Minor Update Changelog (Beta 0.4.2.2)
An update has been released for PVKII. Server owners, please update your servers. We last saw you in December with our Glacier Update, since then PVKII has turned 13! Thank you for all your playtime and to the countless developers, creators, testers, donators and contributors! Please stay home, stay healthy, and game on! Wishing you all good health from all of us at Octoshark Studios. View changelog below: bt_glacier Fixes & Updates - Small details added to glacier including gorgeous trees by juicyfruit - Fixed minor map issues including playerclips in tunnels - Updated navmesh New Achievements - Glacier Pack How Much Does a Polar Bear Weigh? - Destroy 10 Ice Blocks in Glacier - Title: The Ice Breaker Hurtcules! Hurtcules! - Win 10 Rounds in Glacier - Title: The Parrot of War Polar Bear Dip - In Glacier, kill 5 enemies using freezing water - Title: The Iceman Art for achievements made by Pache94 Balance Tweaks Heavy Knight Two-Handed Sword: Base Damage: 80 -> 77 Charge Time: 0.75sec -> 0.95sec Charge Damage: 35% -> 42% Animation Modifiers: StartAttackSpeed: 0.8 -> 0.85 SwingSpeed: 1.35 -> 1.67 AttackSpeed: 0.95 -> 0.85 All Attacks: Wind-up: 0.83 -> 0.71 Recovery: 1.25 -> 1.15 This is a somewhat significant rework of HKs sword aimed at improving QoL. The sword is overall faster, but has a longer charge time to compensate. Additionally, to accommodate for the faster speed, the base damage is lower. However, the charge damage bonus is also higher, offsetting the lower base damage. TL;DR: uncharged and partial charged attacks are faster but weaker, and fully charged attacks should feel largely the same. Counter Attacks Several weapons had mismatched hit traces on some of their counter attacks. Man-At-Arms Halberd: Right Counter Attack: Changed from a Thrust to a Leftward Slash Gestirs Spear: Forward Counter Attack: Changed from an Overhead to a Thrust Left Counter Attack: Changed from a Rightward Slash to a Thrust There was no reason for the Spear, a thrusting weapon, to have 2 randomly non-thrusting counter attacks. Bondis Seax: Left Counter Attack: Changed from a Leftward Slash to a Rightward Slash Right Counter Attack: Changed from a Rightward Slash to a Leftward Slash These traces were being generated in the wrong direction. Berserkers Big Axe: Left Counter Attack: Changed from a Thrust to a Rightward Slash Right Counter Attack: Changed from an Overhead to a Leftward Slash The right counter attacks animation was changed as well. Code Fixes & Updates - Added Glacier achievements - Disallow remote MOTD by default - Fixed GrogBot crash on game mode change - Fixed a potential crash on explosion - Fixed a start-up hang on Linux - Fixed accumulated physics force not being applied to ragdolls - Fixed achievement Watch Me Right Hook! not having a title - Fixed being able to callvote a map outside rotation - Fixed bot avatars showing incorrect teams in LTS - Fixed garbled list of add-ons in offline mode - Fixed legs being cut with dismemberment turned off - Fixed server crash on workshop_download_collection - Fixed several Linux crashes - Game now mounts Workshop maps on subscription - Load local credits HTML instead of remote - Misc. optimization for GrogBot - Shuffle players callvote now restarts round - Tweaked VGUI in-game menus - Updated Chinese translations
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. See you in game! PVKII Team Octoshark Studios
[ 2020-03-29 23:43:14 CET ] [ Original post ]
PVKII Beta 0.4.2.2 Minor Update Changelog
An update has been released for PVKII. Server owners, please update your servers. We last saw you in December with our Glacier Update, since then PVKII has turned 13! Thank you for all your playtime and to the countless developers, creators, testers, donators and contributors! Please stay home, stay healthy, and game on! Wishing you all good health from all of us at Octoshark Studios. View changelog below: bt_glacier Fixes & Updates - Small details added to glacier including gorgeous trees by juicyfruit - Fixed minor map issues including playerclips in tunnels - Updated navmesh New Achievements - Glacier Pack How Much Does a Polar Bear Weigh? - Destroy 10 Ice Blocks in Glacier - Title: The Ice Breaker Hurtcules! Hurtcules! - Win 10 Rounds in Glacier - Title: The Parrot of War Polar Bear Dip - In Glacier, kill 5 enemies using freezing water - Title: The Iceman Art for achievements made by Pache94 Balance Tweaks Heavy Knight Two-Handed Sword: Base Damage: 80 -> 77 Charge Time: 0.75sec -> 0.95sec Charge Damage: 35% -> 42% Animation Modifiers: StartAttackSpeed: 0.8 -> 0.85 SwingSpeed: 1.35 -> 1.67 AttackSpeed: 0.95 -> 0.85 All Attacks: Wind-up: 0.83 -> 0.71 Recovery: 1.25 -> 1.15 This is a somewhat significant rework of HKs sword aimed at improving QoL. The sword is overall faster, but has a longer charge time to compensate. Additionally, to accommodate for the faster speed, the base damage is lower. However, the charge damage bonus is also higher, offsetting the lower base damage. TL;DR: uncharged and partial charged attacks are faster but weaker, and fully charged attacks should feel largely the same. Counter Attacks Several weapons had mismatched hit traces on some of their counter attacks. Man-At-Arms Halberd: Right Counter Attack: Changed from a Thrust to a Leftward Slash Gestirs Spear: Forward Counter Attack: Changed from an Overhead to a Thrust Left Counter Attack: Changed from a Rightward Slash to a Thrust There was no reason for the Spear, a thrusting weapon, to have 2 randomly non-thrusting counter attacks. Bondis Seax: Left Counter Attack: Changed from a Leftward Slash to a Rightward Slash Right Counter Attack: Changed from a Rightward Slash to a Leftward Slash These traces were being generated in the wrong direction. Berserkers Big Axe: Left Counter Attack: Changed from a Thrust to a Rightward Slash Right Counter Attack: Changed from an Overhead to a Leftward Slash The right counter attacks animation was changed as well. Code Fixes & Updates - Added Glacier achievements - Disallow remote MOTD by default - Fixed GrogBot crash on game mode change - Fixed a potential crash on explosion - Fixed a start-up hang on Linux - Fixed accumulated physics force not being applied to ragdolls - Fixed achievement Watch Me Right Hook! not having a title - Fixed being able to callvote a map outside rotation - Fixed bot avatars showing incorrect teams in LTS - Fixed garbled list of add-ons in offline mode - Fixed legs being cut with dismemberment turned off - Fixed server crash on workshop_download_collection - Fixed several Linux crashes - Game now mounts Workshop maps on subscription - Load local credits HTML instead of remote - Misc. optimization for GrogBot - Shuffle players callvote now restarts round - Tweaked VGUI in-game menus - Updated Chinese translations
Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!
Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates. See you in game! PVKII Team Octoshark Studios
Pirates, Vikings, and Knights II
Octoshark Studios
Octoshark Studios
2010-02-12
Action Indie F2P
Game News Posts 100
🎹🖱️Keyboard + Mouse
Very Positive
(5849 reviews)
http://www.octosharkstudios.com/pvkii
https://store.steampowered.com/app/17570 
The Game includes VR Support
pvkii linux [105.99 M]
Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!
Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!
Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
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