New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Garry's Mod | |
Developer | Facepunch Studios | |
Publisher | Valve | | |
Tags | Simulation Singleplayer Multiplayer Co-op | | |
Release | 2006-11-29 | |
Steam | 6,69€ 4,68£ 6,69$ / 33 % |
News | 117 |
Controls | Keyboard Mouse |
Players online |  19258  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/4000  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  10,000,000 .. 20,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 9307 |
Average playtime (last 2 weeks) | 537 |
Median playtime (forever) | 1357 |
Median playtime (last 2 weeks) | 130 |
Public Linux depots | GMOD Linux [304.84 M]
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LINUX STREAMERS (14)
varhahzallv49riv_gaminglinuxclubrus
diolinuxkillerectover1corben78mrdaylight
akirotoelznephitejnfista011bashvie
dragnuttsillusio0n_
August 2023 Patch |
Hello everyone,
We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience.
The changelog is as follows:
- Added util.IntersectRayWithSphere
- Added util.IsSphereIntersectingSphere
- Added util.IsBoxIntersectingSphere
- Added util.IsPointInCone
- Added util.IsSphereIntersectingCone
- Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true
- Added "Clear" button to the console
- Added missing TF2 map icons from its new updates
- Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options
- Added duplicator.Disallow (Community Contribution)
- Added DPanPanel (Community Contribution)
- Added math.CHSpline (Community Contribution)
- Added SANDBOX:ContextMenuShowTool hook (Community Contribution)
- Added Global.ScreenScaleH (Community Contribution)
- Added table.Pack (Community Contribution)
- Added table.Flip (Community Contribution)
- Added DHScrollBar (Community Contribution)
- Added math.CubicBezier (Community Contribution)
- Added math.QuadraticBezier (Community Contribution)
- Made language.Add type-error on invalid input instead of silently fail
- Last argument of util.IsOBBIntersectingOBB is now optional
- Try to prevent static prop lightmap crashes when given invalid data
- Panel.PaintAt restores zpos of the panel
- Clamp physics forces phys_torque applies to prevent crashes/crazy physics
- Duplicator saves and restores sub materials by default
- Restored nav_generate progress dialog UI
- Move OnRequestFullUpdate warning to developer 1 so it is not as spammy
- Matched behavior of SteamID functions for bots between clientside and serverside
- Made Player:SteamID64 and Player:AccountID never return no value
- Error no halt when player.CreateNextBot would crash due to being ran too early
- Remove limits when reading SteamHTTP response headers
- Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct
- Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function
- Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution)
- Added Versus Saxton Hale map category from recent TF2 update (Community Contribution)
- TTT: Disable notification sound by default and add a setting for it (Community Contribution)
- Various code cleanups (Community Contribution)
- Fixed trigger_hurt forgiveness not resetting damage correctly
- Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string
- Fixed a crash due to BSP ZIP hash collision
- Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere
- steamworks.GetList "days" parameter is functional again
- Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior
- Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately
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[ 2023-08-08 19:45:47 CET ] [ Original post ] |