Ground-Vlog Day Feb 2016
Our local mutated groundhog hamster walrus has come out and provided you all with a dev vlog! First to make its appearance in the video is tw_temple, a PVKII classic created by Crazytalk, that is now getting an upgrade from soon-to-be-developer Schatzmeister! Starting with the caves, Schatz has carved in assets contributed by Yanzl (cs_castle, de_resort), to give the area a much needed visual enhancement that really just solidy rocks n' rolls. This is indeed an eeriely, beautiful upgrade that does the classic proud! And of course, our next class to be released, the Viking Bondi, makes his appearance in the video. After being excellently modeled by Corvalho, we have begun testing the Bondi in its early alpha stages. While it is our primary focus to continue to polish PVKII short-term, we are aiming to release classes to the community sooner than we have in the past. Enjoy Temple progress and WIP Bondi Gameplay in the video below: http://www.youtube.com/watch?v=bBCEyEWBbzM
We have the pleasure of working with a new Authorized Creator in Links, a very passionate animator, who is helping us add necessary polish to our character classes and gameplay. View some examples below.
An update for PVKII has been released. This update is fully clientside, so servers don't need to be updated. Thanks to Felis, Spirrwell, and Koko (+testers)! Changelog - Fixed DLL Init() fail if the game started offline or without Steam connection - Fixed a client crash in Pinegrove caused by achievement code - Fixed issue on Linux/Mac that displays only first letter on voice menu and damage display - Voice status dead icon no longer shows up on spectators Achievement fixes - Fixed achievement progress not being stored in Steam - Fixed Kick Up A Fuss having blank title - Fixed a hidden achievement not being hidden - You're Not So Special now ignores chest special
Happy New Vlog Jan 2016 Catch up on our previous news post and watch our Glacier WIP gameplay vlog. Let us know what you think in the vlog forum thread Less is Moorish We are experimenting with a new updating model to bring content and bugfixes more often, so you don't have to wait months for a single update.
Achievement Art Community Contribution! If you are interested in contributing vector art for PVKII achievements in our upcoming release, visit our the thread in our forums.
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates and let us know what you think in the comments below and our forums!
[ 2016-02-02 14:39:05 CET ] [ Original post ]
Temple Progress & WIP Bondi Gameplay Vlog
Our local mutated groundhog hamster walrus has come out and provided you all with a dev vlog! First to make its appearance in the video is tw_temple, a PVKII classic created by Crazytalk, that is now getting an upgrade from soon-to-be-developer Schatzmeister! Starting with the caves, Schatz has carved in assets contributed by Yanzl (cs_castle, de_resort), to give the area a much needed visual enhancement that really just solidy rocks n' rolls. This is indeed an eeriely, beautiful upgrade that does the classic proud! And of course, our next class to be released, the Viking Bondi, makes his appearance in the video. After being excellently modeled by Corvalho, we have begun testing the Bondi in its early alpha stages. While it is our primary focus to continue to polish PVKII short-term, we are aiming to release classes to the community sooner than we have in the past. Enjoy Temple progress and WIP Bondi Gameplay in the video below: http://www.youtube.com/watch?v=bBCEyEWBbzM
Animation
We have the pleasure of working with a new Authorized Creator in Links, a very passionate animator, who is helping us add necessary polish to our character classes and gameplay. View some examples below.
January 29 PVKII Bugfix Update
An update for PVKII has been released. This update is fully clientside, so servers don't need to be updated. Thanks to Felis, Spirrwell, and Koko (+testers)! Changelog - Fixed DLL Init() fail if the game started offline or without Steam connection - Fixed a client crash in Pinegrove caused by achievement code - Fixed issue on Linux/Mac that displays only first letter on voice menu and damage display - Voice status dead icon no longer shows up on spectators Achievement fixes - Fixed achievement progress not being stored in Steam - Fixed Kick Up A Fuss having blank title - Fixed a hidden achievement not being hidden - You're Not So Special now ignores chest special
Done Here for Now…
Happy New Vlog Jan 2016 Catch up on our previous news post and watch our Glacier WIP gameplay vlog. Let us know what you think in the vlog forum thread Less is Moorish We are experimenting with a new updating model to bring content and bugfixes more often, so you don't have to wait months for a single update.
Achievement Art Community Contribution! If you are interested in contributing vector art for PVKII achievements in our upcoming release, visit our the thread in our forums.
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates and let us know what you think in the comments below and our forums!
Pirates, Vikings, and Knights II
Octoshark Studios
Octoshark Studios
2010-02-12
Action Indie F2P
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(5849 reviews)
http://www.octosharkstudios.com/pvkii
https://store.steampowered.com/app/17570 
The Game includes VR Support
pvkii linux [105.99 M]
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
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