▶
PVKII Glacier Update
Happy Holidays everyone! Shiver me timbers! The Glacier Update is here! Server owners please update your servers! To talk about the Glacier map we have to take a walk down memory lane. Sit back by the fire, i'll light my pipe, and let the old man tell you a story. In early 2007, the PVKII Layout Competition was announced shortly after the first beta release of the game. This was the games very first community-driven contest where users from the official forums could submit map layouts to be judged by the PVKII team. The winner having their layout turned into a real map by the team! The winner of the competition was a fellow named Parrot of War and his layout was for a map called Glacier. The layout saw many different developers and creators take a stab at it, including the original mapper MrAgent. Some made more progress than others and map development was progressing like glacial motion until Hurtcules came along a few years ago. In deciding what he should do as his applicants challenge, Hurtcules and the team agreed the game was lacking Viking/ snow themed maps, so Glacier was the perfect fit. However, the initial draft based on the layout was simply too large and too ambitious. In order to make it more optimized for Source, look good, and of course be fun, many changes were required. The result was a more symmetrical and easier to learn layout, and a map that fit in perfectly among other official maps. But what would Glacier be without more artists joining in on the fun? PVKII Authorized Creator Roald, lead mapper for the tw_desertruin overhaul, added his own personality and detail pass to the map, helping to make it look like it does today. Making maps is a huge undertaking, with the best ones taking years to put together. And even the best mappers know that the work isnt done on release. Expect to see more updates on Glacier in the future. We look forward to your feedback! We want to thank everyone who has ever been involved in the Glacier project, especially Hurtcules, for sticking to it and seeing it through to release. Highlights:
bt_glacier Stranded in a glacier in the North, the three teams struggle to fight for some hard-earned booty. Break open the ice to find the treasure. Take the high road or the low road. There are many ways to get to your objective. Watch out for the ice cold water, youll freeze to death! Read more about Glaciers history here. Official PVKII Player Guide - Melee Combat Chapter Well be updating, improving, and adding new chapters to this player guide over time, each focusing on different aspects, from basic gameplay info to class-specific advanced tips and tactics. The Player Guide is accessible through the main menu and available online here. GrogBot Bug Fixes & Updates
PVKII Glacier Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this TONIGHT & Sunday DEC 29 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area. We'll be playing on these servers:
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. Enjoy the update! PVKII Team Octoshark Studios
[ 2019-12-23 21:40:48 CET ] [ Original post ]
PVKII Beta 0.4.2.1 Update Changelog & Release Notes
Happy Holidays everyone! Shiver me timbers! The Glacier Update is here! Server owners please update your servers! To talk about the Glacier map we have to take a walk down memory lane. Sit back by the fire, i'll light my pipe, and let the old man tell you a story. In early 2007, the PVKII Layout Competition was announced shortly after the first beta release of the game. This was the games very first community-driven contest where users from the official forums could submit map layouts to be judged by the PVKII team. The winner having their layout turned into a real map by the team! The winner of the competition was a fellow named Parrot of War and his layout was for a map called Glacier. The layout saw many different developers and creators take a stab at it, including the original mapper MrAgent. Some made more progress than others and map development was progressing like glacial motion until Hurtcules came along a few years ago. In deciding what he should do as his applicants challenge, Hurtcules and the team agreed the game was lacking Viking/ snow themed maps, so Glacier was the perfect fit. However, the initial draft based on the layout was simply too large and too ambitious. In order to make it more optimized for Source, look good, and of course be fun, many changes were required. The result was a more symmetrical and easier to learn layout, and a map that fit in perfectly among other official maps. But what would Glacier be without more artists joining in on the fun? PVKII Authorized Creator Roald, lead mapper for the tw_desertruin overhaul, added his own personality and detail pass to the map, helping to make it look like it does today. Making maps is a huge undertaking, with the best ones taking years to put together. And even the best mappers know that the work isnt done on release. Expect to see more updates on Glacier in the future. We look forward to your feedback! We want to thank everyone who has ever been involved in the Glacier project, especially Hurtcules, for sticking to it and seeing it through to release. Highlights:
- New Map! Bt_glacier
- Official PVKII Player Guide - Melee Combat Chapter
- GrogBot Bug Fixes & Updates
- Balance Changes
- New Voice Lines
- Code Fixes
- Automated Holiday System - Treasure Chests are now Presents for a limited time!
Changelog
bt_glacier Stranded in a glacier in the North, the three teams struggle to fight for some hard-earned booty. Break open the ice to find the treasure. Take the high road or the low road. There are many ways to get to your objective. Watch out for the ice cold water, youll freeze to death! Read more about Glaciers history here. Official PVKII Player Guide - Melee Combat Chapter Well be updating, improving, and adding new chapters to this player guide over time, each focusing on different aspects, from basic gameplay info to class-specific advanced tips and tactics. The Player Guide is accessible through the main menu and available online here. GrogBot Bug Fixes & Updates
- GrogBot has been optimized to be more slick and performant in offline games, should be noticeably better with 24 max player limit, anything over that is unsupported
- Added logic for chasing players, bots will now give up and reschedule if target is "unreachable" after a set amount of time
- Fixed issues with skirm bots doing inhumane movements with cutlass special, and huscarls / gestirs dashing around in circles with their specials
- Improved voice command sensing, added bot responses
- Added automatic nav mesh generation, server will generate a nav mesh on bot creation if none exist, can be controlled with cvar bot_auto_nav_generate
- GrogBot chatter tweaks
- Fixed bots ignoring movement speed changes
- Fixed bots not reacting to intruders
- Fixed bot achievement progress not being stored in Steam
- FMOD sound system has changes in precaching and loading samples
- Automated holiday system similar to TF2 includes timed Christmas Present Chest models instead of treasure chests from Dec 17 to 31! Models by Links121995
- Fixed invalid sample rate on player cut sounds
- Coin surface prop + sounds, updated carpet sounds
- Fixed Atlatl crosshair
- Kill Feed redesign
- Man-at-Arms drops his hat on death again
- Alternative color scheme for HUD elements, helpful if you have anomalous vision (you can enable this in advanced options)
- Added vertical scrollbars to scoreboard, when over 24 players
- Added ruleset selection to bot game dialog
- Fixed bot game dialog not listing downloaded maps
- Misc. in-game font tweaks
PVKII Glacier Update is here! Keep the bloody good times going by celebrating with us and helping squash some bugs! Come out and play with us this TONIGHT & Sunday DEC 29 at 1:30 EST / GMT-5. Refer to the Steam Community Hub Event for most accurate time for your area. We'll be playing on these servers:
- MrAgent's 0.4.2.1 Official Server
- Spamgrounds US Island
- Spamgrounds US Official Maps
- Spamgrounds EU
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. Enjoy the update! PVKII Team Octoshark Studios
[ 2019-12-23 21:40:48 CET ] [ Original post ]
Pirates, Vikings, and Knights II
Octoshark Studios
Developer
Octoshark Studios
Publisher
2010-02-12
Release
Game News Posts:
100
🎹🖱️Keyboard + Mouse
Very Positive
(5869 reviews)
The Game includes VR Support
Public Linux Depots:
- pvkii linux [105.99 M]
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
GAMEBILLET
[ 6109 ]
GAMERSGATE
[ 1104 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB