Name | Garry's Mod | ||
Developer | Facepunch Studios | ||
Publisher | Valve | ||
Tags | |||
Release | 2006-11-29 | ||
Steam | 6,69€ 4,68£ 6,69$ / 33 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  19258  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store |  https://store.steampowered.com/app/4000  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 9307 | ||
Average playtime (last 2 weeks) | 537 | ||
Median playtime (forever) | 1357 | ||
Median playtime (last 2 weeks) | 130 | ||
Public Linux depots | GMOD Linux [304.84 M] |
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Hello everyone, How to switch game branches: |
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Hello everyone,
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Hello everyone,
December 18, 2023 Patch:
December 15, 2023 Patch:
December 14, 2023 Patch:
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Hello everyone,
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Hello everyone,
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This update requires servers to update before you can join them. |
Hello everyone, How to switch game branches: |
Hey everyone,
April 19 changes:
Servers are recommended to update as soon as possible. |
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Hello everyone, How to switch game branches: |
This update requires servers to update before you can join them. |
Hello everyone, How to switch game branches: |
Hey everyone, |
Hey everyone,
As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above. |
Hey everyone,
As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above. |
Update Summary This update requires servers to update before you can join them. |
Hello everyone, How to switch game branches: |
Hey everyone,
As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above. |
Hey everyone,
Servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above. |
This update requires servers to update before you can join them. |
Hello everyone, How to switch game branches: |
Hello everyone. |
Hey everyone, |
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Hello everyone, How to switch game branches: |
Hey everyone, |
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Hello everyone, How to switch game branches: |
Hey everyone, |
We have released an small hotfix update that addresses a few issues with the October 2020 update and other general fixes.
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This update requires servers to update before you can join them. |
Hello everyone, How to switch game branches: |
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Hello everyone, |
Hello everyone, How to switch game branches: |
We have released an small hotfix update that addresses a few issues with the June 2020 update.
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How to switch game branches: Main menu background contest The main menu background contest is now completed. Thanks to everyone who participated. We will be adding the top 50 into the next Garry's Mod update, doubling the current background count. You can preview all the winners on our official Discord server: https://discord.com/invite/gmod The artwork is "Gateway Station" by XenoNuke which came 3rd in the contest. |
Hello everyone, |
Hey everyone,
The update is optional for servers but they are recommended to update, especially if they were affected by one or more issues mentioned above. Please make sure your server is running a Game Server Login Token (GSLT), you can find out more information on our wiki: https://wiki.facepunch.com/gmod/Steam_Game_Server_Accounts |
This news post is primarily addressed to server owners. |
We have released an small hotfix update that addresses a few issues from previous update.
Servers are recommended to update if they are running Sandbox or Sandbox derived gamemodes that allow usage of the Toolgun. |
Hey everyone, |
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Hello everyone, How to switch game branches: |
We have released an small hotfix update that addresses a few issues from previous update.
Servers are recommended to update if they are running Sandbox or Sandbox derived gamemodes that use the default Spawnmenu. |
This update requires servers to update before you can join them. |
Hello everyone, How to switch game branches: Extra Notice This update will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. |
Please note that new or updated addon files will no longer be stored in your addons/ folder, instead they will be stored by Steam in steamapps/workshop/ folder of your Steam game library. We have also added the ability for players to update their existing Dupes, Saves and Demos uploaded to Steam Workshop. The process for this is very simple - simply press "publish" on the new version of your local content, such as a Dupe you created, and select one of your existing items on the right in the reworked UI for publishing the content: We have also added "Dupes" section to the main menu, allowing you to delete your local Dupes from in-game, without a need to open game's install folder. [h3]Addon developers and server owners[/h3] If you are using 3rd party tools that do not use gmpublish.exe to upload content to Steam Workshop then addons published with those tools after the update may cease to work. This does not apply to already existing addons, however the benefits above only apply if you are using the new version of gmpublish.exe (v1.2) Existing addons can take advantage of the new system and its benefits by simply updating using the new gmpublish.exe (v1.2). Please note that this is a one way process and there's no going back to the old system once you convert your addon, meaning you won't be able to update it again with old versions of gmpublish.exe or 3rd party tools that do not use gmpublish.exe (which realistically shouldn't matter). If you are currently using steamworks.Download in conjunction with game.MountGMA, that will also cease to work for new Steam Workshop content. You will need to switch your code to use steamworks.DownloadUGC instead. Please note that it takes a WorkshopID directly, not a file ID like its predecessor. All of this is documented on the Official Wiki. [h3]Other changes[/h3] In addition to the Steam Workshop support changes, this update includes the usual fixes and improvements across the game. We have updated the Player Model selector in Sandbox to include a search bar so it is easier to find specific models. We have also translated certain previously untranslated parts of the game, such as the Publish creation and the Player model selector menus, among other smaller changes. Source Engine menus and UI language is now tied to your language selected in Steam. This behavior can be overwritten with the -language launch parameter. You will find the full change list for this update in our blog post: https://gmod.facepunch.com/blog/january-2020-update The 64bit update is still scheduled to be released on 24th of January, this friday. |
Hello everyone.
[h3]For addon developers[/h3] If you are using 3rd party tools that do not use gmpublish.exe to upload content to Steam Workshop then addons published with those tools after the update may cease to work. This does not apply to already existing addons, however the benefits above only apply if you are using the new version of gmpublish.exe (v1.2) Existing addons can take advantage of the new system and its benefits by simply updating using the new gmpublish.exe (v1.2). Please note that this is a one way process and there's no going back to the old system once you convert your addon, meaning you won't be able to update it again with old versions of gmpublish.exe or 3rd party tools that do not use gmpublish.exe (which realistically shouldn't matter). Help us test the update We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update. You will find instructions on how to use the upcoming update below. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Steam Beta branches for testing The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the first update. The x86-64 beta branch contains the upcoming 64bit builds and Chromium If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server. How to switch game branches: |
Hey everyone! |
We have released an small hotfix update that addresses a few issues from previous update. |
If you wish to disable this feature altogether for whatever reason, you can use the following command:
Along with these 2 features, there are a whole slew of smaller changes and fixes, such as more improvements to map loading from other games like Counter-Strike: Global Offensive, whose maps should look less broken with this update, as well as being able to load its de_dust2 version and the dz_sirocco Danger Zone map thanks to the increased map displacement limit. We are also introducing a number of visual fixes, such as Lamp tool glows now working properly in mirrors, a fix for the long standing issue of sun disappearing randomly when looking at it and some decals not receiving shadows from projected textures (Lamp Tool) on gm_construct and many other maps. The Hammer Editor also saw some improvements, fixing checkerboard reflections and a new ability to simply drag'n'drop .vmf files onto Hammer to open them, so you no longer have to manually navigate to your files using the Open File dialog. Special thanks to Badger for reporting and suggesting a fix for a security issue. View update post |
Hello everyone, Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server. How to switch game branches: |
Hey everyone, we have just dropped another small hotfix update that addresses a few more issues that came up after release of the September 2019 update.
It is highly recommended that server owners update their servers to receive the memory leak fix. |
Hey everyone, dropping this small hotfix update that addresses a few issues that came up after release of the September 2019 update.
Server owners only need this hotfix if they use the SetGlobalX functions in Lua. If you are still wondering about the Half-Life 2 style crosshair after the update, simply restarting your game should fix it for you. |
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Hi everyone,
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This update will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. |
Hi everyone, Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.
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Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. |
Hi everyone, Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.
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Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. |
Hi everyone, Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.
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Hello everyone, there was a quick update today to fix some recently discovered exploits in the game.
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Notice Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. |
Hi everyone, Please note that this update NOT backwards compatible with the current version of the game, so you won't be able to play on normal servers while on the "prerelease" branch. You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting ) https://github.com/Facepunch/garrysmod-issues Pre-release Steam Branch The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.
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We're releasing a small hotfix to address a recently found exploit that allowed users to execute arbitrary Lua scripts on servers. If you run a server, you should update it. |
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Hi everyone,
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We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers |
Notice Unlike many previous updates, this one will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update. This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again. You CANNOT downgrade to a previous version of the game. |
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Update errors If your anti virus detected any game files as a potential virus - It's a FALSE POSITIVE. This is a common problem with FREE anti virus software. Report it as such with your anti virus program. You can also add the game ( or those files ) into exceptions. To restore the wrongly deleted files, simply verify the game cache integrity through Steam. |
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We've just pushed another small update. This updated fixes some insecure code and a crash related to models. Read about it here.
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We've just released a very small hotfix for the game. You can read about it here.
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Hey, we're pushing an update for Garry's Mod right now. You'll still be able to play on any servers that have not yet been updated.
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Hey, we're planning to push the next Garry's Mod update next week on 2017-07-10. There's quite a lot of changes, so if you're running a server you'll probably want to at least try it out.
How to Switch Between Branches
If you want to set up an SRCDS instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server. |
An update has been released which fixes an issue that allows malicious clients to cause game-servers to crash. If you don't want this to happen to your server, you should update it. |
A new client update has been released!
This should improve client stability after previous update. The update will be automatically downloaded when you restart your game. Servers only need an update if they want the ladder fix. |
A new update has been released! |
Hello everyone! |
An update has been released which fixes an issue that allows malicious clients to cause game-servers to crash. If you don't want this to happen to your server, you should update it. |
Hey everyone, the update is going live right now. This time around we’ve mostly got bug fixes, but also some changes to the server browser. |
Hello everyone! |
A new update has been released! |
A new update has been released!
The update will be automatically downloaded when you restart your game. All servers will need to be updated before you can play on them. Thanks to everybody who helped with testing the update and reported bugs/problems. You can find full changelist here. Please do not panic if when you join a server you get "Server is running an older version of the game" - let the server(s) update to the latest version of the game first. Just wait a few hours at most. It can take up to 15 minutes for the update to propagate through Steam. |
Hello everyone! |
A new update has been released!
You can find full changelist here. |
The next update for Garry's Mod will be coming next month.
To enable Queued(Multicore) Rendering, enter the following console commands into your console before entering a game.
The pre-release beta branch is compatible with all servers in the game, so you will be able to play on servers and test the game at the same time! Help us test it! We ask you, players and modders alike, to help us test this update so that there will be as few problems as possible. We urge you to spend around 15 minutes in single player, testing your addons and whatnot, and report any issues you find that did not happen before here: https://github.com/Facepunch/garrysmod-issues/ Or at least in the comments of this announcement. If you own a Garry's Mod server, we highly recommend you test your server on the pre-release branch. Information about using experimental branches on dedicated servers can be found here: http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server |
An update has been released! |
Today's Deal: Save 75% on Garry's Mod!* |
The next update for Garry's Mod will be coming later this month. |
A new update has been released! |
This update went pretty terribly and has been reverted. A much smaller update will be released shortly to account for crash/exploit fixes. |
A minor update has been released! |
An update has been released! |
A minor update has been released! |
An update has been released! |
An update has been released! |
An update has been released! As usual, servers will need to be restarted. |
Hello everyone, |
An update has been released! As usual, servers will need to be restarted. |
An update has been released! As usual, servers will need to be restarted. |
An update has been released! As usual, servers will need to be restarted. |