WE WANT YOU FOR PVKII
Beta Tester: Spots are filling up quickly! You will attend 4-5 tests a month, provide feedback, suggestions, and help us improve the game. Most of all, its really fun! More information on applying for the testing team here. Developer: Have a spot on the PVKII team, must complete an applicant’s challenge or trial, provides more impact to the future of the passion project, and contributes to development on a consistent basis. Authorized Creator: Have the skills of a game developer, but don’t have the time to commit to the team? Contribute to the game whenever you feel like it. Always open for any position. Contributor: Have some assets you’d think would help us out? Want to make a professional trailer video for the game? These are just some examples! If you’d like to be a one time contributor and provide us with something ready to use please post in our application forum. *Everyone in these groups receives in-game recognition. So… Are you GREAT? Do others envy your SKILLS? Do you have a strong passion for game design? And most importantly, are you a trustworthy and reliable future crewmember? If you answered YES to all of the above, you may be just what we are looking for! So, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested!
Voice Actor/ Actress Think you've got the perfect voice to match one of our classes? Come on by! You must have your own equipment with experience in voice acting and of course, examples of things you've 'said' in the past! You should be creative to help with ideas for voice lines, flexible to change, and willing to work your pipes to fit one or more class! 3D Artist Whether you specialize in characters, weapons, or props, we need you! Must be able to produce lovely-looking models and textures that fit in with PVKII's art style. Ideally, prop modellers work with our environmental artists to fill levels up with various props and assets. Modellers must be able to skin their own models and compile them into the game. Experience with the Source engine is ideal. Additional Programmer(s) Join our growing team of skilled PVKII programmers! Must be experienced with C++, git, and ideally the Source Engine. A creative problem solver and team player who can work with senior programmers to frequently update private build content. Taking on the role as an additional coder, you will be an essential and positive force for the future development of the game. 2D Artist/Texture Artist/Particles Could be one person, could be three. We need experienced 2D artists capable of regularly producing a variety of 2D art. You need to be able to produce any of the following: game environment textures, in-game particle effects, concept art, or graphics for promotional material. Whatever you see yourself doing, we can find a task fit for you! Experience with the Source engine is ideal. Animator(s) We be always looking for more animators! Must be capable of producing realistic looking animations that flow well and convey weight and density etc. Must also have experience with the source engine and the process of compiling animations into the model. Should you be an expert in 3rd person and/or 1st person we want to see what you can do! Additional Leadership Think you’ve got a master plan, the connections, the resources to help direct the future of PVKII and possibly Octoshark Studios? You should have many years of experience with PVKII, and have a positive reputation in the community. Must understand the requirements of game design, project management, and have the commitment to see goals to completion. You are a planner, patient, understanding, engaging, a team player, and of course you are a great communicator. You take initiative for new solutions such as internal/external recruitment, or press opportunities. You rally team members for discussions, meetings, tests, and projects. You work with our core leadership team, and maximize efforts from your area of responsibility. Experience with the Source engine is an asset. Experience developing and/or testing games or mods is an asset. This is a developer position. Is your specializing field not listed above, even though you think we could use you? Apply anyway with examples of your work!
We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please stop by the applications section of our forums here. No time wasters, only serious applications please! Applicants will be given a small test assignment and/or go through a short trial period before joining the team proper.
[ 2017-11-11 21:31:28 CET ] [ Original post ]
Well ahoy ther’ mateys, brothers, and lasses!
We be currently recruiting talent for developing or contributing to PVKII in the priority positions below! First up though; you should know about the different ways you can help us out!
ROLES
Beta Tester: Spots are filling up quickly! You will attend 4-5 tests a month, provide feedback, suggestions, and help us improve the game. Most of all, its really fun! More information on applying for the testing team here. Developer: Have a spot on the PVKII team, must complete an applicant’s challenge or trial, provides more impact to the future of the passion project, and contributes to development on a consistent basis. Authorized Creator: Have the skills of a game developer, but don’t have the time to commit to the team? Contribute to the game whenever you feel like it. Always open for any position. Contributor: Have some assets you’d think would help us out? Want to make a professional trailer video for the game? These are just some examples! If you’d like to be a one time contributor and provide us with something ready to use please post in our application forum. *Everyone in these groups receives in-game recognition. So… Are you GREAT? Do others envy your SKILLS? Do you have a strong passion for game design? And most importantly, are you a trustworthy and reliable future crewmember? If you answered YES to all of the above, you may be just what we are looking for! So, if you think you have what it takes to be a member of a talented and dedicated game development team, please let us know if you are interested!
OPENINGS
Voice Actor/ Actress Think you've got the perfect voice to match one of our classes? Come on by! You must have your own equipment with experience in voice acting and of course, examples of things you've 'said' in the past! You should be creative to help with ideas for voice lines, flexible to change, and willing to work your pipes to fit one or more class! 3D Artist Whether you specialize in characters, weapons, or props, we need you! Must be able to produce lovely-looking models and textures that fit in with PVKII's art style. Ideally, prop modellers work with our environmental artists to fill levels up with various props and assets. Modellers must be able to skin their own models and compile them into the game. Experience with the Source engine is ideal. Additional Programmer(s) Join our growing team of skilled PVKII programmers! Must be experienced with C++, git, and ideally the Source Engine. A creative problem solver and team player who can work with senior programmers to frequently update private build content. Taking on the role as an additional coder, you will be an essential and positive force for the future development of the game. 2D Artist/Texture Artist/Particles Could be one person, could be three. We need experienced 2D artists capable of regularly producing a variety of 2D art. You need to be able to produce any of the following: game environment textures, in-game particle effects, concept art, or graphics for promotional material. Whatever you see yourself doing, we can find a task fit for you! Experience with the Source engine is ideal. Animator(s) We be always looking for more animators! Must be capable of producing realistic looking animations that flow well and convey weight and density etc. Must also have experience with the source engine and the process of compiling animations into the model. Should you be an expert in 3rd person and/or 1st person we want to see what you can do! Additional Leadership Think you’ve got a master plan, the connections, the resources to help direct the future of PVKII and possibly Octoshark Studios? You should have many years of experience with PVKII, and have a positive reputation in the community. Must understand the requirements of game design, project management, and have the commitment to see goals to completion. You are a planner, patient, understanding, engaging, a team player, and of course you are a great communicator. You take initiative for new solutions such as internal/external recruitment, or press opportunities. You rally team members for discussions, meetings, tests, and projects. You work with our core leadership team, and maximize efforts from your area of responsibility. Experience with the Source engine is an asset. Experience developing and/or testing games or mods is an asset. This is a developer position. Is your specializing field not listed above, even though you think we could use you? Apply anyway with examples of your work!
APPLY NOW!
We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please stop by the applications section of our forums here. No time wasters, only serious applications please! Applicants will be given a small test assignment and/or go through a short trial period before joining the team proper.
Pirates, Vikings, and Knights II
Octoshark Studios
Octoshark Studios
2010-02-12
Action Indie F2P
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(5849 reviews)
http://www.octosharkstudios.com/pvkii
https://store.steampowered.com/app/17570 
The Game includes VR Support
pvkii linux [105.99 M]
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
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