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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 Garry's Mod 

 

Developer

 Facepunch Studios 

 

Publisher

 Valve 

 

Tags

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2006-11-29 

 

Steam

 6,69€ 4,68£ 6,69$ / 33 % 

 

News

 117 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 19258 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/4000 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 9307  

Average playtime (last 2 weeks)

 537 

Median playtime (forever)

 1357 

Median playtime (last 2 weeks)

 130 

Public Linux depots

 GMOD Linux [304.84 M] 




LINUX STREAMERS (14)
varhahzallv49riv_gaminglinuxclubrus
diolinuxkillerectover1corben78mrdaylight
akirotoelznephitejnfista011bashvie
dragnuttsillusio0n_




March 2022 Patch

Hey everyone,

We are releasing another small patch today.

The entire change log is as follows:


  • Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
  • Allowed physgunning persistent props when persistence is disabled
  • Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color
  • Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer
  • Improved save loading so it sets player ownership of spawned entities to a player in more cases
  • Fixed vgui_slideshow_display crashing the game without materials to display
  • Fixed a crash when trying to play bad ADPCM .wav files
  • Fixed file.AsyncRead returning garbage when the target file has no data
  • Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
  • Put motionsensor.GetColourMaterial behind a clientside permission
  • Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution)
  • Flash the game window when loading screen disappears to let the player know the loading is finished
  • Fixed hook.Add giving a less than useful error when given a nil to second argument
  • Failing to save jpeg screenshots/posters actually says that it failed in console
  • Fixed a regression with string.Comma where it wouldn't format huge numbers properly
  • Fixed func_healthcharger and func_recharge not updating its texture index
  • Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge
  • Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
  • Fixed a crash in the DSP system
  • Fixed a crash with NPC:SetNPCClass
  • TTT: Fix ammo ents blocking +use near other entites (Community contribution)
  • Fixed a typo in hook.Remove error (Community Contribution)
  • Fixed security issues


As usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.


[ 2022-03-10 20:00:15 CET ] [ Original post ]