[RELEASE] v8.0.9 - Shoot The Engine!
All vehicles:
Minor changes for performance (decreased view distances):
This update we continue to decrease view distances of Advance levels for performance sake. In addition, this update has several more maps using the dynamic view distance setting we added last update. So far we’ve had no complaints about it and no one really even noticing it, so we figured it was time to implement it on more levels. Again, the setting is not enabled by default and can be enabled in the display settings. It works by automatically adjusting your view distance for you based on your desired FPS.
We have created a new survey, surveys have been very successful for us to understand what the community wants and what path Darkest Hour needs to take. If you haven't already please complete the survey and help us keep Darkest Hour on the right path! See you on the battlefield, Darklight Games
[ 2018-03-31 07:51:56 CET ] [ Original post ]
Darkest Hour: Europe ‘44-’45 update 8.0.9 is here!
The highlights this update are some design changes to vehicles such as the Opel Blitz, GMC, Jeep, Kubelwagen, and APCs such as M3A1 and Sd.Kfz 251 Halftracks. In addition, level optimization and polishing.
Vehicles
All vehicles:
- Adjusted “spike timer” to 15 seconds (if engine is set on fire, spike timer determines how long until it explodes)
- Fixed an issue where a vehicle could be set on fire, but burn forever if friendlies were in the area
- Adjusted these vehicles to have a standard body health of 2000, making them harder to explode from small arms (Armoured APCs are still impervious to small arms)
- Adjusted engine health to be very low, making them the critical weak spot to aim for
- Added wheel hitpoints and a system which will make vehicles slower for having wheel damage (making wheels the secondary weak spot to aim for)
- Adjusted engine hitpoint sizes to be larger, to make them easier to hit
- Set these vehicles to only be spawnable by players that are in a squad
- Increased required speed to run over players from 30 kph to 35 kph
- Reduced explosion damage and radius
- Greyhound & Stuart have slightly reduced penetration ability at a distance
- Increased Panther’s side armor as it was weaker than intended
- Lowered view position of the Sherman hull machine gun to make it easier to tell where it is aiming
Maps
Minor changes for performance (decreased view distances):
- Barashka (also adjusted balance)
- Putot en Bessin
- Makhnovo
- Baranovka Armoured (also adjusted balance)
- Removed Kubelwagens and Jeeps
- Axis are now able to field 2 tanks instead of 1
- Removed an undesired minefield in the northwest part of the level Increased reinforcements Removed several no arty volumes (relics from the Push version)
- Decreased Allied crewman roles to 3 Replaced the unfinished M22 Locust with a M5 Stuart
- Some balance changes to hopefully make the map worthy of keeping around Construction Reduce placement radius of barbed wire obstacle, so they can be closer together and closer to other objects
Infantry
- MG42 and MG34 deployed recoil has been reduced
Miscellaneous
- Changes to protocol for connecting to servers that are passworded:
- Players will now be required to enter the password each time (even on level change)
- Players will no longer get a black screen when connecting to a passworded server
- Players should no longer be required to change their name to join a passworded server
- New admin menu for the AdminMutator:
- New setting to change the server’s password in real time (WebAdmin requires a level change, this setting will be instantaneous)
- New toggleable setting to lock weapons so players cannot fire If you have use for any commands not yet implemented, please let us know!
Optimization
This update we continue to decrease view distances of Advance levels for performance sake. In addition, this update has several more maps using the dynamic view distance setting we added last update. So far we’ve had no complaints about it and no one really even noticing it, so we figured it was time to implement it on more levels. Again, the setting is not enabled by default and can be enabled in the display settings. It works by automatically adjusting your view distance for you based on your desired FPS.
Survey
We have created a new survey, surveys have been very successful for us to understand what the community wants and what path Darkest Hour needs to take. If you haven't already please complete the survey and help us keep Darkest Hour on the right path! See you on the battlefield, Darklight Games
Darkest Hour: Europe '44-'45
Darklight Games
Darklight Games
2009-06-09
Action Simulation
Game News Posts 164
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(2439 reviews)
https://store.steampowered.com/app/1280 
The Game includes VR Support
Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
Main Features
- Fight alongside or against US, British and Canadian forces
- Brave 27 authentic battles from the Normandy invasion to the frigid forests of the Ardennes
- Pull the trigger on dozens of iconic weapons
- Flinch as bullets whip and crack over your head with our greatly improved suppression system
- Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger
- Rip through tanks with an improved and highly detailed armor penetration model
- Coordinate with your team to rain death from above with player-operated mortars
- Clear a path with wire-cutters and trample obstacles under your treads
- Deploy to the front lines with a completely redesigned spawning system
- Conquer the enemy with team cohesion and authentic tactics
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 1.2 GHZ or Equivalent Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 3 GB free hard drive space
- OS: Ubuntu 12.04 LTS. fully updated
- Processor: 2.4 GHZ or Equivalent Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia. ATI. or Intel GPU with hardware-accelerated drivers Hard Drive: 5 GB free hard drive space
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