mechanism updated switches general performance improvement starting up in fullscreen as default, when the game is started the first time If you want you can also read the full version history
[ 2009-11-23 13:18:01 CET ] [ Original post ]
Well actually it has been for a few days now already. You should automatically get it when you start the game. Here's a change list: 1.1.0 - rev. 4165 - 11.11.2009 german, french, italian, spansh and japanese localization fixed exploit that made it possible to submit non valid highscores submitting highscores only possible with the newest version from now on improved patching mechanism updated switches general performance improvement starting up in fullscreen as default, when the game is started the first time If you want you can also read the full version history
[ 2009-11-23 13:18:01 CET ] [ Original post ]
From Thursday, September 10th, we will host a competition in Return!, the third Level of Chapter Two. But this time you have to be the fastest without walking, that is navigate the level only by jumping, rotating and falling. This race will end Wednesday, September 16th and the three fastest player will win a version of The Path. Thanks Tale of Tales! For more information go to our competition page or check out the event in our group
[ 2009-09-08 11:23:38 CET ] [ Original post ]
From Thursday, September 10th, we will host a competition in Return!, the third Level of Chapter Two. But this time you have to be the fastest without walking, that is navigate the level only by jumping, rotating and falling. This race will end Wednesday, September 16th and the three fastest player will win a version of The Path. Thanks Tale of Tales! For more information go to our competition page or check out the event in our group
[ 2009-09-08 11:23:38 CET ] [ Original post ]
Play And Yet It Moves and win Trials 2! From Wednesday, July 20th, we will host a competition in Horny Pet, the fourth Level of Chapter Two. This race will end Sunday, July 26th and the three fastest player will win a version of Trials 2. Thanks Red Lynx! For more information go to our competition page or check out the event in our group
[ 2009-07-14 10:06:11 CET ] [ Original post ]
Well actually it has been for a few days now already. You should automatically get it when you start the game. Here's a change list: 1.0.5 - rev. 3665 level was entered in passive mode, when playing in non competition mode after watching a ghost mac controller support added pause also for controller mappable fixed bug when switching profile and displaying options afterwards fixed double controller button mapping after edited in options more visual variation for stones in level stoned fixed cave drop crash on PPC macs improved performance in level Stoned general code optimizations deleted non intended shortcuts in the levels Break Them All and Stoned fixed easy killing stones in Spin Circle If you want you can also read the full version history
[ 2009-07-02 08:33:45 CET ] [ Original post ]
From Wednesday, June 24th, we will host a competition in Spin Cycle, the third Level of Chapter Three. This race will end Sunday, June 28th and the three fastest player will win a version of World Of Goo. Thanks 2D Boy! For more information go to our competition page or check out the event in our group
[ 2009-06-19 10:46:40 CET ] [ Original post ]
From this Friday, May 29th, we will host a competition in The Great Escape, the fourth Level of the Chapter One. This race will end at Friday, June 5th and the three fastest player will win a version of Crayon Physics Deluxe. Thanks Petri Purho! For more information go to our competition page or check out the event in our group
[ 2009-05-26 11:02:01 CET ] [ Original post ]
because we messed something up in our last update we have uploaded another patch: 1.0.4 - rev. 3551 fixed bug in moving grid, where doors kept closed
[ 2009-05-26 09:01:54 CET ] [ Original post ]
We have uploaded a new update for And Yet It Moves. You should automatically get it when you start the game. Here's a change list: 1.0.0 - rev.3489 first official version 1.0.1 - rev.3496 esc opened the menu instead of skipping splash screens 1.0.2 - rev.3507 one score per user timeformat MM:SS.MsMsMs fixed near you time rounding bug fixed some little score search bugs more windowed resolutions 1.0.3 - rev. 3543 bug with profile switching and key assignment playing after competing a marathon started wrong level fixed a bug when returning to menu after credits or bonus level fixed crash when highscore files got too large added watch ghost feature added news window to notify users of announcements code optimization, game should run smoother
[ 2009-05-23 12:07:33 CET ] [ Original post ]
🕹️ Partial Controller Support
- linux depot [60.12 M]
And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.
Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.
- Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
- 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
- Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
- Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.
[ 6107 ]
[ 595 ]