PVKII GrogBot Update
PVKII Beta 0.4.2.0 Update Changelog & Release Notes Hello everyone! After many years of development, many hands programming, and many hours of crafting nav meshes; we are happy to release PVKII GrogBots into the wild! Tremendous thank you to our coders over the years, developers and testers, and authorized creators who all contributed to our GrogBots. What are GrogBots? Simply put, theyre computer controlled players like those found in other source engine games like CS:GO or TF2. Players can practice against them offline, and play against them online alongside other players. GrogBots are on by default, so bots will populate any server, even if no one is playing. GrogBots are kind and give their spots up for a real players when they join. Watch the game chat as they may wish to talk to you! Easy to learn; difficult to master. PVKII has a deep and complex combat system. To help teach players, both old and new, we will be introducing a series of streamlined learning resources, starting with GrogBots. After GrogBots we will release an extensive Player Guide, and soon after that, Video Tutorials. Weve also made a significant change to the battlefield. The GrogBot Update removes auto parry, and with it, the distinction between auto and manual. The playing field has been made fair for all players. No one is at an advantage. There are no more guessing games. Attack and block using timing, wit, and skill. Rulesets have been adjusted to reflect this change. Highlights:
Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums, or Steam Discussion to report any issues. GrogBots Please note that only official PVKII maps have tailored nav_meshes, to create a basic nav mesh or for some helpful tips for creating a nav_mesh for your map, please see the following references. https://developer.valvesoftware.com/wiki/Navigation_Meshes https://developer.valvesoftware.com/wiki/Navigation_Mesh_Commands GrogBot Achievements
PVKII GrogBot Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this Sunday Nov 17 at 1:30 EST / GMT-5. Once the event is scheduled on steam, refer to the Steam Community Hub Event for most accurate time for your area. We'll be playing on the following servers: MrAgent's 0.4.2.0 Official Server smut's House of Pancakes Server 3 - To Be Determined *Server listings are subject to change. We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. See you in game! PVKII Team Octoshark Studios
[ 2019-11-11 02:23:31 CET ] [ Original post ]
GROGBOT UPDATE
PVKII Beta 0.4.2.0 Update Changelog & Release Notes Hello everyone! After many years of development, many hands programming, and many hours of crafting nav meshes; we are happy to release PVKII GrogBots into the wild! Tremendous thank you to our coders over the years, developers and testers, and authorized creators who all contributed to our GrogBots. What are GrogBots? Simply put, theyre computer controlled players like those found in other source engine games like CS:GO or TF2. Players can practice against them offline, and play against them online alongside other players. GrogBots are on by default, so bots will populate any server, even if no one is playing. GrogBots are kind and give their spots up for a real players when they join. Watch the game chat as they may wish to talk to you! Easy to learn; difficult to master. PVKII has a deep and complex combat system. To help teach players, both old and new, we will be introducing a series of streamlined learning resources, starting with GrogBots. After GrogBots we will release an extensive Player Guide, and soon after that, Video Tutorials. Weve also made a significant change to the battlefield. The GrogBot Update removes auto parry, and with it, the distinction between auto and manual. The playing field has been made fair for all players. No one is at an advantage. There are no more guessing games. Attack and block using timing, wit, and skill. Rulesets have been adjusted to reflect this change. Highlights:
- Offline and Online Bots, aka GrogBots!
- GrogBot Achievements
- Removal of Auto Parry
- Map Changes
- New Mapping Entities
- Various Code & Resource Updates
Changelog
Please see below for a Changelog that details many of the changes in this release. Head over to our Bug/Support Forums, or Steam Discussion to report any issues. GrogBots Please note that only official PVKII maps have tailored nav_meshes, to create a basic nav mesh or for some helpful tips for creating a nav_mesh for your map, please see the following references. https://developer.valvesoftware.com/wiki/Navigation_Meshes https://developer.valvesoftware.com/wiki/Navigation_Mesh_Commands GrogBot Achievements
- Absolute Sentience (Ooops, that is kind of embarrassing)
- John Connor (50 bot kills)
- Rise of the Machines (Kill 250 bots)
- Judgement Day (Kill 1000 bots)
- bot_difficulty [0|1|2] - Sets the bot difficulty level, easy (0), medium (1), hard (2).
- bot_quota [0 - MAX_PLAYERS] - Set's the number of players/bots to maintain in the server. Will leave 1 slot open on the server at all times.
- bot_require_humans [0|1] - Controls whether the server should require a human to be present before joining the bots.
- bot_chatter [0|1] - Controls whether the bots will run their mouth
- bot_cycle [0|1] - Controls whether the bots will cycle in and out of the server.
- bot_min_desired_play_time - The minimum amount of playtime a bot will spend in the server (in seconds) before leaving.
- bot_max_desired_play_time - The maximum amount of playtime a bot will spend in the server (in seconds) before leaving.
- bot_kick_all - Kick all bots from the server and set bot_quota to 0.
- addbot - Add bot to random team with random class.
- addbot [team number] - Add bot to team with random class.
- addbot [team number 2-4] [class number (starting from 0)] - Add bot to team with specified class.
- bot_debug - Enable/disable bot debug hud.
- bot_select - Selects the bot the player is aiming at for debugging.
- bot_select_next - Select the next bot on the server.
- bot_select_prev - Select the previous bot on the server.
- bot_givespecial - Give full special meter to bot.
- bot_blockhere - Order the bot to stand and block using a shield.
- bot_holdposhere - Order the bot to hold position at the location of the crosshair's intersection with the ground
- bot_moveto - "Moves a bot to the position the issuing player is looking at.
- bot_goforchest - Schedules the bot to go after the chest the player is pointing to.
- bot_dropitem - Drop the item the bot is holding.
- Auto Parry has been removed from the game. Now everyone uses the same parrying system, which was called Manual Parry when Auto Parry still existed.
- Rulesets have been adjusted to reflect this change.
- Lts_cathedral Sudden Death changed to minimize bots getting stuck on pillars, pillars are now destructible by melee attacks but cannot be destroyed by range weapons.
- Te_sandstorm removed pillar from food cache territory to assist bots.
- Info_target_attack, This entity is used to indicate to bots that an entity or brush is attackable. Set the parent of the info_target_attack entity to the object you want the bot to see as a possible target.
- func_nav_blocker, This entity will block/unblock any touching nav_mesh. Use entity block and unblock inputs to block/unblock.
- Info_map_cvar, This entity, when placed in a map, allows the map to modify the following CVARS on the server but only for the duration of the map. After map change the server's original settings are restored.
- Added boot screen
- Bot game dialog, w/ additional options
- Added BOT tags for death notices, objective notices, and scoreboard
- Increased both legs dismember chance
- Fixed character info ESC crash
- Speculative fix for rare round start crash
- Various fixes to MapHack system
- Fixed a crash which could prevent mac users from joining the game.
- Fixed a bug where Bondis special would cause the screen to turn red.
- Fixed a crash caused by an experimental shader engine.
- Updated Explosion particle effects
- Fixed feathers being used on Berserker head dismemberment
PVKII GrogBot Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this Sunday Nov 17 at 1:30 EST / GMT-5. Once the event is scheduled on steam, refer to the Steam Community Hub Event for most accurate time for your area. We'll be playing on the following servers: MrAgent's 0.4.2.0 Official Server smut's House of Pancakes Server 3 - To Be Determined *Server listings are subject to change. We'd ask that you please adhere to all server rules for the game and on discord, and follow any rules enforced by server admins, developers, or testers throughout the event. Sounds easy, and we'll have fun!
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. See you in game! PVKII Team Octoshark Studios
Pirates, Vikings, and Knights II
Octoshark Studios
Octoshark Studios
2010-02-12
Action Indie F2P
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(5849 reviews)
http://www.octosharkstudios.com/pvkii
https://store.steampowered.com/app/17570 
The Game includes VR Support
pvkii linux [105.99 M]
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
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