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PVKII 0.4.3.1 Update Released!

An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers! The major changes include:

Balance Changes:


Assassin


  • Changed HP & Armor from 100/80 to 90/90
  • Removed crouch move speed passive
  • Removed fall damage resistance passive
Stiletto:
  • Increased base damage from 38 to 46
  • Backstabs now deal a guaranteed flat 50-95 damage, scaling with charge
  • Adjusted attack animation speeds to reduce choppiness
  • Now classified as a small weapon with a medium parry
The original implementation of backstabs was too finicky to be reliably used, and often led to facestabs that did way too much damage. The Stiletto is now overall stronger so the Assassin is less reliant on backstabs in general, and the backstab mechanic has been redesigned to be more reliable and predictable. Crossbow Pistol:
  • Increased gravity from 1 to 1.4
  • Increased velocity from 2300 to 2600
Bolts now travel faster along the same steep arc, allowing the Crossbow Pistol to be used a bit more reliably from longer distances or against faster enemies without increasing how far it can shoot. Caltrops:
  • Assassin now has 2 caltrop pouches, each with their own cooldown
  • Increased caltrop count from 7 to 10
  • Normalized and increased the size of caltrop spread pattern
  • Charging now properly affects throw range
  • Increased pouch velocity from 500 to 1500
  • Removed caltrop arming time
  • Decreased slow duration from 5 seconds to 0.5 seconds
  • Increased slow potency from 20% to 60%
  • Caltrops now despawn when the Assassin dies
  • Caltrops no longer make noise when deployed
  • Added a particle effect to the slow status
The annoying and nonthreatening slow has been replaced with a very brief interruption that trips up an enemys flow. This gives the Assassin room to engage, disengage, reload, or line up a headshot. Caltrops can now also be used as a skill shot. These changes aim to make the Caltrops a versatile and proper tertiary weapon, rather than an ineffective throwaway gimmick.

Heavy Knight


Sword & Shield:
  • Decreased fire rate from 0.5 to 0.58
  • Increased base damage from 45 to 46
  • Increased sword reach from 50 to 60
  • Increased shield bash reach from 50 to 55
  • Increased shield durability from 300 to 350
These changes make the HKs sword and shield more distinct while reinforcing his playstyle. The extra reach on his sword and shield bash increases his sphere of influence, partially counteracting HKs slow move speed and inability to stick to mobile targets. His shields durability now properly reflects the fact that its made of metal and belongs to the games tankiest tank.

Man-At-Arms


Halberd:
  • Increased base damage from 48 to 56
  • Decreased overhead damage mod from 1.2 to 1.0
  • Decreased thrust damage mod from 1.1 to 0.9
  • Decreased sideswipe damage mods from 1.03 to 0.87
  • New third-person animation for thrust attack
Previously, the Halberds damage came mostly from damage mods. These damage mods were absent in the Halberds counter attacks, which caused them to do less damage than normal. These changes add the missing damage into the counter attacks without changing the Halberds normal damage output. Mace & Buckler:
  • Increased base damage from 45 to 46
  • Increased buckler bash damage from 10 to 15
  • Reduced buckler bash reach from 50 to 45
  • Increased buckler durability from 170 to 185
  • Increased swing speed slightly
  • Increased wind-up slightly
  • Adjusted counter attack animations and hit traces to synch up properly
As with HKs sword & shield, these changes reinforce the MaAs playstyle. He has to leverage his above average move speed to land shorter ranged but stronger bashes, and the slight buff in durability helps him resist an extra projectile attack.

Huscarl


  • Can now use his special with a broken or holstered shield
Sword & Shield:
  • Increased base damage from 36 to 42
  • Decreased shield durability from 380 to 295
The Huscarls shield no longer needs to be ridiculously durable now that he can use his special even when the shield is broken. His sword is no longer outclassed by Archers butter knife and now functions as a truly useful sidearm.

Gestir


Langseax & Shield:
  • Increased shield durability from 200 to 240

Bondi


Flatbow:
  • Increased Bondis move speed while drawing from 180 to 195
Seax:
  • Increased overhead damage mod from 1.13 to 1.17

Skirmisher


Cutlass:
  • Increased counter attack attack speed

Captain


Blunderbuss:
  • Can now be reloaded while crouching

Sharpshooter


Rifle:
  • Can now be reloaded while crouching

General


Counter attacks:
  • Counter attack direction is now chosen rather than predetermined
  • Counter attacks can no longer be perfect parried
Shield Bash Combos:
  • Bash Combo direction is now chosen rather than always an overhead
  • Bash Combos can no longer be perfect parried

Miscellaneous changes:


  • New parry dagger model and texture for Assassin
  • Added more Assassin voice lines
  • Added bisection dismemberment
  • Added the ability to explode heads and snap necks with certain weapons
  • Shield weapon counter attack fixes
  • Removed screen shake when landing a shield bash
  • Added a new option in Multiplayer Advanced that toggles Shield Display style between Percentage or Raw Health
  • The longbow now displays fire effects in first person when holding a special
  • te_tortuga wall added in room underneath Bellamys Balcony
  • Fixed first person animations for the Sharpshooter
  • Animated MaAs coat
Check out PVKII Online! Official Site | Official Forums | Official Discord Facebook | Youtube | Twitter | Instagram | Trello | modDB


[ 2021-10-01 18:37:51 CET ] [ Original post ]



Pirates, Vikings, and Knights II
Octoshark Studios
  • Developer

  • Octoshark Studios
  • Publisher

  • 2010-02-12
  • Release

  • Action Indie F2P
  • Tags

  • Game News Posts 100  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (5849 reviews)


  • Review Score

  • http://www.octosharkstudios.com/pvkii
  • Website

  • https://store.steampowered.com/app/17570 
  • Steam Store

  • The Game includes VR Support



    pvkii linux [105.99 M]

  • Public Linux depots

  • Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

    Features & Accolades



    • Three teams with 9 unique player classes
    • Fun, skill-based combat
    • Swords, axes, guns, and explosives
    • Unique voice acting for every character
    • A variety of gorgeous levels
    • Whimsical and challenging achievements
    • Command-able attack parrots
    • 100% FREE!

    Pirates

    • Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
    • Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
    • Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.

    Vikings

    • Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
    • Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
    • Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.

    Knights

    • Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
    • Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
    • Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.

    Game Modes

    Booty

    Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.

    Territory

    Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.

    Trinket Wars

    Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.

    Last Team Standing

    Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.

    Objective Push

    This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!

    Team Deathmatch

    Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
    • Storage: 10 GB available space
    GAMEBILLET

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    GAMERSGATE

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    2.25$ (85%)
    3.0$ (80%)
    12.79$ (36%)
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    6.75$ (66%)
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    11.67$ (27%)
    4.0$ (80%)
    4.37$ (78%)
    26.99$ (10%)

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