





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible.
Artwork by "Rozy Cosmic"
The March 2025 Update is now live.
Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 26th of March at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change.
Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible.
The October 2024 Update is now live.
Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 29th of October at 3PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.)
Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows: * Fixed performance degradation with lots of static props * Fixed crash with threaded addon file access * Fixed changelevel crash to do with ragdolls * Fixed crashes when trying to draw invalid sprite textures * Fixed Lua errors when spawnlists contain invalid data * Fixed spawning Sky editor not loading in Star Scale setting
Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 31st of July at 2PM GMT. This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.)
Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo. Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can. This is an ongoing process, as we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot.
Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows:
Artwork showcased: "Job"
The March 2024 Update is now live.
Hello everyone, The next Garry's Mod update is coming soon. The current plan is to release the next Garry's Mod update on 13th of March at 4PM GMT. This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog (Please note this list is still work in progress and is subject to change.)
Hello everyone, We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible. The changelog is as follows:
Hello everyone, We are releasing a small patch today with some minor fixes. The changelog is as follows.
Hello everyone, We are releasing a small patch today with some minor fixes. The changelogs are as follows. December 19, 2023 Patch:
Hello everyone, We are releasing a small patch today with some minor fixes. This patch mostly affects game clients. The changelog is as follows:
Hello everyone, We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience. The changelog is as follows:
Hello everyone, We are releasing another small patch today, addressing some issues found out from the last update, as well as some additional improvements. The changelog is as follows:
Artwork showcased: "Movie Night"
The June 2023 Update is now live.
This update adds a few new visual effects for mappers and modellers to take advantage of, for better visuals.
There are also new additions for the Hammer Editor for mappers to enjoy, such as new entities, static prop lightmaps, and more.
We are also introducing experimental changes that remove the script limit for singleplayer, so that you can play with all your addons regardless of how many you have installed.
This update also adds a new option to delete temporary server files on game shutdown, such as sprays. This feature is controlled by gmod_delete_temp_files console variable and is enabled by default. If you wish to disable this feature, you can set the console variable to 0.
And as usual, there are plethora of new Lua API additions and changes for modders to create even cooler addons.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/june-2023-update
[quote]This update requires servers to update before you can join them.
This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.
You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.[/quote]
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 28th of June at 4PM GMT. The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change.
Hey everyone, We are releasing a small patch today. The entire change log is as follows:
Artwork showcased: "Sandvich Ops."
The January 2023 Update is now live.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/january-2023-update
January 26 Update: Fixed a regression with Lua effect auto refresh causing errors.
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 25th of January at 4PM GMT. The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change.
Artwork showcased: "Sky Train"
The June 2022 Update is now live.
You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/june-2022-update
[quote]This update requires servers to update before you can join them.
This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.
You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.[/quote]
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 8th of June at 1PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: https://wiki.facepunch.com/gmod/Update_Preview_Changelog Please note this list is still work in progress and is subject to change.
Hey everyone, We are releasing another small patch today. The entire change log is as follows: * Relaxed threshold for "Too many voice packets in a single frame!" kick * Fixed crashing with npc_apcdriver when it doesn't have its vehicle * Added console warnings when npc_apcdriver/npc_vehicledriver is removed due to it not having its vehicle to drive As usual servers are recommended to update at earliest convenience.
Hey everyone, We are releasing another small patch today. The entire change log is as follows:
Hey everyone,
We are releasing another small patch today.
Biggest change with this update is the addition of Steam's Chat Filtering feature to the default in-game chat.
This filter can be disabled in-game via a check box in the chat's Filters section:
The filter also obeys your Steam preferences for chat filtering as seen here:
The entire change log is as follows:
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 15th of December at the usual 4PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: https://docs.google.com/document/u/1/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub Please note this list is still work in progress and is subject to change.
Hey everyone, We are releasing another small patch today. The entire change log is as follows:
Hey everyone, We are releasing a small patch today. The entire change log is as follows:
Artwork showcased: "Monitors"
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 9th of June at the usual 4PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: https://docs.google.com/document/u/1/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub Please note this list is still work in progress and is subject to change. (Changes marked with (Networking Change) are not currently available for testing, but will be included into the test branches on Monday (7th of June), and will be included in the actual update)
Hello everyone. It has come to our attention that some community servers provide content that is simply put - unacceptable. While we normally do not interfere with community servers and the content they provide, in this case it is necessary to make it clear, that sexual violence content is not acceptable in Garry's Mod, be that on the Steam Workshop or on community servers. If you are a server owner, please familiarize yourself with the following article: https://wiki.facepunch.com/gmod/Server_Operator_Rules Please adjust your servers to conform to the rules outlined in the article. Servers found breaking the rules outlined in the article after 15th of April 2021 will be delisted from the in-game server browser.
Hey everyone, We are releasing a small update today to address issues with the previous update. The full list of changes is as follows: * Made the default Derma fonts work better for non English characters * Fixed voice_fadeouttime problem creating Lua errors when Quick fix is applied * Fixed Hammer Sprinkle Tool models becoming errors after loading a .vmf with sprinkled models * Fixed floating .gma addons in addons/whatever/ not loading properly * Fixed gamemode list not refreshing in main menu on Workshop addon (un)mount * Fixed addon sub category page count not updating when switching tags Servers only need updating if they are affected by the floating .gma addon issue.
Artwork showcased: "Donut Thief"
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 31st of March at the usual 4PM GMT. The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements. You can preview the list of upcoming changes here: https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub
Hey everyone, We are releasing a small update today to address issues with the previous update. The full list of changes is as follows: * Fixed Half-Life Source weapons that are spawned by maps being invisible * Fixed NPCs dying where they previous didn't * Fixed the default Crossbow weapon viewmodel deploying with the wrong skin * Fixed crashing issues due to BASS.DLL 3rd party library * Unmarked certain files in /cfg/ folder as "user configuration" to fix them not restoring during file verification process due to a Steam bug * Potentially fixes crash when joining serves with Workshop content on macOS Servers only need updating if they are affected by the NPC issue.
Artwork by Chem
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 27th of January at the usual 4PM GMT. The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements. You can preview the list of upcoming changes here: https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub
Hey everyone, We are releasing a small client update today to address recently found exploits and some other issues. The full changelist is as follows: * Fixed a clientside exploit with render targets (Thanks Badger and Ling) * Fixed a clientside exploit with the web browser integration (Thanks FiveSeven) * Fixed abnormal clientside voice delay on low tick servers * Entity.SetModelScale is now clamped on players (minimum value is now 0.001) to prevent crashing Servers only need updating if they are affected by the model scale crashing issue.
We have released an small hotfix update that addresses a few issues with the October 2020 update and other general fixes. All servers are recommended to update. The entire change log is as follows:
Artwork "A Stroll Down Valve Ave." by Ivretor
This update brings a much requested Addon Presets feature into the game:
The updated "Addons" menu now contains a new section accessible from the bottom right corner which has new options for sorting and the new addon presets, which allow you to save groups of addons and enable or disable them quickly.
We also added "Followed" and "Favorite" sections to the "Addons" menu, which will list Workshop Items published by Steam users you follow and the Workshop Items that you have favorited.
The main menu got a few more tweaks besides that, such as the ability to hide the news list in the main menu:
(Please keep in mind that you will not be able to hide the news if there's a new blogpost that was published within the last 7 days.)
The Sandbox's Hoverball tool now has a new feature to Toggle the Hoverball as per community request:
Some other tools have also been slightly improved.
The Super Gravity Gun has been restored to its full glory:
(It can be turned on and off with physcannon_mega_enabled console variable, requiring sv_cheats)
In addition to these changes there has been a number new features for developers as always, which includes new Lua functions and fixes, improvements to Hammer and map compiling tools, as well as general stability and other improvements.
You will find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/october-2020-update
[quote]This update requires servers to update before you can join them.
This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.
You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.[/quote]
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 14th of October at the usual 4PM GMT. The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again. You can preview the list of upcoming changes here: http://wiki.garrysmod.com/changelist/prerelease/ Please note this list is still work in progress and is subject to change. (Changes marked with (Networking Change) are not currently available for testing, but will be included into the test branches on Monday (12th of October), and will be included in the actual update)
Artwork by Chem
Hello everyone, GmodStore are organizing a Gamemode Competition that will be livestreamed at 17:00 UTC on Sunday the 9th of August. It will feature 8 unique gamemodes created over the past 2 months, with a prize pool of more than $6000 up for grabs. The stream will be taking place here: https://gmodstore.com/redirects/ggc-live For more information and friendly chatter feel free to join the GmodStore discord: https://discord.gg/gmodstore NOTE: This event is organized by the community and is not associated with Facepunch in any way.
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 19th of August at the usual 4PM GMT. The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features. You can preview the list of upcoming changes here: http://wiki.garrysmod.com/changelist/prerelease/
We have released an small hotfix update that addresses a few issues with the June 2020 update. This is a server only update, so all servers are recommended to update. The entire change log is as follows:
Artwork: "GM" by Noga, which was the winner of the background competition.
Hello everyone,
The next Garry's Mod update is coming soon!
The current plan is to release the next Garry's Mod update on 24th of June at the usual 4PM GMT.
The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features.
You can preview the list of upcoming changes here:
http://wiki.garrysmod.com/changelist/prerelease/
Hello everyone, First of all, we would like to thank everyone who participated in the Garry's Mod main menu background competition. Together all of you have submitted over 2000 backgrounds, which exceeded out wildest expectations. It is now time to pick the best backgrounds to be included into the game. We have looked through every single submission and picked over 150 finalists to be voted on by the community. Top voted entries will be included into the game in the next Garry's Mod update later this month. The voting takes place on our official Discord server: https://discord.gg/gmod You will find all the relevant information in the #competition-rules Discord channel.
Hey everyone, We are releasing a small patch today. The entire change log is as follows:
This news post is primarily addressed to server owners. Please start using Steam Game Server Login Tokens (GSLT). At the latest, on Friday all anonymous game servers (servers not using GSLTs) will receive a massive ranking penalty in the server browser meaning they will not appear at the top of the server list, ever. However they will still appear in the server browser and can be searched for with the search feature. This change is aimed to combat the rampant server faking issues that have recently spiked.
+sv_setsteamaccount
This has to be done on server startup!
Two servers cannot share the same GSLT, so you will need a token for each server if you run multiple.
Do not share your tokens with anyone!
Update: For more information please visit this article on our wiki:
https://wiki.facepunch.com/gmod/Steam_Game_Server_Accounts
We have released an small hotfix update that addresses a few issues from previous update. The entire change log is as follows:
Hey everyone, We are launching a new Garry's Mod competition. The main menu backgrounds are seen every time the game starts up. As the game updates and evolves, so should the visuals users see. It's time to choose new backgrounds for the Main Menu that will be seen by all Garry's Mod players for years to come! The competition takes place on our official Discord server: https://discord.gg/gmod You will find all the relevant information in the #competition-rules Discord channel, including rules and the submission process.
Artwork by Piggo
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 29th of April at the usual 4PM GMT. The update will be optional for server owners, however it is always a good idea to keep your server updated to receive all the latest fixes and features. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
We have released an small hotfix update that addresses a few issues from previous update. The entire change log is as follows:
Artwork "Red Letter Day" by jq ue ar y
This update brings many new features for addon creators as well as adds general polish to other parts of the game, such as the Spawnmenu.
Resizing the spawnmenu now saves the changes after you exit the game, so you do not have to resize it every time you join a Sandbox server or start a singleplayer Sandbox game. There are also numerous improvements to spawnlist customization, including more intuitive drag'n'drop controls that mimic drag'n'drop controls of your Operating System and inability to delete NPCs, Weapons, Vehicles, Entities and Post Processing effects from their own tabs so players no longer have to rejoin server/restart their singleplayer game if they accidentally deleted something in their spawnmenu. There's also an option to revert any currently unsaved spawnlist changes.
A number of Steam Workshop related issues introduced with the previous update were also resolved.
You will find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/march-2020-update
The x64/chromium embedded framework (CEF) update will likely release sometime after this update, some unexpected issues were found and since fixed, as well as an upgrade to a newer CEF version (80) was performed which is why it was delayed.
[quote]This update requires servers to update before you can join them.
This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.
You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.[/quote]
Hello everyone, The next Garry's Mod update is coming soon! The current plan is to release the next Garry's Mod update on 17th of March around the usual 4PM GMT. The update will require server owners to update their servers before players will be able to join them. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
Artwork by XenoNuke
Hello everyone. The next Garry's Mod update is coming soon. Actually 2 of them. The first update is scheduled to release on 21st of January (around the usual 4PM GMT) and will bring changes to Steam Workshop support in Garry's Mod. More details are below. This update is recommended to be installed on all servers, but will not be enforced. You can find the list of changes that will be coming in the first update here: http://wiki.garrysmod.com/changelist/prerelease/ The second update is scheduled to release on 24th of January and will bring the long awaited 64bit builds and a new built-in browser engine - Chromium. This second update will not affect servers in any way, so it won't be necessary for server owners to perform any updates.
Hey everyone! We have released an small patch that addresses a few small issues while we work on a bigger update that will bring many improvements to Workshop support all around the game. The entire change log for this patch is as follows: * Improved handling of Steam Workshop downloads when joining servers, fixing addons not updating properly among other improvements * Fixed recording Demos creating a black icon This update is for the game client only, servers do not need to be updated.
We have released an small hotfix update that addresses a few issues from previous update. The entire change log is as follows: * Fixed a crash issue in VertexLitGeneric shader with missing base texture * Performance improvements to clientside DTVar callbacks * Updated language files This update is for the game client only, servers do not need to be updated.
Artwork by Meatball CEO of S.O.U.P
Hello everyone, It's that time again, another update coming soon! The current plan is to release the next Garry's Mod update on 12th of November around the usual 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
Hey everyone, we have just dropped another small hotfix update that addresses a few more issues that came up after release of the September 2019 update. Complete list of changes is as follows:
Hey everyone, dropping this small hotfix update that addresses a few issues that came up after release of the September 2019 update. Complete list of changes is as follows:
Art by PotatoJoe
Hi everyone, It's that time again, another update coming soon! The current plan is to release the next Garry's Mod update on 3rd of September around the usual 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
Art by Nicnac
Hi everyone, We are planning to release the next Garry's Mod update next week, on 2nd of July around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
Hi everyone, We are planning to release the next Garry's Mod update next week, on 30th of April around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
Half-Life: Source entities and developer tool improvements
View Post
Hi everyone, We are planning to release the next Garry's Mod update next week, on 19th of February around 4PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
Hello everyone, there was a quick update today to fix some recently discovered exploits in the game. It is vital server owners update their servers as soon as possible to receive the fixes. List of changes is as follows:
Crash fixes and minor improvements across the board
View Post
Hi everyone, We are planning to release the next Garry's Mod update next week, on October 17th around 3PM GMT. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
We're releasing a small hotfix to address a recently found exploit that allowed users to execute arbitrary Lua scripts on servers. If you run a server, you should update it. It's a very non-intrusive update, so there should be no risk of anything breaking, except - potentially - third-party binary modules.
Faceposer, 3rd person animations and HL campaign improvements
View Post
Hi everyone, We are planning to push out the next Garry's Mod update next week, on May 29th. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
We've pushed a hotfix for an issue that is causing some clients and servers to have huge lag spikes when writing to SQLite databases. Just update your servers
Fixes Fixes Fixes Fixes Fixes
View Post
Hi everyone, We are planning to put out the next Garry's Mod update next week. You can find the list of changes that will be coming here: http://wiki.garrysmod.com/changelist/prerelease/
Over the years, Trouble in Terrorist Town has been one of the most enduring Garry's Mod modes, if not to play then certainly to watch. We got in touch with TTT's creator Stefan (aka Bad King Urgrain) to talk about how it came together, how it sprung from another mod, why people are still playing his duplicitous deathmatch, and what Gabe Newell thinks about it.
View Post
What if Gordon Freeman didn't exist? That's the premise behind Haven, a 40 minute experimental machinima that has just been released, filmed in Garry's Mod. I wasn't even 10 minutes into watching it when I started making notes to send to the creator, because I had so many questions about how something like this was possible.
Come and watch the whole thing, and read how film-maker Daniel Schetter crafted one of the most impressive pieces of machinima you'll ever see.
View Post
Hotfix for a bug that players are using to crash servers with the Physgun.
View Post
The story of MachineCult's dupes. From towering Combine mechs, to junk ships and more.
View Post
This update fixes some common crashes, including a crash caused by particles from a recent Team Fortress 2 update.
View Post
Hello! We're back with a look at the work of Crazy Knife, another scenebuilder whose work completely blew us away.
His obsession lies in bringing the real world into Garry's Mod, turning real rocks into in-game backdrops, remaking real-world frescoes, or tweaking architecture into impossible shapes. He's worked on builds that could be a snapshot of a real world street, but has also crafted surreal structures, sci-fi brutalist landscapes, and more. We really enjoyed hearing about how he turned mashed potatoes and Renaissance symmetry into Garry's Mod art, and we hope you will as well. Read about him and his work here.
Not a patch! Sorry if you're looking for a bugfix. No, we're here to share the work of Vioxtar, a Garry's Mod player who uses the game to make extraordinary things. He's broke the game more times than you can imagine, lost sleep, and worked for months on a single scene trying to bring the sandbox to life.
We hope you enjoy his story.
We've just pushed another small update. This updated fixes some insecure code and a crash related to models. Read about it here. It can take up to 15 minutes for updates to appear in Steam. [quote] Fixed crash when rendering models with invalid flex rules Fixed remote-code-execution exploit discovered by One Up Security [/quote]
We've just released a very small hotfix for the game. You can read about it here. It might not appear in your Steam client for up to 15 minutes. [quote] FIXED - Linux clients no longer crash on startup when a joypad is connected to the computer UPDATED - gui.OpenURL now asks users for confirmation before opening a website [/quote]
Hey, we're pushing an update for Garry's Mod right now. You'll still be able to play on any servers that have not yet been updated. There's some more in-depth information on the update here. It might take up to 15 minutes for the update to pop up on Steam. [quote]
Hey, we're planning to push the next Garry's Mod update next week on 2017-07-10. There's quite a lot of changes, so if you're running a server you'll probably want to at least try it out. The update may not look like much, but I'm hoping that these internal changes are going to help us bring some more interesting updates in the future.
An update has been released which fixes an issue that allows malicious clients to cause game-servers to crash. If you don't want this to happen to your server, you should update it. All dedicated servers should be updated through either your Game Server Provider's control panel or SteamCMD.
A new client update has been released! The entire change log is as follows:
A new update has been released! The most notable changes here are bug fixes and performance improvements related to shadows. Third-Party binary modules (or cheats) that use the internal ILuaInterface interface may no longer function after this update. Any binary modules using the official ILuaBase interface should not be affected. The update will be automatically downloaded when you restart your game. Servers do not need to be updated before you can play on them, but it is highly recommended to update your servers to receive the latest features and bug fixes. Thanks to everybody who helped with testing the update and reported bugs/problems. You can find full changelist here.
Hello everyone! The next update for Garry's Mod is coming soon. Currently, the update is planned for the 17th of April.
An update has been released which fixes an issue that allows malicious clients to cause game-servers to crash. If you don't want this to happen to your server, you should update it. All dedicated servers should be updated through either your Game Server Provider's control panel or SteamCMD.
Hey everyone, the update is going live right now. This time around we’ve mostly got bug fixes, but also some changes to the server browser. The update will be automatically downloaded through Steam when you restart your game. All servers will need to be updated before you can play on them. Check out the full changelog here.
Hello everyone! The next update for Garry's Mod is coming soon. Currently, the update is planned for the 19th of December.
A new update has been released! This update is optional, however I'd recommended that you update any servers you are running. Clients will automatically update via Steam when the game is restarted. The update just fixes a few bugs and isn't all that exciting. You can view the changelog @ http://www.garrysmod.com/2016/10/28/october-2016-update-2/
A new update has been released! This update brings the following to Garry's Mod:
Hello everyone! The next update for Garry's Mod is coming soon. Currently, the update is planned for the 10th of October.
A new update has been released! This update is optional, however it is strongly recommended that server owners install it. Clients will automatically update via Steam when the game is restarted.
gmod_mcore_test 1
mat_queue_mode -1
cl_threaded_bone_setup 1
The next update for Garry's Mod will be coming next month.
gmod_mcore_test 1
mat_queue_mode -1
cl_threaded_bone_setup 1
The pre-release beta branch is compatible with all servers in the game, so you will be able to play on servers and test the game at the same time!
An update has been released! This update focuses on fixing bugs and improving performance as well as adding some new features for modders. As usual, servers will need to be updated. The update will be automatically downloaded when you restart your game. Thanks to everybody who helped with testing the update and reported bugs/problems. You can find full changelist here. Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
Today's Deal: Save 75% on Garry's Mod!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Thursday at 10AM Pacific Time
The next update for Garry's Mod will be coming later this month. We ask you, players and modders alike, to help us test this update so it won't be as problematic as the first March update. We have added a new pre-release branch that contains all the changes that will be included into the next update. You can see the full changelist for the next update as well as how to join or leave the pre-release branch here: http://wiki.garrysmod.com/changelist/prerelease/ We urge you to spend around 15 minutes in single player, testing your addons and whatnot, and report any issues you find that did not happen before here: https://github.com/Facepunch/garrysmod-issues/ Or at least in the comments of this announcement. If you own a Garry's Mod server, we highly recommend you test your server on the pre-release branch. Information about using experimental branches on dedicated servers can be found here: http://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server The Dev branch is not going anywhere and contains latest changes that may not be included in the April update, but will be included in future updates.
A new update has been released! This update is a small part of the previous update and focuses on fixing crashes and exploits. We apologize, once again, for the problems caused by previous update and will work towards fixing those problems as well as doing our best to prevent such things from happening in the future. This update is optional, however it is strongly recommended for server owners to install it. Clients will automatically update when you restart your game. You can find the full changelist here.
This update went pretty terribly and has been reverted. A much smaller update will be released shortly to account for crash/exploit fixes. If you are a server host and your server is claiming to be on a new version of the game, update it again [strike]A new update has been released! This update focuses on fixing bugs and gives text rendering a little love. As usual, servers will need to be updated. Clients will automatically update when you restart your game. You can find the full changelist here. Don't panic if when you join a game you get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.[/strike]
A minor update has been released! This update fixes a few issues introduced by the update earlier toady. Sorry for the delay. If your servers are encountering any issues, make sure you have updated them. You can find the full changelist here.
An update has been released! This update fixes a few long-standing bugs and adds new functionality for developers. As usual, servers will need to be updated. The update will be automatically downloaded when you restart your game. If you are having issues related to models/materials/sounds, make sure that you do not have any illegitimate content packs installed for games you do not own, such as Counter-Strike: Source. Thanks to everybody who helped with testing the update and reported bugs/problems. You can find full changelist here. Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
A minor update has been released! This update fixes a few regressions introduced by the February 2016 update and some other issues. If you are encountering issues, make sure that you have updated your servers. You can find the full changelist here.
An update has been released! This update fixes a few regressions introduced by previous update and adds some new functionality for developers. And thanks to everyone who helped testing the update and reported bugs/problems. As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. You can find full changelist here. Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
An update has been released! This update fixes a few exploits, regressions introduced by previous update and some specific performance issues. And thanks to everyone who helped testing the update and reported bugs/problems. As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. You can find full changelist here. Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most.
An update has been released! As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. This update includes a lot of exploit, crash and Half-Life 2 campaign fixes, as well as other minor bug fixes and Lua API improvements. You can find full changelist here. Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most. Also a friendly reminder, please DO NOT SPAM in comments. Update: Any "viruses" that you may get from the update are false positives and will be resolved by your anti virus developers in due time.
Hello everyone, The next update for Garry's Mod is coming soon. You can find a full list of changes at this page: http://wiki.garrysmod.com/changelist/ If you wish to help us make the update as smooth as possible, please help us test it. You can learn how to test it here: http://wiki.garrysmod.com/page/Dev_Branch You can report any regressions, bugs that did not exist before, here: https://github.com/Facepunch/garrysmod-issues or here: https://facepunch.com/showthread.php?t=1485127 Please note that you will not be able to join your usual servers while testing the next update.
An update has been released! As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. You can find full changelist here. Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most. Also a friendly reminder, please DO NOT SPAM in comments.
An update has been released! As usual, servers will need to be restarted. The update will be automatically downloaded when you restart your game. This update features support for latest Team Fortress 2 maps and multiple exploit fixes. You can find full changelist here. Don't panic if when you join you will get "Server is running an older version of the game" - let the server update to the latest version of the game first. Just wait a few hours at most. Also a friendly reminder, please DO NOT SPAM in comments with things like ASCII art unless you want to get banned.
An update has been released! As usual, servers will need to be restarted. This update mostly features a bunch of important fixes for various bugs and crashes. You can find full changelist here.
[ 6084 ]
[ 668 ]
[ 4036 ]