Hi everyone,
An update for PVKII has been released. Server owners please update your servers!
The PVKII classic tw_temple has been upgraded by Schatzmeister, with visually enhanced cave sections, more traps, and a new jump-pad mechanic. Check it out! Major credit goes out to Yanzl for contributing assets for improving tw_temple. Also included are updates to the Add-on Manager/Workshop and misc. performance and code changes.
https://www.youtube.com/watch?v=qEWvE8Xi-sY
Screenshots:
[quote]
Play with Devs & Testers Day!
Come play with PVKII Devs, testers, and creators on Saturday Dec, 2nd 2017 at 1:30 PM EST/ GMT -5. We'll be playing on the following servers:
Official Server 1 Vanilla Rotation Hosted By Mr. Agent
Slammin' Butt Pirates Servers
Testudo Cohort Vanilla Server
We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
[/quote]
Please see below for a Changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.
CHANGELOG:
Maps
tw_temple (Map by Crazytalk, Upgrades by Schatzmeister)
- Layout additions and brand new traps!
- Gameplay changes to center atlar room to decrease camping advantage - added four jump pads
- Cave sections enhanced with updated displacements as well as assets contributed by Yanzl
- Updated lighting and particles
- Outstanding issues fixed (missing models, water texture errors, etc)
Code
Add-on Manager/Workshop Updates: Add-on Manager has been improved with new features, several bugfixes, better UI and more. General:
- Added enable/disable checkboxes to the add-on list
- Added multi select to add-on list, hold CTRL to select multiple items
- Added “Open in Workshop...” and “View change notes...” into drop menu
- Added support for VGUI modifications
- Added VPK validation on mount
- Added BSP validation for maps
- Added ability to import/export add-on config
- Added option to reset all add-on settings
- Heavily optimized the Manager GUI, everything is much faster now
- Improved Workshop Publisher design
- Manager GUI is now resizeable
- Improved preview image caching
- Improved config saving
- Description markup tags are now stripped properly
- VPK errors are now localizable
- Add-ons that fail VPK validation are now marked as “invalid”
- Removed redundant "Followed" category
- Fixed an issue that prevented misc. Workshop add-ons from being listed after certain amount of subscribed add-ons was hit
- Fixed removed Workshop add-ons being mounted
- Fixed an issue with Workshop maps that bloated the addons config
- Fixed add-ons config being reset in rare cases when add-ons were disabled
- Fixed potential crashes with GUI search & add-on list
- Fixed an issue that prevented custom particles from working
- Fixed misc. issues in Workshop Publisher
- Updated sequence and activity lookup for animations, this cuts the client side animation performance budget by 2/3 (noticeably higher FPS especially with several players)
- Updated version labels in main menu & server browser to follow the new versioning model (0.x.x.x instead of Beta x.x-rx)
- Fixed round start timer not working
- Fixed missing localization string being used for round end screen in Team Deathmatch
- Added $rtnlframe as a VMT param
Textures
- Archer: Better leather shading (slightly darker), better metal shading (on his arms, should look more shiny and reflective) as well as fixed the diffuse shading
- Improved normal map texture for Gestir's Spear
https://discord.gg/pvkii Join the conversation with the community. Interact with devs and testers and other creators. Hang out with us and hop into a game sometime. We may show the odd bit of progress in the chat too!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. PVKII Team Octoshark Studios
Pirates, Vikings, and Knights II
Octoshark Studios
Octoshark Studios
2010-02-12
Action Indie F2P
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(5849 reviews)
http://www.octosharkstudios.com/pvkii
https://store.steampowered.com/app/17570 
The Game includes VR Support
pvkii linux [105.99 M]
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
[ 5951 ]
[ 3198 ]