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[RELEASED]Gore and Glory General Update (Beta 0.4.1.2)



PVKII Beta 0.4.12 Update Release Notes Hello everyone! This is a general update that features gore updates, balance changes, and other general fixes/updates. Important Highlights:

  • Bondi flatbow damage increased to 58 from 55
  • Flatbow charge time reduced, and arrow drop reduced.
  • Flatbow special now has an additional arrow
  • Flatbow special damage per arrow reduced to 65 from 75
  • Flatbow special now does stacking combo damage per consecutive arrow
  • Bondi seax total damage upped to 46 from 45
  • Bondi seax forward swing damage multiplier reduced to 1.0 from 1.2
  • Bondi seax back swing damage multiplier reduced to 1.1 from 1.3
  • Bondi seax left swing damage multiplier reduced to 1.0 from 1.2
  • Bondi seax right swing damage multiplier reduced to 1.0 from 1.2
  • Fixed unintentional Gestir javelin headshot nerf from 4.0
  • Heavy Knight two handed sword swings faster with PVKII 2.2 era values
  • New and updated gib/blood particles, as well as new underwater variants
  • Generic gibs added (heart/liver/brain/etc)
  • Can now dismember two legs at once based on random chance for specific two handed weapons
  • Auto-balance now prioritizes players that have been on that team for the least amount of time instead of by connection time
  • Increased the duration of auto-balance resistance to 10 minutes from 5
  • Added Steam rich presence
Operating System Support:
  • Windows XP/Vista no longer supported as Steam no longer supports these operating systems.
  • This is one of, if not the last version of PVKII to support MacOS due to it going 64-bit only.
Critical Fixes:
  • Fixed client being able to execute commands with MapHacks
  • Crash and crash exploit fixes
  • Changed weapon_chest physics spawn flag into a key value. This should fix maps like bt_pumpkinraid with the player being unable to touch the chest
General Fixes:
  • Really fixed Bondi t-pose bug
  • Man-at-Arms taunting achievement now properly accounts for all enemy classes
  • Fixed some VGUI frame transparency issues
  • Fixed some issues with trigger_jump not launching players properly
  • Fixed Bondi dismemberment clipping\floaty gib bits and textures inside the model
  • Fixed disabled team not working on listen servers
  • Fixed City Merchant achievement being given to spectators if Knights win
  • Fixed add-on manager dialog not requesting focus properly
  • Fixed incorrect scheme colors in add-on manager dialog
  • Fixed missing loading icon in add-on manager dialog
  • Fixed Bad pstudiohdr in GetSequenceLinearMotion()! spew
  • env_projectedtexture should now work properly
  • Next and previous weapon selection will no longer try to select longbow, flatbow, and blunderbuss when theyre out of ammo
  • Fixed whacky score count issue on booty if there are 0 chests in the map
For Level Creators/Mappers:
  • Hammer can now preview .mp3, .ogg, and various other sound formats. Useful for ambient_fmod
  • Ham health pickup has been brought back for mappers (item_food_med)
  • trigger_jump can now be made to respond to players only
  • Added OnKeyTaken output for item_key
  • Added OnPlayerDeath output to trigger_hurt
  • New trigger_chest entity that responds only to chests with unique outputs for touching while carrying or not carrying a chest
  • Two new entities info_chest_remover and info_chest_spawner that can be used to add/remove chests and update the chest count properly
  • Added OnPlayerThrow output for weapon_chest entity
  • New info_team_scoring_indicator entity that can be used to specify where a scoring indicator should be (for chest zones)
  • New info_map_cvar entity that can be used to set ConVars that will be properly reset when the map changes
Everything Else:
  • Cant attack gibs or kick them by default, now behind option cl_gibs_attackable for performance reasons
  • Added support for Discord game invites
  • Rich presence now shows Joining a server while players are connecting
  • Removed big heads server option
  • Players will now have a key icon above their head when carrying keys instead of glowing
  • Keys will now glow
  • Chests will now save their entity names when theyre picked up and will be restored when theyre dropped
  • Significant improvements to ambient_fmod performance and loading, this should fix issues that could cause an infinite lag loop
  • New startup option -nofmod to start the game without FMOD (used for main menu music, buttons, and other sound related things)
  • mat_fullbright will now be reset to 0 on level shutdown. So if you transition from a map with no lighting to a map with lighting it works properly.
  • PVKII-specific shaders have been updated to support flashlights (an effect thats used by certain entities like env_projectedtexture)

Join the conversation on the official https://discord.gg/pvkii PVKII Discord! Interact with devs, testers and creators!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. Enjoy the update! PVKII Team Octoshark Studios


[ 2019-07-20 22:21:36 CET ] [ Original post ]



Pirates, Vikings, and Knights II
Octoshark Studios
  • Developer

  • Octoshark Studios
  • Publisher

  • 2010-02-12
  • Release

  • Action Indie F2P
  • Tags

  • Game News Posts 100  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (5849 reviews)


  • Review Score

  • http://www.octosharkstudios.com/pvkii
  • Website

  • https://store.steampowered.com/app/17570 
  • Steam Store

  • The Game includes VR Support



    pvkii linux [105.99 M]

  • Public Linux depots

  • Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

    Features & Accolades



    • Three teams with 9 unique player classes
    • Fun, skill-based combat
    • Swords, axes, guns, and explosives
    • Unique voice acting for every character
    • A variety of gorgeous levels
    • Whimsical and challenging achievements
    • Command-able attack parrots
    • 100% FREE!

    Pirates

    • Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
    • Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
    • Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.

    Vikings

    • Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
    • Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
    • Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.

    Knights

    • Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
    • Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
    • Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.

    Game Modes

    Booty

    Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.

    Territory

    Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.

    Trinket Wars

    Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.

    Last Team Standing

    Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.

    Objective Push

    This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!

    Team Deathmatch

    Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
    • Storage: 10 GB available space
    GAMEBILLET

    [ 5951 ]

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    12.74$ (15%)
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    2.22$ (78%)
    3.08$ (92%)
    9.89$ (34%)
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    4.19$ (16%)
    3.10$ (84%)
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    4.12$ (17%)
    49.79$ (17%)
    2.93$ (80%)
    5.87$ (16%)
    3.29$ (45%)
    26.39$ (15%)
    4.50$ (70%)
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    14.22$ (64%)
    4.89$ (80%)
    GAMERSGATE

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    2.0$ (80%)
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    0.98$ (90%)
    1.13$ (89%)
    16.0$ (60%)
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    7.49$ (63%)
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    3.38$ (62%)
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    13.49$ (55%)
    12.6$ (64%)
    3.0$ (92%)
    3.04$ (70%)
    3.33$ (76%)
    25.0$ (50%)
    1.8$ (82%)
    14.99$ (25%)
    25.0$ (50%)
    0.64$ (87%)
    11.99$ (20%)
    14.29$ (43%)
    2.25$ (92%)
    0.75$ (92%)
    1.28$ (87%)
    5.0$ (75%)
    0.68$ (90%)
    5.0$ (50%)
    3.19$ (79%)
    0.56$ (81%)

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