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Hello everyone!
It has been a while since we posted! We released Nuclear Dawn almost exactly 10 years ago today, and we wanted to take this moment to thank everyone who supported us.
To celebrate, we're putting Nuclear Dawn on a 90% discount during the Steam weeklong sale. Always wanted to convince some friends to hop on? Now is the perfect time to get a squad together!
https://store.steampowered.com/app/17710/Nuclear_Dawn/
An update for Nuclear Dawn has been released. It is required for dedicated servers. The changelog for this update is below.
FOLLOW US ON STEAM: https://store.steampowered.com/franchise/iceberg/
TAKE A SCREENSHOT THAT YOU'VE FOLLOWED AND SEND IT TO: saskia@iceberg-games.com
HAVE A CHANCE AT WINNING 3 FREE GAMES!
Winners announced next week, good luck!
An update for Nuclear Dawn has been released. It is required for dedicated servers. The changelog for this update is below.
An update for Nuclear Dawn has been released. This update includes the following:
An update for Nuclear Dawn has been released. It is required for dedicated servers. This update includes upstream Source Engine improvements, including the following:
An update for Nuclear Dawn has been released. This update is required for servers.
An optional update for Nuclear Dawn has been released. THe notes are below.
An optional update for Nuclear Dawn has been released. THe notes are below.
A required update for Nuclear Dawn has been released. The update notes are below.
A required update for Nuclear Dawn has been released. The update notes are below.
A required update for Nuclear Dawn has been released. The update notes are below.
A required update for Nuclear Dawn has been released. The update notes are below.
The update notes are below. For dedicated servers, this update is optional, but highly recommended.
The update notes are below. For dedicated servers, this update is optional, but highly recommended.
The update notes are below. For dedicated servers, this update is optional, but highly recommended.
The update notes are below. For dedicated servers, this update is optional, but highly recommended.
Hello everyone, we have re-opened the community forums on: https://www.gameconnect.net/forums Please check them out today, register, login and feel free to discuss with others.
Hello Everyone, As of today we have brought the Community Forums back online. We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community. Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing. You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :) Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net The GameConnect Team www.gameconnect.net
Hello Everyone, As of today we have brought the Community Forums back online. We hope that you will pay us a visit once more and come chat with other gaming fanatics on our big gaming community. Ofcourse we have restored the Nuclear Dawn, Dark Matter, SourceBans and Stargate: TLS forums aswell, and they are now part of the main forums for easy browsing. You can try to login with your old username and password, or request a new password right on our forums and ofcourse dont forget to change your avatar to something cool :) Thanks for your support and we hope to see you soon on our new forums: http://forums.gameconnect.net The GameConnect Team www.gameconnect.net
An optional server update has been released with the following changes:
Although development has stopped for the game, one of our fans created a brand new map for Nuclear Dawn, which is going to be part of an upcoming Community created Tournament for the game. You may find more information, the rules and a lot more in the thread setup by Kinev: http://steamcommunity.com/app/17710/discussions/0/617321352407023756/ Enjoy!
A game update has been released with the following fixes. Servers do not need to be updated.
We have just released Nuclear Dawn Update 7.1 with full support for OSX, Windows and Linux. Hello everyone, we've got some news for you! - You may not have been aware yet but this game supports Steam Workshop. In this Update we have made several improvements for this feature. - Another major addition, is that Linux players can now play against Mac and Windows players. - We have also fixed several language options ! Here is the complete list of fixes and additions for Nuclear Dawn update 7.1: General: - Enhanced Linux support for the game to allow Linux players to play vs Mac and Windows players. - Fixed Russian and Czech Languages not being selectable in Steam game properties. - Fixed minimap placement issues that would sometimes occur after resolution change. - Fixed issue where commander could get stuck on a ladder. - Fixed sonic turret fire range being slightly shorter than lock-on range. - Whitelisted r_decals client convar by community request. - Improved overall stability. Community-created Content: - Updated Workshop map instructions link. - Added missing “Final” Hammer compile configuration. - Fixed typo in hammer fgd file causing Empire wall and barrier issues. - Fixed client crash when subscribed to Workshop file that no longer exists or has been made private. - Fixed server crash that could occur when attempting to sync Workshop maps when Steam was down. - Fixed uploading maps of size > 100mb to Workshop. - Increased individual user Workshop storage quota to 1gb. - Greatly improved client subscribed Workshop map sync time on game launch. - HTTPS map downloads with self-signed certificates now work. - Clients now automatically download game server Workshop-synced maps directly from Workshop on connect. - Map support files (scripts, loading image, etc.) now get automatically”bspzipped” into the map before upload if not already in map.
Nuclear Dawn update 7.0 is now available as a beta, including client support for Linux. If you're interested in giving the update a test, head up to the Beta Discussion forum at http://steamcommunity.com/app/17710/discussions/3/
Good news for all you Linux fans out there, we have started to work on Nuclear Dawn version 7.0 which apart from some bug fixes will also include support for Linux! Stay tuned for more news later this month!
The Nuclear Dawn Steam Trading Cards are finally available: http://steamcommunity.com/market/search?q=Nuclear+Dawn.
It is now possible to receive coupons for Nuclear Dawn via crafting in Steam's new Trading Cards feature. More info: http://steamcommunity.com/tradingcards/
Nuclear Dawn update 6.9.3
- Fixed compass directions on Coast.
- Fixed crash or hang on startup when subscribed to Workshop maps that become unavailable (removed, hidden by author).
- Fixed exploit that could allow commanders to become invulnerable.
- Fixed a case where explosion damage could travel through structures.
- Unlocked mat_hdr_level convar for mappers generating cubemaps.
Nuclear Dawn update 6.9.2
- Added new contest winner map, Coast!
- Fixed grenade and R.E.D. damage going through some solids after update 6.9.
- Fixed Deep Blue achievement not tracking.
- Fixed Iron sight viewmodel disappearing when switching to and away from Weapon Stabilizer gizmo.
- Fixed weapon selection not closing when Support uses class special key to change weapon.
- Fixed crash when importing more than one spray image in the game Options.
- Fixed text on some commander action tooltips getting cut off when moving between action buttons.
- Fixed file corruption issues with dedicated server Workshop download support.
- Updated linux srcds_run script to use anonymous login for SteamCMD when updating.
- Fixed various recent crash issues with some of the Authoring Tools.
- Updated in-game and Authoring Tools Wiki links.
Replay some of the greatest hits from previous Indie Royale bundles in the Replay Bundle Vol. 1. Back by popular demand - grab great titles that you may have missed the first time around! Included in this bundle are FPS and RTS hybrid experience 'Nuclear Dawn', futuristic tower-defense game 'Defense Grid: The Awakening', classic 2D adventure game 'Gemini Rue', and two fast-paced dungeon adventures 'Soulcaster I and II'. Also included is a very special 56-track album bonus (a $20 value!) for those who pay $8 USD or their currency equivalent during this bundle, the 8 Bit Weapon Collection. Lots more info on the Replay Bundle Vol. 1's formats and games via our blog: For those interested you can checkout the IndieRoyale page over here.
This is a bug fix release:
Nuclear Dawn update 6.9.1
- Fixed issue causing all players to be one rank higher than they should be.
- Fixed Advanced Kits not being selectable in UI when only unlocked via player upgrades.
- Player upgrades panel now caps available points displayed at number of upgrades available.
- Fixed some player upgrades triggering others to unlock.
- Added missing files causing player upgrade notification to not display.
- Severely reduced delay in round xp updates.
- Fixed Hammer startup issue.
Sittard, The Netherlands, 19 December 2012 – InterWave Studios announces the release of Nuclear Dawn Patch 6.9. This long-awaited patch for the award-winning FPS-RTS hybrid Nuclear Dawn features a major update to gameplay, with the implementation of the Player Levelling Systems. As of Patch 6.9, players will be able to gain levels, and unlock an upgrade of their choosing with each level reached. Not only will they be able to increase their health and weapon damage, but also to unlock features such as access to Siege Classes, which were previously only unlockable by the Commander. Further enhancements brought by 6.9 include game controller support for both game and in-game menus, positional audio for Mumble clients, and a reworked, extended server browser that implements much of the community’s feedback. There is of course more, including bug fixes and community mod support. For a full list of changes in 6.9, head over here on our forums. With this update, InterWave continues its post-release commitment to supporting our community, to whom we owe so much for believing in Nuclear Dawn from the very earliest of days.
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Nuclear Dawn update 6.9
Added new player upgrades system utilizing round experience points to unlock upgrades.
This allows players to individually get early access to their choice of upgrades, such as advanced kits or parts of Infantry Boost without having to wait for commander to globally unlock.
Other Enhancements
- Added game controller support for game menus and in-game team/class menu.
- Reworked server browser panel based on player feedback, now able to show more information.
- Added positional audio support for Mumble clients.
Fixes
- Fixed second control stick on game controllers not being able to look up/down.
- Fixed Mac issue causing text in many places to be cut off too soon.
- Fixed a client startup crash occurring on some Macs.
- Fixed a server crash involving R.E.Ds exploding in an area with enemy R.E.Ds.
- Fixed numerous display and number formatting issues on Career page for players with no xp.
- Fixed player spray preview image being too large or getting cropped.
- Fixed server browser server context menu being stuck on after right-clicking a server.
- Fixed a rare client crash involving the commander action grid.
Community requests and mod support
- Added support for custom maps changing the default rotation for commander camera.
- Added support for servers to download and update maps from Steam Workshop.
Nuclear Dawn 6.8a
Skirmish
- Added server cvar nd_skirmish_advkits to control whether or not Advanced Kits are enabled in Skirmish, default on.
- Updated loading screen text for Skirmish maps.
- Fixed spawn times getting hidden increase for each teammate killed while dead.
- Fixed loadout changes not pausing spawn timer.
Other fixes
- Added in-game browser fallback for functionality that requires showing a webpage when Steam Overlay is disabled.
Metro (Skirmish)
- Relocated some spawnpoints to avoid players getting stuck in t-pose.
- Added more spawnpoints for both factions.
- Updated sdk_content sources for sk_metro and added missing instances.
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