
Happy Halloween everyone!
PVKII Beta 3.3 is now available for download on Steam!
Download Now!
The spooktacular freaktures of this update are: updated menu and HUD, many many code fixes, and the much anticipated release of the bt_forgotten overhaul by Assigir The Nord, winner of the very first PVKII-Gamebanana contest.
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Trello to become more involved with development!
Please see below for a Changelog that details many of the changes in this release. Head over to our
Bug/Support Forums to report any issues.
Head on over to the
PVKII Beta 3.3 news thread to share your comments!
PVKII October 2015 Update Changelog
Code Fixes and Updates
Combat System Changes
Added tracers to simulated bullets
Added view punch on kick block
Adjusted speed falloff curve to roll
Reduced roll duration from 1.0 to 0.9 seconds
Kicks while berserking have lower cooldown and more damage
Kicks while berserking can now penetrate block
Kicks now care about object mass
Cancel counterattack when activating a special
Improved kick cooldown bar
Fixed cancel anim playing when switching to javelin or throwaxe
Fixed being able to shield bash and kick at the same time
Fixed being able to shield bash while rolling
Fixed kick and roll animation when crossbow is empty
Character Class Changes
MAA can now special with all his weapons
MAA now uses "CharacterShader" instead of "VertexLitGeneric"
MAA now drops his hat on death
Fixed MAA not yelling his round start cheer
Enable movement at 120 units per second when reloading SS rifle or blunderbuss
Added knockback on SS rifle hit
Allowed reloading SS pistol while rolling
Made smoke effects more transparent so bullet tracers are easier to see
Increase blunderbuss bullets from 8 to 15
Reduced blunderbuss bullet damage so the total damage matches what it was before the bullet count was increased
Reduced player push force
Spear and Two-Sword damage achievements now count special hits
Fixed parrot kill giving special for active special users
Added HK special voice line
Fixed Skirmisher having incorrect voice line on keg kill
Fixed javelin headshot giving wrong "killed with" string
Apply immediate speed reduction when Archer starts charging his bow
Disallow kicking while holding archer special
Allow camera movement while reloading Archer crossbow
Allow camera movement while reloading MAA crossbow
Fixed ugly animation transition from normal idle to empty idle after shooting crossbow or SS rifle
Fixed wobbly north-east run
Added IK rule to keep sharpshooter's powder horn in his hand
Fixed missing aim layer when standing still
Fixed floating powder horn in first person view when using SS special
HUD/UI
Added new HUD styles
Added new full screen Character Info menu
Added drop down menu into scoreboard, right now includes muting and view steam profile
Added gold glow effect to chests that can be picked up and teammate chest carriers glow through walls
Added hints to the Character Info menu
Added scrollbar mouseover colors
Added "Round starts in x" timer when waiting for players
Added team trinket particles on the HUD
Added a new voice status element
Added a transparent background to hints
Added indicator that shows whether an attack can be PP'd or not
Added friendly/enemy indicator to target ID
Added options for chat text color
Added more class-specific stats to UI
Added Credits button to main menu
Added percentage and length stat formatting types
Parrot name can now be changed from Character Info
Changed font in spectator view
Show default loading dialog when the client is downloading files
Removed black bars in spectator mode
Tweaked HUD marker fonts
Added credits dialog
Headshot! and Crit! messages now use damage display HUD element
Added headshot and crit messages into console death notices
Fixed server-triggered menu sometimes showing the voice menu
Replaced buttons with player class icons in Statistics
Adjusted distance markers text position
"Thanks" voice command now appears in chat
Made main menu buttons translatable (images replaced with text)
New scrollbars in chat panel and engine tools
Show the menu background image behind the statistics panel
Changed 'boarding to' text when loading a custom map
Fixed kick icon on parrot fire deaths
Resized model in class select
Achievements/Stats
You're Not So Special - Kill someone (else than Berserker or MAA) while they are doing their special
999th Way To Die - Kill an enemy using a portcullis
Cross Country - Steal a chest from each team in one life
Lord Of The Grove - Capture all chests in Pinegrove before the other teams capture any (12+ Players)
Tree Hugger - Capture the a neutral chest first before anyone else in Pinegrove
Seven Years In The Making - Win 7 rounds in Pinegrove
Fixed Monsieur Limbhurt achievement having incorrect goal
This is Sparta/Madness achievements changed, you need to kick your enemy to fall death now
Disabled unused MAA achievements
Various new achievements and updated art
Misc Additions/Fixes
Updated to latest SDK2013 code. The engine exploit has been fixed, sprays and custom files have been re-enabled
Added option for changing Steam overlay notification position
Added splash when player hits the water
Added friendly fire damage reduction
Added teamkiller auto-kicker
Added message when teammate hurts a friend
Added server tag for friendly fire
Added +roll and +kick commands
Added excited expression for active special users
Added a taskbar icon
Added some missing entities to pvkii.fgd (trigger_jump, trigger_stun etc.)
Added spawnflags for npc_vulture (pooping and take damage)
Increased the limit of ambient_fmod sounds playable to 255
Fixed ragdoll projectiles not dying
Fixed water/sky flickering
Fixed the end round camera having incorrect angles
Fixed autobalance not working on disabled team maps
Fixed player title only showing if local player has achieved the title too
Fixed non-local players not having footstep sounds
Fixed drowning sounds not playing
Fixed fart death being shown as crit
Fixed npc_maker
ambient_fmod sounds now mute on Alt+Tab
Disabled development cvars in retail build
Removed chest throw delay after 'not enough room' message
Added “player_special_hit” event
Damage events no longer ignore armor
Fixed "player_kick" event returning incorrect damage value
Fixed weapon field in “player_ranged_impact”
Event “player_kick” is now fired on miss
Fixed autobalance moving player on round end
Fart cloud damage value can now be tweaked on weapon script
Added sequenced music speed inputs to ambient_fmod
Updated Maps
bt_forgotten
(Mapper: Assigir The Nord)
Assigir The Nord gives bt_forgotten a much needed visual overhaul with all new textures, details, and secrets! The winner of the very first PVKII-Gamebanana Contest is proud to present the community his proud upgrade to a PVKII classic.
lts_gravedanger
(Mapper: Miggog)
Optimization improvements
Improved texture alignments
tw_tortuga
(Mapper: Ubermann)
Optimization improvements
Misc. minor changes
Contributions
Castle assets from Yanzl
Updated weapon and character textures from el Negro
Updated class icons for HUD from Agsma and Pache

Have a very happy halloween from all of us at Octoshark Studios and PVKII teams!
[ 2015-10-31 17:07:49 CET ] [ Original post ]