





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Released a minor patch Bug Fixes:
Hope you've been enjoying the most recent updates! Come on out and lets appreciate the darker side of PVKII with Spooktacular Saturday Night Mayhem every Saturday in October!
Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem!
Enter: connect snm.pvkii.com into the in game console to connect directly to the server.
And don't forget to grab a role in #saturday-night-mayhem on our discord for future games!
Check out recent development Youtube shorts!
Play for free only on Steam!
play.pvkii.com | discord.gg/pvkii | pvkii.com
LambdaGen | X/Twitter | Facebook | Instagram | Youtube
Released a minor patch Class Changes: Skirmisher:
Were back with another update containing polish and fixes all around. This patch is significant in that it brings the base game balance close to finalization. Player feedback has been appreciated, it helped us make this patch even better. Let us know what you think, hotfixes will be pushed if necessary. With that said, we hope to see you again next time for a long-awaited Major Update Gameplay Changes: General
Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem!
[NA 1] 66.85.79.163:27015
[EU] 185.107.96.76:27016
And don't forget to grab a role in #saturday-night-mayhem on our discord for future games!
Check out recent PVKII development Youtube shorts!
Play for free only on Steam!
play.pvkii.com | discord.gg/pvkii | pvkii.com
LambdaGen | X/Twitter | Facebook | Instagram | Youtube
Changelog: Just a few small things here. Keep an eye out for the next Major Update! General Changes:
Changelog: Weve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below! As always feedback is appreciated and more hotfixes will be developed as necessary. Gameplay Changes: General
Changelog: Howdy, cowboys and girls! Its the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not to mention a few other long requested features! Weve also tweaked combos and introduced the Combo Finisher mechanic that we think yall will be quite fond of. As always, well be monitoring this update and will release any hotfixes as needed. So get your sabers and pistols ready and have a fun holiday season! General Notes:
Hi, PVKII dev team here. We've been rather silent for quite a while but now we have some scrumptious balance changes for those whove stuck around! This update introduces a revamped Combo System with an additional focus on special rebalance. As always, well be monitoring these changes and will make adjustments as necessary, so feedback is greatly appreciated. This update is also a precursor necessary for other things to come, like Buccaneer and Alternative Weapons! So that stuff will be right around the corner, how about that.
An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers.
UPDATE: No Stream tonight, but we're still meetin' up to play for Saturday Night Mayhem TONIGHT! Feb 26 13:30 EST/ 18:30 GMT
Ladies and germs, fishes and chips! This weekend witness the return of the epic cataclysm of combat known as Saturday Night Mayhem!
Join us on the following servers and only the following servers:
An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers.
An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers! The major changes include:
Community Tournament: Masters of Combat
March 13th 6:00 PM MST / 8:00 PM EST
Check-In Starts an Hour Before
$20 Prize Pot!
The fourth entry in the exuberant tournament series for Pirates, Vikings, and Knights 2. Competing teams survive the harsh winters, the bloody wars, and the long journeys just so they can face each other in the radiant sands of lts_arena. Make no mistake, there is no trial greater than the Masters of Combat tournament! Please join us so you can experience... the THRILL...
Last tournament, an exciting rematch between FLY and the ObamaCrons (AKA Obamiums) was the talk of the town! The team FLY stabbed their way into 1st place! You can watch the recap video here:
[previewyoutube=EtxAmEQjtLU;full][/previewyoutube]
Saturday Night Mayhem
Saturday Night Mayhem: Ye' Old Official Maps Night!
March 27 13:30 EST/18:30 GMT Join us in game or on our official twitch!
Pick Up Games!
Looking for people to play? Join the Pick Up Games discord channel today!
Check out PVKII Online!
Official Site | Official Forums | Official Discord
Facebook | Instagram | Twitter
Ladies and germs, fishes and chips! The maps for tomorrow night's Saturday Night Mayhem have been decided by you!
Join us on the following servers and only the following servers:
Ahoy ther' PVKII Fans!
We've got some fun community events coming up!
BG3 x PVKII LIVE Lets Play Together! SAT NOV 28, 4 PM EST/9 PM GMT
Join Battlegrounds 3 and PVKII Devs & communities for a crossover play event! We'll play BG3, including sg_deroga made by PVKII Devs Colonel & spockjedi, then hop over to PVKII for favorite maps as voted by BG3 fans! Event will also be live on our Twitch channels! A great way to introduce our games to more fans and grow community! All together we'll play for approximately 2 hours, with a fun surprise towards the end of the event.
BG3 Twitch
PVKII Twitch
BG3 is free on Steam!
https://store.steampowered.com/app/1057700/Battle_Grounds_III/
Masters of Combat 2v2 Tourney! SAT DEC 5, 8 PM EST / 1 AM GMT
First of a series of monthly tournaments. Utilizing the 2v2 format, developed by PVK2 veterans, Masters of Combat is built to deliver intense and skillful gameplay to the community! Info & Sign Up: https://bit.ly/36zSPXD
Check out PVKII Online!
Official Site | Official Forums | Official Discord
Facebook | Youtube | Twitter |
Instagram |
Trello | modDB
Happy Halloween everyone!
The Assassin Early Release Update is now available for download on Steam! There are still a few bugs to fix and this is still an early release of the class, but it's here for your enjoyment!
Please see below for a Changelog that details many of the changes in this release.
Surprise! We've got a Halloween PVKLive Stream happening TODAY!
Knight Assassin is back for a gameplay encore and a special announcement. What is that you may ask? Well you'll have to tune in to find out! No tricks, all treat here! You're not gonna wanna miss this! Check Steam for Live Stream start times in your area!
Spread the word using #pvklive
We'll see you there at twitch.tv/pvkiidev
[previewyoutube=X2ThvNRIdzk;full][/previewyoutube]
Missed PVKLIVE on Sunday? Watch it here on Youtube or on Twitch! Youtube Timestamps available in description! Please note all video footage, imagery and info below is work in progress and is subject to change.
Most comfortable in shady alleys, gloomy dungeons and dark castle halls, the Assassin strongly prefers not to be seen. Really, dont look at her. She hates it and shell cut you.
In service to the Earl of Bamburgh as spymaster, at court and abroad she schemes, plots, spies, blackmails, steals, embezzles and kills to further the noble goals of her good Lords house. Operating from out of sight, she knows precisely when to use her natural guile to remain unseen and when to brutally press the attack and eviscerate all who oppose her.
Intrigue, evasion, deceit and cunning are the core of her devious toolkit. Shes not above dirty tactics to trick and outmaneuver her opponents some people might say that makes her dishonorable, but those idiots are as dull as rusted iron. To them, her methods make her a lying, cheating, sinful, poisonous, backstabbing no-good cowardly murderer. To her thats just another day at work.
The PVKII Knight Assassin!
Voice Acting
The Knight Assassin is voiced by television presenter, video games journalist, and voice actor Elle Osili-Wood! She has been named by GamesIndustry.biz as one of the most influential women in gaming. Seen on screen for a huge range of brands, including PlayStation, Ubisoft, BAFTA, and the BBC, Elle is one of the most recognizable faces in gaming, with over ten years of experience in the industry.
Elle brings a natural English charm, a cunning charisma, and a mischievous way to her Assassin character. Elle has been amazing to work with and we are very excited to have her be a part of PVKII!
Knight Assassin Overview
The Assassin is the fastest class in the Knights team, and fulfills the same role as the Skirmisher or Berserker. With a speed of 245, she is faster than the Berserker but slower than the Skirmisher. She is tied with Archer and Sharpshooter as the squishiest class, having 100 HP and 80 Armor.
Stiletto and Parry Dagger
Her Stiletto is a very fast weapon, it charges quickly and swings quickly. All of its downtime is in its recovery. Even the Skirmisher's cutlass has a longer wind-up. The Stiletto has a reach of 48, which makes it the shortest primary weapon in the game. For comparison, the Sharpshooter's dagger has a range of 45 and the Skirmisher's cutlass has a range of 50. Most importantly, the Stiletto can backstab, which has a damage modifier of 1.98. A fully charged backstab does 90 damage. The Assassin is best played as an opportunist, waiting for openings to capitalize on. Unaware or distracted enemies are her best targets.
Crossbow Pistol
The Crossbow Pistol starts with 5 ammo and has a max of 10. It deals 40 damage, the same as the Skirmisher's flintlock. It is less accurate and less damaging if you don't aim it, and deals less damage in melee range. The Crossbow Pistol can headshot, which brings its damage up to 60, same as a fully charged throwing axe. It takes 2 seconds to reload, which slows you down. If you take into account the steep arc of the bolt, you can hit enemies at almost any distance granted your aim is good enough. The Crossbow Pistol is very good at supportive fire, finishing off fleeing enemies, and snagging that last bit of your special in relative safety. While it's also really great for kiting, running out of ammo puts you at a very big disadvantage. Be aware that using your Crossbow Pistol will more than likely alert your enemies of your presence, reducing your capacity to land backstabs. The Stiletto and Crossbow Pistol are very effective when used in tandem.
Caltrops
The Caltrops are a utility weapon on a 30 second cooldown. It tosses 6 caltrops each of which deals 5 damage and slows enemies. You can either throw them forward or use M2 to throw them directly behind you. Use Caltrops to set traps in chokepoints and other opportune locations to slow advancing enemies or cut off escape routes. Caltrops can also be used aggressively mid battle to try and trip up an enemy so they're easier to engage for yourself or your allies.
Special
For her special, the Assassin tosses down a smoke bomb that stuns and blinds enemies near its explosion and cloaks the Assassin for 6 seconds. While cloaked, the Assassin is the fastest character in the game, faster even than an enraged Berserker. Swoop in quickly to snag some unseen backstabs, or brazenly engage an enemy knowing they'll have issues tracking you. The Smoke Bomb also doubles as a very effective escape, and the stun and blind can save yourself or an ally from an attack.
New Maps!
Watch the PVKLive Video for more Assassin gameplay in new maps in development: te_shipment and te_vinland. Timestamps in Youtube video description!
Beasts of England
Beast of England, using the af_ prefix meaning Animal Farm, is a duel based, stay alive for as long as you can King of The Hill like gamemode. Taking place on smaller sized maps this mode brings a new element to PVKII where everyone is your enemy including any class from any team! Built for our player base size, competitive, and interactive for spectators. Climb to the top of the leaderboard by killing as many as you can. If you die you get put back in queue, and if you survive your next opponent seamlessly drops in! Check out some BoE Gameplay in the PVKLive video! Use timestamps to skip the crashing issues.
Thank You!
Thank you everyone for joining us for PVKLive! The video is available for viewing on Twitch, as well as Youtube! Tell your friends about PVKII - its kinda a cool game! Well see you in the future to show off our final character class The Buccaneer!
Be safe, be smart, and play pvkii! Dyarrr!
Check out PVKII Online!
Official Site | Official Forums | Official Discord
Facebook | Youtube | Twitter | Trello | modDB
[previewyoutube=5Pj-3kfpwWk;full][/previewyoutube]
PVKLive is back! TODAY SEPT 27, 13:30 EST / 17:30 UTC for a first look live stream of our latest content! Including a nearly complete Knight Assassin, a new gamemode, and new maps!
Spread the word with #pvklive
PVKLive Streams only at http://twitch.tv/pvkiidev
See you in less than an hour scallywags!
PVKLive is coming back!
Join us SUN SEPT 27 13:30 EST / 17:30 GMT for a first look live stream of our latest content! Including a nearly complete Knight Assassin, a new gamemode, and new maps!
Spread the word with #PVKLIVE
PVKLive Streams only at TWITCH.tv/PVKIIDEV
Here's Sneak Peak Media of what we'll include in the upcoming live stream!
INTRODUCING THE KNIGHT ASSASSIN
Intrigue, evasion, deceit and cunning are the core of her devious toolkit. Shes not above dirty tactics to trick and outmaneuver her opponents some people might say that makes her dishonorable, but those idiots are as dull as rusted iron. To them, her methods make her a lying, cheating, sinful, poisonous, backstabbing no-good cowardly murderer. To her thats just another day at work. The PVKII Knight Assassin!
To find out who the Voice Actor is, tune into PVKLIVE!
We were spreadin the pirate love on social media yesterday for this. We'd also like to wish you a belated....
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook Twitter and Youtube for more updates.
See you next Sunday 13:30 PM EST / 17:30 PM GMT only on Twitch!
PVKII Team
Hi everyone,
We hope you are having a great and safe summer! We have no game update at this time, however we would like to show you a bit of what were working on.
PVKLive & Assassin Pre-Release Announcement
Well be doing a PVKLive Stream in the very near future to show off more of what we have in our private build. This will be some time before Assassins pre-release! A pre-release, which was done for Man At Arms, means Assassin will release in a somewhat complete state and well be listening to the community for feedback and making adjustments in the patches that follow. As PVKII is still in Beta, all 12 classes including the Assassin, will be fully complete for our 1.0 release. Stay tuned to read more about PVKLive and the Assassin Pre-Release wherever frequent PVKII news is posted.
New Music!
Weve brought on a slick music talent by the name of Matt Harper aka stringsandbows to help us create a complete soundtrack for our 1.0 release. He does music for Team Butanes Source Game Jurassic Life and commercial games. Check out his new Captain and Man At Arms themes! Have any fun ideas for music or what theme youd like to hear next, let us know in the comments below!
https://soundcloud.com/mattharper-3/the-pirate-captain-from-pirates-vikings-knights-2
https://soundcloud.com/mattharper-3/pvkii_man_at_arms-mp3
Development Media!
Assassin Crossbow Pistol, model by Corvalho and animated by Links
Watch your step! Assassin Caltrops, models by Lord B and Fuz, animated by Links
Assassin Special Artwork by Corvalho
WIP Buccaneer Sledgehammer by Horse
te_shipment Progress! More media in Colonels frequently updated Dev Journal!
Jabroni Brawl: Episode 3 Collaboration
Recently, the JB Team posted a massive media update including chainsaw wielding Berserkers! Weve got exclusive sneak peaks at the work theyre doing with some PVKII characters.
RESPAWN.APP
Were boosting player counts! Weve teamed up with Respawn.app, a free server hosting and matchmaking platform thats helping revive old favorites! Respawn.app lets you queue up for your favorite games, and start playing when you find a match! By bringing multiple gaming communities together, Respawn.app will boost player counts for many old favorites!
Please sign up for early access and vote for PVKII here, we want to be their first game on launch day!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook Twitter and Youtube for more updates.
See you soon!
PVKII Team
SATURDAY NIGHT MAYHEM: DEPTHS & HEIGHTS
[previewyoutube=wzHMiYC9yNw;full][/previewyoutube]
It's a Saturday in the month I guess! Come out and play with us this Saturday at 13:30 PM EST / 17:30 PM GMT. Refer to the Steam Community Hub Event for most accurate time for your area.
We'd like to bring your attention to a series of new, mysterious custom maps created by Mr.Rumdum, owner of House of Rum PVK2 | Custom & Stock Maps Server.
We'll be playing on these servers and more:
[previewyoutube=wzHMiYC9yNw;full][/previewyoutube]
Hi everyone!
On behalf of the PVKII Team, we hope you are all safe and well during these uncertain times.
Thank you PVKII Players new and old! A total of 1,030 of you completed the survey! We are most grateful you took the time to complete it and provide us with feedback on how you feel about the game - and where you want it to go. While the survey wasn't perfect in design, we got a great helping of valuable information as we move towards our eventual 1.0 release!
What does 1.0 mean for PVKII? As weve stated in the past, new character classes are a luxury. Meaning, the amount of work and people required to complete them is a huge undertaking for a small team. We are fortunate to have these new ones on the way! And while it has taken us quite a while to develop Bondi, Assassin, and Buccaneer, understand that PVKII is a passion project, we work in our free time, for free. Resulting in wait times between major updates. We feel we can deliver more updates focusing on other valuable features, instead of pouring our time and resources into new characters that bottleneck development. And so we will not be creating new character models beyond these three. But, that doesnt mean we wont see more classes or content.
We want to shift our focus to new features that players want, replay value so you want to play more often, and to help sustain we feel we can have 1 to 2 updates a month, regardless of size. 1.0 will mean out of Beta and as feature complete as we can make it. Of course, support and updates will continue after 1.0. Behind the scenes, prototypes and concepts are forming as we look toward the future of Octoshark Studios.
In this news update well share with you our survey results, recent developments, as well as media from our partnership with the upcoming, free Steam game Jabroni Brawl: Episode 3!
Check out the Results of the Player Survey on our forums!
Development Media
Images below are works of progress and are subject to change.
Authorized Creator Strider and Developer Fuz develop Assassin's Parry Blade and Stiletto Dagger. Animations by Links. Assassin has some work still required, including some final tasks and voice over.
Authorized Creator AsG_Alligator finished the Buccaneer Boarding Axe! Applicant Horse is working on his Sledgehammer. Buccaneer is having weapons models worked on and animations developed by Links and Kordaling.
Cosmetics will happen eventually! Have you seen these? Check out some ideas Corvalho drew up! View more here!
Developer Schatzmeister works on opening up and adding new details to te_sandstorm.
Authorized Creator KhurangaBebop works on a non-winter viking map!
Developer Colonel continues to develop the world of te_shipment.
Jabroni Brawl Collaboration
We've partnered with the free, upcoming Steam game Jabroni Brawl: Episode 3! A high action game that is a mishmash of HL and Source games and culture! Watch the video below for a peak of something they've been working on! Expect to see more from them in the near future. See what the game will look like on their store page!
[previewyoutube=tyqLoOMnvUI;full][/previewyoutube]
Come out and play with us TODAY! Saturday April 25 at 1:30 EST / GMT-5. Event info here.
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
See you in game!
PVKII Team
Octoshark Studios
It's the last Saturday of the month! Come out and play with us this Satuday April 25 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.
We'll be playing on these servers and more:
Ahoy ye' scallywags!
Thank you players! We've received over 800 responses so far! If you haven't had a chance to do it, the survey will be open until 11:59 PM EST Sunday. Stay tuned for results!
________________________________________________________________
We want to hear from you! Please take a few moments to complete the survey below.
We would appreciate if players old and new would take a few moments to complete this. Please share how you feel about the game and what things you'd like to see next!
Please make sure you read the entire question and all options before making your choice(s).
Thank you for your time and we'll see you in game!
PVKII Team
Survey link: https://forms.gle/rVTUDEMAyd4GwJHUA
play.pvkii.com | pvkii.com | Discord | Forums | Facebook | Twitter | PVKII Youtube
Welcome to the first ever PVKII Player Survey! We want to hear from you! Please take a few moments to complete the survey below.
We would appreciate if players old and new would take a few moments to complete this. Please share how you feel about the game and what things you'd like to see next!
Please make sure you read the entire question and all options before making your choice(s).
Thank you for your time and we'll see you in game!
PVKII Team
SURVEY LINK: https://forms.gle/rVTUDEMAyd4GwJHUA
PVKII Glacier Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this DEC 29 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area.
We'll be playing on these servers and more:
SEEKING AUDITIONS FOR NEXT CLASSES: MALE BUCCANEER AND FEMALE ASSASSIN
Think you've got the perfect voice to match one of our classes? Come on by! You must have your own equipment with experience in voice acting and of course, examples of things you've 'said' in the past! You should be creative to help with ideas for voice lines, flexible to change, reliable, and willing to work your pipes to fit one or more class!
ASSASSIN
Most comfortable in shady alleys, gloomy dungeons and dark castle halls, the Assassin strongly prefers not to be seen. Really, dont look at her. She hates it and shell cut you.
In service to the Earl of Bamburgh as spymaster, at court and abroad she schemes, plots, spies, blackmails, steals, embezzles and kills to further the noble goals of her good Lords house. Operating from out of sight, she knows precisely when to use her natural guile to remain unseen and when to brutally press the attack and eviscerate all who oppose her.
Intrigue, evasion, deceit and cunning are the core of her devious toolkit. Shes not above dirty tactics to trick and outmaneuver her opponents some people might say that makes her dishonorable, but those idiots are as dull as rusted iron. To them, her methods make her a lying, cheating, sinful, poisonous, backstabbing no-good cowardly murderer. To her thats just another day at work.
All in all shes a real royal, stuck up princess with a dark and deadly edge to her. Slightly schitzo, unstable, or mentally ill. Think a proper and royal Harley Quinn. Ideally English accent, but can be French, or any other typical European/medieval accent (scott, welsh, irish etc.) Addicted to killing. If she cant have you; no one will. Remember, she also has a quiet side, whisper some lines where appropriate, as well as add in sudden surprises going from quiet to loud (i.e. sneak attack)
SAMPLE VOICE LINES
PVKII GrogBot Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this NOV 16 at 1:30 EST / GMT-5. Refer to the Steam Event for most accurate time for your area.
We'll be playing on these servers and more:
MrAgent's 0.4.2.0 Official Server
smut's House of Pancakes
*Server listings are subject to change.
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
See you in game!
PVKII Team
Octoshark Studios
Come out and play the new tw_fort_dark and lts_gravedanger on Mr Agent's Official Server!
Download tw_fort_dark from the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1900710827
Enjoy some halloween maps while we eagerly await the GrogBot Update release!
For a sneak peak on what the update includes, click the image below!
Have a Happy Halloween!
PVKII Team
Hello everyone!
Heres a second helping of gore and balance updates for you all to chew on. Well be monitoring the balance changes and were prepared to consider additional changes and fixes depending on how theyre received. So, let us know what you think, and have fun blowing your enemies up into chunks! Server owners, please update your servers!
Gibs and Dismemberment
Added new explosive gibs for Berserker, Gestir, Bondi, Sharpshooter, Heavy Knight, and Man-at-arms
Added bloody textures for arm, head, and leg gibs
Added dismemberment sound
Balance Changes
Bondi:
Seax:
Base Damage: 46 -> 45
Forward:
Multiplier: 1.0 -> 1.13
Wind-up: 0.38 -> 0.54
Recovery: 0.65 -> 0.51
Back:
Multiplier: 1.1 -> 0.9
Wind-up: 0.48 -> 0.26
Recovery: 0.88 -> 0.56
Left & Right:
Wind-up: 0.25 -> 0.26
Recovery: 0.55 -> 0.56
Overall, the seax is now a touch weaker but its power has been spread across all four attacks. Before, the left & right attacks were much more effective than the forward & back attacks. The forward attack now takes longer to wind-up to account for the animation, which could previously be skipped. To make up for the increased wind-up, the forward attack now deals more damage. The back attack is now as fast as the left & right attacks but deals 90% damage, which brings it in line with the majority of other melee weapons.
Flatbow:
Base Damage: 58 -> 53
In the previous update, the flatbow received tweaks to its damage and visual droop, as well as a buff to its fire rate. All three changes proved to be excessive, so the damage has been lowered to compensate. It has been otherwise unchanged.
Man-at-Arms:
Halberd:
Base damage: 45 -> 48
Forward:
Multiplier: 1.25 -> 1.2
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Back:
Multiplier: 1.25 -> 1.1
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Left & Right:
Multiplier: 1.25 -> 1.08
Wind-up: 0.46 -> 0.35
Recovery: 1.0 -> 0.76
The Halberd is overall faster via shorter wind-up and recovery times, which should make it feel less sluggish and much more responsive. Previously, all four of the Halberds attacks were functionally identical. Similar to Gestirs Spear, the left & right attacks are now faster than the forward & back attacks but deal less damage. The forward & back attacks share the same attack speed, but the back attack deals 90% of the forward attacks damage.
Code Fixes and Updates
PVKII Beta 0.4.12 Update Release Notes
Hello everyone!
This is a general update that features gore updates, balance changes, and other general fixes/updates.
Important Highlights:
Ahoy ther' PVKII fans! Fancy a time to spread some lub?
Hard to believe there is only one month left in 2018. And what a year it was! PVKII released many updates this year with significant features like gore, map upgrades, and a new playable class! Seeing over 1 million installs on Steam, we are so grateful for all the support from fans and everyone that has contributed to the game. Regardless of the result, we appriciate all your support! Octoshark Studios is delighted to have your vote for ModDBs 2018 Mod of The Year for our free to play game Pirates, Vikings, & Knights II.
Free to play on Steam!
Official Site
Official Forums
Official Discord
Vote for Pirates, Vikings, & Knights II in the 2018 Mod of the Year Awards!
PVKII Beta 0.4.1.1 Update Release Notes
Hello everyone!
This a minor hotfix update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.
Server owners, please update your servers!
Changelog:
BONDI UPDATE - PVKII Beta 0.4.1.0 Update Changelog & Release Notes
Another Halloween; another PVKII update. Introducing the Viking Bondi! This update brings the 10th class to the game, combat and balance updates, visuals and more!
https://www.youtube.com/watch?v=czSM023ax1w
Highlights:
http://www.youtube.com/watch?v=JLZQs5lZrTM The Desertruin Update PVKII Beta 0.4.0.3 Update Release Notes Hello everyone! A new PVKII update is among us! This update contains map updates, most notably a major overhaul of the old tw_desertruin, along with few other minor map and general updates. This tw_desertruin update is brought to you by a lot of hard work from Latteh, Roald, and Phone Booth. Join us tonight for Friday Night Mayhem! Server owners, please update your servers! Without further ado, here's the changelog. Changelog: Map Updates:
Roald and Phonebooth get lost in the desert to overhaul a PVK classic!
View the Desertruin Dev Journal here for progress so far. As always, all content is work in progress and subject to change.
Check out some exclusive images below!
Phonebooth tests out some texture updates for Desertruin.
Roald also did some visual tweaks to Glacer!
We're almost done Bondi, for real. Below are images of us testing Bondi, Bondi Special, and some other features you might find interesting.
All for now! Hope you are enjoying more news and releases like we are! Visit the official site for more dev journals!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
Until next time!
PVKII Team
Octoshark Studios
An update for PVKII has been released. Server owners, please update your servers. Changelog below! Comment below or in our new official forums!
Ahoy ther'
Whether your spring break is nearing its end or has just begun, we invite PVKII fans far and wide to celebrate the coming of spring.
Come out and play with us this Saturday March 17 at 1:30 EST - refer to the Steam Community Hub Event for most accurate time for your area.
We'll be playing on the following servers:
MrAgent's 3.5.5 Official Server
Spirrwell's Vanilla Rotation
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server
*Server listings are subject to change. Please keep an eye on this post for most up to date listings.
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
Stay tuned for more information about Beta 0.4.0.0 as we close in on release.
See you Saturday!
PVKII Team
Octoshark Studios
Hi everyone,
An update for PVKII has been released. Server owners please update your servers!
The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.
https://www.youtube.com/watch?v=qEWvE8Xi-sY
Screenshots:
[quote]
Play with Devs & Testers Day!
Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:
Official Server 1 Vanilla Rotation Hosted By Mr. Agent
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
[/quote]
Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.
Ahoy ther' everyone,
It's that time of year again! The Steam Awards have returned!
[quote]A year ago, the Steam Award Selection Committee stepped out of the shadows and put a challenge out into the world… “Who amongst you has the will to stare into your very soul, and in doing so determine what was the best use of a farm animal in 2016”. The stakes were high, fortunately 6,700,000 brave men and women stepped forward who were up to the challenge. But that was then. Today, the SASC has been called to gather once more… are you ready to celebrate the best?[/quote]
So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!
View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/
You'll also earn a badge through Steam by completing the following tasks:
[quote]
COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated
[/quote]
And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.
So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!
Vote for PVKII & may the best fans win!
PVKII Team
Octoshark Studios
Ahoy ther scallywags!
Our next map and resources update, 0.3.5.5, is essentially complete. We'll include fixes to the previous update as well as upgraded tw_temple by schatzmeister, and changes to add-on manager/workshop.
While we wait for that to release, feast your eyes on what our development and creator teams have been hard at work on for future features:
The amazing Spirrwell goes through thousands of lines of code to ready player dismemberment (custom gib sound)
https://www.youtube.com/watch?v=kp4uywcyVh8
jRocket performs some scary mouth surgery on Bondi
Felis shows us jRocket's work in game, Crazytalk develops unique cursors
Lord B works on First Person Bondi animations (ok so not that last picture!)
https://discord.gg/pvkii
Join the conversation with the community. Interact with devs and testers and other creators.
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.
Things are picking up again in PVKII land! We hope to have more to show soon!
Until next time,
PVKII Team
Octoshark Studios
Well ahoy ther’ mateys, brothers, and lasses!
We be currently recruiting talent for developing or contributing to PVKII in the priority positions below! First up though; you should know about the different ways you can help us out!
Another Halloween, another PVKII update!
So... long story short, we ran into some roadblocks as a team since our last update, but we are back on track! There’s no denying that it’s been a long time since the Workshop Update, and we wanted to give you at least something, while major code work goes on for a much larger, future update. Work continues on maps, animations, and features. We want to show more in the coming weeks with regards to rulesets, gibs/dismemberment and bots/offline practice. We will also release an updated classic in a follow up patch for this update. Temple, with a new cave environment, and of course new traps! It’s going through some final fixing and testing.
So without further ado, the majority of content and changes from our October Map Update:
An update for PVKII has been released. Server owners, please update your servers.
Join here: https://discord.me/pvkii
We have put up a Discord server for the community, feel free to join!
Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too.
Notice: Applications for the Beta Testing team are now open until further notice. Your application will always be under consideration for when a spot opens up. However, this does not guarantee you will be selected to join the team because it is not a first come first serve process. This is to create an archive and waiting list.
PVKII BETA TESTER APPLICATIONS OPEN
The Pirates, Vikings and Knights II team is always on the lookout for trustworthy and dedicated Beta Testers. If you feel you meet the requirements below, follow the application instructions at the bottom of this post.
Test Times and Requirements
10 YEARS OF PVKII
On January 1st of this year, PVKII turned 10 years old! The giveaway contest is over but you can still celebrate with us by posting in this thread. Congratulations to LittleBirdy, winner of the 10 Years of PVKII $50 Steambucks giveaway! More exciting things for celebrating 10 Years of PVKII are coming.
DISMEMBERMENT/GIBS PROGRESS & 3.6 UPDATE INCOMING VIDEO
Our coders and artists have been hard at work getting dismemberment and gibbing in-game for you. Only texture work is left. We will work hard to get this feature in a near future patch.
Check out this video of us testing insta-gib feature (with one hit kill and team kill options on for fun)
http://youtu.be/VCOCvP-Hadg
BONDI ANIMATION PROGRESS BY LORD B.
View more of Lord B's first person Bondi animations here.
FUTURE CLASS PROGRESS
CHARACTER AUDIO PROGRESS
In order to have character voice commands that fit any future game mode we've asked our voice actors to do more commands like "get the objective" or creative approaches like "hand me that there thing-a-ma-bobber." Take a listen to PJIII and tFg's recordings below:
Sharpshooter (PJIII)
Captain (tFg)
Heavy Knight (tFg)
WINTER DEV JOURNAL POSTS
Felis "Server Rulesets"
Hurtcules "Source Pipeline"
Lord B "Bondi Animations"
Corvalho "Buccaneer Progress"
PVKII BETA TESTER APPLICATIONS OPEN
Applications for the Beta Testing team are now open until further notice. Application emails will create an archive and waiting list. Your application will always be under consideration for when a spot opens up. However, this does not guarantee you will be selected to join the team. If you think you have what it takes and have time to help us out, head on over and apply!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook Twitter Youtube and Mod DB for more updates. Also, follow the latest in the community at our official Steam Group!
Well, there hasn’t been much PVKII news... until today. We have still been hard at work trying to bring you a game we have enjoyed developing. I know you’re probably expecting a ton of new media but I have none to offer. Over the course of the past month or two the team has been at work on something different. We’ve decided to go in a new direction with the mod and have been working mainly on working out the concepts.
For starters, we’ll be introducing a more advanced system of combat. Currently, the system is quite a bit flawed as many have pointed out on the forums among other places. The fact is it’s just too easy to block whore and slows combat down way too much. For starters there will be a new stamina bar in place which will cover blocking, swinging, running and jumping. The larger the weapon and more armor a player has, the quicker the stamina runs out and longer it takes to charge. The Berserker’s dual wield will be affected by this the most. We feel this will stop players from running around endlessly holding down block.
In addition to the stamina bar, players will also need to work on their reaction skills. There will be close to 8 different directions a player will be able to swing, depending on their movement direction and the way they swing the mouse. The blocker will also have 8 directions of block to correspond to these attack directions, which will need to be timed appropriately. It may be a tad difficult to pick up at first, but with time we expect all players will be capable of using it easily as second nature.
The last addition to the combat system we plan to implement is a parry/weapon lock mode. When players swing at the same time they will go into a weapon lock for 10 seconds. During this time each player will have a new graphic on their GUI which works kind of like DDR. The graphic will display (random) directional arrows and the players will follow them in succession for the 10 seconds. The player with the greater ability to match these directions will win the battle and knock the opponent down for a quick strike.
Aside from just the combat system changes, the game itself will be undergoing a large reworking. We decided that the simple FPS style gameplay is causing players to lose interest quickly, as we’ve seen many complaints about this. We realized the appeal an upgrade system like most RPGs have, and decided to implement something similar. There will be two ways to go about this depending on the server you’re on. Non-Official servers will host the original maps where the player will be awarded money for kills and map objectives. Every player will start out with one weapon and can buy other weapons as they earn money, and upgrades to make their weapons/armor stronger. Players will reset back to 0 at the end of each round.
For players on official servers, there will be a range of new maps. These maps will be very large scale and will take place across several servers running different maps to account for the different parts of the world. For example, a map like Island will actually comprise of up to 5 maps on 5 different servers. Players will progress through each map as they get stronger and more capable of taking on the dangers that await them. There will be no experience, on money to buy weapons and upgrades. As a bonus, players will be able to skip all the hard work if they choose to and can buy the upgrades online using real money, but this is only an option, not a necessity.
The last change we decided to implement is to add even more variety and spice to the game. We’ve seen countless requests for a fourth team and have decided that with our new plans for a larger world and upgrade system, we can accommodate a fourth team. We don’t want to decide what the team will be without input from the community, so we’ll be arranging a list of possibilities and will set up a poll in the forums sometime in the next few days.
As you all can imagine, development has gotten quite a bit more serious at this point. More time is going to be needed for us to fill in all these plans. Because the game will be so much different from here on out, we won’t be able to update the current one and most likely won’t be releasing an early version of the new game. Chances are it will only cause anger and upset players when another version comes out and we need to reset players’ data. I hope you all look forward to these new plans for the mod as much as we do, we’re all very excited about this.
*Happy 10 Years of PVKII!
Happy Holidays everyone!
Ahoy ther' everyone,
To our surprise, that Steam Autumn Sale has now open voting for the first ever Steam Game Awards!
[quote]For the first time in human history, our Steam Community will decide the nominees for the prestigious Steam Awards. This November you will get to choose nominees for 8 different categories as well as have the opportunity to create your very own award category.[/quote]
So what are ye' waitin' for!? Vote by going to our page store in steam or PLAY.PVKII.COM to nominate the greatest game ever!
View all of the award titles and descriptions here: http://store.steampowered.com/SteamAwardNominations/
You'll also earn a badge through Steam by completing the following tasks:
[quote]
COMPLETE THESE TASKS
Nominate at least 1 game
Nominate a game in each category
Play a game you've nominated
Review (or update your review) for a game you've nominated
[/quote]
And on top of that, if we all vote for PVKII, we could be featured in a historical showcase.
So get in there and nominate PVKII, share the above link(s), with your gaming buddies, or even share it with future PVKII lubbers!
Vote for PVKII & may the best fans win!
PVKII Team
Octoshark Studios
An update for PVKII has been released.
An update for PVKII has been released. Servers must be updated to work with the current version!
Summer Recap News & 3.4 Gameplay Video Featuring You!
Happy Autumnal Equinox everyone! We hope you had an amazing summer full of games, parties, and PVKII!
It has been a while since our last news update, so we'd like to do more recap post for our fans to stay up to speed on things. So without further ado!
We all know what you all really want, and as you all may be aware of, we've been working behind the scenes on our next two classes: Viking Bondi and Pirate Buccaneer. Bondi development is well underway and more progress will be shown on the other character models in the future. These amazing models are being worked on by Corvalho, and are being brought to life by jRocket, Felis, Spirrwell, theForgotten, and of course constantly tested by Koko and his beta testing team.
More Bondi and character class progress is showcased down below, but first an awesome, chaotic gameplay video featuring you, the pvkii community, from a previous play with devs & testers event. Recorded by PVKII devs and testers, this video was put together by Agsma - Source Filmmaker scenes and all!
3.4 Gameplay Video Featuring You!
http://www.youtube.com/watch?v=kswhl4wAtSc
PVKLive Sept 18/16!
On Sunday September 18th we did another PVKLive Beta Test Stream. Thank you to everyone who tuned in, and those that spread the word! Missed the PVKLive stream? Watch it now on YouTube! You'll see many changes and additions including: bondi progress, balance testing, map updates, code changes, game mode enhancements, character dismemberment testing, and more! This is the best extensive video recap of content thus far!
https://www.youtube.com/watch?v=2lF7WmLgGhQ
Character Class Updates!
Corvalho's Bondi model and jRocket's shared animations are done and are being tested! Your favorite tag team programmers, Felis and Spirrwell, have been making great progress on his special and how he fits in with his viking brothers. Check him out in the PVKLive video above! Corvalho has finished sculpting the pirate-tank-teddy-bear Jamaican buccaneer, and has moved to the optimizing phase. In between his busy schedule, Corvalho last year sculpted out a Pirate 'Ealer, and has recently created official concept art for Viking Sied-Kona/Shaman, and Knight Female Assassin. Take a gander at his work below, and more extensively on GameBanana or his website portfolio. Showin' PVKII some mad love, and we have overflowing respect and appreciation for this man. Respeito Corvalho!
Map Updates!
Glacier, Temple, and Desertruin have received several updates over the summer courtesy of Hurtcules, Schatzmeister, and Latteh, respectively. Temple will be released in the next update! View more WIP screenshots for Glacier Temple and Desertruin
UI/ HUD Updates!
Newly promoted, and now e-famous, 2D/UI Artist Popemaster helps us revamp PVKII UI! And if that wasn't enough, MrModez shows us his awesome technical skills to update the main menu.
Other Updates!
- A hotfix was sent out fixing several bugs!
- Server ruleset code is underway for play styles like casual and competitive. View Spirrwell's latest dev journal here.
- Calling all Photoshoppers Achievements are being implemented! View winners here!
- Spirrwell has been working on an experimental Capture The Flag gamemode.
- Character dismemberment for all 9 in game classes has been completed minus torso dismemberment. Alas, limbs, limbs everywhere. We hope to see this in game soon. Thank you Juicyfruit for all your hard work!
Upcoming Updates!
- Steam Dev Days 2016 will be taking place October 12th-13th in Seattle. A handful of PVKII Devs will attend the event! Keep an eye on Facebook and Twitter for some updates!
- Our best damn dev Felis is working away on Workshop Beta implementation for PVKII. We'll see that in game sooner than you think! Check out our Workshop dev progress during PVKLive!
More updates are coming...
When the leaves and snow begin to fall, you'll see more updates from us trying to stay warm inside our little shacks B)
As always keep an eye on our Facebook, Twitter, and Trello for the latest PVKII Dev news!
Join the conversation below, and we'll see you in game!
PVKII Team
Octoshark Studios
Please note all content is subject to change!
An update has been released for PVKII. This is a very minor hotfix update.
Wave 2 is over! We are blown away at the quality of work for our community during wave 2, especially the die hard achievement artists MS32 and Popemaster!
Here are your winners!
An update for PVKII has been released. Server owners, please update your servers. Code:
We <3 PVKII!
It's Mod Appreciation week on www.moddb.com
Click below for more details on how to spread the love for PVKII and how to win big!
http://www.moddb.com/news/mod-appreciation-week-2016#readarticle
Now is the chance to help us promote PVKII by telling the world why it's so close to your heart.
Jump straight in and visit our brand spankin new Moddb page below:
http://www.moddb.com/mods/pirates-vikings-and-knights-ii
Find the image like the one above and make us feel warm and fuzzy on twitter, facebook, or reddit! Be sure to use the hashtags: #modlove2016 , #pvkii and #OctosharkStudios as well as reppin' us with an @pvkii @Octosharkstudios and @moddb
Hurry pvkii lubbers, time be runnin' out.
PVKII Team
Octoshark Studios
A hotfix update for PVKII has been released. Server owners, please update your servers. Changelog:
An update for PVKII has been released. This update is fully clientside, so servers don't need to be updated. Changelog: - Fixed DLL Init() fail if the game started offline or without Steam connection - Fixed a client crash in Pinegrove caused by achievement code - Fixed issue on Linux/Mac that displays only first letter on voice menu and damage display - Voice status dead icon no longer shows up on spectators Achievement fixes: - Fixed achievement progress not being stored in Steam - Fixed Kick Up A Fuss having blank title - Fixed a hidden achievement not being hidden - You're Not So Special now ignores chest special (We are experimenting with a new updating model to bring content and bugfixes more often, so you don't have to wait months for a single update. Stay tuned!)
A bugfix update for PVKII has been released. Server owners, please update your servers. Changelog: - Fixed chest removal exploit in Island and Pinegrove - Fixed disconnect messages not showing up ("stuck in loading screen bug") - Fixed potential crash on simulated bullet spawn - Fixed potential crash if a player speaks during loading EDIT: Due to a mishap, the servers couldn't be updated via SteamCMD. This has been fixed, if you had the issue please try updating again.
Moddb is throwing its annual Mod of the Year competition for 2015!
We're in the nomination round and need your votes! The top 100 move on to the next round of voting.
Head on over to our Moddb profile and vote for us, then find your other favorite mods and throw them a vote too!
http://www.moddb.com/mods/pirates-vikings-and-knights-ii
EDIT: Thank you to all of those who voted. Best of luck to all of the finalists!
UPDATE: The exploit has been fixed in the 3.3 update, sprays and custom files have been enabled again. We have pushed a security update due to a recent SDK2013 engine exploit. As a safety measure, the sprays have been disabled and custom file downloads are turned off by default. These features will be enabled again when Valve releases a fix to the engine, we apologize for any inconvenience.
Hello everyone, It has come to our attention that a new exploit for Source SDK Base 2013 (the engine PVKII is running on) has been discovered. (more info) We heard that the exploit seems to use a glitch with sprays/custom sounds. The vulnerability allows the attacker to run malicious files on your computer. Use this workaround to make sure you are safe from the exploit:
Bonjour everyone! You may remember that we recently released the Man-at-Arms, a Frenchman with an appetite for taunting. Thanks to YouTuber Squeezie, the second French Revolution is underway! Check out the video! After releasing the above video to his 4 million subscribers, our servers started filling up fast. If you ever considered hosting a PVKII server, now's a great time - it will fill up within minutes! In other news, we've been churning away at new content. Follow us on our Forums, Facebook and Twitter for more updates.
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