4.0 News Future Classes Progress
Happy New Year everyone! 2017 was a year to celebrate a decade of PVKII magic. This past year we've overcome some challenges as a team, and have shown just how strong we are in persistence, resiliency, and passion. With the new year, we look to the future. We know that 2018 will bring more content updates! We've decided to change course with 3.6 and move forward with something new. This next update will most likely be PVKII's largest release since 3.0 with many fixes, changes, and additions. Many of the significant changes are "under the hood" and allow us more freedom and creativity in what we can do with PVKII. This is why we can't wait to begin a new era of PVKII content updates with Beta 0.4.0.0 (4.0) We have an internal aim for when we would like this update out, but we will take whatever time we need to complete testing and release smoothly. As always, nothing is set in stone and once we're happy with things we will release. Here's a sneak peak at some of the major features in Beta 0.4.0.0: - Significant Engine Updates - Server Rulesets (Casual, Competitive, and Custom) - Character Dismemberment and Giblets - Demo Manager & Support - Call Voting - UI Updates - 1st and 3rd person range weapon stun animations by Links121995 - First person chest animations by Lord B - 26 Achievements with art created by the community! - and multiple pages of code commit fixes and changes
Bondi will most likely not be shipped with 4.0, but we are well on our way to releasing him this year. We are testing special variants to determine which is the most fun, well-balanced, and fitting to his personality. Would you like to see more Bondi progress? Would you be interested in us doing a PVK Live to see dev progress in a beta test? Let us know in the comments below! New classes are a massive undertaking and a luxury. They require a hell of a lot of time, effort, modeling, rigging, animating, coding, testing - the amount of work needed to create a character model alone is more than impressive. Without hard working and talented Developers and Creators like Corvalho, Felis, Spirrwell, jRocket, etc. there are no future classes. We are all lucky to have such amazing and patient people on our team to give our game and community more content for free.
We appreciate all support from our players. The most encouraging thing one can do is to help us improve exposure of PVKII. - Would you or someone you know be interested in applying for the Dev team? - Would you or someone you know like to apply for the beta tester team? - Help spread the word by sharing, retweeting, and telling your friends or your favourite Youtubers/ Streamers about PVKII! - Create community content such as gameplay videos or Steam Workshop Content that we can spotlight on our social media platforms.
Check out some development media below courtesy of PVKII Devs and Authorized Creators! From Corvalho's Assassin Dev Journal and Discord Posts: Knight Assassin Progress
From Spirrwell's Animation Dev Journal: Heavy Knight Finally Steals Back His Crossbow!
Bondi Dismemberment by Momo The Momoderator from Trello (click to see more!)
Some Buccaneer Progress from Felis, Spirrwell, Murphy, and jRocket on Trello: in game with placeholder weapons (no special)
Join the conversation on the official PVKII Discord! Interact with devs, testers and creators! Check out our official forums too!
Follow us on Trello for the latest development buzz before anywhere else, and as always, follow us on Facebook and Twitter for more updates. See you in game! PVKII Team Octoshark Studios
[ 2018-01-03 23:29:47 CET ] [ Original post ]
4.0 News & Future Classes Progress
Happy New Year everyone! 2017 was a year to celebrate a decade of PVKII magic. This past year we've overcome some challenges as a team, and have shown just how strong we are in persistence, resiliency, and passion. With the new year, we look to the future. We know that 2018 will bring more content updates! We've decided to change course with 3.6 and move forward with something new. This next update will most likely be PVKII's largest release since 3.0 with many fixes, changes, and additions. Many of the significant changes are "under the hood" and allow us more freedom and creativity in what we can do with PVKII. This is why we can't wait to begin a new era of PVKII content updates with Beta 0.4.0.0 (4.0) We have an internal aim for when we would like this update out, but we will take whatever time we need to complete testing and release smoothly. As always, nothing is set in stone and once we're happy with things we will release. Here's a sneak peak at some of the major features in Beta 0.4.0.0: - Significant Engine Updates - Server Rulesets (Casual, Competitive, and Custom) - Character Dismemberment and Giblets - Demo Manager & Support - Call Voting - UI Updates - 1st and 3rd person range weapon stun animations by Links121995 - First person chest animations by Lord B - 26 Achievements with art created by the community! - and multiple pages of code commit fixes and changes
Where is Bondi?
Bondi will most likely not be shipped with 4.0, but we are well on our way to releasing him this year. We are testing special variants to determine which is the most fun, well-balanced, and fitting to his personality. Would you like to see more Bondi progress? Would you be interested in us doing a PVK Live to see dev progress in a beta test? Let us know in the comments below! New classes are a massive undertaking and a luxury. They require a hell of a lot of time, effort, modeling, rigging, animating, coding, testing - the amount of work needed to create a character model alone is more than impressive. Without hard working and talented Developers and Creators like Corvalho, Felis, Spirrwell, jRocket, etc. there are no future classes. We are all lucky to have such amazing and patient people on our team to give our game and community more content for free.
We Want You for PVKII
We appreciate all support from our players. The most encouraging thing one can do is to help us improve exposure of PVKII. - Would you or someone you know be interested in applying for the Dev team? - Would you or someone you know like to apply for the beta tester team? - Help spread the word by sharing, retweeting, and telling your friends or your favourite Youtubers/ Streamers about PVKII! - Create community content such as gameplay videos or Steam Workshop Content that we can spotlight on our social media platforms.
Latest PVKII Developments...
Check out some development media below courtesy of PVKII Devs and Authorized Creators! From Corvalho's Assassin Dev Journal and Discord Posts: Knight Assassin Progress
From Spirrwell's Animation Dev Journal: Heavy Knight Finally Steals Back His Crossbow!
Bondi Dismemberment by Momo The Momoderator from Trello (click to see more!)
Some Buccaneer Progress from Felis, Spirrwell, Murphy, and jRocket on Trello: in game with placeholder weapons (no special)
For All The Latest News and Media
Join the conversation on the official PVKII Discord! Interact with devs, testers and creators! Check out our official forums too!
Follow us on Trello for the latest development buzz before anywhere else, and as always, follow us on Facebook and Twitter for more updates. See you in game! PVKII Team Octoshark Studios
Pirates, Vikings, and Knights II
Octoshark Studios
Octoshark Studios
2010-02-12
Action Indie F2P
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(5849 reviews)
http://www.octosharkstudios.com/pvkii
https://store.steampowered.com/app/17570 
The Game includes VR Support
pvkii linux [105.99 M]
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
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