New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Garry's Mod | |
Developer | Facepunch Studios | |
Publisher | Valve | | |
Tags | Simulation Singleplayer Multiplayer Co-op | | |
Release | 2006-11-29 | |
Steam | 6,69€ 4,68£ 6,69$ / 33 % |
News | 117 |
Controls | Keyboard Mouse |
Players online |  19258  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/4000  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  10,000,000 .. 20,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 9307 |
Average playtime (last 2 weeks) | 537 |
Median playtime (forever) | 1357 |
Median playtime (last 2 weeks) | 130 |
Public Linux depots | GMOD Linux [304.84 M]
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LINUX STREAMERS (14)
varhahzallv49riv_gaminglinuxclubrus
diolinuxkillerectover1corben78mrdaylight
akirotoelznephitejnfista011bashvie
dragnuttsillusio0n_
March 2022 Patch |
Hey everyone,
We are releasing another small patch today.
The entire change log is as follows:
- Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
- Allowed physgunning persistent props when persistence is disabled
- Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color
- Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer
- Improved save loading so it sets player ownership of spawned entities to a player in more cases
- Fixed vgui_slideshow_display crashing the game without materials to display
- Fixed a crash when trying to play bad ADPCM .wav files
- Fixed file.AsyncRead returning garbage when the target file has no data
- Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
- Put motionsensor.GetColourMaterial behind a clientside permission
- Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution)
- Flash the game window when loading screen disappears to let the player know the loading is finished
- Fixed hook.Add giving a less than useful error when given a nil to second argument
- Failing to save jpeg screenshots/posters actually says that it failed in console
- Fixed a regression with string.Comma where it wouldn't format huge numbers properly
- Fixed func_healthcharger and func_recharge not updating its texture index
- Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge
- Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
- Fixed a crash in the DSP system
- Fixed a crash with NPC:SetNPCClass
- TTT: Fix ammo ents blocking +use near other entites (Community contribution)
- Fixed a typo in hook.Remove error (Community Contribution)
- Fixed security issues
As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.
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[ 2022-03-10 20:00:15 CET ] [ Original post ] |