Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!

Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory![img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/f8a2183621272000e1567b299935bfcf613cb901.png\"][/img]
PVKII 1.0 is Here!
Pirates Vikings & Knights II is officially out of beta with the 1.0 release!
With this release comes the 4th pirate class, and 12th class overall the Pirate Buccaneer. The release also features several new combat mechanics, multiple new maps and game modes, and more balance changes than you can throw a keg at.
Continue reading for more information on the Buccaneer and release notes. But first, a thank you to our community!
To The Finest Crew!
It\'s been over 6,500 days since PVKII was unleashed. Since then, weve sailed a long and thrilling course shaped by countless hours of passion and the unwavering support of our community. Every clan formed, battle fought, and inside joke has driven us forward, inspiring new features, improvements, and stories that we never could have imagined alone.
As we launch our 1.0 Release, we honor the tireless work of absolutely every single individual who has lent their talent over the years. Thank you to the developers, creators, testers, translators, and everyone else whose contributions built this world. Thank you to the fans for believing in us, for your feedback and camaraderie, and for making PVKII more than a game its a legacy we share together!
For ZeroTron
PVKII 1.0 is dedicated to the memory of ZeroTron, who passed away in May of this year. He was ambitious, barrels of fun, and had a heart of gold. Raise your tankards to ZeroTron!
With all that passion and creativity fueling us, lets look to the future and what the 1.0 era brings to PVKII.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/71b743852530fcf199185f5da41b03b8582769e3.jpg\"][/img]
Pirate Buccaneer
Voiced by: Ki \"Trenchdog\" McKenzie, the Buccaneer is the latest class to join the scurvy Pirate crew, and the 12th and final playable character in PVKII. Wielding a sledgehammer, hatchet, boarding hook, and fiery special, you do not want to get in the way of this big man nor his pet cat, Luna.
Trailer and Release Notes
Watch the trailer and read the release notes on our [u]official website! [/u] See below for the detailed 1.0 changelog!
1.0 Screenshots
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/8722f033b09d2b63df4a8a726887188cc3dcba13.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/43ecd312627f44ad039b0cdeb2e57b22f0d614a6.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/b1ba3ce9e4eaab3931cc5c7ecbe8dd9d4f3d1703.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/72b44253f5830d51cf3b43e32b0a32fa5c2dc16f.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/8c10f1de93749945c943bec7699b033f22544933.png\"][/img]
Recommended Servers
The following servers are a blast to play on! We recommend these:
House of Rum
[/*]Hammerclan
[/*]\\[LINUX] Spirrwell\'s 64 Bit Server
[/*]
Get The Booty!
As we step into this 1.0 era, we invite both new adventurers and veteran swashbucklers to dive in, chart new battles, and help write the next chapter of a game that truly belongs to all of us.
This is Pirates Vikings & Knights II.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/549211/19f01fc0ba983c8961bc7abf3e8a2b92184a11f0.png\"][/img]
Detailed Changelog
Added Buccaneer:
The Buccaneer serves as the Pirate Teams tank. His large health pool and powerful weapons provide an edge in brawls that his team has sorely needed. Once the guns are fired and explosions go off, the Buccaneer is there to keep the fight going. He can stand toe to toe with the other Tanks, allowing for his teammates to wreak havoc from safety. Hooking vulnerable targets and igniting the masses, this Jamaican Giant is sure to bring much needed edge to the fray.
Major Changes:
Kick and Roll now share the same cooldown of 0.5 seconds
[/*]Frequent Kicking/Rolling increases the cooldown (up to 6 seconds)
[/*]Added a short delay before you can roll after swinging a melee weapon
[/*]Added Wall-Jumping, kick a wall while airborne to propel yourself backwards
[/*]Fixed the Falling Damage Mod for melee weapons
[/*]Damage Display now shows Armor+Health damage instead of only Health damage
[/*]Added Goomba Stomping
[/*]Added team-colored outlines to retrievable projectiles
[/*]Increased retrievable projectile pickup radius (8 HU12 HU)
[/*]Increased retrievable projectile lifetime (30s60s)
[/*]Added flyby sounds to enemy projectiles
[/*]Halved the duration of stuns from blocking melee attacks improperly
[/*]Halved the duration of shield bash stun
[/*]Added new impact sounds for various projectiles
[/*]Added new impact sounds for shielding heavy ranged attacks
[/*]Added humiliation killfeed lines
[/*]Voice lines consistent for all clients
[/*]Added lip syncing and facial expressions to voice lines
[/*]Fixed a bug that caused explosions to deal more damage than intended
[/*]Reverted headshot hitbox changes
[/*]Added command, cl_fullcharge_ding, which plays a sound effect when fully charging a melee weapon
[/*]
Combo Balance:
Removed Parry Canceling (waiting out or canceling a Counter-Attack to gain Combo)
[/*]Added Combo Swapping, spends Combo to swap weapons faster, up to 200% with 4 Combo
[/*]Delay before Combo starts decaying increased by 1 second
[/*]Combo now gained when hitting blocking / shielding enemies
[/*]Performing a Special now temporarily freezes Combo decay
[/*]Added Combo particle effects to weapons in both first and third person
[/*]Finisher Miss sounds now play globally
[/*]
Shield Changes:
Shielding non-special explosions now protects players behind you
[/*]Shields now gain Shield-Bash charge when blocking melee damage, ~85 damage = 100% charge
[/*]Shield HP increased by 25% across the board
[/*]Removed the 25% ranged damage reduction passive from shields
[/*]Melee attacks deal reduced damage to shields when only later traces connect
[/*]Updated After-Bash charge so it decays instead of vanishing upon expiring
[/*]Changed Shield-Bash bar color to blue
[/*]
Captain Role Shift:
Now that the Buccaneer is here to soak up damage, the Captain and his feathery friend have been adjusted to fill a more generalist role.
General Stats
Move Speed increased (210220)
[/*]Armor reduced (160130)
[/*]
Captains Cutlass
Can now recall Parrot by pressing R
[/*]
Blunderbuss
Spread reduced (2517.5)
[/*]Can now swap to and load Special while empty
[/*]Can now recall Parrot by pressing R (if loaded)
[/*]
Parrot
No longer dies automatically when the Captain does
[/*]Can target enemies directly by looking at them when sending the Parrot out
[/*]Added a direct target indicator above enemy heads
[/*]Parrot excretions now deals 2 damage
[/*]Updated feather particle effects to match Parrot Dye
[/*]
Bondi Rework:
Flatbow
Now has a 4-arrow magazine that requires reloading
[/*]Fire rate greatly increased
[/*]Reload manually with R at any time, or with M1 when empty
[/*]Reloads one arrow at a time; cancel with M1 or M2
[/*]Retrieved arrows are automatically reloaded if there is space
[/*]Damage increased (5357)
[/*]Charge rate increased (1.21.5)
[/*]Move speed while charging reduced (195180)
[/*]Starting ammo reduced (2018)
[/*]Max ammo reduced (4028)
[/*]Ammo from pickups reduced (2014)
[/*]Special cost increased from 210 to 220
[/*]Updated animations
[/*]
Special
Activating the Special instantly loads 4 explosive arrows
[/*]Explosion and direct hits deal more damage (45->50)
[/*]Added knockback
[/*]Removed move speed slow down
[/*]New models for special arrows
[/*]Updated particles and sounds
[/*]
Misc
Updated character model textures for improved visibility
[/*]
Assassin Rework:
Stilettos
Base damage reduced (4642)
[/*]Backstab damage consistency improved
[/*]Backstabs now scale with other damage modifiers (crits, combo finisher, falling)
[/*]Minimum backstab damage reduced (6050)
[/*]Maximum backstab damage reduced (9085)
[/*]Added new sounds for backstabs
[/*]Changed swipe animations to utilize the parrying dagger
[/*]Updated textures
[/*]
Crossbow Pistol
Renamed to Latchet Crossbow
[/*]Damage increased (40->55)
[/*]Velocity increased (21003000)
[/*]Starting ammo reduced (53)
[/*]Max ammo reduced (83)
[/*]Ammo from pickups reduced (53)
[/*]Reload time increased (1.75s2.33s)
[/*]New model, sound effects, and animations
[/*]
Caltrops
Added a 0.55s arming time
[/*]Satchel direct hits now deal 5 damage
[/*]Slow potency reduced (60%25%)
[/*]Triggering now marks targets for 2s, +0.5s per extra caltrop
[/*]Marked targets are visible through walls and take critical damage from the Assassin
[/*]Caltrop count increased (1012)
[/*]Patch spread increased
[/*]Central caltrop replaced with a ring of 5 caltrops
[/*]Exterior ring increased to 10 caltrops
[/*]Lifetime reduced (60s45s)
[/*]Deploy time reduced (0.5s0.25s)
[/*]Velocity reduced (15001000)
[/*]Added new sounds for caltrop triggering and satchel impact
[/*]Added new footstep sounds during caltrop status effect
[/*]Added blood trail particles during caltrop status effect
[/*]
Smoke Pot
Now the alt fire of Caltrops with a 50s cooldown
[/*]Shares charge rate, velocity, and arc with Caltrop satchel
[/*]No longer does damage in an AOE, only on direct
[/*]No longer stuns
[/*]Creates a smoke screen for 10s that obscures vision, name tags, and proximity alerts
[/*]Stepping into the smoke activates Cloak, once per Smoke Pot
[/*]
Cloak
Now grants full invisibility, but visibility increases near enemies
[/*]While invisible, melee weapons stay at full charge
[/*]Move speed bonus now starts at 320 HU and decays over the duration of the cloak
[/*]Silences footsteps and automatic voice lines
[/*]Ambient sound is now audible to all players
[/*]Taking damage briefly increases visibility
[/*]All weapons are now usable but cancel cloak if used
[/*]Added a new sound for cloak canceling
[/*]Fixed projectiles and decals remaining visible while cloaked
[/*]
Special
Replaced Smokebomb Special with Sixth Sense, a 17.5s stance
[/*]Increases Move Speed to 265
[/*]Gives the ability to see players through walls, represented by team-colored heart icons
[/*]Heart icon beats faster and grows larger the less health a player has
[/*]Damage an enemy below 40% Health to instantly kill them
[/*]Enemies below 66% Health can be instantly killed with a backstab
[/*]Instantly killable enemies have a barbed red ring around their heart icon
[/*]
Misc
Updated character model and textures
[/*]
Other Class Balance:
Skirmisher
Cutlass
Now paired with a Flintlock Pistol in the offhand
[/*]Press attack while blocking to fire the offhand Flintlock
[/*]Has a Fire Rate of 2.3 seconds between shots
[/*]Updated models and animations
[/*]
Flintlock Pistols
Fire Rate increased (2.0s1.8s)
[/*]Updated models and animations
[/*]
Powderkeg
Updated animations
[/*]
Misc
Added Flintlock Pistols to character model
[/*]Hes finally got his earring!
[/*]Added keg lighting voice lines
[/*]
Sharpshooter
Long Rifle
Rifle spread reduced (155)
[/*]Rifle now knocks enemies upwards instead of away
[/*]Reverted slow aim
[/*]
Misc
Updated character model textures for improved visibility
[/*]
Berserker
Big Axe
Base damage reduced (6057)
[/*]Swing speed increased by 10%
[/*]Charge time increased (1.5s1.7s)
[/*]Charge damage bonus increased (35%42%)
[/*]Updated model and animations
[/*]
Axe & Sword
Added a Dual Strike attack that passively charges over 5 rapid swings
[/*]Dual Strike charge rate scales with attack speed
[/*]Release M1 to perform a Dual Strike in the current attack direction
[/*]Quickly switch attack directions to carry over a Dual Strike
[/*]Range increased (4553)
[/*]Adjusted Counter-Attack tracers
[/*]
Special
Now increases kick damage to 12
[/*]Halves kick/roll cooldown
[/*]
Misc
Updated character model and textures
[/*]
Huscarl
Two-Handed Axe
Renamed to Huscarls Axe
[/*]Updated animations
[/*]
Sword & Shield
Shield HP increased (270310)
[/*]Shield-Bash range increased (4550)
[/*]
Throwing Axes
Updated animations
[/*]
Special
Maximum damage reduced (135->70)
[/*]Now briefly drags enemies along before launching them
[/*]Launches enemies with significant force after dealing full damage
[/*]Enemies launched into walls take up to 80 extra damage
[/*]Killing an enemy with the shield itself will fully refresh the duration of the Special
[/*]Now only stuns on impact with a wall
[/*]
Gestir
Langseax & Shield
Shield HP increased (210260)
[/*]Shield-Bash range increased (4550)
[/*]
Javelins
Roll no longer interrupts charge
[/*]
Special
Reduced base move speed
[/*]Adjusted damage to be higher up front, but damage scales down continuously per enemy
[/*]Now can hold attack to increase speed but decrease turning strength
[/*]Colliding with a wall only ends special when holding attack
[/*]
Misc
Adjusted character model textures for improved visibility
[/*]
Heavy Knight
Greatsword
Updated animations
[/*]
Arming Sword & Shield
Shield HP increased (300350)
[/*]Shield-Bash range increased (4550)
[/*]
Archer
Longbow
Reduced starting ammo (2015)
[/*]Updated model and animations
[/*]
Crossbow
Reverted slow aim
[/*]Knockback increased (250300)
[/*]
Special
Arrow count increased to 4
[/*]Damage per arrow increased (4045)
[/*]Damage capped to 120
[/*]Now increases heat by 25% per arrow
[/*]Updated model and animations
[/*]
Man-At-Arms
Mace & Buckler
Shield HP increased (180225)
[/*]Shield-Bash range increased (4550)
[/*]
Other Changes:
Gamemodes
Two new gamemodes have been added, Duel and Competitive.
In Duel, fight your opponent to the death in a skillful 1v1. The victor moves on to the next round while a spectator takes the losers place!
In Competitive, teamwork is king. Two teams with up to 4 players each fight each other in a best of 5 tournament. Teams are swapped after a half is finished, and friendly fire is enabled.
By default, Specials are disabled in both gamemodes.
Miscellaneous:
Gameplay:
Damage modifier for improperly blocked attacks rewritten
[/*]Props submerged in lava now experience new physics
[/*]Kegs exploding in lava now have unique effects, and will apply a lot more heat.
[/*]Kegs no longer stun teammates if friendly fire is enabled
[/*]Reduced screenshake when stunned
[/*]Added new sound effects for arrow impacting walls
[/*]Disabled low health grayscale effect by default, use cl_player_lowhealth_fx to re-enable
[/*]
Temperature
With the introduction of fire damage, various sources can now increase your heat.
Fire damage increases heat
[/*]Reaching 100% heat will ignite for 5 seconds
[/*]Dodge-rolling or submerging in water reduces heat
[/*]Archer Special now increases heat by 25% per arrow
[/*]Explosions now increase heat based on damage dealt
[/*]
Cold sources also reduce your heat, but if you are too cold then you will freeze. Cold sources include freezing water and Cathedrals sudden death.
Menu Changes:
Renamed Advanced Options to Multiplayer Advanced
[/*]Added Beep hitsound
[/*]
Map Changes:
Updated Arenas lava
[/*]
ConVars:
mp_dodge_midair, 0 by default
[/*]
Bug Fixes:
Fixed fast swinging weapons not dealing full damage through shield
[/*]Fixed huscarl shield special getting canceled by assassins smokebomb
[/*]Fixed submersion in lava resulting in a green screen filter
[/*]
\n
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
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