New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | And Yet It Moves | |
Developer | Broken Rules | |
Publisher | Broken Rules | | |
Tags | Casual Singleplayer | | |
Release | 2009-04-02 | |
Steam | 9,99€ 6,99£ 9,99$ / 0 % |
News | 19 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Mostly Positive |
Steam store |  https://store.steampowered.com/app/18700  |
How long to Beat |
Main Story |  3 Hours  |
Main Story + Extras |  4 Hours  |
Completionist |  6 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 44 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 64 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | linux depot [60.12 M]
|
LINUX STREAMERS (1)
We've released And Yet It Moves on iOS |
years after its Steam release, And Yet It Moves is finally launching on iOS.
https://itunes.apple.com/app/id919968656
This is Steam and you obviously played the game on your PC. You sure have friends that enjoy playing on mobiles or like to play on the go yourself. We'd be happy if you let people know that the mobile version is available now. Thanks!
Cheers,
Felix
|
[ 2015-01-29 18:22:36 CET ] [ Original post ] |
We've released And Yet It Moves on iOS |
years after its Steam release, And Yet It Moves is finally launching on iOS.
https://itunes.apple.com/app/id919968656
This is Steam and you obviously played the game on your PC. You sure have friends that enjoy playing on mobiles – or like to play on the go yourself. We'd be happy if you let people know that the mobile version is available now. Thanks!
Cheers,
Felix
|
[ 2015-01-29 18:22:36 CET ] [ Original post ] |
Update 1.3.0 |
What's New in this Version:
2 NEW GAMEPLAY MODIFICATIONS: Game Speed and Fixed Camera. Find them in the modifications menu. Have fun setting the game speed to 150%!
BUG FIXES:
- Enhanced startup process.
- Game will not throttle anymore when in background.
- Fixed that loading message was displayed behind the create profile menu.
- The Cheater achievement can now be achieved. So can the Crazy achievement.
- Updated french localization.
|
[ 2012-02-23 16:41:26 CET ] [ Original post ] |
Update 1.3.0 |
What's New in this Version:
2 NEW GAMEPLAY MODIFICATIONS: Game Speed and Fixed Camera. Find them in the modifications menu. Have fun setting the game speed to 150%!
BUG FIXES:
- Enhanced startup process.
- Game will not throttle anymore when in background.
- Fixed that loading message was displayed behind the create profile menu.
- The Cheater achievement can now be achieved. So can the Crazy achievement.
- Updated french localization.
|
[ 2012-02-23 16:41:26 CET ] [ Original post ] |
Update 1.2.2 |
This build includes a host of new content and brings the game on par with the WiiWare version. Weve added three mind-fuckingly hard bonus levels, three new game modes and a ton of new achievements.
1.2.2 - rev. 5631 - 2011-11-18
* No more Mac PPC support
* Improved game compatibility
* Indicating loading state in menu
* Added MS visual studio redistributables for better compatibility on Windows
|
[ 2011-11-25 11:13:23 CET ] [ Original post ] |
Update 1.2.2 |
This build includes a host of new content and brings the game on par with the WiiWare version. We’ve added three mind-fuckingly hard bonus levels, three new game modes and a ton of new achievements.
1.2.2 - rev. 5631 - 2011-11-18
* No more Mac PPC support
* Improved game compatibility
* Indicating loading state in menu
* Added MS visual studio redistributables for better compatibility on Windows
|
[ 2011-11-25 11:13:23 CET ] [ Original post ] |
Performance improvements in Update 1.1.1 |
All the performance improvements we had to do to make And Yet It Moves run on the Wii also found their way into the PC/Mac version. So the minimum requirements now are lower than originally stated.
Here is the complete changelog:
* tweaked performance in general
* some pulsating objects pull the player now
* deleted a lot of unused sounds
* smoother player movement on scaling objects
* fixed various bugs
* the Performance -> Show all Decoration Layers option is not available any more
* added tenseness sounds in key situations
* added submenu for the playmodes Journey and Speed Run watch out for more in the future ;)
* adapted the hint images
* menu background is more beautiful - showing the shaded game scene now
* extended the credits sections
* new broken rules logo
* added some missing localizations
* first steam on mac release
* first linux release
* only one score per user is shown in the highscores
* filtering speedruns with ghosts possible
* only saving the top 1000 ghosts
|
[ 2010-09-15 11:25:51 CET ] [ Original post ] |
Performance improvements in Update 1.1.1 |
All the performance improvements we had to do to make And Yet It Moves run on the Wii also found their way into the PC/Mac version. So the minimum requirements now are lower than originally stated.
Here is the complete changelog:
* tweaked performance in general
* some pulsating objects pull the player now
* deleted a lot of unused sounds
* smoother player movement on scaling objects
* fixed various bugs
* the Performance -> Show all Decoration Layers option is not available any more
* added tenseness sounds in key situations
* added submenu for the playmodes Journey and Speed Run… watch out for more in the future ;)
* adapted the hint images
* menu background is more beautiful - showing the shaded game scene now
* extended the credits sections
* new broken rules logo
* added some missing localizations
* first steam on mac release
* first linux release
* only one score per user is shown in the highscores
* filtering speedruns with ghosts possible
* only saving the top 1000 ghosts
|
[ 2010-09-15 11:25:51 CET ] [ Original post ] |
Update 1.1.0 is out! |
Well actually it has been for a few days now already.
You should automatically get it when you start the game.
Here's a change list:
1.1.0 - rev. 4165 - 11.11.2009
german, french, italian, spansh and japanese localization
fixed exploit that made it possible to submit non valid highscores
submitting highscores only possible with the newest version from now on
improved patching mechanism
updated switches
general performance improvement
starting up in fullscreen as default, when the game is started the first time
If you want you can also read the full version history
|
[ 2009-11-23 14:18:01 CET ] [ Original post ] |
Update 1.1.0 is out! |
Well actually it has been for a few days now already.
You should automatically get it when you start the game.
Here's a change list:
1.1.0 - rev. 4165 - 11.11.2009
german, french, italian, spansh and japanese localization
fixed exploit that made it possible to submit non valid highscores
submitting highscores only possible with the newest version from now on
improved patching mechanism
updated switches
general performance improvement
starting up in fullscreen as default, when the game is started the first time
If you want you can also read the full version history
|
[ 2009-11-23 14:18:01 CET ] [ Original post ] |
New Competition: Win The Path! |
From Thursday, September 10th, we will host a competition in Return!, the third Level of Chapter Two. But this time you have to be the fastest without walking, that is navigate the level only by jumping, rotating and falling.
This race will end Wednesday, September 16th and the three fastest player will win a version of The Path. Thanks Tale of Tales!
For more information go to our competition page or check out the event in our group
|
[ 2009-09-08 13:23:38 CET ] [ Original post ] |
New Competition: Win The Path! |
From Thursday, September 10th, we will host a competition in Return!, the third Level of Chapter Two. But this time you have to be the fastest without walking, that is navigate the level only by jumping, rotating and falling.
This race will end Wednesday, September 16th and the three fastest player will win a version of The Path. Thanks Tale of Tales!
For more information go to our competition page or check out the event in our group
|
[ 2009-09-08 13:23:38 CET ] [ Original post ] |
New Competition: Win Trials 2 |
Play And Yet It Moves and win Trials 2!
From Wednesday, July 20th, we will host a competition in Horny Pet, the fourth Level of Chapter Two. This race will end Sunday, July 26th and the three fastest player will win a version of Trials 2. Thanks Red Lynx!
For more information go to our competition page or check out the event in our group
|
[ 2009-07-14 12:06:11 CET ] [ Original post ] |
Update 1.0.5 is out! |
Well actually it has been for a few days now already.
You should automatically get it when you start the game.
Here's a change list:
1.0.5 - rev. 3665
level was entered in passive mode, when playing in non competition mode after watching a ghost
mac controller support added
pause also for controller mappable
fixed bug when switching profile and displaying options afterwards
fixed double controller button mapping after edited in options
more visual variation for stones in level stoned
fixed cave drop crash on PPC macs
improved performance in level Stoned
general code optimizations
deleted non intended shortcuts in the levels Break Them All and Stoned
fixed easy killing stones in Spin Circle
If you want you can also read the full version history
|
[ 2009-07-02 10:33:45 CET ] [ Original post ] |
Update available! |
We have uploaded a new update for And Yet It Moves. You should automatically get it when you start the game.
Here's a change list:
1.0.0 - rev.3489
first official version
1.0.1 - rev.3496
esc opened the menu instead of skipping splash screens
1.0.2 - rev.3507
one score per user
timeformat MM:SS.MsMsMs
fixed near you time rounding bug
fixed some little score search bugs
more windowed resolutions
1.0.3 - rev. 3543
bug with profile switching and key assignment
playing after competing a marathon started wrong level
fixed a bug when returning to menu after credits or bonus level
fixed crash when highscore files got too large
added watch ghost feature
added news window to notify users of announcements
code optimization, game should run smoother
|
[ 2009-05-23 14:07:33 CET ] [ Original post ] |