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Hello everyone!
Heres a second helping of gore and balance updates for you all to chew on. Well be monitoring the balance changes and were prepared to consider additional changes and fixes depending on how theyre received. So, let us know what you think, and have fun blowing your enemies up into chunks! Server owners, please update your servers!
Gibs and Dismemberment
Added new explosive gibs for Berserker, Gestir, Bondi, Sharpshooter, Heavy Knight, and Man-at-arms
Added bloody textures for arm, head, and leg gibs
Added dismemberment sound
Balance Changes
Bondi:
Seax:
Base Damage: 46 -> 45
Forward:
Multiplier: 1.0 -> 1.13
Wind-up: 0.38 -> 0.54
Recovery: 0.65 -> 0.51
Back:
Multiplier: 1.1 -> 0.9
Wind-up: 0.48 -> 0.26
Recovery: 0.88 -> 0.56
Left & Right:
Wind-up: 0.25 -> 0.26
Recovery: 0.55 -> 0.56
Overall, the seax is now a touch weaker but its power has been spread across all four attacks. Before, the left & right attacks were much more effective than the forward & back attacks. The forward attack now takes longer to wind-up to account for the animation, which could previously be skipped. To make up for the increased wind-up, the forward attack now deals more damage. The back attack is now as fast as the left & right attacks but deals 90% damage, which brings it in line with the majority of other melee weapons.
Flatbow:
Base Damage: 58 -> 53
In the previous update, the flatbow received tweaks to its damage and visual droop, as well as a buff to its fire rate. All three changes proved to be excessive, so the damage has been lowered to compensate. It has been otherwise unchanged.
Man-at-Arms:
Halberd:
Base damage: 45 -> 48
Forward:
Multiplier: 1.25 -> 1.2
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Back:
Multiplier: 1.25 -> 1.1
Wind-up: 0.46 -> 0.45
Recovery: 1.0 -> 0.9
Left & Right:
Multiplier: 1.25 -> 1.08
Wind-up: 0.46 -> 0.35
Recovery: 1.0 -> 0.76
The Halberd is overall faster via shorter wind-up and recovery times, which should make it feel less sluggish and much more responsive. Previously, all four of the Halberds attacks were functionally identical. Similar to Gestirs Spear, the left & right attacks are now faster than the forward & back attacks but deal less damage. The forward & back attacks share the same attack speed, but the back attack deals 90% of the forward attacks damage.
Code Fixes and Updates
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