Hello everyone!
Heres a second helping of gore and balance updates for you all to chew on. Well be monitoring the balance changes and were prepared to consider additional changes and fixes depending on how theyre received. So, let us know what you think, and have fun blowing your enemies up into chunks! Server owners, please update your servers!
Gibs and Dismemberment
Added new explosive gibs for Berserker, Gestir, Bondi, Sharpshooter, Heavy Knight, and Man-at-arms
Added bloody textures for arm, head, and leg gibs
Added dismemberment sound
Balance Changes
Bondi:
Seax:
Base Damage: 46 -> 45
Forward:
Multiplier: 1.0 -> 1.13
Wind-up: 0.38 -> 0.54
Recovery: 0.65 -> 0.51
Back:
Multiplier: 1.1 -> 0.9
Wind-up: 0.48 -> 0.26
Recovery: 0.88 -> 0.56
Left & Right:
Wind-up: 0.25 -> 0.26
Recovery: 0.55 -> 0.56
Overall, the seax is now a touch weaker but its power has been spread across all four attacks. Before, the left & right attacks were much more effective than the forward & back attacks. The forward attack now takes longer to wind-up to account for the animation, which could previously be skipped. To make up for the increased wind-up, the forward attack now deals more damage. The back attack is now as fast as the left & right attacks but deals 90% damage, which brings it in line with the majority of other melee weapons.
Flatbow:
Base Damage: 58 -> 53
In the previous update, the flatbow received tweaks to its damage and visual droop, as well as a buff to its fire rate. All three changes proved to be excessive, so the damage has been lowered to compensate. It has been otherwise unchanged.
Man-at-Arms:
Halberd:
Base damage: 45 -> 48
Forward:
Multiplier: 1.25 -> 1.2
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Back:
Multiplier: 1.25 -> 1.1
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Left & Right:
Multiplier: 1.25 -> 1.08
Wind-up: 0.46 -> 0.35
Recovery: 1.0 -> 0.76
The Halberd is overall faster via shorter wind-up and recovery times, which should make it feel less sluggish and much more responsive. Previously, all four of the Halberds attacks were functionally identical. Similar to Gestirs Spear, the left & right attacks are now faster than the forward & back attacks but deal less damage. The forward & back attacks share the same attack speed, but the back attack deals 90% of the forward attacks damage.
Code Fixes and Updates
- Fixed a bug regarding Skirmishers right arm dismemberment resulting in the complete vanishing of his corpse
- Fixed an issue where Atlatl blind-fire was dealing 90% of its full damage instead of the correct 50%
Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. Enjoy the update! PVKII Team Octoshark Studios
Pirates, Vikings, and Knights II
Octoshark Studios
Octoshark Studios
2010-02-12
Action Indie F2P
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(5849 reviews)
http://www.octosharkstudios.com/pvkii
https://store.steampowered.com/app/17570 
The Game includes VR Support
pvkii linux [105.99 M]
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
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