New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Garry's Mod | |
Developer | Facepunch Studios | |
Publisher | Valve | | |
Tags | Simulation Singleplayer Multiplayer Co-op | | |
Release | 2006-11-29 | |
Steam | 6,69€ 4,68£ 6,69$ / 33 % |
News | 117 |
Controls | Keyboard Mouse |
Players online |  19258  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/4000  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  10,000,000 .. 20,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 9307 |
Average playtime (last 2 weeks) | 537 |
Median playtime (forever) | 1357 |
Median playtime (last 2 weeks) | 130 |
Public Linux depots | GMOD Linux [304.84 M]
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LINUX STREAMERS (14)
varhahzallv49riv_gaminglinuxclubrus
diolinuxkillerectover1corben78mrdaylight
akirotoelznephitejnfista011bashvie
dragnuttsillusio0n_
January 2024 Patch 2 |
Hello everyone,
We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible.
The changelog is as follows:
- Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input
- Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll
- Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit
- Made the BSP whitelist case insensitive
- Blocked access to .db files via the file library
- Made GM:OnLuaError available on client and server
- Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.
- Added safeguards against malformed .gma files
- Added overflow/underflow safeguards to render.Push/PopRenderTarget functions
- Fixed several security issues reported on HackerOne
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[ 2024-01-19 17:46:30 CET ] [ Original post ] |