Garry's Mod
Facepunch Studios Developer
Valve Publisher
2006-11-29 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(503865 reviews)
The Game includes VR Support
August 2023 PatchHello everyone,
We are releasing a small patch today with some minor improvements. Servers are recommended to update at their earliest convenience.
The changelog is as follows:
- Added util.IntersectRayWithSphere
- Added util.IsSphereIntersectingSphere
- Added util.IsBoxIntersectingSphere
- Added util.IsPointInCone
- Added util.IsSphereIntersectingCone
- Panel.PaintManual can now render panels larger than the screen, when its first argument is set to true
- Added "Clear" button to the console
- Added missing TF2 map icons from its new updates
- Added "Color Lit Per Particle" particle initializer, update "Color Random" initializer to include new options
- Added duplicator.Disallow (Community Contribution)
- Added DPanPanel (Community Contribution)
- Added math.CHSpline (Community Contribution)
- Added SANDBOX:ContextMenuShowTool hook (Community Contribution)
- Added Global.ScreenScaleH (Community Contribution)
- Added table.Pack (Community Contribution)
- Added table.Flip (Community Contribution)
- Added DHScrollBar (Community Contribution)
- Added math.CubicBezier (Community Contribution)
- Added math.QuadraticBezier (Community Contribution)
- Made language.Add type-error on invalid input instead of silently fail
- Last argument of util.IsOBBIntersectingOBB is now optional
- Try to prevent static prop lightmap crashes when given invalid data
- Panel.PaintAt restores zpos of the panel
- Clamp physics forces phys_torque applies to prevent crashes/crazy physics
- Duplicator saves and restores sub materials by default
- Restored nav_generate progress dialog UI
- Move OnRequestFullUpdate warning to developer 1 so it is not as spammy
- Matched behavior of SteamID functions for bots between clientside and serverside
- Made Player:SteamID64 and Player:AccountID never return no value
- Error no halt when player.CreateNextBot would crash due to being ran too early
- Remove limits when reading SteamHTTP response headers
- Entity.IsMarkedForDeletion now checks Entity.Remove queue, so its output is now more correct
- Applied an experimental change to render.RenderView to render using VIEW_MONITOR instead of VIEW_MAIN as a potential fix for sprite rendering when using that function
- Added more NPCs categorized as hostile and friendly towards players (IsFriendEntityName global) (Community Contribution)
- Added Versus Saxton Hale map category from recent TF2 update (Community Contribution)
- TTT: Disable notification sound by default and add a setting for it (Community Contribution)
- Various code cleanups (Community Contribution)
- Fixed trigger_hurt forgiveness not resetting damage correctly
- Increased limit of language.GetPhrase output to 4000 bytes, from 1000 - if limit is hit, truncate the string, instead of outputting an empty string
- Fixed a crash due to BSP ZIP hash collision
- Fixed crashes due to combining Entity:EnableCustomCollisions and Entity:PhysicsInitSphere
- steamworks.GetList "days" parameter is functional again
- Restored functionality of "dtwarning" convar, which defaults to 1 now to maintain old behvaior
- Make Entity:InitializeAsClientEntity do nothing and error no halt when used. The function was useless and would often crash when used inappropriately
[ 2023-08-08 17:45:47 CET ] [ Original post ] Garry's Mod is a physics sandbox. There aren't any predefined aims or goals. We give you the tools and leave you to play.
You spawn objects and weld them together to create your own contraptions - whether that's a car, a rocket, a catapult or something that doesn't have a name yet - that's up to you. You can do it offline, or join the thousands of players who play online each day.
If you're not too great at construction - don't worry! You can place a variety of characters in silly positions. But if you want to do more, we have the means.
Beyond the Sandbox
The Garry's Mod community is a tremendous source of content and has added hundreds of unique modes to the game. In Trouble In Terrorist Town, you can be a detective solving an online murder as criminals attempt to cover up their homicides. Be a ball, a plant, a chair, or anything else in Prop Hunt's elaborate, shape-shifting game of Hide & Seek. Elevator: Source is gaming's first elevator thrill ride, delivering players to airlocks and kitten dance parties.
We have one of the most vibrant Steam Community Workshops, with over 300'000 models, maps, and contraptions to download. It has everything from new tools to improve your builds, to guns that fire rainbow-tinged nuclear blasts from space. Take as much or as little as you need: it’s all free.
Please note: Some multiplayer servers and game-modes might require you to own other games - such as Counter-Strike: Source and Team Fortress 2.MINIMAL SETUP- OS: Ubuntu 12.04
- Processor: 2 GHz Processor or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB dedicated VRAM or betterNetwork: Broadband Internet connection
- Storage: 5 GB available spaceAdditional Notes: Mouse. Keyboard. Monitor
RECOMMENDED SETUP- OS: Latest Ubuntu
- Processor: 2.5 GHz Processor or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4GB dedicated VRAM or betterNetwork: Broadband Internet connection
- Storage: 25 GB available space
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