Features & Accolades
- Three teams with 9 unique player classes
- Fun, skill-based combat
- Swords, axes, guns, and explosives
- Unique voice acting for every character
- A variety of gorgeous levels
- Whimsical and challenging achievements
- Command-able attack parrots
- 100% FREE!

Pirates
- Skirmisher: A light-footed scallywag who can blow enemies away with his gunpowder-packed keg.
- Captain: Brandishes a peg-leg, hook, and an attack parrot, which will seek out enemies and peck them to death!
- Sharpshooter: A Spanish sweet-talker who snipes his enemies from a safe distance, or cuts them to pieces with his butter knife.
Vikings
- Berserker: A shirtless and battle-crazed warrior capable of mowing enemies down with his dual-wielded weapons and giant axe.
- Huscarl: Throwing axes, a two-handed battle axe, and sword/shield combo allow this warrior to take on the toughest enemies.
- Gestir: A well-seasoned master of the spear and javelins who has no problem skewering his enemies either up close or from a distance.
Knights
- Heavy Knights: Wearing a full suit of armor, this battle tank can cut his foes in half with his great sword.
- Archer: There is no match for a skilled archer with a quiver full of arrows. He sometimes reigns fire down upon his enemies.
- Man-at-Arms: A Frenchman with a sense of humor. He brandishes a halberd, mace & buckler, and his fart special will leave enemies dazed and confused.
Game Modes
Booty
Booty is a unique version of Capture the Flag. Players fight each other for treasure chests filled with gold and jewels. Bring chests back to your base and hold onto them to win the game.Territory
Territory is a king of the hill style game mode, where teams fight for territories throughout the map. Hold onto the territories for as long as you can to win the game.Trinket Wars
Trinket Wars is the caffeinated version of Team Deathmatch. Teams must gain control of their trinkets, and then use the power of their trinket to destroy their enemies.Last Team Standing
Last Team Standing is exactly what the name suggests - all three teams square off, fighting to the death. The last team alive wins the round.Objective Push
This game mode can range from a simple break-in and destroy your opponents' bases, to a more advanced sequence of map-specific objectives. The only limit is the mapper's imagination!Team Deathmatch
Team Deathmatch is a fight for dominance. Teams square off against one another to see who can rack up the most kills. Like the other game modes, you should stick together to achieve victory!An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:
Balance
Archers Special arrows now pierce once
[/*]Gestir Special now clashes with walls regardless of Speed Boost
[/*]Gestir Special now only stuns enemies during Speed Boost
[/*]Greatly reduced Buccaneer\'s movement while hooking a player
[/*]Heavy Knights Special now stuns on immediately
[/*]Increased Buccaneers weapon swap speed after landing an uppercut
[/*]Langseax range increased 50 -> 55
[/*]Mace and Buckler charge normal -> slow
[/*]Modified \"fall bonus\" damage to disallow bunnyhopping
[/*]Readded weapon and class scripts (fixes mp_allow_custom_balance)
[/*]Skirmisher Flintlocks should always detonate keg
[/*]
Miscellaneous
Added a sound effect for getting hit with the Blunderbuss
[/*]Added kill icon for cratering enemies
[/*]Added more context hints
[/*]Added statistics for Buccaneer
[/*]Added the ability for parrots to fight each other in Duel
[/*]Default ping bind moved from Mouse Wheel to the 4 and 5 keys
[/*]Map changes via RTV are now delayed by 3s to allow players to react
[/*]Music volume now respects main game volume
[/*]Normalized Heavy Knight voiceline volume
[/*]Trinket drop no longer prevented by receiving damage
[/*]Updated Assassin\'s Special particles
[/*]Updated Bondi\'s Special particles
[/*]Updated Buccaneer voice lines for landing the Boarding Hook
[/*]Updated Captain\'s Special particles
[/*]Updated drunkenness effects
[/*]Updated facial expressions
[/*]Updated goomba stomp logic
[/*]Updated local credits
[/*]Updated suicide/humiliation killfeed strings
[/*]Votes are now tallied in the RTV Vote HUD
[/*]
Bugs
Fixed achievements not being downloaded from Steam, resulting in local desync and missing unlocks
[/*]Fixed ammo pickup not displaying on HUD
[/*]Fixed Assassin\'s statistics being improperly tracked
[/*]Fixed being able to wall kick off of NPCs
[/*]Fixed being locked out of attacking when kicking/rolling with Atlatl
[/*]Fixed being unable to crouch while reloading Atlatl
[/*]Fixed Boarding Hook projectile crash
[/*]Fixed Buccaneer Special being usable only once
[/*]Fixed Buccaneer Special having infinite ammo
[/*]Fixed chest special sound not playing
[/*]Fixed Competitive rounds being stalled by Parrots on the winning team
[/*]Fixed GrogBots attempting to respawn during round end
[/*]Fixed main menu character head not turning when hovering over Multiplayer Options
[/*]Fixed melee/ranged achievement tracking
[/*]Fixed missing vote entries during RTV
[/*]Fixed missing weapon handle crash when custom balance is turned on during match
[/*]Fixed no-ammo Cutlass block animation
[/*]Fixed Parrots spawning inside of walls
[/*]Fixed particle trails for certain projectiles
[/*]Fixed post-death projectile view ending too early/late
[/*]Fixed post-death projectile view getting stuck when Parrot dies
[/*]Fixed progressive spawns (the ability to disable spawns)
[/*]Fixed rare crash when drawing HUD melee direction indicator
[/*]Fixed special bar disappearing on kick and roll
[/*]Fixed users forcing RTV even when count doesn\'t match quota
[/*]Fixed water interrupting Assassin Crossbow reload
[/*]Fixed water preventing use of Boarding Hook
[/*]Optimized network usage of hit sounds
[/*]Removed rtvcyclefile
[/*]RTV no longer populates loose files by default (fixes duel_ and comp_ maps being forced into rotation)
[/*]Updated Parrot pathfinding logic
[/*]When RTV is called after a nextlevel vote, server now switches to the winning map by default (mimics SourceMod)
[/*]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: nVidia GeForce 8600/9600GT. ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310. AMD 12.11). OpenGL 2.1Network: Broadband Internet connection
- Storage: 10 GB available space
[ 6376 ]
[ 5872 ]
[ 1265 ]
[ 1943 ]
[ 986 ]
















