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Name

 Garry's Mod 

 

Developer

 Facepunch Studios 

 

Publisher

 Valve 

 

Tags

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2006-11-29 

 

Steam

 6,69€ 4,68£ 6,69$ / 33 % 

 

News

 117 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 19258 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/4000 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 9307  

Average playtime (last 2 weeks)

 537 

Median playtime (forever)

 1357 

Median playtime (last 2 weeks)

 130 

Public Linux depots

 GMOD Linux [304.84 M] 




LINUX STREAMERS (14)
varhahzallv49riv_gaminglinuxclubrus
diolinuxkillerectover1corben78mrdaylight
akirotoelznephitejnfista011bashvie
dragnuttsillusio0n_




July 2016 Update

A new update has been released!

This update is optional, however it is strongly recommended that server owners install it.
Clients will automatically update via Steam when the game is restarted.

Peer-To-Peer Listen Servers
Servers that are created via the main-menu's "Start New Game" button can now be connected to via Steam's P2P networking. This means that - on most networks - friends are able to connect to each other's games without any special network configuration being required (e.g. port forwarding).

To use it, all you have to do is use your friends list to join/invite a friend!

Queued (Multi-Core) Rendering
This isn't finished yet, but queued rendering should be pretty robust now. Any changes in performance are entirely dependent on your hardware and the scene being rendered.

You can enable it by running a few commands when you launch the game (press Shift+Escape to open the console):gmod_mcore_test 1
mat_queue_mode -1
cl_threaded_bone_setup 1


Other Changes


  • Added mat_requires_rt_alloc_first ConVar from upstream.
  • Lua console commands are now removed when disconnecting from a server/changing level.
  • Replicated Lua ConVars are now properly synched with the server.
  • Scripted weapons now function correctly when switching to a weapon with no ammo.
  • Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
  • Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • Ropes no longer cause the game to not properly close on exit.
  • Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
  • file.Find() now sorts its results properly. The default behavior is unchanged.
  • HTTP() no longer leaks request references and won't crash if the Lua state is destroyed during a request.
  • Some security fixes.


You can find full changelist here.


[ 2016-07-06 17:42:14 CET ] [ Original post ]