Name | Darkest Hour: Europe '44-'45 | ||
Developer | Darklight Games | ||
Publisher | Darklight Games | ||
Tags | |||
Release | 2009-06-09 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  11  | ||
Steam Rating | Very Positive | ||
Steam store |  https://store.steampowered.com/app/1280  |
Happy Spring everyone!
It has also been added to the following map as a in-world pickup:
Happy hunting! Developer's Note: This is the first weapon in the game to have both a bipod and a scope! Map Updates [h2]Dzerzhinsky Tractor Factory[/h2] The tractor factory map has been drastically reworked, with a focus on providing more interesting areas to fight in and around, as well as widening the map to allow for more flanking opportunities.
A large thanks to community leveler "$oul$eek" for his work on this map! [h2]La Cambe[/h2]
[h2]Olkhovatka[/h2]
[h2]Ten Aard[/h2]
[h2]Italy Update[/h2] The Italy update is chugging along! There's still lots of work to be done, but there is a light at the end of the tunnel, and we are entering the final stretch phase. We obviously can't put a date on it yet, but we're as close as we've ever been. ;) Very excitingly, we have also hired a professional Italian voice actor to provide authentic Italian voice lines, and the recording session will be this coming week! In the meantime, here's a couple of nice WIP shots from one of our new vehicles, the Fiat L6/40. See you on the battlefield, Darklight Games |
v11.6.9 Patch Notes
Gameplay
Maps [h2]Pegasus Bridge[/h2]
[h2]Maupertus Advance[/h2]
[h2]Armored Vieux[/h2]
[h2]Armored Gran[/h2]
[h2]Armored La Champagne Advance[/h2]
See you on the battlefield, Darklight Games |
Hello there! We're back with another small patch that introduces a number of bug fixes and level tweaks. If you ever noticed your turret sometimes rotating on its own when entering a tank, this old Red Orchestra bug is finally gone!
Vehicles
Maps [h3]Butovo[/h3]
[h3]Klin 1941[/h3]
[h3]Kryuokovo[/h3]
[h3]St. Marie du Mont[/h3]
See you on the battlefield, Darklight Games |
Welcome back! This update is small, but tightly packed with a number of notable bug fixes, including the fixing of a 15(!) year old bug that has eluded us...until now!
Miscellaneous
Maps [h2]Bremoy[/h2]
[h2]Gran Advance[/h2]
[h2]Kriegstadt Push USA[/h2]
[h2]Wacht am Rhein[/h2]
Italy Update As promised, we have some teaser shots to show from the upcoming Italy update! Our main focus now is finalizing the vehicle roster and polishing up the weapons, as well as implementing stationary machine-guns! For now, here are some selected screenshots of some in-development items as well as a video showing off some of the new weapons being added! We are looking forward to bringing this expansion to the game early next year. [previewyoutube=Yi2pn-C0TCY;full][/previewyoutube] See you on the battlefield, Darklight Games |
v11.6.0
[h3]Bridgehead[/h3]
[h3]Champs d'Agonie[/h3]
[h3]Cheneux[/h3]
[h3]Flakturm Tiergarten[/h3]
[h3]Fury Advance:[/h3]
[h3]German Village[/h3]
[h3]Godolloi[/h3]
[h3]Jurques Dusk[/h3]
[h3]Kriegstadt[/h3]
[h3]Olkhovatka[/h3]
[h3]Pointe du Hoc[/h3]
[h3]Road to Isigny[/h3]
[h3]Stoumont[/h3]
[h3]Targnon Advance[/h3]
[h3]Ten Aard[/h3]
Miscellaneous
That's it for this one, we'll see you in the next one when we'll have some teaser shots from the upcoming Italy update! A reminder also that donations are always welcome on our Patreon! Community donations help us keep the game servers and our development infrastructure funded. See you on the battlefield, Darklight Games |
Were back again at long last with a new batch of weapons for you to get your mitts on!
[h2]Degtyaryov machine gun DT-29[/h2] Primarily meant as a tank machine gun, its been a common sight for it to end up in the hands of infantry after being dismounted from damaged tanks. [h2]Mannlicher M95/30[/h2] With its unique straight-pull bolt, this Austro-Hungarian mainstay is now (narrowly) the fastest firing bolt action weapon in the game. It can be found in small numbers in the hands of Germans fighting on the eastern front. [h2]Maschinenkarabiner 42(H)[/h2] The predecessor of Sturmgewehr 44, the MkB42 can be found being trialed in small numbers on the Eastern Front. Weapon Overhauls
Miscellaneous
Bug Fixes
Maps [h3]Armored Kasserine Pass[/h3]
[h3]Armored Raid to Bastogne[/h3]
[h3]Armored Road to Leningrad[/h3]
[h3]Berezina[/h3]
[h3]Flakturm Tiergarten[/h3]
[h3]Klin 1941[/h3]
[h3]La Cambe[/h3]
[h3]Maupertus Advance[/h3]
[h3]Pointe du Hoc[/h3]
[h3]Poteau Ambush[/h3]
[h3]Rakowice[/h3]
[h3]Valko[/h3]
See you on the battlefield, Darklight Games |
Hello again! We are back with another patch that adds a number of quality of life changes and fixes a long-standing bug around machine-gun deployment! As usual, many map tweaks and fixes as well!
Bug Fixes
Maps [h2]Cambes en Plaine[/h2]
[h2]Pegasus Bridge[/h2]
[h2]La Fiere Day[/h2]
[h2]La Fuellie Advance[/h2]
[h2]Wanne Advance[/h2]
[h2]Berezina Advance[/h2]
[h2]Les Champs de Losque[/h2]
SDK
See you on the battlefield, Darklight Games |
Gameplay
[h3]Developer Note[/h3] This reverses a long-standing change made years ago that was intended to reduce grenade spam. However, the change was largely ahistoric, as most troops were issues with 2 or more grenades, depending on the unit. We will evaluate how this shifts the nature of firefights, and may issue additional changes to keep grenade spam down in the future. [h2]Satchel & Engine Fires[/h2]
[h3]Developer Note[/h3] In reality, most vehicles had firewalls that separated the engine from the crew cabin, making this type of thing unlikely. Previously, due to some wonky programming, the likelihood of the hull catching fire was virtually 100% (and ironically, made worse if your engine had a lot of HP), since it was doing a fire-spread dice roll every second while the engine was on fire. This system makes it to difficult to reason about and balance the likelihood of fires for different vehicles because the probabilities have to be amortised in relation to the vehicle's HP which is far too much complexity for what should be a simple dice roll. These two changes together make it so that satchels are no longer a guaranteed one-hit kill weapon against every tank in the game. [h2]Infantry Howitzers[/h2]
[h3]Developer Note[/h3] This change was submitted by community member Punic, and it's one we agree with. Historically, the howitzer reload times were set as high as they were because we feared that they would be overpowered when used in battery. We feel safe in making these more viable now and reevaluating the balance once the changes have had time to settle in. Maps [h2]Berezina Advance[/h2]
[h2]Cholm Advance[/h2]
[h2]St Marie du Mont[/h2]
See you on the battlefield, Darklight Games |
This update brings a number of quality of life changes to the squad system that have been requested by the community (and devs!) for a while. We've also snuck in some map fixes and some tweaks to the vehicles.
Maps [h2]Hedgerow Hell[/h2]
[h2]Godolloi[/h2]
[h2]Champs d'Agonie[/h2]
[h2]Les Champs de Losque[/h2]
[h2]Vehicles[/h2]
See you on the battlefield, Darklight Games |
As you have probably heard, Sicily will be coming to Darkest Hour in 2023! |
Bug Fixes
Gameplay
Maps [h2]Fury Clash[/h2]
[h2]Rhine River Advance[/h2]
[h2]Targnon Advance[/h2]
|
Bug Fixes
Vehicles
Map Removals As you probably well know, DH has a dizzying amount of maps; and not every map is created equal. It is necessary to occasionally trim the fat so that the players don't need to be stuck with low quality maps, and developers do not have to spend time maintaining maps that no one cares about. A map is slated for removal if a map is some combination of: rarely played, unpopular, outdated or redundant. As such, this update sees the removal of a number of maps:
See you on the battlefield, Darklight Games |
Bug Fixes
Vehicles
Map Removals As you probably well know, DH has a dizzying amount of maps; and not every map is created equal. It is necessary to occasionally trim the fat so that the players don't need to be stuck with low quality maps, and developers do not have to spend time maintaining maps that no one cares about. A map is slated for removal if a map is some combination of: rarely played, unpopular, outdated or redundant. As such, this update sees the removal of a number of maps:
See you on the battlefield, Darklight Games |
At long last, the M1919A6 Browning Machine Gun has been completely overhauled!
With this, we are excited to finally complete the first pass of Allied weapon overhauls that we have been striving towards since 2020! There is still more work to be done to improve visuals of some weapons (especially one some of the Axis weapons), but we are now happy to have brought the entire Allied small arms arsenal up to a significantly higher level of visual fidelity. Patreon Returns! After a brief hiatus, the Patreon has now returned! The donations that we get from Patreon helps us keep the lights on by covering server & development infrastructure costs. If you can spare some cash, please consider donating to support the game's continued development! See you on the battlefield, Darklight Games |
Happy New Years!
[h2]Caen Advance[/h2]
[h2]Champs d'Agonie Advance[/h2]
[h2]Cheneux Advance[/h2]
[h2]Jurques Advance[/h2]
[h2]Kommerscheidt Advance[/h2]
[h2]Rakowice Advance[/h2]
[h2]Rederitz Advance[/h2]
[h2]Stavelot Defense[/h2] * Increased Allies tickets. * Reduced King Tiger max spawns from 3 to 2. [h2]Targnon Advance[/h2] * Fixed a bug where capturing the initial objective group in a certain order could break map progression. [h2]Ten Aard Advance[/h2] * Converted the map to the Advance game mode. * Reworked objectives, objective spawns and danger zone. * Added anti-precap minefields to the map. * Added several new locations and interiors. * Added new trenches and defensive positions. * Added pre-placed radios around the map. [h2]Weapons[/h2]
Vehicles
Gameplay
Bug Fixes
See you on the battlefield, Darklight Games |
Year by year, bird by bird, we're adding new chapters and goodies to our Halloween vault. This year is not an exception and Halloween is coming back in style with a new survival map and a fresh supply of apocalyptic weapons.
See you on the battlefield, Darklight Games |
New Weapons
Bug Fixes
Miscellaneous
See you on the battlefield, Darklight Games |
Its finally here!
[h2]Raketenpanzerbchse 54 (Panzerschreck)[/h2]
[h2]PIAT[/h2]
[h2]Bren Gun[/h2]
New Weapons [h2]M9A1 Bazooka[/h2] This new weapon features a unique optical reflector sight that makes it much easier to acquire targets. The M9 Bazooka officially replaced the M1A1 Bazooka towards the end of the war and has a projectile with slightly more penetration power than its predecessor. You'll see this variant of the Bazooka in late-war battles. [h2]Sturmgewehr 44 (ZF 4)[/h2] The beloved STG44, now with a ZF 4 telescopic sight! This is an incredibly rare weapon that can be found as a pick-up on a number of late-war maps. [h2]ZB vz. 30[/h2] This is a new Czechoslovakian light machine-gun, a close relative to the British Bren gun in both form and function. You'll find this weapon in the hands of some Volkssturm and Waffen SS soldiers. Soviet and LWP Radio Operators At long last, the Soviets and Polish armies now have been issued the A7 Transceiver and Radio Operator roles, bringing them to parity with all other factions. Weapon Changes
Gameplay
Bug Fixes Fixed a bug where players who were in vehicles or on anti-tank guns wouldnt be counted as a nearby squadmate for squad leaders trying to use their shovels to build. Vehicles & Guns
Miscellaneous
Maps [h2]Butovo Advance[/h2]
[h2]Fury Advance[/h2]
[h2]German Village Advance[/h2]
[h2]Hedgerow Hell Advance[/h2]
[h2]Kasserine Pass Advance[/h2]
[h2]Lutremange Domination[/h2]
[h2]Lazur Chemical Plant Defence[/h2]
[h2]Myshkova River Advance[/h2]
[h2]Noville Advance[/h2]
[h2]Rakowice Advance[/h2]
[h2]Rederitz Advance[/h2]
[h2]Stoumont Advance[/h2]
[h2]Rhine River Clash[/h2]
[h2]Wanne Advance[/h2]
[h2]Map Variation Removals[/h2] A number of maps have been removed as they have been superseded by other versions or are too unpopular to justify maintaining. These maps are:
What's Next!? The next major release we are working towards is the addition of the Italian faction and the Sicilian campaign. This is a large undertaking that requires new maps, weapons, vehicles, player models, voices and more. We dont have a solid date for when this will be released, but we have a couple morsels to tease here. We are really looking forward to bringing in a whole new theatre to the game! Monte Cassino (Razorneck) Niscemi (Razorneck) See you on the battlefield, Darklight Games |
Attention!
New Maps [h2]Lutremange Domnation[/h2] This is the return of the classic original Lutremange map! We are experimenting with how this map will work within the new gameplay systems that have been developed over the years, so expect some growing pains and changes in future updates. [h2]Lazur Chemical Plant Defense[/h2] This is a Stalingrad map suitable for 16-48 players. Expect hectic close quarters fighting! Map Changes [h2]Rakowice Advance[/h2]
[h2]Leningrad Push[/h2]
[h2]Cambes en Plaine Advance[/h2]
[h2]Pegasus Bridge Advance[/h2]
[h2]Donner Bolts[/h2]
[h2]Stoumont Advance[/h2]
[h2]Wanne Advance[/h2]
[h2]Armored Vieux Advance[/h2]
[h2]Rhine River Clash[/h2]
[h2]German Village Advance[/h2]
[h2]Fox Green Defense[/h2]
General
See you on the battlefield, Darklight Games |
Hello again! We're back with another update, and this one is high-impact!
We understand this is a large (and maybe painful) change to how players have expected the system to work, but we feel that this will have an overall positive impact on the overall play experience for everyone. We will monitor the impact of these changes and may make ammendments based on feedback. Gameplay
Interface
Vehicles
Miscellaneous
Bug Fixes
Maps [h2]Armored Hill 112[/h2]
[h2]Armored La Champagne[/h2]
[h2]Butovo Advance[/h2]
[h2]Godolloi Advance[/h2]
[h2]Les Champs de Losque[/h2]
[h2]Rabenheck Advance[/h2]
[h2]Reichswald Advance[/h2]
[h2]Stoumont Advance[/h2]
[h2]Smolensk Advance[/h2]
See you on the battlefield, Darklight Games |
Quality of Life
For example, if the player has a Platoon HQ selected as their spawn point and dies, but a Squad Rally Point is available, the player's spawn selection will be invalidated and the they will be prompted to select their spawn point. This generally allows for better spawn option discovery (especially important for new players!), and also eliminates the common annoyance of accidentally spawning back at main spawn when better options become available throughout the match. Bug Fixes
|
v10.5.3 has been released!
Gameplay
Levels [h2]Cambes en Plaine Advance[/h2]
[h2]Fox Green[/h2]
[h2]Hill 112[/h2]
[h2]La Feuillie[/h2]
[h2]Lyevs Krovy[/h2]
[h2]Pariserplatz Defence[/h2]
[h2]Rhine River[/h2]
[h2]Smolensk Advance[/h2]
[h2]Armored Tractable[/h2]
[h2]Winter Manor[/h2]
See you on the battlefield, Darklight Games |
Weapons
Loadouts
Maps [h2]Cambes en Plaine[/h2]
[h2]La Fiere[/h2]
[h2]Myshkova River[/h2]
[h2]Freyneux[/h2]
[h2]Eindhoven[/h2]
[h2]Kharkov[/h2]
[h2]Hill 112[/h2]
[h2]Vieux[/h2]
[h2]Debrecen[/h2]
[h2]KrivoiRog[/h2]
[h2]Carpiquet Airfield[/h2]
[h2]Fox Green[/h2]
[h2]German Village[/h2]
[h2]La Feuillie[/h2]
[h2]Merderet[/h2]
[h2]Valko[/h2]
[h2]Pegasus Bridge[/h2]
See you on the battlefield, Darklight Games |
Hello, folks! We are back with another quality-of-life release that brings a number of much requested changes and a number of fixes to maps.
Miscellaneous
Maps [h2]Miscellaneous[/h2]
[h2]Armored Kharkov Advance[/h2]
[h2]Armored Vieux Advance[/h2]
[h2]Butovo Advance[/h2]
[h2]Champs Advance[/h2]
[h2]Flakturm Tiergarten Defence[/h2]
[h2]Fury Advance[/h2]
[h2]Godolloi Advance[/h2]
[h2]La Feuillie Advance[/h2]
[h2]Myshkova River[/h2]
[h2]Rhine River Clash[/h2]
[h2]St. Marie du Mont[/h2]
See you on the battlefield, Darklight Games |
Our elves have been busy in the workshop this holiday season!
Map Changes [h2]Flakturm Tiergarten Defence[/h2]
[h2]Kommerscheidt Advance[/h2]
[h2]La Fiere (Day)[/h2]
[h2]Pariserplatz Defence[/h2]
[h2]Rabenheck Advance[/h2]
[h2]Simonskall Push[/h2]
[h2]St. Marie du Mont Advance[/h2]
Bug Fixes
|
Hey, everyone! After the event, don't forget to switch back to the normal version. You can do this by selecting `None` in the drop-down menu. Make sure to join us on Discord to share your thoughts about the upcoming features and report any bugs you find in the beta release. We appreciate your feedback! See you on the testing grounds, Darklight Games |
[h2]Cagny Recon[/h2] |
A new weekly patch has been released! Check the changelog for details: |
|
A small hotfix has been released, fixing a few bugs and balancing issues discovered after the previous release. |
Keep your eyes open and grab an extra pair of clean underwear: zombies are coming back to the battlefield this Halloween!
All the unholy content is now available on our servers, and will stay on for an entire week from October 30th to November 7th. Survive the Pariserplatz A small groups of soldiers of various nations have found themselves surrounded by hordes of undead Nazis in the middle of Berlin. Will they survive? Who knows, but we're sure it will a hell of a fight! This is a unique rendition of the old Red Orchestra map where you'll be able to pick your side either as a brain dead zombie or a lucky survivor. Zombies can't use weapons, but they are numerous, and they won't go down from a single shot to the chest. Outnumbered and low on supplies, if survivors want to get out of this doozy alive, their only option is to work together and watch each other's back. New features in v10.2 Along with the Halloween event, today marks a new feature release which includes a couple of fresh additions to German arsenal. [h2]Maschinenpistole 3008[/h2] When situation was dire, Germans looked abroad for inspiration and came up with this oddly familiar firearm. Meant as a last ditch weapon, this STEN's foreign cousin can be mainly found in the hands of Volkssturmm troops. [h2]Sd.Kfz. 251/9 Ausf. D Stummel[/h2] A new modification of the ever-present German half-track has arrived. Equipped with a short 7.5cm KwK 37 gun and a paper thin armor, Stummel might find itself outgunned against heavier armored vehicles; nevertheless, it was proven to be highly effective at blasting through fortifications and fighting lightly armored targets. The Stummel has been added to the following maps:
[h2]Other Changes[/h2]
See you on the battlefield, Darklight Games |
This is a weekly patch that includes recent bug fixes and miscellaneous small updates. |
In the previous release, we've started updating and expanding our STEN lineup, which included the reworked Mark II and the new Mark III. Today their younger and better looking sibling has arrived!
[h2]Constructions[/h2]
[h2]Weapons[/h2]
[h2]Characters[/h2]
[h2]Vehicles[/h2]
[h2]Maps[/h2] [h3]Armored Freyneux Advance[/h3]
[h3]Armored Krivoi Rog Clash[/h3]
[h3]Hurtgenwald Advance[/h3]
[h3]La Gleize Advance[/h3]
[h3]Pegasus Bridge Advance[/h3]
[h3]Wanne Advance[/h3]
[h3]Stoumont Advance[/h3]
[h3]Smolensk Advance[/h3]
[h3]Klin 1941 Advance[/h3]
[h3]Pariserplatz Defence[/h3]
[h3]Arnhem Bridge Push[/h3]
[h3]Armored Gran Advance[/h3]
[h3]Armored Hill 112 Advance[/h3]
[h3]Rederitz Advance[/h3]
See you on the battlefield, Darklight Games |
Artillery Spotting Squad leaders now have a more robust and intuitive spotting menu when spotting from binoculars. There is also now a 3D widget to pinpoint the target location when placing markers. No more calling in artillery on the tree right in front of you! One of the primary issues with the previous system was that no one wanted to take the Artillery Observer role because it was, admittedly, kind of lame. This often left mortar operators with no targets at all, firing blindly into the distance. With all squad leaders being capable of calling for targets, artillery gunners will have more opportunities for getting juicy targets. Spotting Scopes Each artillery piece (mortars, pack howitzers et. al.) now have spotting scopes for making more accurate fire. Range Tables Long asked for, all artillery pieces now have a calibrated range table, which means no more trial-and-error! All you will have to do is some quick mental math to get your artillery landing on target (well, mostly on target). Developers Note: In play-testing, artillery fire was much more accurate and responsive than before, and artillery operators had a more enjoyable time playing due to the improved interface, increased collaboration with teammates, and feedback from kills. We will be closely monitoring how these changes shift the meta, and will make changes as necessary to make sure the artillery is not overpowered or oppressive Pack Howitzers To complement the new artillery overhaul, this update also sees the addition of three new pack howitzers.
These howitzers are light infantry artillery, excelling at long-range, accurate fire with a relatively low flight time. However, unlike mortars, their shallow arc-of-fire makes requires favorable terrain and wide, unobstructed fields of fire in order to be effective, making it more difficult to find an ideal firing position. We are excited to see how soldiers will put these new battle implements to good use! Winter Outfits Baby, its cold outside! Our poor soldiers have been freezing their digits and ears off for well over a decade. Finally, our boys have a just received a proper shipment of stylish hand and head-wear to stave off frostbite in colder climates. Sten The Sten model and animations have been completely overhauled, continuing our long journey to improving the look and feel of our entire arsenal. As an added bonus, there are now two additional Sten variants, the Canadian Sten and the Sten Mk III. In addition, the rate of fire has been slightly increased to match its real-life counterpart, as well making it easier to handle its weapon sway. Other changes [h2]Gameplay[/h2]
[h2]Visual Effects[/h2]
[h2]Characters[/h2]
[h2]Vehicles[/h2]
[h2]Weapons[/h2] [h3]M3 Grease Gun[/h3]
[h3]M1 Garand[/h3]
[h3]RPG-43[/h3]
[h3]Geballte Ladung[/h3]
[h3]Panzerfaust[/h3]
[h2]Maps[/h2] [h3]Rederitz[/h3]
[h3]Bridgehead[/h3]
[h3]Barashka[/h3]
[h3]Cholm[/h3]
[h3]Grey Gods of War[/h3]
[h3]Kryukovo[/h3]
[h3]Vossenack[/h3]
[h3]Danzig[/h3]
[h3]Dom Pavlova[/h3]
[h3]Lyes Krovy[/h3]
[h3]Kreigstadt[/h3]
[h3]Pariserplatz[/h3]
[h3]Prussia[/h3]
[h3]Riga Docks[/h3]
[h3]Salaca River[/h3]
[h3]Targnon[/h3]
[h3]La Gleize[/h3]
[h3]Gun Assault[/h3]
[h3]Jurques[/h3]
See you on the battlefield, Darklight Games |
Updating levels for today's event. |
Hello, everyone! After the event, don't forget to switch back to the normal version. You can do this by selecting `None`. Make sure to join us on Discord to share your thoughts about the upcoming features and report any bugs you find in the beta release. We appreciate your feedback! See you on the testing grounds, Darklight Games |
Changelog |
Hey, everyone! The new update is live! |
Hey everyone,
[h3]Characters[/h3]
[h3]Vehicles[/h3]
[h3]Interface[/h3]
[h3]Bug fixes[/h3]
[h3]Maps[/h3] Pegasus Bridge Advance
Hedgerow Hell Advance
Rederitz Advance
La Gleize Advance
Poteau Ambush Advance
Kriegstadt Advance
Ogledow Clash
Caen Advance
Road to Isigny Advance
Armored Celles Clash
Reichswald Advance
See you on the battlefield, Darklight Games |
Heyo! To revert back to the normal version, select `None`. See you on the testing grounds, Darklight Games |
Your head is so big because youre smart, dummy! |
Heyo, everyone! The new release is live! |
Wanne Advance
Rakowice Advance
La Gleize Advance
Winter Stalemate Clash
Leningrad Push
Armored Celles Clash
Armored Tank Clash At Bastogne Advance:
Hurtgenwald Advance:
Berezina Advance & Klin 1941 Advance:
Myshkova River Advance & Valko Advance
Gorlitz Push
La Fiere Advance
Lyes Krovy Defence
Road To Isigny
Cholm Advance
Kriegstadt Advance
Butovo Advance
[h2]Vehicles[/h2]
[h2]Characters[/h2]
[h2]Miscellaneous[/h2]
See you on the battlefield, Darklight Games |
Hello, everyone!
Interface To help with spatial awareness inside tanks, the HUD received a nifty little feature which shows players cone of vision. This feature should be especially helpful when looking through periscopes, but can be disabled in the setting if you wish so. Vehicles The vehicle roster got updated with new camos for the King Tiger and the Hanomag. Our newest team member Matty provided us with these lovely winter paints. [h3]Panzerkampfwagen Tiger Ausf. B Camos[/h3] [h3]Sd.Kfz. 251 Whitewash Camo[/h3] Maps [h3]Armored Voronezh Clash[/h3] Author: Bckis This is a new Armored Server map for players who love rolling though never-ending, flat grasslands, inhaling gas fumes mixed with a refreshing breeze of Ukrainian steppes. [h3]Other map changes[/h3] Wanne Advance
Radar Advance
Minor fixes and adjustments
Bug fixes
See you on the battlefield, Darklight Games |
Happy Holidays, everyone! |
A small update containing bug fixes, map updates, and some new sound effects.
[h3]Bugfixes[/h3]
[h3]Maps[/h3] Kriegstadt Advance
Valko Advance
La Fiere Advance
Butovo Advance
Black Day July Advance
Target Range
See you on the battlefield, Darklight Games |
As the Halloween event concludes, we are back with another patch featuring various fixes and incremental updates. Check out the logs for the details: |
|
[h3]Gameplay[/h3]
[h3]Bugfixes[/h3]
See you on the battlefield, Darklight Games |
Bugfixes
See you on the battlefield, Darklight Games |
Greetings everyone! After a few months since the last update, we are back again with a new massive release that features new vehicles, weapons, map updates, and more.
Apart from the new additions, some of our armored vehicles and light carriers received new paints for their captured/leased variants. Weapons We've also added new weapons to our roster. You'll find them featured on the maps set during the early years of WWII (SVT-38, MP-38), and maps set in besieged Berlin during the final months of the war (VK.98). These weapons were made by one of our talented community membersLeyawynn. [h3]New[/h3]
[h3]Updated[/h3]
Maps In this update we've brought back some of the old classics, including Lyes Krovy, which features the new Amoeba camouflage for Soviet troops. [h3]New[/h3]
[h3]Updated[/h3] Most of our levels in the game were equipped with the new vehicles, weapons and uniforms. Other changes include:
Characters
Constructions
Gameplay
Bugs
See you on the battlefield, Darklight Games |
Say hello to the Springfield M1903A1a long awaited addition to our bolt action rifle roster! |
Hello, everyone! As you may already know, a couple weeks ago we have released the Fury map, which turned out to be quite an attraction with its lovely scenery and a kickin replica of the tank. In case someone missed the news or just in for a treat, we also prepared this amazing trailer for the occasion. |
Theres a new map wed like to show you, and this one is quite special!
Overall, this update has been a feat of teamwork and love, and we are excited that it finally came to see the light of day. We hope you'll enjoy the map as much as we do! See you on the battlefield, Darklight Games Credits [h3]Level Design[/h3] dolas kashash Patison (map overview) [h3]Easy Eight[/h3] Mechanic Napoleon Blownapart Basnett |
This patch brings us a couple changes to HEAT projectiles (which can now penetrate spaced armor) and a new take on our latest map!
[h3]Vehicles[/h3]
See you on the battlefield, Darklight Games |
A new update is out and we have something exciting to show you!
[h3]Vehicles[/h3]
See you on the battlefield, Darklight Games |
As we had to temporarily remove some of the new goodies to fix a number of game breaking bugs, we are happy to announce that all of the recent additions are now back in the game!
See you on the battlefield, Darklight Games |
In our efforts to bring back all the goods that were introduced in the previous major updateand to conclude our hunt for the game breaking bugs that were brought along with itwell be running beta testing events starting this Friday at 8 PM GMT. Feel free to join us! |
Unfortunately, our latest build ended up highly unstable, and we had to revert to the last stable version, which is v9.4.5. |
After the 9.5.0 release, we've been receiving a lot reports about frequent game crashes, as well as issues where a number of maps would inexplicably crash the game servers. After exhaustive investigation, it was determined that these issues are likely caused by some sort of bug in the games engine code which we are unable to properly diagnose nor directly fix (as modders, we cannot edit the engines underlying engine). |
[h2]Changes[/h2]
Maps [h2]New Maps[/h2]
[h2]Changes[/h2] The following maps have received balance adjustments, fixes, and general improvements
Miscellaneous Changes
Bug Fixes
See you on the battlefield, Darklight Games |
We hope everyone is having a good holiday season! We, of course, never rest, so here's some more goodies to put under your tree.
Other Changes
See you on the battlefield, Darklight Games |
We're proud to announce the latest addition to our armor lineup, the fearsome Flakpanzer IV "Wirbelwind"!
Happy hunting, Darklight Games |
White Phosphorous
Miscellaneous
Bug Fixes
See you on the battlefield, Darklight Games |
We're back again with another big update! v9.3.0 has a lot of things that have been in the works for a long while, so let's get to it! |
We're back again, this time with an update that's slightly different from the usual! This time, we're focusing on some much needed love for Soviet armor, and the improvement of some explosion and impact effects.
What's Next? There's quite a lot in development right now, including the addition of airstrikes (with full pilot AI!), a host of new levels, and yet more beautiful explosion effects coming your way. See you on the battlefield, Darklight Games |
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At long last, v9.1.0 is released! This feature update brings a lot of cool stuff weve been working on the last few months. The change log is extensive, but has pretty GIFs, so read on!
Concertina Wire Changes
Whew! What a list! We're excited to get in game and try it all out with you all! See you on the battlefield, Darklight Games |
This Easter Sunday (April 21st) will be the first annual Easter Egg Hunt in Darkest Hour! Everyone can participate! |
Rabenheck (Advance)
See you on the battlefield, Darklight Games |
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Darkest Hour: Europe 44-45 v9.0 has been released! |
Misc Changes
Servers
Friendly Fire
Constructions
Level Updates
See you in the DANGER ZONE, Darklight Games |
A small update released early this morning. Here are the...
Bug Fixes
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See you on the battlefield! |
The Bad
The Ugly
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We are now at v8.4.0! Over the last year we have added (I believe somewhere around 42) maps, implemented many other features not mentioned above, improved many existing features, fixed bugs, and many other things. The official server has been going great, if you enjoy playing on it and want to help, please donate here: https://www.patreon.com/theel By becoming a patron, you'll get access to private news, discord roles, and in-game rewards. Patison is hosting an event tomorrow (DH Campaign Night - Sunday 06/01/19 @ 10PM GMT)! For more information, please join us on Discord: https://discordapp.com/invite/RKpwrbr Thanks for playing Darkest Hour in 2018 and as always see you on the battlefield! |
We're back at it again! This update's a bit of a hodge-podge, but the tl;dr is that we've added a new squad merging functionality, a couple new work-in-progress maps, and made some balance changes, including a change that should make light vehicles much more fragile.
Squad Merge Need to consolidate a bunch of itty bitty squads? Well, we're here to help! You can now offer other squad leaders to merge their squads into yours!
Miscellaneous Changes
Bug Fixes
See you on the battlefield, Darklight Games |
We're back at it again! This time bringing a big quality-of-life improvement to the chat system.
Thank you for continued support and feedback! We have some very big and exciting plans that will be coming to fruition in the winter months, so watch this space! See you on the battlefield, Darklight Games |
Event This Thursday! @ 4pm EST (9pm GMT) @ Darklight Games London Server (185.38.151.35) |
Hey folks, we're here again with another update! This one's short and sweet, here are the highlights:
Bug Fixes!
Tweaks!
See you on the battlefield, Darklight Games |
Server Performance: |
Darkest Hour: Europe 44-45
Patrons
Quality of Life
Rally Points The Rally Point is a powerful tool for squads, and we still want it to be. The last changes critically weakened its effectiveness in urban combat encounters, in that just 2 enemies within a 50 meter radius could destroy the rally point. The following changes should make rally points slightly less susceptible to destruction due to small numbers of enemies within a 50 meter radius.
Bug Fixes
Other
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Got a new survey for you gentlemen. Please take some time and give your answers some thought. |
I (Theel) am starting a Patreon Campaign. Patreon is a membership based crowdfunding platform that allows creators to get paid for their work. Essentially it allows people like you to donate to projects you support. For more information you can watch the “What is Patreon?” video here.
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Transport Vehicles
Dragon’s Teeth
Quality of Life
Bug Fixes
Hopeful Fix There has been a bug plaguing a few DH players since the spectator update a while back. The bug happens whenever that player dies; perhaps more specifically when that player dies whilst in a vehicle, manning a gun, or is gibbed by HE and thus doesn’t have a “model” to view. We have not been able to reproduce it or get our hands on a machine that has the issue. So this “bug fix” is a shot in the dark and we can only hope it fixes the issue for those few that have the issue. For more information visit the reported issue. |
Situation Map
Maps Galore Darkest Hour boasts a map selection that would make the vast majority of other games blush. Typically, we go through a strong QA (quality assurance) process for every map included in the game. Our QA process ensures that the player experience is as smooth as possible (performance, optimization, visual enhancements, fixing collision problems etc.). However, the demand for more levels has always long outpaced our ability to individually QA levels for inclusion as “official” maps. There have also been an impressive number of custom levels that have been created or ported by the community recently. Sadly, the big downside to these being custom maps is that users often must endure lengthy download times in order to play them, which can be especially harsh on those with slow internet speeds. So, after much deliberation, we have decided to add large number of popular custom maps to DH. These custom maps will be marked as “WIP” (work in progress) so that players will know that the map is not necessarily in a finished state and there may be some issues. Doing this vastly expands the map selection, allows players to play the levels without needing to download them from the servers, and will ensure these levels will receive necessary changes needed to stay compliant with the live game as we continue to make changes and improvements to the codebase. Here is a list of the maps added to the WIP roster:
Bridgehead Updates
New Map Vote System Darkest Hour now has an new map voting system which replaces the previous system. The system is similar to the score based vote system, but with a few caveats:
Game Types
Weapons PTRD
Gewehr 43
Fallschirmgewehr 42
Quality of Life
Bug Fixes
See you on the battlefield, Darklight Games |
Version 8.1.4 is here! We have some changes to the munitions, various improvements to constructions, and quality of life changes! |
Version 8.1.2 arrives with bullets and blood. This update focuses on munitions and blood effects.
Blood:
Constructions:
Other:
Server Admins:
See you on the battlefield, Darklight Games |
v8.1.0 has arrived and this time we have a cocktail of improvements!
The code for the scoring system has been completely reworked from the ground up, allowing us to expand it and give it more depth than was possible before. This first release will provide much needed insight on how best to expand it. Here are some of the other highlights of this release: Increased supply generation rate of main supply cache from 100 to 500 per minute See you on the battlefield, Darklight Games |
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We're back again with another update!
On the quality-of-life side, we have made some significant improvements:
See you on the battlefield, Darklight Games |
Darkest Hour: Europe ‘44-’45 update 8.0.9 is here!
Soft Vehicles and APCs (cars, trucks, halftracks):
Maps Minor changes for performance (decreased view distances):
Stoumont Advance:
Bridgehead Advance:
Hattert Advance:
Black Day July:
Infantry
Miscellaneous
Optimization This update we continue to decrease view distances of Advance levels for performance sake. In addition, this update has several more maps using the dynamic view distance setting we added last update. So far we’ve had no complaints about it and no one really even noticing it, so we figured it was time to implement it on more levels. Again, the setting is not enabled by default and can be enabled in the display settings. It works by automatically adjusting your view distance for you based on your desired FPS. Survey We have created a new survey, surveys have been very successful for us to understand what the community wants and what path Darkest Hour needs to take. If you haven't already please complete the survey and help us keep Darkest Hour on the right path! See you on the battlefield, Darklight Games |
Darkest Hour: Europe ‘44-’45 update 8.0.7 has arrived!
Maps Stoumont (Advance)
Black Day July (Advance)
Dead Man's Corner
Construction Grenade Boxes (NEW):
Platoon HQ
Supply Cache
Infantry
Vehicles
AT Guns
Optimization Aside from the normal optimization treatment we have been giving to individual levels, we have also added an experimental optimization technique that will dynamically adjust your fog distance (view distance) based on your frame rate performance. This technique is disabled by default. When enabled, it will only have an affect on Black Day July and Stoumont Advance. If this technique proves to be useful, we will propagate the functionality to all other maps. See you on the battlefield, Darklight Games |
We're back again with another update! This update adds the long-awaited Squad Leader's Assistant role! |
Gameplay
Interface
Logistics Trucks
Supply Cache
Constructions
There have also been a handful of very minor changes and balance tweaks to vehicles and infantry weapons. See you on the battlefield, Darklight Games P.S. A note to server administrators: there have been changes to the package structure that requires you to add a line to your DarkestHour.ini file in order for the game to function correctly. To fix this, follow the guide here! |
Learn everything you wanted to know, but were afraid to ask, about Darkest Hour's new Squad Rally Point mechanics from our new video! |
(temporarily announcement) |
Darklight Games is proud to announce that Darkest Hour's new v8.0 update has now entered LIVE BETA! This means that the v8.0 update is now live on Steam for all to play! |
Want in on this Sunday's Beta test, but not sure how the squad system works? |
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Yes it is only gameplay video - still no change-log . |
Click the image for YouTube video: |
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Join us for another round of alpha testing. Since the last tests, we've got some new goodies:
To switch to the test version follow these instructions: https://github.com/DarklightGames/DarkestHour/wiki/Beta-Test See you on the battlefield! |
Darkest Hour: Europe '44-'45 now has an official Discord server! Click the link below to join the community! |
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Click the image for YouTube video: |
The beta server is now up and running, make sure to restart steam if you didn't get an update in the last couple minutes. |
.0 Alpha Test!
^ That will not be a comprehensive list as we will have other changes in later today and early tomorrow. - See you on the battlefield |
The server is up! |
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The next test date is this Saturday July 1st at 1pm EST (5pm GMT)
The test can be a ton of fun, so show up! See you on the battlefield. |
We are super happy with the test on Sunday and motivation is up. However, we want to flesh things out a bit more for the next test. Fixing up the logistics and preparing more maps to be ready will take time. So we've decided to not test this coming weekend. And we will schedule the next test as soon as we are ready for one. So please be patient. |
This test was a huge success and I want to thank everyone for showing up. I had a blast! Tests will continue next weekend (we need time to fix stuff up). |
The test went okay, pretty much what we expected, lots of bugs and a nasty client crash. Underneath that though, we saw the potential of the update. We want to fix the client crash and improve as much as we can tonight so we can give it another shot tomorrow. |
The 8.0 alpha testing starts in 1 hour, make sure to help us test this update! You can get setup to help test by following this guide. |
Hello gents, |
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We're back at it again, this time with a small but important patch that fixes a couple of important bugs:
As an added bonus, there are some new and improved sounds for a number of weapons, so keep an ear out for them! In other news, since we launched our Patreon campaign last month, our generous patrons have helped us FAR surpass our first goal of getting all the operating costs of the project covered! This means that any additional donations will go directly towards adding new content to the game. Thank you to all of our players and patrons for their continued support! See you on the battlefield, Daklight Games |
Comrades, |
Click the image for YouTube video: |
Comrades, |
Check other Players footage (in video description and in-video cards) |
Scum was streaming live with English commentary. |
Another round on the house! |
Click the image for YouTube video: |
There was a 4K one, but at 2K DH looks cool either ;) |
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A couple hours after release there was an event to celelebrate the new version - here is our footage ;) |
Urah! |
Comrades! |
Hey guys! |
Sadly only 10 (sic!) players but for test ground was enough ;> |
development roadmap for planned and reachable changes. Anyone interested in the coming changes in the next update, can discuss them there. |
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Click the image for YouTube video: |
Haven't put the video from RO.PL FightNight after last Friday as usual, because there were not enough Fighters, but feeling lack of work well made I just did an "appendix" for FN, of course couldn't make quick extra event, so I joined the crowded server - 29th's - and this is what we captured for your joy ;) |
Darklight Games is currently looking to bring on an additional programmer to work on Darkest Hour: Europe '44-'45! The successful applicant will work alongside experienced programmers and artists to develop new features and content in a highly collaborative remote environment! |
We are back again with another patch! Noteable bug fixes include:
In addition to the fixes, there is now a new armored beast roaming the battlefield: the Cromwell Mk. VI "Close Support" armed with a fearsome 95mm howitzer. It makes it's debut on the frontlines of Bridgehead! We have also potentially fixed a client crash that was affecting most users to varying degrees. Note that due to engine limitations, our ability to determine the root cause of some crashes is severely limited. If they persist, we may have to take more dramatic action (ie. temporarily removing functionality) to eliminate the crashes. If you haven't already, like us on Facebook for updates and news of coming updates and new content! See you on the battlefield, Darklight Games |
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As promised, we have fixed a number of the issues that arose from the D-day release.
We have also made many changes based on the community's response (eg. slightly reduced suppression effects, fixed volume on some sounds, etc.) As always, be sure to report any bugs you might encounter on our GitHub. We thank you for your patience and continued support! See you on the battlefield, Darklight Games |
To commemorate the 72nd anniversary of the D-day invasion of France, the Darklight Games team is proud to announce the release of v7.0.0! |
The poll won |
https://www.youtube.com/watch?v=Hhqt9HdVf_g |
https://www.youtube.com/watch?v=Hhqt9HdVf_g |
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Hello everyone! |
https://www.youtube.com/watch?v=BHP_xG5hmDQ |
https://www.youtube.com/watch?v=LgBxWJYgBGw |
https://www.youtube.com/watch?v=y8gJHdVMh9k |
We are back again with another patch! |
https://www.youtube.com/watch?v=azoZNf_u9vo |
As promised, we have released patch 6.0.1 which addresses a number of the issues found since 6.0 dropped last week. |
Hello everyone! We are happy to see everyone playing and discussing the new update! We here at Darklight have been having a blast, but our work is far from over. |
Four years. |
Last - if the 6.0 comes out in January 2016 ;) as there is an info that this mod for DH will be not supported (sadly) in newest DH version. |
We are excited to announce that public testing for update 6.0 has officially come to a successful end! |
We need more for a Bridgehead test, get in here! |