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PVKII 3.3 Update Changelog


Happy Halloween everyone!


PVKII Beta 3.3 is now available for download on Steam! Download Now! The spooktacular freaktures of this update are: updated menu and HUD, many many code fixes, and the much anticipated release of the bt_forgotten overhaul by Assigir The Nord, winner of the very first PVKII-Gamebanana contest. Follow us on Trello to become more involved with development! Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums to report any issues. Head on over to the PVKII Beta 3.3 news thread to share your comments!

PVKII October 2015 Update Changelog


Code Fixes and Updates


Combat System Changes


Added tracers to simulated bullets Added view punch on kick block Adjusted speed falloff curve to roll Reduced roll duration from 1.0 to 0.9 seconds Kicks while berserking have lower cooldown and more damage Kicks while berserking can now penetrate block Kicks now care about object mass Cancel counterattack when activating a special Improved kick cooldown bar Fixed cancel anim playing when switching to javelin or throwaxe Fixed being able to shield bash and kick at the same time Fixed being able to shield bash while rolling Fixed kick and roll animation when crossbow is empty

Character Class Changes


MAA can now special with all his weapons MAA now uses "CharacterShader" instead of "VertexLitGeneric" MAA now drops his hat on death Fixed MAA not yelling his round start cheer Enable movement at 120 units per second when reloading SS rifle or blunderbuss Added knockback on SS rifle hit Allowed reloading SS pistol while rolling Made smoke effects more transparent so bullet tracers are easier to see Increase blunderbuss bullets from 8 to 15 Reduced blunderbuss bullet damage so the total damage matches what it was before the bullet count was increased Reduced player push force Spear and Two-Sword damage achievements now count special hits Fixed parrot kill giving special for active special users Added HK special voice line Fixed Skirmisher having incorrect voice line on keg kill Fixed javelin headshot giving wrong "killed with" string Apply immediate speed reduction when Archer starts charging his bow Disallow kicking while holding archer special Allow camera movement while reloading Archer crossbow Allow camera movement while reloading MAA crossbow Fixed ugly animation transition from normal idle to empty idle after shooting crossbow or SS rifle Fixed wobbly north-east run Added IK rule to keep sharpshooter's powder horn in his hand Fixed missing aim layer when standing still Fixed floating powder horn in first person view when using SS special

HUD/UI


Added new HUD styles Added new full screen Character Info menu Added drop down menu into scoreboard, right now includes muting and view steam profile Added gold glow effect to chests that can be picked up and teammate chest carriers glow through walls Added hints to the Character Info menu Added scrollbar mouseover colors Added "Round starts in x" timer when waiting for players Added team trinket particles on the HUD Added a new voice status element Added a transparent background to hints Added indicator that shows whether an attack can be PP'd or not Added friendly/enemy indicator to target ID Added options for chat text color Added more class-specific stats to UI Added Credits button to main menu Added percentage and length stat formatting types Parrot name can now be changed from Character Info Changed font in spectator view Show default loading dialog when the client is downloading files Removed black bars in spectator mode Tweaked HUD marker fonts Added credits dialog Headshot! and Crit! messages now use damage display HUD element Added headshot and crit messages into console death notices Fixed server-triggered menu sometimes showing the voice menu Replaced buttons with player class icons in Statistics Adjusted distance markers text position "Thanks" voice command now appears in chat Made main menu buttons translatable (images replaced with text) New scrollbars in chat panel and engine tools Show the menu background image behind the statistics panel Changed 'boarding to' text when loading a custom map Fixed kick icon on parrot fire deaths Resized model in class select

Achievements/Stats


You're Not So Special - Kill someone (else than Berserker or MAA) while they are doing their special 999th Way To Die - Kill an enemy using a portcullis Cross Country - Steal a chest from each team in one life Lord Of The Grove - Capture all chests in Pinegrove before the other teams capture any (12+ Players) Tree Hugger - Capture the a neutral chest first before anyone else in Pinegrove Seven Years In The Making - Win 7 rounds in Pinegrove Fixed Monsieur Limbhurt achievement having incorrect goal This is Sparta/Madness achievements changed, you need to kick your enemy to fall death now Disabled unused MAA achievements Various new achievements and updated art

Misc Additions/Fixes


Updated to latest SDK2013 code. The engine exploit has been fixed, sprays and custom files have been re-enabled Added option for changing Steam overlay notification position Added splash when player hits the water Added friendly fire damage reduction Added teamkiller auto-kicker Added message when teammate hurts a friend Added server tag for friendly fire Added +roll and +kick commands Added excited expression for active special users Added a taskbar icon Added some missing entities to pvkii.fgd (trigger_jump, trigger_stun etc.) Added spawnflags for npc_vulture (pooping and take damage) Increased the limit of ambient_fmod sounds playable to 255 Fixed ragdoll projectiles not dying Fixed water/sky flickering Fixed the end round camera having incorrect angles Fixed autobalance not working on disabled team maps Fixed player title only showing if local player has achieved the title too Fixed non-local players not having footstep sounds Fixed drowning sounds not playing Fixed fart death being shown as crit Fixed npc_maker ambient_fmod sounds now mute on Alt+Tab Disabled development cvars in retail build Removed chest throw delay after 'not enough room' message Added “player_special_hit” event Damage events no longer ignore armor Fixed "player_kick" event returning incorrect damage value Fixed weapon field in “player_ranged_impact” Event “player_kick” is now fired on miss Fixed autobalance moving player on round end Fart cloud damage value can now be tweaked on weapon script Added sequenced music speed inputs to ambient_fmod

Updated Maps


bt_forgotten


(Mapper: Assigir The Nord) Assigir The Nord gives bt_forgotten a much needed visual overhaul with all new textures, details, and secrets! The winner of the very first PVKII-Gamebanana Contest is proud to present the community his proud upgrade to a PVKII classic.

lts_gravedanger


(Mapper: Miggog) Optimization improvements Improved texture alignments

tw_tortuga


(Mapper: Ubermann) Optimization improvements Misc. minor changes

Contributions


Castle assets from Yanzl Updated weapon and character textures from el Negro Updated class icons for HUD from Agsma and Pache
Have a very happy halloween from all of us at Octoshark Studios and PVKII teams!


[ 2015-10-31 17:07:49 CET ] [ Original post ]



Pirates, Vikings, and Knights II
Octoshark Studios
  • Developer

  • Octoshark Studios
  • Publisher

  • 2010-02-12
  • Release

  • Action Indie F2P
  • Tags

  • Game News Posts 100  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (5849 reviews)


  • Review Score

  • http://www.octosharkstudios.com/pvkii
  • Website

  • https://store.steampowered.com/app/17570 
  • Steam Store

  • The Game includes VR Support



    pvkii linux [105.99 M]

  • Public Linux depots

  • Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

    Features & Accolades



    • Three teams with 9 unique player classes
    • Fun, skill-based combat
    • Swords, axes, guns, and explosives
    • Unique voice acting for every character
    • A variety of gorgeous levels
    • Whimsical and challenging achievements
    • Command-able attack parrots
    • 100% FREE!

    Pirates

    • Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
    • Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
    • Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.

    Vikings

    • Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
    • Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
    • Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.

    Knights

    • Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
    • Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
    • Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.

    Game Modes

    Booty

    Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.

    Territory

    Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.

    Trinket Wars

    Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.

    Last Team Standing

    Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.

    Objective Push

    This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!

    Team Deathmatch

    Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
    • Storage: 10 GB available space
    GAMEBILLET

    [ 5951 ]

    4.29$ (14%)
    1.81$ (82%)
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    18.39$ (8%)
    20.74$ (17%)
    13.79$ (8%)
    4.19$ (30%)
    4.95$ (67%)
    7.50$ (50%)
    4.12$ (17%)
    7.89$ (47%)
    10.31$ (31%)
    50.39$ (16%)
    1.11$ (78%)
    8.39$ (16%)
    10.00$ (50%)
    19.37$ (68%)
    12.44$ (17%)
    16.79$ (16%)
    17.99$ (40%)
    3.40$ (80%)
    0.89$ (70%)
    25.19$ (16%)
    3.33$ (78%)
    16.79$ (16%)
    15.39$ (23%)
    5.51$ (8%)
    33.59$ (16%)
    4.24$ (15%)
    20.23$ (19%)
    GAMERSGATE

    [ 3198 ]

    4.5$ (70%)
    15.74$ (37%)
    2.0$ (75%)
    5.0$ (80%)
    0.75$ (92%)
    2.53$ (86%)
    30.0$ (50%)
    5.63$ (62%)
    1.28$ (87%)
    5.0$ (80%)
    7.87$ (47%)
    3.15$ (77%)
    0.88$ (91%)
    1.5$ (85%)
    3.75$ (85%)
    0.68$ (89%)
    0.56$ (81%)
    3.0$ (85%)
    3.28$ (84%)
    0.56$ (81%)
    1.35$ (89%)
    5.4$ (82%)
    4.5$ (70%)
    4.25$ (83%)
    7.5$ (70%)
    0.75$ (92%)
    6.6$ (78%)
    2.93$ (77%)
    2.5$ (75%)
    0.77$ (91%)

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