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Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Features & Accolades


  • Three teams with 9 unique player classes
  • Fun, skill-based combat
  • Swords, axes, guns, and explosives
  • Unique voice acting for every character
  • A variety of gorgeous levels
  • Whimsical and challenging achievements
  • Command-able attack parrots
  • 100% FREE!

Pirates

  • Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
  • Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
  • Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.

Vikings

  • Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
  • Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
  • Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.

Knights

  • Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
  • Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
  • Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.

Game Modes

Booty

Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.

Territory

Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.

Trinket Wars

Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.

Last Team Standing

Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.

Objective Push

This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!

Team Deathmatch

Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!
Pirates, Vikings, and Knights II
Octoshark StudiosDeveloper
Octoshark StudiosPublisher
2010-02-12Release
🎹🖱️ Keyboard + Mouse
Very Positive (3308 reviews)
VR Support
Public Linux Depots:
  • pvkii linux [105.99 M]
PVKII 3.3 Update Changelog

Game Description Image

Happy Halloween everyone!


PVKII Beta 3.3 is now available for download on Steam!
Download Now!
The spooktacular freaktures of this update are: updated menu and HUD, many many code fixes, and the much anticipated release of the bt_forgotten overhaul by Assigir The Nord, winner of the very first PVKII-Gamebanana contest.

Follow us on Trello to become more involved with development!

Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues.

Head on over to the PVKII Beta 3.3 news thread to share your comments!

PVKII October 2015 Update Changelog

[u]Code Fixes and Updates[/u]

Combat System Changes

Added tracers to simulated bullets
Added view punch on kick block
Adjusted speed falloff curve to roll
Reduced roll duration from 1.0 to 0.9 seconds
Kicks while berserking have lower cooldown and more damage
Kicks while berserking can now penetrate block
Kicks now care about object mass
Cancel counterattack when activating a special
Improved kick cooldown bar
Fixed cancel anim playing when switching to javelin or throwaxe
Fixed being able to shield bash and kick at the same time
Fixed being able to shield bash while rolling
Fixed kick and roll animation when crossbow is empty

Character Class Changes

MAA can now special with all his weapons
MAA now uses "CharacterShader" instead of "VertexLitGeneric"
MAA now drops his hat on death
Fixed MAA not yelling his round start cheer
Enable movement at 120 units per second when reloading SS rifle or blunderbuss
Added knockback on SS rifle hit
Allowed reloading SS pistol while rolling
Made smoke effects more transparent so bullet tracers are easier to see
Increase blunderbuss bullets from 8 to 15
Reduced blunderbuss bullet damage so the total damage matches what it was before the bullet count was increased
Reduced player push force
Spear and Two-Sword damage achievements now count special hits
Fixed parrot kill giving special for active special users
Added HK special voice line
Fixed Skirmisher having incorrect voice line on keg kill
Fixed javelin headshot giving wrong "killed with" string
Apply immediate speed reduction when Archer starts charging his bow
Disallow kicking while holding archer special
Allow camera movement while reloading Archer crossbow
Allow camera movement while reloading MAA crossbow
Fixed ugly animation transition from normal idle to empty idle after shooting crossbow or SS rifle
Fixed wobbly north-east run
Added IK rule to keep sharpshooter's powder horn in his hand
Fixed missing aim layer when standing still
Fixed floating powder horn in first person view when using SS special

HUD/UI

Added new HUD styles
Added new full screen Character Info menu
Added drop down menu into scoreboard, right now includes muting and view steam profile
Added gold glow effect to chests that can be picked up and teammate chest carriers glow through walls
Added hints to the Character Info menu
Added scrollbar mouseover colors
Added "Round starts in x" timer when waiting for players
Added team trinket particles on the HUD
Added a new voice status element
Added a transparent background to hints
Added indicator that shows whether an attack can be PP'd or not
Added friendly/enemy indicator to target ID
Added options for chat text color
Added more class-specific stats to UI
Added Credits button to main menu
Added percentage and length stat formatting types
Parrot name can now be changed from Character Info
Changed font in spectator view
Show default loading dialog when the client is downloading files
Removed black bars in spectator mode
Tweaked HUD marker fonts
Added credits dialog
Headshot! and Crit! messages now use damage display HUD element
Added headshot and crit messages into console death notices
Fixed server-triggered menu sometimes showing the voice menu
Replaced buttons with player class icons in Statistics
Adjusted distance markers text position
"Thanks" voice command now appears in chat
Made main menu buttons translatable (images replaced with text)
New scrollbars in chat panel and engine tools
Show the menu background image behind the statistics panel
Changed 'boarding to' text when loading a custom map
Fixed kick icon on parrot fire deaths
Resized model in class select

Achievements/Stats

You're Not So Special - Kill someone (else than Berserker or MAA) while they are doing their special
999th Way To Die - Kill an enemy using a portcullis
Cross Country - Steal a chest from each team in one life
Lord Of The Grove - Capture all chests in Pinegrove before the other teams capture any (12+ Players)
Tree Hugger - Capture the a neutral chest first before anyone else in Pinegrove
Seven Years In The Making - Win 7 rounds in Pinegrove
Fixed Monsieur Limbhurt achievement having incorrect goal
This is Sparta/Madness achievements changed, you need to kick your enemy to fall death now
Disabled unused MAA achievements
Various new achievements and updated art

Misc Additions/Fixes

Updated to latest SDK2013 code. The engine exploit has been fixed, sprays and custom files have been re-enabled
Added option for changing Steam overlay notification position
Added splash when player hits the water
Added friendly fire damage reduction
Added teamkiller auto-kicker
Added message when teammate hurts a friend
Added server tag for friendly fire
Added +roll and +kick commands
Added excited expression for active special users
Added a taskbar icon
Added some missing entities to pvkii.fgd (trigger_jump, trigger_stun etc.)
Added spawnflags for npc_vulture (pooping and take damage)
Increased the limit of ambient_fmod sounds playable to 255
Fixed ragdoll projectiles not dying
Fixed water/sky flickering
Fixed the end round camera having incorrect angles
Fixed autobalance not working on disabled team maps
Fixed player title only showing if local player has achieved the title too
Fixed non-local players not having footstep sounds
Fixed drowning sounds not playing
Fixed fart death being shown as crit
Fixed npc_maker
ambient_fmod sounds now mute on Alt+Tab
Disabled development cvars in retail build
Removed chest throw delay after 'not enough room' message
Added “player_special_hit” event
Damage events no longer ignore armor
Fixed "player_kick" event returning incorrect damage value
Fixed weapon field in “player_ranged_impact”
Event “player_kick” is now fired on miss
Fixed autobalance moving player on round end
Fart cloud damage value can now be tweaked on weapon script
Added sequenced music speed inputs to ambient_fmod

[u]Updated Maps[/u]

bt_forgotten

(Mapper: Assigir The Nord)
Assigir The Nord gives bt_forgotten a much needed visual overhaul with all new textures, details, and secrets! The winner of the very first PVKII-Gamebanana Contest is proud to present the community his proud upgrade to a PVKII classic.

lts_gravedanger

(Mapper: Miggog)
Optimization improvements
Improved texture alignments

tw_tortuga

(Mapper: Ubermann)
Optimization improvements
Misc. minor changes

[u]Contributions[/u]

Castle assets from Yanzl
Updated weapon and character textures from el Negro
Updated class icons for HUD from Agsma and Pache
Game Description Image

Have a very happy halloween from all of us at Octoshark Studios and PVKII teams!

[ 2015-10-31 17:07:49 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
  • Storage: 10 GB available space
GAMEBILLET

[ 6380 ]

16.79$ (16%)
13.02$ (13%)
1.65$ (92%)
4.22$ (92%)
2.37$ (84%)
8.27$ (17%)
4.22$ (79%)
9.33$ (38%)
4.22$ (92%)
2.37$ (84%)
5.03$ (16%)
13.34$ (11%)
17.75$ (11%)
26.65$ (11%)
41.49$ (17%)
5.03$ (16%)
17.75$ (11%)
8.85$ (11%)
16.57$ (17%)
2.29$ (85%)
8.27$ (17%)
20.72$ (17%)
2.99$ (85%)
12.42$ (17%)
6.71$ (16%)
16.57$ (17%)
20.99$ (16%)
16.57$ (17%)
7.62$ (87%)
8.27$ (17%)
GAMERSGATE

[ 2723 ]

3.38$ (89%)
3.0$ (50%)
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0.74$ (63%)
3.38$ (62%)
11.24$ (63%)
4.5$ (82%)
2.25$ (85%)
11.24$ (63%)
3.75$ (62%)
2.0$ (80%)
1.5$ (75%)
1.25$ (75%)
3.0$ (85%)
0.83$ (92%)
0.9$ (77%)
3.0$ (50%)
0.56$ (81%)
3.3$ (78%)
3.43$ (74%)
4.13$ (62%)
6.16$ (69%)
2.55$ (87%)
10.13$ (77%)
9.37$ (63%)
9.0$ (77%)
1.08$ (91%)
1.31$ (91%)
15.74$ (48%)
3.0$ (62%)
MacGamestore

[ 2304 ]

1.99$ (89%)
1.19$ (88%)
4.99$ (88%)
4.99$ (50%)
8.99$ (10%)
1.49$ (85%)
51.49$ (26%)
1.99$ (85%)
13.99$ (7%)
7.47$ (66%)
1.99$ (60%)
1.09$ (95%)
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9.49$ (5%)
1.69$ (83%)
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2.99$ (95%)
3.99$ (73%)
38.99$ (13%)
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1.19$ (80%)
1.99$ (87%)
1.79$ (91%)
5.99$ (80%)
1.59$ (68%)
1.49$ (85%)
5.89$ (90%)

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