TUXDB - LINUX GAMING AGGREGATE
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Nuclear Dawn 10 Year Anniversary Sale!

Hello everyone! It has been a while since we posted! We released Nuclear Dawn almost exactly 10 years ago today, and we wanted to take this moment to thank everyone who supported us.
To celebrate, we're putting Nuclear Dawn on a 90% discount during the Steam weeklong sale. Always wanted to convince some friends to hop on? Now is the perfect time to get a squad together! https://store.steampowered.com/app/17710/Nuclear_Dawn/


[ 2021-09-06 18:04:07 CET ] [ Original post ]


Nuclear Dawn Update Released

An update for Nuclear Dawn has been released. It is required for dedicated servers. The changelog for this update is below.

  • Fixed a server crash that could occur with partially connected clients
  • Map updates by Vertex, including the following:
    • Metro
      • Various optimizations to improve performance.
      • Fixed multiple area allowing building that should not have.
    • Hydro
      • Various optimizations to improve performance.
      • Fixed multiple area allowing building that should not have.
      • Fixed visual glitches with Empire flag banners.
      • Fixed bots getting stuck on default Consortium Transport Gate.


[ 2018-10-07 19:17:45 CET ] [ Original post ]


Win 3 Free Iceberg Interactive Games of your Choice!


FOLLOW US ON STEAM: https://store.steampowered.com/franchise/iceberg/ TAKE A SCREENSHOT THAT YOU'VE FOLLOWED AND SEND IT TO: saskia@iceberg-games.com HAVE A CHANCE AT WINNING 3 FREE GAMES! Winners announced next week, good luck!


[ 2018-10-01 12:38:45 CET ] [ Original post ]


Nuclear Dawn Update Released

An update for Nuclear Dawn has been released. It is required for dedicated servers. The changelog for this update is below.

  • Fixed potential issues with commander minimap interactions being delayed or causing "Too Many Commands" error.
  • Fixed Steam Client language being changed if game is set to different language than Steam.
  • Upstream engine security fixes.


[ 2018-08-29 02:05:53 CET ] [ Original post ]


Nuclear Dawn Update Released

An update for Nuclear Dawn has been released. This update includes the following:

  • Fixed an issue where players could be disconnected with a "Too Many Commands" error when dragging on the minimap as commander.
  • Fixed an issue where players could be disconnected with a "Too Many Commands" error in the commander tutorials during various actions.
Missing note from last update:
  • Added support for Steam Rich Presence features in the new Steam Chat
Servers are not required to be updated for these fixes.


[ 2018-08-20 14:07:43 CET ] [ Original post ]


Nuclear Dawn Update Released

An update for Nuclear Dawn has been released. It is required for dedicated servers. This update includes upstream Source Engine improvements, including the following:

  • Various security and stability improvements.
  • Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line.
  • Lag compensation system will now reliably restore pose parameters responsible for animation layering. (This makes server-side hitboxes for lag compensated players better match client-side rendered models).


[ 2018-07-31 21:33:13 CET ] [ Original post ]


Nuclear Dawn Update Released

An update for Nuclear Dawn has been released. This update is required for servers.

  • Fixed hangs in local servers (including tutorial missions and offline play), as well as Windows dedicated servers, due to old statistics server being taken offline.
  • Fixed structure placement sometimes being possible in areas that were not empty.
  • Fixed backup assemblers being able to be built in "Lost Signal" areas.
  • Improved performance of idle turrets.
  • Ported in various upstream Source Engine security fixes.
  • Bot kills now grant normal XP if at least eight humans are in the server.


[ 2018-04-14 13:59:40 CET ] [ Original post ]


Nuclear Dawn Update Released

An optional update for Nuclear Dawn has been released. THe notes are below.

  • Fixed issues getting stuck unable to spawn sometimes when there are many bots in the server.
  • Fixed supply stations bypassing player cooldowns for receiving more grenades and hypospray shots.
  • Fixed bots not knowing how to path about commander-built walls and barriers.
  • Added new server config bot_profiles.txt to cfg folder for server operators to be able to configure bot profiles. Default one ships with many more profiles per difficulty.
  • Stealth class bots will no longer be automatically added (such as via bot_quota) by default until they are reworked. ConVar bot_stealth_enable has been added for ability to override.
  • Other minor bot improvements.
Notes from August 5th update.
  • Tutorial videos are now streamed online rather than stored locally.
  • Other file cleanup, with the above, causing the game to take up 15-20% less space on disk.


[ 2017-08-27 22:10:41 CET ] [ Original post ]


Nuclear Dawn Update Released

An optional update for Nuclear Dawn has been released. THe notes are below.

  • Fixed issues getting stuck unable to spawn sometimes when there are many bots in the server.
  • Fixed supply stations bypassing player cooldowns for receiving more grenades and hypospray shots.
  • Fixed bots not knowing how to path about commander-built walls and barriers.
  • Added new server config bot_profiles.txt to cfg folder for server operators to be able to configure bot profiles. Default one ships with many more profiles per difficulty.
  • Stealth class bots will no longer be automatically added (such as via bot_quota) by default until they are reworked. ConVar bot_stealth_enable has been added for ability to override.
  • Other minor bot improvements.
Notes from August 5th update.
  • Tutorial videos are now streamed online rather than stored locally.
  • Other file cleanup, with the above, causing the game to take up 15-20% less space on disk.


[ 2017-08-27 22:10:41 CET ] [ Original post ]


Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Fixed regression in last update causing unit attack/defend/capture commands to not be issued.
  • Fixed bots getting stuck when spawning at one of the Consortium Transport Gates on Silo.
  • Added small performance improvements to parts of UI.
  • Fixed copying text from console or some other panels including an extra character to the right of selection.


[ 2017-08-01 20:54:28 CET ] [ Original post ]


Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Fixed regression in last update causing unit attack/defend/capture commands to not be issued.
  • Fixed bots getting stuck when spawning at one of the Consortium Transport Gates on Silo.
  • Added small performance improvements to parts of UI.
  • Fixed copying text from console or some other panels including an extra character to the right of selection.


[ 2017-08-01 20:54:28 CET ] [ Original post ]


Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Improved voice chat quality by adding support for the CELT voice codec (now the default).
  • Improved client server networking defaults, and increased maximum rate.
  • Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex".
  • Reverted some changes causing some new issues with building placement and physics crashes.
  • Ported fixes for multiple security vulnerabilities in the Source engine.


[ 2017-07-30 17:53:31 CET ] [ Original post ]


Nuclear Dawn Update Released

A required update for Nuclear Dawn has been released. The update notes are below.

  • Improved voice chat quality by adding support for the CELT voice codec (now the default).
  • Improved client server networking defaults, and increased maximum rate.
  • Enabled sv_voicecodec server ConVar. Valid values are "vaudio_celt" and "vaudio_speex".
  • Reverted some changes causing some new issues with building placement and physics crashes.
  • Ported fixes for multiple security vulnerabilities in the Source engine.


[ 2017-07-30 17:46:16 CET ] [ Original post ]


Nuclear Dawn Update Released

The update notes are below. For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structres from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.


[ 2016-07-10 14:34:18 CET ] [ Original post ]


Nuclear Dawn Update Released

The update notes are below. For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.


[ 2016-07-10 14:34:18 CET ] [ Original post ]


Nuclear Dawn v7.2 Update Released

The update notes are below. For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.


[ 2016-06-15 11:37:14 CET ] [ Original post ]


Nuclear Dawn v7.2 Update Released

The update notes are below. For dedicated servers, this update is optional, but highly recommended.

  • Greatly improved Assault class's thermal vision interaction with Weapon Suppression gizmo on Assault Rifle.
  • Fixed structure damage being miscalculated when structure is attacked by another structure or at times with grenades/missles/REDs.
  • Fixed a crash that could occur when spawning after a round is over
  • Fixed bots being counted in total players required for a surrender or mutiny vote to pass.
  • Fixed a few rare client and server crashes.
  • Decreased memory usage in some areas on both client and server.
  • Switched MOTD panel to use Steam's HTML rendering rather than directly embedding Chromium, effectively updating it to a much newer and more secure version of the same. (This also fixes some crashes that would occur on Mac and Linux).
  • Added numerous security-related fixes from other variants of the Source engine.


[ 2016-06-15 11:37:14 CET ] [ Original post ]


Forums re-opened

Hello everyone, we have re-opened the community forums on: https://www.gameconnect.net/forums Please check them out today, register, login and feel free to discuss with others.


[ 2016-05-24 17:32:35 CET ] [ Original post ]


New Community Forums online!

Hello Everyone, As of today we have brought the Community Forums back online. We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community. Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing. You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :) Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net The GameConnect Team www.gameconnect.net


[ 2015-06-30 14:30:02 CET ] [ Original post ]


New Community Forums online!

Hello Everyone, As of today we have brought the Community Forums back online. We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community. Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing. You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :) Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net The GameConnect Team www.gameconnect.net


[ 2015-06-30 14:30:02 CET ] [ Original post ]


Nuclear Dawn Dedicated Server update released

An optional server update has been released with the following changes:

  • Fixed issue with wall regeneration causing walls to require a single high amount of damage to destroy them when nearing low health (rather than continuing to accumulate damage).
  • Fixed a crash that could occur when selling Sonic Turrets.
  • Fixed a crash that could occur when R.E.D.s detonated.
  • Fixed an exploit that could allow instant class/subclass changes when not near an armory.
  • Fixed Poison Command Ability not dealing damage in affected area.
  • Updated Bad Santa achievement to be attainable any time during December and January.
Additionally, the Authoring Tools have been updated to fix a crash issue when running the game in -tools mode. Thank you to yed of NDix for assistance in identifying causes of some of the issues and helping test fixes.


[ 2015-05-02 19:04:57 CET ] [ Original post ]


Nuclear Dawn tournament

Although development has stopped for the game, one of our fans created a brand new map for Nuclear Dawn, which is going to be part of an upcoming Community created Tournament for the game. You may find more information, the rules and a lot more in the thread setup by Kinev: http://steamcommunity.com/app/17710/discussions/0/617321352407023756/ Enjoy!


[ 2014-12-12 14:51:08 CET ] [ Original post ]


Hotfix update released

A game update has been released with the following fixes. Servers do not need to be updated.

  • Fix crash when downloading maps upon server connect on Mac and Linux.
  • Fix multiple mouse-related issues as commander on Mac and Linux.
  • Fix Authoring Tools such as Hammer crashing on launch.


[ 2014-04-21 14:58:28 CET ] [ Original post ]


Nuclear Dawn major update released v7.1. + On Sale this week at 75% off!

We have just released Nuclear Dawn Update 7.1 with full support for OSX, Windows and Linux. Hello everyone, we've got some news for you! - You may not have been aware yet but this game supports Steam Workshop. In this Update we have made several improvements for this feature. - Another major addition, is that Linux players can now play against Mac and Windows players. - We have also fixed several language options ! Here is the complete list of fixes and additions for Nuclear Dawn update 7.1: General: - Enhanced Linux support for the game to allow Linux players to play vs Mac and Windows players. - Fixed Russian and Czech Languages not being selectable in Steam game properties. - Fixed minimap placement issues that would sometimes occur after resolution change. - Fixed issue where commander could get stuck on a ladder. - Fixed sonic turret fire range being slightly shorter than lock-on range. - Whitelisted r_decals client convar by community request. - Improved overall stability. Community-created Content: - Updated Workshop map instructions link. - Added missing “Final” Hammer compile configuration. - Fixed typo in hammer fgd file causing Empire wall and barrier issues. - Fixed client crash when subscribed to Workshop file that no longer exists or has been made private. - Fixed server crash that could occur when attempting to sync Workshop maps when Steam was down. - Fixed uploading maps of size > 100mb to Workshop. - Increased individual user Workshop storage quota to 1gb. - Greatly improved client subscribed Workshop map sync time on game launch. - HTTPS map downloads with self-signed certificates now work. - Clients now automatically download game server Workshop-synced maps directly from Workshop on connect. - Map support files (scripts, loading image, etc.) now get automatically”bspzipped” into the map before upload if not already in map.


[ 2014-04-20 19:29:33 CET ] [ Original post ]


Nuclear Dawn Linux Beta is Live!

Nuclear Dawn update 7.0 is now available as a beta, including client support for Linux. If you're interested in giving the update a test, head up to the Beta Discussion forum at http://steamcommunity.com/app/17710/discussions/3/


[ 2013-11-19 20:23:35 CET ] [ Original post ]


Nuclear Dawn goes Linux

Good news for all you Linux fans out there, we have started to work on Nuclear Dawn version 7.0 which apart from some bug fixes will also include support for Linux! Stay tuned for more news later this month!


[ 2013-10-09 12:24:24 CET ] [ Original post ]


Trading cards now available

The Nuclear Dawn Steam Trading Cards are finally available: http://steamcommunity.com/market/search?q=Nuclear+Dawn.


[ 2013-07-24 08:36:53 CET ] [ Original post ]


Trading Card support

It is now possible to receive coupons for Nuclear Dawn via crafting in Steam's new Trading Cards feature. More info: http://steamcommunity.com/tradingcards/


[ 2013-06-03 09:33:46 CET ] [ Original post ]


Nuclear Dawn Update Released

Nuclear Dawn update 6.9.3
- Fixed compass directions on Coast.
- Fixed crash or hang on startup when subscribed to Workshop maps that become unavailable (removed, hidden by author).
- Fixed exploit that could allow commanders to become invulnerable.
- Fixed a case where explosion damage could travel through structures.
- Unlocked mat_hdr_level convar for mappers generating cubemaps.


[ 2013-02-13 19:40:00 CET ] [ Original post ]


Nuclear Dawn Update Released

Nuclear Dawn update 6.9.2
- Added new contest winner map, Coast!
- Fixed grenade and R.E.D. damage going through some solids after update 6.9.
- Fixed Deep Blue achievement not tracking.
- Fixed Iron sight viewmodel disappearing when switching to and away from Weapon Stabilizer gizmo.
- Fixed weapon selection not closing when Support uses class special key to change weapon.
- Fixed crash when importing more than one spray image in the game Options.
- Fixed text on some commander action tooltips getting cut off when moving between action buttons.
- Fixed file corruption issues with dedicated server Workshop download support.
- Updated linux srcds_run script to use anonymous login for SteamCMD when updating.
- Fixed various recent crash issues with some of the Authoring Tools.
- Updated in-game and Authoring Tools Wiki links.


[ 2013-01-25 12:25:00 CET ] [ Original post ]


Nuclear Dawn in Replay Bundle 2013

Replay some of the greatest hits from previous Indie Royale bundles in the Replay Bundle Vol. 1. Back by popular demand - grab great titles that you may have missed the first time around! Included in this bundle are FPS and RTS hybrid experience 'Nuclear Dawn', futuristic tower-defense game 'Defense Grid: The Awakening', classic 2D adventure game 'Gemini Rue', and two fast-paced dungeon adventures 'Soulcaster I and II'. Also included is a very special 56-track album bonus (a $20 value!) for those who pay $8 USD or their currency equivalent during this bundle, the 8 Bit Weapon Collection. Lots more info on the Replay Bundle Vol. 1's formats and games via our blog: For those interested you can checkout the IndieRoyale page over here.


[ 2013-01-08 15:26:27 CET ] [ Original post ]


Nuclear Dawn Update 6.9.1 released

This is a bug fix release:

  • Fixed issue causing all players to be one rank higher than they should be.
  • Fixed Advanced Kits not being selectable in UI when only unlocked via player upgrades.
  • Player upgrades panel now caps available points displayed at number of upgrades available.
  • Fixed some player upgrades triggering others to unlock.
  • Added missing files causing player upgrade notification to not display.
  • Severely reduced delay in round xp updates.
  • Fixed Hammer startup issue.


[ 2013-01-08 10:08:54 CET ] [ Original post ]


Nuclear Dawn Update Released

Nuclear Dawn update 6.9.1

- Fixed issue causing all players to be one rank higher than they should be.
- Fixed Advanced Kits not being selectable in UI when only unlocked via player upgrades.
- Player upgrades panel now caps available points displayed at number of upgrades available.
- Fixed some player upgrades triggering others to unlock.
- Added missing files causing player upgrade notification to not display.
- Severely reduced delay in round xp updates.
- Fixed Hammer startup issue.


[ 2013-01-07 15:25:00 CET ] [ Original post ]


Nuclear Dawn Update 6.9 released

Sittard, The Netherlands, 19 December 2012 – InterWave Studios announces the release of Nuclear Dawn Patch 6.9. This long-awaited patch for the award-winning FPS-RTS hybrid Nuclear Dawn features a major update to gameplay, with the implementation of the Player Levelling Systems. As of Patch 6.9, players will be able to gain levels, and unlock an upgrade of their choosing with each level reached. Not only will they be able to increase their health and weapon damage, but also to unlock features such as access to Siege Classes, which were previously only unlockable by the Commander. Further enhancements brought by 6.9 include game controller support for both game and in-game menus, positional audio for Mumble clients, and a reworked, extended server browser that implements much of the community’s feedback. There is of course more, including bug fixes and community mod support. For a full list of changes in 6.9, head over here on our forums. With this update, InterWave continues its post-release commitment to supporting our community, to whom we owe so much for believing in Nuclear Dawn from the very earliest of days.


[ 2012-12-20 19:28:20 CET ] [ Original post ]


Nuclear Dawn Update Released

--------------------------------------
Nuclear Dawn update 6.9

Added new player upgrades system utilizing round experience points to unlock upgrades.
This allows players to individually get early access to their choice of upgrades, such as advanced kits or parts of Infantry Boost without having to wait for commander to globally unlock.

Other Enhancements
- Added game controller support for game menus and in-game team/class menu.
- Reworked server browser panel based on player feedback, now able to show more information.
- Added positional audio support for Mumble clients.

Fixes
- Fixed second control stick on game controllers not being able to look up/down.
- Fixed Mac issue causing text in many places to be cut off too soon.
- Fixed a client startup crash occurring on some Macs.
- Fixed a server crash involving R.E.Ds exploding in an area with enemy R.E.Ds.
- Fixed numerous display and number formatting issues on Career page for players with no xp.
- Fixed player spray preview image being too large or getting cropped.
- Fixed server browser server context menu being stuck on after right-clicking a server.
- Fixed a rare client crash involving the commander action grid.

Community requests and mod support
- Added support for custom maps changing the default rotation for commander camera.
- Added support for servers to download and update maps from Steam Workshop.


[ 2012-12-20 19:26:00 CET ] [ Original post ]


Nuclear Dawn Update Released

Nuclear Dawn 6.8a

Skirmish
- Added server cvar nd_skirmish_advkits to control whether or not Advanced Kits are enabled in Skirmish, default on.
- Updated loading screen text for Skirmish maps.
- Fixed spawn times getting hidden increase for each teammate killed while dead.
- Fixed loadout changes not pausing spawn timer.

Other fixes
- Added in-game browser fallback for functionality that requires showing a webpage when Steam Overlay is disabled.

Metro (Skirmish)
- Relocated some spawnpoints to avoid players getting stuck in t-pose.
- Added more spawnpoints for both factions.
- Updated sdk_content sources for sk_metro and added missing instances.


[ 2012-11-09 19:02:00 CET ] [ Original post ]


Daily Deal - Nuclear Dawn, 75% off!

Today's Deal: Save 75% off the Nuclear Dawn!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!


[ 2012-11-09 18:00:00 CET ] [ Original post ]



Nuclear Dawn
GameConnect
  • Developer

  • Iceberg Interactive
  • Publisher

  • 2011-09-26
  • Release

  • Action Strategy
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (1587 reviews)


  • Review Score

  • https://www.gameconnect.net/projects
  • Website

  • https://store.steampowered.com/app/17710 
  • Steam Store

  • The Game includes VR Support



    Nuclear Dawn Linux Engine [831.95 M]

  • Public Linux depots

  • Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
    As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
    Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.

    Features

    • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
    • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
    • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
    • Squad up: Squad-based 32 player full warfare battle mode.
    • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
    • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
    • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
    • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
    • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
    • Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
    • Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.
    MINIMAL SETUP
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 GhzMemory: 2GB RAMHard Disk Space: 6GB of free HDD spaceVideo Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD
    • Memory: 2GB RAMHard Disk Space: 6GB of free HDD spaceVideo Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD
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    2.25$ (92%)
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    1.5$ (75%)
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    3.0$ (85%)
    21.59$ (46%)
    3.99$ (20%)
    3.48$ (83%)
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    3.75$ (85%)
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    3.6$ (82%)
    6.0$ (85%)
    1.8$ (85%)
    1.7$ (83%)
    2.25$ (85%)
    5.39$ (55%)
    1.5$ (81%)

    FANATICAL BUNDLES

    Time left:

    1 days, 7 hours, 59 minutes


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    24 days, 7 hours, 59 minutes


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    6 days, 7 hours, 59 minutes


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    37 days, 7 hours, 59 minutes


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    43 days, 7 hours, 59 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 1 hours, 59 minutes


    Time left:

    4 days, 1 hours, 59 minutes


    Time left:

    13 days, 1 hours, 59 minutes


    Time left:

    20 days, 1 hours, 59 minutes

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