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Nuclear Dawn Update Released

The update notes are below. For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their select spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structres from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.


[ 2016-07-10 14:34:18 CET ] [ Original post ]


Nuclear Dawn Update Released

The update notes are below. For dedicated servers, this update is optional, but highly recommended.

  • Improved spawn logic:
    • Fixed cases where player wouldn't automatically spawn after their selected spawn was destroyed.
    • Fixed cases where player wouldn't be completely spawned (bad view offset and missing model, weapons, etc.).
    • Fixed bots always preferring spawn closest to enemy bunker, even over commander-selected default spawn.
    • Bots are now always added to end of respawn queue.
    • Humans are now always placed before bots in respawn queue.
  • Reduced base brightness for Thermal Vision.
  • Fixed bots attempting to use Supply Stations that aren't powered or otherwise unusuable.
  • Fixed artillery being able to fire before being fully built.
  • Fixed multiple (but not all [:|] issues where a structure could be built where it shouldn't, such as on top of other structures, of own team or otherwise.
  • Fixed a bug that could allow commanders to build bunker structures from assembler or vice versa, including after assembler destruction.
  • Fixed a bug that could allow commanders to research armory research items from bunker or vice versa, including after armory destruction.
  • Fixed in-armory class changes sometimes not working when armory was not on even ground.
  • Fixed Soldier tutorials not properly changing player subclass during Exo and Support training since 2015 armory class change exploit fix.
  • Commanders now only gain half XP for following their own orders.
  • Added even more stability fixes from other Source engine variants.
  • Enabled con_logfile ConVar.
  • Added bullet_impact server event.
  • More stability fixes.


[ 2016-07-10 14:34:18 CET ] [ Original post ]



Nuclear Dawn
GameConnect
  • Developer

  • Iceberg Interactive
  • Publisher

  • 2011-09-26
  • Release

  • Action Strategy
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (1587 reviews)


  • Review Score

  • https://www.gameconnect.net/projects
  • Website

  • https://store.steampowered.com/app/17710 
  • Steam Store

  • The Game includes VR Support



    Nuclear Dawn Linux Engine [831.95 M]

  • Public Linux depots

  • Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
    As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
    Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.

    Features

    • Two factions: The Empire and the Consortium have completely separate base-building paradigms.
    • RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
    • Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
    • Squad up: Squad-based 32 player full warfare battle mode.
    • Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
    • Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
    • Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
    • SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
    • Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
    • Steam Workshop Support: The game supports the Steam Workshop and allows for custom maps to be added.
    • Steam Powered: Available for Windows, Linux and Mac OSX through Steamplay with Steam Cloud support.
    MINIMAL SETUP
    • OS: Ubuntu or Debian/Linux 12.04 or higher
    • Processor: Core 2 Duo 2.4 GhzMemory: 2GB RAMHard Disk Space: 6GB of free HDD spaceVideo Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD
    • Memory: 2GB RAMHard Disk Space: 6GB of free HDD spaceVideo Card: ATI Radeon HD 2400 / NVidia GeForce 8600M / Intel HD
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